Aller au contenu

Photo

Official Fallout 4 and DLC Discussion Thread


  • Veuillez vous connecter pour répondre
4356 réponses à ce sujet

#2776
Dermain

Dermain
  • Members
  • 4 475 messages

They could do something like heavy ammo having weight though. Missiles, mini nukes, 50 cal rounds, maybe microfusion cells. 

 

I wish they would make Hardcore abit more interesting in general, it is abit to static and easy to manage. There are some great ideas to be had from mods in both FONV and Skyrim. Lets hope they take inspiration from it. It is weird they did not introduce it in Skyrim when they did have a "crafting" system for food. 

 

Or environmental effects since Todd Howard "bragged" about Skyrim's "dynamic snow" that would slow you down if it got too high, or how you could cripple the economy of an entire region...  :rolleyes:

 

Isn't that what he's saying settlements can do?

 

On a side note, I actually searched Youtube and google for links of prior statements by Todd Howard about "dynamic snow" but every single link I found was "removed for violating third party content" with the accompanying account. Coincidence? I think not! 

 

As gamers, we are funny.

We could own a house in a video game with unlimited storage. We could be allowed to fast travel to this house in less than ten seconds. And there could be no penalty or deadlines in game to worry about with traveling back and forth between said storage as many times as want, despite the game clock moving forward.

Yet we will still insist that is wastng time and prefer to carry ammo for a gun we don't own (and would never actually shoot even if we did own it), just because. :)

 

It's called hoarding.

 

Not exactly. I prefer carrying ammo for each type of weapon I carry, meaning for a pistol, a shotgun, an mid range rifle, an sniper and a heavy weapon. And boy, that does weight on you. Not to mention we have to travel all the way to Novac to find an player home to store ammo we don't plan to use at the moment.

 

And WHY would you even need ALL of those weapons at one time? 



#2777
Akrabra

Akrabra
  • Members
  • 2 364 messages

Or environmental effects since Todd Howard "bragged" about Skyrim's "dynamic snow" that would slow you down if it got too high, or how you could cripple the economy of an entire region...  :rolleyes:

 

Isn't that what he's saying settlements can do?

 

On a side note, I actually searched Youtube and google for links of prior statements by Todd Howard about "dynamic snow" but every single link I found was "removed for violating third party content" with the accompanying account. Coincidence? I think not! 

Ofc it is not a coincidence and its not the first developer or creative director that would do so. I never understood this Witch Hunt on Todd Howard. He is one guy part of 60 man team that makes video games and everyone holds him responsible. That is like holding a director responsible for a bad movie when 200 people worked on it. Dynamic snow would have been in the game if not for the power limit of the Xbox 360 and PS3, which he could have been honest about. It has after all been modded in after using Bethesda's assets.


  • Funkcase aime ceci

#2778
Jaison1986

Jaison1986
  • Members
  • 3 316 messages

 

 

And WHY would you even need ALL of those weapons at one time? 

 

For different situations? I can't believe this is an question. Can you snipe with an shotgun? Can you deal a lot of DPS with an sniper rifle?


  • Akrabra, Barbarossa2010, Funkcase et 2 autres aiment ceci

#2779
Akrabra

Akrabra
  • Members
  • 2 364 messages


  • Decepticon Leader Sully aime ceci

#2780
Funkcase

Funkcase
  • Members
  • 4 554 messages

For different situations? I can't believe this is an question. Can you snipe with an shotgun? Can you deal a lot of DPS with an sniper rifle?

 

Indeed. Quite frankly, hoarding is something that is prevalent within all RPGs. We as players like to carry around our equipment, and I cannot even begin to imagine how many times I would die in a game like Dark Souls if I didn't have a huge arsenal of equipment at my disposal. 


