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Official Fallout 4 and DLC Discussion Thread


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#2751
Akrabra

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What was shown at the Microsoft E3 conference, just edited together with some music in the background and much higher quality. Worth a new look :)

 

Also the Fallout 4 website got a major update now and has some new info on it. One line stands out to me, and i hope the game can deliver on it.

 

"Do whatever you want in a massive open world with hundreds of locations, characters, and quests. Join multiple factions vying for power or go it alone, the choices are all yours."

 

https://www.fallout4.com/


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#2752
AventuroLegendary

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Is there any word on Hardcore mode? I'm interested to see it improved.


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#2753
ObserverStatus

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Oh... good god, that's not right, I just realized that the man at 3:19 has no ear holes. I'll have to remember to mod that.


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#2754
Dermain

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Is there any word on Hardcore mode? I'm interested to see it improved.

 

Seeing how anti hardcore mode Bethesda was about Skyrim I don't think it's likely that it will make a return.



#2755
In Exile

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Seeing how anti hardcore mode Bethesda was about Skyrim I don't think it's likely that it will make a return.

 

I'm sure we'll have a hardcore mod, assuming paid mods aren't in. 



#2756
AventuroLegendary

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Seeing how anti hardcore mode Bethesda was about Skyrim I don't think it's likely that it will make a return.

 

Ugh, that's what I had a feeling about. Stuff like weightless ammo and lack of basic needs takes away from the actual survival aspect.

 

Well, at least there's mods. One of the most popular mods in Skyrim was about fighting against hypothermia.



#2757
Dermain

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I'm sure we'll have a hardcore mod, assuming paid mods aren't in. 

 

Which is Bethesda relying on the modders to make their "games" playable again.


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#2758
In Exile

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Which is Bethesda relying on the modders to make their "games" playable again.

 

I'm absolutely certain they'll go into that direction. Which, with absolutely no quality assurance and no guarantees, will be an absolute trainwreck. Woo. 



#2759
Ryzaki

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I'm absolutely certain they'll go into that direction. Which, with absolutely no quality assurance and no guarantees, will be an absolute trainwreck. Woo. 

 

And they're still thinking about paid mods.

 

 

I'm not even against paid mods anymore.

 

But it's freaking hilarious now.

 

Bah minor rage boat.

 

It's just sad.



#2760
Akrabra

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I have never been against paid mods, but the implementation of them was done so poorly that i understand why people reacted. Granted over 50% acted like 7 year old boys losing their toys and whining at modmakers chasing some of the best ones out of buisness. But there was alot of valid complaints and that is good. If we see paid mods again it will be when Bethesda can bring mods to all formats, when they have finally gotten them out on Xbox One and PS4 it may happen.



#2761
Akrabra

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A NOTE FROM THE VAULT-TEC SIMULATION DEPT. SO…YOU’RE THINKING OF GOING ABOVEGROUND.

Some Vault Dwellers may be uncomfortable with the idea of returning to the outside world. And not without good reason. Top men and women of science are split: some believe that a nuclear incident will leave the surface a shattered and intolerable place where only frightening, unspeakable death awaits; others believe it will be worse. That is why the Vault-Tec Science Service has developed a series of simulations to prepare you for whatever the wasteland holds.

 

Found that on the website aswell, love it :D


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#2762
In Exile

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And they're still thinking about paid mods.

 

 

I'm not even against paid mods anymore.

 

But it's freaking hilarious now.

 

Bah minor rage boat.

 

It's just sad.

 

That's what I was thinking of; I forgot to say paid. My bad. 


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#2763
themikefest

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Seeing how anti hardcore mode Bethesda was about Skyrim I don't think it's likely that it will make a return.

I like for it to return. I enjoyed playing that mode. 



#2764
Jaison1986

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I liked Hardcore mode, but managing weight was an utter pain in the ass.



#2765
In Exile

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I liked Hardcore mode, but managing weight was an utter pain in the ass.

Really? I didn't find it difficult. But in any RPG I basically never roll combat-first characters if I have to choose between combat and non-combat, so weapons were pretty superflous to the PC. 


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#2766
SlottsMachine

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I liked Hardcore mode, but managing weight was an utter pain in the ass.

 

Yeah, I wish there was an option to check off features in hardcore mode. 



#2767
Barbarossa2010

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Nah, leave Hardcore mode...Hardcore. Seriously. If it becomes something tailor-able, then slowly it will become un-hardcore. Having said that, I get where you don't want to deal with certain things. I personally think if you want to tinker with hardcore settings, then do it through the GECK. After all, Bethesda actually gives us a toolkit. I really liked the mode in New Vegas. BUT, after the about the fifth time through on Hardcore, I then went to weightless ammo, because I didn't want to mess with that aspect of it any longer.

My characters like guns, (New Vegas was a gun nut's playground), and they require a metric ton of ammo to see the finale slides...and Hardcore mode makes them a bit edgy after so many play throughs...and of course, I felt like I was missing out on something I like to play around with in game! So, first few times...Hardcore. After that, semi-Hardcore. ;)

#2768
Chuvvy

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And they're still thinking about paid mods.

