And they're still thinking about paid mods.
I'm not even against paid mods anymore.
But it's freaking hilarious now.
Bah minor rage boat.
It's just sad.
I'm not inherently against the concept of them, but they did a horrible job with the way they implemented it. If it's the same as it was it will just be an absolute shitshow. Paying for minor tweaks is ridiculous, but big huge mods that are the size of expansions, I'd be open to paying for. Not against the idea of a "donate" button either. But in game pop up ads? Stolen content? Half functioning item packs? I won't pay for that. There's also the issue of, what if an update breaks a mod I payed for? What if I pay for another mod and it doesn't work with a mod I already have? What if the mod author updates and it no longer works? What if they're using something like SKSE, or FNIS? Do they get a cut?
When people were stealing mod authors work Valve said that the only way they'd step in is if the original mod author came to them with a lawyer. Otherwise, tough **** bro the "community will police the system".
Not even getting into the actual mod author only getting 20%. Valve's "hands off" approach, would not work with it. Look at what became of greenlight and early access. That's what modding would become, or worse. Modding has existed in a semi anarchical society for years, you can't just suddenly try to cram it into the existing steam framework.
Gopher had a good podcast on it. https://soundcloud.c...re-you-thinking
For paid mods to work, in my opinion. It would need to be seasoned modders who are more or less contracted by Bethesda. If you're putting them behind a paywall. If you're doing a donation option, then none of that matters.