  • Akrabra, Barbarossa2010 et Ryzaki aiment ceci

#2781
Degenerate Rakia Time

Degenerate Rakia Time
  • Banned
  • 5 073 messages

For different situations? I can't believe this is an question. Can you snipe with an shotgun? Can you deal a lot of DPS with an sniper rifle?

 

 

Indeed. Quite frankly, hoarding is something that is prevalent within all RPGs. We as players like to carry around our equipment, and I cannot even begin to imagine how many times I would die in a game like Dark Souls if I didn't have a huge arsenal of equipment at my disposal. 

personally i prefer carrying around as little stuff as possible, for Fallout i carry a hunting rifle, a revolver and nothing else

 

and im the same in life, the only things i usually have on me are car keys and a wallet


  • Dermain et Funkcase aiment ceci

#2782
DarthSliver

DarthSliver
  • Members
  • 3 335 messages

did anyone create a Fallout Shelter page. That game is kicking my a$$, I read the reviews and it seem like it would be simple but I guess i was wrong lol. 



#2783
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages

did anyone create a Fallout Shelter page. That game is kicking my a$$, I read the reviews and it seem like it would be simple but I guess i was wrong lol. 

 

-Focus on power, then food and water; don't build merged rooms right away but plan for them

-Once your needs are all full (and some room upgrading), get more dwellers through a radio room or "make" them in a living room

-Do this while keeping some lunchbox quests in mind

-Repeat

 

It's a decent timesink but is kind of bland once you get your basic needs. There's no real end goal and the raider/radroach attacks get really tedious.



#2784
Mr.House

Mr.House
  • Members
  • 23 338 messages

Ofc it is not a coincidence and its not the first developer or creative director that would do so. I never understood this Witch Hunt on Todd Howard. He is one guy part of 60 man team that makes video games and everyone holds him responsible. That is like holding a director responsible for a bad movie when 200 people worked on it. Dynamic snow would have been in the game if not for the power limit of the Xbox 360 and PS3, which he could have been honest about. It has after all been modded in after using Bethesda's assets.

Because he's the leader of the teams and is the one who makes all these promises that he never lives up to and always ignores it. He's simply a hack who lost his way and rather make big world simulators instead of rpgs.


  • Dermain aime ceci

#2785
Akrabra

Akrabra
  • Members
  • 2 364 messages

Because he's the leader of the teams and is the one who makes all these promises that he never lives up to and always ignores it. He's simply a hack who lost his way and rather make big world simulators instead of rpgs.

I'll just go with the good old agree to disagree.



#2786
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

-Focus on power, then food and water; don't build merged rooms right away but plan for them
-Once your needs are all full (and some room upgrading), get more dwellers through a radio room or "make" them in a living room
-Do this while keeping some lunchbox quests in mind
-Repeat

It's a decent timesink but is kind of bland once you get your basic needs. There's no real end goal and the raider/radroach attacks get really tedious.


No, no, no...

Merge rooms as soon as you can. It costs less to merge three "low level" rooms together than to upgrade one room to the same level of output. In fact, you should have two sets of three merged rooms before even thinking about upgrading. This lets you get more production out of putting tow or three dwellers in one room rather than maxing out one fully upgraded room.

Send dwellers out to explore, as many as you can spare, but only for an hour. They won't even need weapons at such a short distance, but will be guaranteed to get something within sixty minutes. Then have them return. You can afford two starting out, more as you go on (four or five by the time your vault is around 30 people).

Don't bother with the radio - it's a terrible time sink. You don't get a new person every time the countdown ends, you get a CHANCE at a new person - better to have people train for this amount of time and grow your numbers "the old fashioned way." Also, don't even try to engage in any breeding programs of people with the best stats. You'll quickly run into people who are all related and won't breed with one another and it becomes a headache to keep track of. Breed who you can, as often as you can.

Arm everyone. And put outfits on everyone (if you can). I can't tell you the number of times a radroaches infestation wiped out an entire floor of people because they tried to fight with their fists. Again - sending your people out every chance you get for one hour will greatly help out with this.

