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Missing feature from Inquisition in Mass Effect?


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#26
Vazgen

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The story isn't that long anyways (like, 10 hrs). It's padded with sidequests... many of which aren't as interesting as the above. At least that the Keep tough ties to the Inquisition well.

Well, I didn't know that at the time :) But overall, if side content makes up for 80% of the game, you're doing it wrong.



#27
Torgette

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Well they said that in this new Mass Effect game we are going to be exploring this new " galaxy " for a lot of time. I think it would be awesome to have this feature in ME4, you establish a colony in a planet and then some crazed aliens come and try to kill everyone and that sort of thing.

 

It would be awesome.

 

 

Far Cry 4 has this mechanic with outposts, though technically you can't lose the outposts - it just gives you more karma, money and ammo if you do defend them. If ME had this mechanic and you actually could lose the colony though that would be exciting (and hopefully not frustrating).



#28
azarhal

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The story isn't that long anyways (like, 10 hrs). It's padded with sidequests... many of which aren't as interesting as the above. At least that the Keep tough ties to the Inquisition well.

 

It's padded with exploration, not sidequests.

 

In itself, exploration is actually a good thing, but DAI devs made two huge mistakes:

1. Each zone had a level range like a MMO making exploration linear instead of freeform...and without freeform it just feels like padding (and it's boring on replay).

2. A lot of quest content, including the majority of the main ones, was instanced (like a MMO...again) and not in the gameworld (like it should be in an open world game). You end up feeling like you are playing two different games (a mission based one and a open world one).



#29
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It's padded with exploration, not sidequests.

 

In itself, exploration is actually a good thing, but DAI devs made two huge mistakes:

1. Each zone had a level range like a MMO making exploration linear instead of freeform...and without freeform it just feels like padding (and it's boring on replay).

2. A lot of quest content, including the majority of the main ones, was instanced (like a MMO...again) and not in the gameworld (like it should be in an open world game). You end up feeling like you are playing two different games (a mission based one and a open world one).

 

Yeah, I think they have MMO or MMO inspired devs. They say they were looking into Skyrim, but it doesn't have those qualities to it.. or Rockstar like qualities. That's a real open world to me.



#30
NM_Che56

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It's padded with exploration, not sidequests.

 

In itself, exploration is actually a good thing, but DAI devs made two huge mistakes:

1. Each zone had a level range like a MMO making exploration linear instead of freeform...and without freeform it just feels like padding (and it's boring on replay).

2. A lot of quest content, including the majority of the main ones, was instanced (like a MMO...again) and not in the gameworld (like it should be in an open world game). You end up feeling like you are playing two different games (a mission based one and a open world one).

I didn't feel like my exploration was linear.  Those level ranges were pretty easy to surpass and I found myself bouncing among the regions freely.  I don't get the instancing analogy.  It's a single player game.  How did quests in DAI feel any different than any other quest where you have occasional loading screens because you're going into another area?  



#31
azarhal

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I didn't feel like my exploration was linear.  Those level ranges were pretty easy to surpass and I found myself bouncing among the regions freely.  I don't get the instancing analogy.  It's a single player game.  How did quests in DAI feel any different than any other quest where you have occasional loading screens because you're going into another area?  

 

DAI exploration is linear. Exploration doesn't start at "level cap" it start at level 1 and the game had a clear zone progression based on the character level (and content completion with the unlock system).

 

As for the instancing comment. I'm going to suggest you look at BioWare games prior to ME2 to see how they did questing back then and compare it to now. If you don't see the difference, I can tell you that it has nothing to do with loading screen and everything to do with the one time mission map that you access by basically teleporting there instead of via the actually game world like if the game had a dungeon finder or was a lobby game.



#32
saladinbob

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You're in the minority, but hooray for opinions!

 

Let's put it this way. Have you played The Witcher 3? It's main city - Novagrad, is teeming with life. Busy docks with people working, peasants throwing their muck buckets out, thugs in back alleys, bards performing in every square, peasants who go the pub when it rains, Taverns heaving each night, whores on most street corners soliciting you (and others) for work and two brothers - one upper class, one lower class. Listen to peasants bemoan the war that's going on, discuss famine, rape, murder - the true face of medieval warfare. Go to the countryside and there are people hanging from trees, battlefields littered with the dead, animals (and monsters) feeding on the corpses. Go the city and you'll see Mages burning on pyers. The game doesn't shy away from the brutality of war and religious oppression. Like in life, in most situations there is no right or wrong choice in your actions, simply consequences.