 

 

I'm not even against paid mods anymore.

 

But it's freaking hilarious now.

 

Bah minor rage boat.

 

It's just sad.

 

I'm not inherently against the concept of them, but they did a horrible job with the way they implemented it. If it's the same as it was it will just be an absolute shitshow. Paying for minor tweaks is ridiculous, but big huge mods that are the size of expansions, I'd be open to paying for. Not against the idea of a "donate" button either. But in game pop up ads? Stolen content? Half functioning item packs? I won't pay for that. There's also the issue of, what if an update breaks a mod I payed for? What if I pay for another mod and it doesn't work with a mod I already have? What if the mod author updates and it no longer works? What if they're using something like SKSE, or FNIS? Do they get a cut?

 

When people were stealing mod authors work Valve said that the only way they'd step in is if the original mod author came to them with a lawyer. Otherwise, tough **** bro the "community will police the system".

Not even getting into the actual mod author only getting 20%. Valve's "hands off" approach, would not work with it. Look at what became of greenlight and early access. That's what modding would become, or worse.  Modding has existed in a semi anarchical society for years, you can't just suddenly try to cram it into the existing steam framework.

 

Gopher had a good podcast on it. https://soundcloud.c...re-you-thinking

 

For paid mods to work, in my opinion. It would need to be seasoned modders who are more or less contracted by Bethesda. If you're putting them behind a paywall. If you're doing a donation option, then none of that matters.


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#2769
Ryzaki

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I liked Hardcore mode, but managing weight was an utter pain in the ass.

 

I don't mind the food **** but the weighed ammo made me go no.

 

I have a very slim line between immersion and tedium.

 

 

For paid mods to work, in my opinion. It would need to be seasoned modders who are more or less contracted by Bethesda. If you're putting them behind a paywall. If you're doing a donation option, then none of that matters.

 

Yep it'd end up being outsourced DLC for it to work. Otherwise it'd be garbage.



#2770
Akrabra

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I don't mind the food **** but the weighed ammo made me go no.

 

I have a very slim line between immersion and tedium.

They could do something like heavy ammo having weight though. Missiles, mini nukes, 50 cal rounds, maybe microfusion cells. 

 

I wish they would make Hardcore abit more interesting in general, it is abit to static and easy to manage. There are some great ideas to be had from mods in both FONV and Skyrim. Lets hope they take inspiration from it. It is weird they did not introduce it in Skyrim when they did have a "crafting" system for food. 



#2771
Jaison1986

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They could do something like heavy ammo having weight though. Missiles, mini nukes, 50 cal rounds, maybe microfusion cells. 

 

I wish they would make Hardcore abit more interesting in general, it is abit to static and easy to manage. There are some great ideas to be had from mods in both FONV and Skyrim. Lets hope they take inspiration from it. It is weird they did not introduce it in Skyrim when they did have a "crafting" system for food. 

 

I suppose that makes some sense. The thing with Hardcore mode is that you would get crippled if you carried ammo for weapons that require an lot of it. Like Minigun and gatling laser. That would require you to either carry only half a dozen ammo types or give up into looting stuff altogether.



#2772
Fast Jimmy

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I suppose that makes some sense. The thing with Hardcore mode is that you would get crippled if you carried ammo for weapons that require an lot of it. Like Minigun and gatling laser. That would require you to either carry only half a dozen ammo types or give up into looting stuff altogether.


As gamers, we are funny.

We could own a house in a video game with unlimited storage. We could be allowed to fast travel to this house in less than ten seconds. And there could be no penalty or deadlines in game to worry about with traveling back and forth between said storage as many times as want, despite the game clock moving forward.

Yet we will still insist that is wastng time and prefer to carry ammo for a gun we don't own (and would never actually shoot even if we did own it), just because. :)
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#2773
Decepticon Leader Sully

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yeah i imposed a self ban on carrying unneeded ammo and chems. 



#2774
Captain Crash

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And they're still thinking about paid mods.

 

 

 

 

 

Well Todd in this video said mods can be "...played and shared for free on XBox One."

 

If its going to be free on Xbox then its very likely it will be free on PC.



#2775
Jaison1986

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As gamers, we are funny.

We could own a house in a video game with unlimited storage. We could be allowed to fast travel to this house in less than ten seconds. And there could be no penalty or deadlines in game to worry about with traveling back and forth between said storage as many times as want, despite the game clock moving forward.

Yet we will still insist that is wastng time and prefer to carry ammo for a gun we don't own (and would never actually shoot even if we did own it), just because. :)

 

Not exactly. I prefer carrying ammo for each type of weapon I carry, meaning for a pistol, a shotgun, an mid range rifle, an sniper and a heavy weapon. And boy, that does weight on you. Not to mention we have to travel all the way to Novac to find an player home to store ammo we don't plan to use at the moment.