Training is all about grabbing the low hanging fruit. It's much more beneficial training someone to be level 2 or 3 in an attribute than it is to spend days bringing someone up from Level 9 to 10. Outfits make this even easier, so don't try and train people to be 10's (especially not for Master Breedig programs - again, not worth the headache).

If possible, it's worth it to completely redo your elevators to be at either end of the Vault once you reach a certain point and make sure you have power stations in the middle (you can do this on all floors but the first and second). This prevents your elevators from splitting up your rooms and helps out in that instance where your power dips low.

Also, rad roaches and fires are much more deadly and hurtful than raiders. They are hard to defend against and often can exhaust stimpacks and money very quickly in big Vaults. Honestly, if Bethesda put a Microtransaction to buy a pest control and/or fire alarm system in the game, it would be worth it to overcome the game's most deadly obstacles.


All in all, a fun little time waster and much more satisfying once you get some of the optimization things worked out. Never stop breeding or building (only upgrade a room when it costs more to build three new buildings than it would to upgrade once), as once you slow down, you become vulnerable to one bad radroach Attack or fire that puts the entire Vault at risk of a downward spiral.

#2787
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages

No, no, no...

Merge rooms as soon as you can. It costs less to merge three "low level" rooms together than to upgrade one room to the same level of output. In fact, you should have two sets of three merged rooms before even thinking about upgrading. This lets you get more production out of putting tow or three dwellers in one room rather than maxing out one fully upgraded room.

 

Er, no.

 

Merging rooms is pretty pointless if you don't have the manpower for them. It's about Time vs Output. You might get some extra points but it really isn't worth the caps.

 

Radroach attacks aren't really a problem if you have one guy or two with a decent gun and a handful of stims. Just have a doctor working and you'll be fine. I more often than not get good guns from lunchbox drops so exploration seems a bit token. As for fires, they're a joke.

 

Aside from that, yeah, pretty much. You should also rush low risk rooms when you can to fill up resources with added bonuses.

 

All in all, I wish they'd add some more events and dangers like, let's say, super mutants. 



#2788
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Er, no.

Merging rooms is pretty pointless if you don't have the manpower for them. It's about Time vs Output. You might get some extra points but it really isn't worth the caps.

Yes it is.

Having two people in a triple room with no upgrades gets you twenty power in around five minutes. Doing that two or three times with six people gets you sixty power every five minutes. Putting six people in one fully upgraded room gets you barely more power than that, but costs you signifnacntly more caps - caps which can be used to build other rooms and afford more expansion and more breeding. Caps are your biggest constraint at a certain point, once you get lots of your achievement rewards.

Radroach attacks aren't really a problem if you have one guy or two with a decent gun and a handful of stims. Just have a doctor working and you'll be fine. I more often than not get good guns from lunchbox drops so exploration seems a bit token. As for fires, they're a joke.

Not sure how long you played, but as you level up, these get more difficult (level scale). At level 20, even a room of four people equipped with rifles can be overcome. And once the roaches spread, it once at three or four rooms with a full hoard, so if you become distracted and don't catch the issue within thirty seconds, or quickly can drain your stimpacks reserves. When your attention is spread over more than fifteen floors, it can be easy to not notice this until a few have died.

Aside from that, yeah, pretty much. You should also rush low risk rooms when you can to fill up resources with added bonuses.

All in all, I wish they'd add some more events and dangers like, let's say, super mutants.

Agreed, it can be mundane doing the same thing over (although the exploring can yield some interesting rights if you keep them out long enough. I also wish they'd let you put a defense system at the vault door. A minigun there would be more useful than walls that just buy time (when time isn't much needed when you can only staff two dwellers in there).

#2789
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages
 

Yes it is.