 

Inquisition has many parallels in its setting yet completely sterilises the game. It has no consequences to your actions. What's the most a Mage in Inquisition has to face for breaking away from the Chantry Circle? A broken finger nail? It has moments that make you laugh out loud, moments that make you cry and one of the most poignant scenes in any video game ever. It has morale quandaries - do you work for evil and save lives or fight it and cause the deaths of an entire village? What's the greatest morale decision I have to make in Inquisition? Side with Mages or Templars that has no bearing on how the story plays out, has no consequences for doing either. Romances is mature - the love of my life doesn't stop being the love of my life after we've made love like s/he does in Inquisition. It isn't dropped as if it never existed, and again there's consequences to the decision of romance partner you make. If I choose Cassandra over Josephine, do I break the latter's heart? This is what I mean when I refer to maturity in gaming.

 

In every conceivable way, in almost every review its said that The Witcher 3 has raised the bar for the genre. So what do most people want? Another Inquisition clone with a sterile world and average graphics and sound and paid for DLC for some fancy new armour with every Tom, Dick and Harry of a retailer having their own pre-order items or do you want Mass Effect 4 to raise the bar again beyond that which The Witcher 3 has, deal with the game setting head on, not shying away from the realities of its context, to have consequences to your actions? How about free DLC as a thank you for buying the game as CDPR have done? After all, EA is very much a richer company so they can afford it, right? For any one that has played or playing The Witcher 3, do you want Inquisition-in-space or TW3-in-space? In the minority? I very much doubt it.



#33
Hanako Ikezawa

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For any one that has played or playing The Witcher 3, do you want Inquisition-in-space or TW3-in-space? In the minority? I very much doubt it.

Out of those two, DAI in space over TW3 in space easily. 

 

That said, I'd rather ME:Next be it's own thing and not "*insert game here* in space". 


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#34
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@saladinbob: why Josephine should be heartbroken if you romance Cassandra :huh:? The PC wasn't in a relationship with either before the game. Geralt, before TW3, had a romance with Both Yennefer and Triss. It's very different from the situation in DAI.
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#35
saladinbob

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Out of those two, DAI in space over TW3 in space easily. 

 

That said, I'd rather ME:Next be it's own thing and not "*insert game here* in space". 

 

You've misunderstood my closing question. I'm talking about it being a mechanism to tell a story, not a direct clone of any specific game. DAI is felt by many as to not be a very good mechanism of story telling due to the lack of consequences for your actions. TW3 is because it does. One of the biggest complaints with ME3 was the lack of consequences for your decisions across the trilogy when you reached the end of the game. TW3 does not (across its trilogy).



#36
Hanako Ikezawa

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@saladinbob: why Josephine should be heartbroken if you romance Cassandra :huh:? The PC wasn't in a relationship with either before the game. Geralt, before TW3, had a romance with Both Yennefer and Triss. It's very different from the situation in DAI.

Not to mention if you try to romance both Cassandra and Josephine and then choose Cassandra, Josephine is heartbroken. 


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#37
Hanako Ikezawa

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You've misunderstood my closing question. I'm talking about it being a mechanism to tell a story, not a direct clone of any specific game. DAI is felt by many as to not be a very good mechanism of story telling due to the lack of consequences for your actions. TW3 is because it does. One of the biggest complaints with ME3 was the lack of consequences for your decisions across the trilogy when you reached the end of the game. TW3 does not (across its trilogy).

I understood your closing question. And I still stand by that the next Mass Effect game should remain its own game and find its own unique way rather than try to emulate how another franchise operates as a storytelling mechanism.

 

And no, having played both games DAI is superior to TW3. 



#38
saladinbob

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@saladinbob: why Josephine should be heartbroken if you romance Cassandra :huh:? The PC wasn't in a relationship with either before the game. Geralt, before TW3, had a romance with Both Yennefer and Triss. It's very different from the situation in DAI.

