Unfortunately the series since Fallout 3 now supports playing the game as a FPS. It's obvious that Bethesda isn't planning on going back on that idea, which means that the game gets to have some FPS mechanics in it.
It's honestly not even much of a change from New Vegas, as it primarily affects just the highly accurate rifles. Automatic weapons get increased spread, but you generally aren't trying to do long ranged precision shooting with them and missing 1 bullet from an assault rifle isn't as big as missing one from an AMR.
You can still have gun skill affect recoil and gun sway while aiming down the sights. That's an acceptable way of having gun skill affect your accuracy without taking it completely out of your hands as a player.
Of course if you watch the E3 video closely the pip-boy menu has no option to view your skills, and the description for INT now reads that it increases XP gain with no mention of skill points. Based on that, I'm not going to be surprised if skills as we know them are just gone from the game in Fallout 4.
IDK. They are trying really hard to stay faithful of the style FO3 and FNV introduced. It would be quite the low blow if they just remove skills alltogether.





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