 

No, it's about mature writing. Bioware said before the game's launch that you shouldn't be able to romance everyone yet the only person you can't romance is Lelliana. That's hardly cutting edge writing, is it? What if you could? Doing so had consequences if she was in a relationship with the Warden. Let's put it another way. Mass Effect, you romance X. Mass Effect 2 you romance Y. What's the consequences in Mass Effect 3? A taciturn acceptance. What's the consequences in TW3? Well, let's just say it's not wise to ****** off a Sorceress. 



#39
Hanako Ikezawa

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Bioware said before the game's launch that you shouldn't be able to romance everyone yet the only person you can't romance is Lelliana.

And Cole. And Varric. And Vivienne. And various other followers if you aren't the right gender or race. And various important NPCs. Just saying. 

 

What if you could? Doing so had consequences if she was in a relationship with the Warden.

Why would Leliana be in a relationship with the Inquisitor if she is in a relationship with the Warden? 


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#40
The Elder King

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No, it's about mature writing. Bioware said before the game's launch that you shouldn't be able to romance everyone yet the only person you can't romance is Lelliana. That's hardly cutting edge writing, is it? What if you could? Doing so had consequences if she was in a relationship with the Warden. Let's put it another way. Mass Effect, you romance X. Mass Effect 2 you romance Y. What's the consequences in Mass Effect 3? A taciturn acceptance. What's the consequences in TW3? Well, let's just say it's not wise to ****** off a Sorceress.

You couldn't romance Varric, Cole and Vivienne either. Not to mention that based on your gender other options were closed off.
Also, I didn't play TW3 yet, but from What I've seen by non-spoiler comment romancing Yenn and Triss doesn't lead to anything that threatening for Geralt.
Also, if I recall, breaking romance with Miranda in ME3 if you romances someone else lead to her side quest/dialogues being blocked, and her death.
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#41
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Out of those two, DAI in space over TW3 in space easily. 

 

That said, I'd rather ME:Next be it's own thing and not "*insert game here* in space". 

Pls no they already ruined DA if they make ME4 a DA:I in space it would be terrible



#42
Silver Souls

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Funny thing is that thing about defending and creating the keeps was something I got to know AFTER i got the game, and I can say I was pissed



#43
Hanako Ikezawa

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Pls no they already ruined DA if they make ME4 a DA:I in space it would be terrible

I said I would prefer it be it's own thing.

It's just that if the choice was only between DAI in space or TW3 in space, I'd take the former without any hesitation. 



#44
Kurt M.

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Hey y'all!

 

Do you remember how Dragon Age: Inquisition was supposed to have a mechanic where you would have to maintain your keep? Defend it from attacks or let it go "for the greater good" and all that?

 

...and instead we got a keep that even at it's top repairing tier, it has a big-azz hole in the way to the most important room of it (the War Room). Not to talk about all the misc general destruction.

 

Bioware please....



#45
saladinbob

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You couldn't romance Varric, Cole and Vivienne either. Not to mention that based on your gender other options were closed off.
Also, I didn't play TW3 yet, but from What I've seen by non-spoiler comment romancing Yenn and Triss doesn't lead to anything that threatening for Geralt.
Also, if I recall, breaking romance with Miranda in ME3 if you romances someone else lead to her side quest/dialogues being blocked, and her death.

 

Obviously not because Inquisition suffers from infantile writing. Play TW3 on a bit and you'll see a reaction. It's not a major plot changing choice, it simply has a human reaction to the situation. It may be inconsequential to the ending but it's a nice touch nonetheless. Clearly you and the other lad miss my point. It's not about copying the game in any way, it's about pushing the envelope. It's about your actions having consequences. It's about not sterilising the setting because it upsets some people's delicate sensibilities. I'll put it another way to you. What was the last Bioware game to raise the bar for its genre? Is it too much to ask that MEA does?



#46
Helios969

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I'm pretty much a Bioware homer but after playing through TW3 (new to series) it's focused narrative crushes DAI. However from a role-playing perspective it's very limited...though the meaningful choices and consequences make up for that.

Here's a radical thought. How about Bioware take the best elements of both and take the next step.