Having two people in a triple room with no upgrades gets you twenty power in around five minutes. Doing that two or three times with six people gets you sixty power every five minutes. Putting six people in one fully upgraded room gets you barely more power than that, but costs you signifnacntly more caps - caps which can be used to build other rooms and afford more expansion and more breeding. Caps are your biggest constraint at a certain point, once you get lots of your achievement rewards.

 

You can't put more than two people to work in one room. My point is that you gradually merge rooms as you gain more dwellers through living quarters with the occasional tier one upgrade if progress is slow.

 

 

Not sure how long you played, but as you level up, these get more difficult (level scale). At level 20, even a room of four people equipped with rifles can be overcome. And once the roaches spread, it once at three or four rooms with a full hoard, so if you become distracted and don't catch the issue within thirty seconds, or quickly can drain your stimpacks reserves. When your attention is spread over fifteen floors, it can be easy to not notice this until a few have died.

 

Odd for me since, at lots of dwellers reaching 20, it hasn't really failed. I take issue with how frustrating radroaches are earlier but equipping someone well in each room takes care of it. They increase in difficulty but I find that my dwellers do as well. This also adds to my point about the game. Adding more health to enemies through level scaling does not make it progressively more fun or "challenging". The entire game's point seems to be fending off raiders and radroaches.

 

Agreed, it can be mundane doing the same thing over (although the exploring can yield some interesting rights if you keep them out long enough. I also wish they'd let you put a defense system at the vault door. A minigun there would be more useful than walls that just buy time (when time isn't much needed when you can only staff two dwellers in there).

 

You'd think Beth would've added sentry turrets like they talked about in the Fallout 4 demo. Heck, I remember there being turrets in some vaults in both 3 and New Vegas.



#2790
Ryzaki

Ryzaki
  • Members
  • 34 415 messages

 

 

Well Todd in this video said mods can be "...played and shared for free on XBox One."

 

If its going to be free on Xbox then its very likely it will be free on PC.

 

Thus my usage of thinking. THey won't do it right away of course not. They don't want fallout to fall on it's face straight out of the gate. If that was the case they wouldn't have backed off to begin with. But they will bring it up again.

 

 

They could do something like heavy ammo having weight though. Missiles, mini nukes, 50 cal rounds, maybe microfusion cells. 

 

I wish they would make Hardcore abit more interesting in general, it is abit to static and easy to manage. There are some great ideas to be had from mods in both FONV and Skyrim. Lets hope they take inspiration from it. It is weird they did not introduce it in Skyrim when they did have a "crafting" system for food. 

 

That I could tolerate. Toes the line of my realistic but not so realistic it's tedious line.

 

Same.



#2791
Dermain

Dermain
  • Members
  • 4 475 messages

For different situations? I can't believe this is an question. Can you snipe with an shotgun? Can you deal a lot of DPS with an sniper rifle?

 

Uh...yes?

 

There's really no reason to go running around with more than two or three guns especially if you use VATs.



#2792
Jaison1986

Jaison1986
  • Members
  • 3 316 messages

Uh...yes?

 

There's really no reason to go running around with more than two or three guns especially if you use VATs.

 

No, you can't. Try using an sniper in an heavy fire fight at mid ranges. Most likely, you won't hit much. Unless you don't mind getting addicted to jet as you can't just spam vats.



#2793
Dermain

Dermain
  • Members
  • 4 475 messages

No, you can't. Try using an sniper in an heavy fire fight at mid ranges. Most likely, you won't hit much. Unless you don't mind getting addicted to jet as you can't just spam vats.

 

Which is why you carry a hunting rifle or a plasma rifle.



#2794
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages

Well, I carry a sniper rifle, assault rifle, shotgun, pistol, shot pistol, bowie knife, spiked knuckles, frags and/or plasmas, satchel charges, C4 with Detonator, MFC clusters, Nuka-nades, and a 25mm APW...oh and throw in a Big Gun or two just to mix it up a bit.

Do I need them all?

Ah, hell na.

"Need" is not really an applicable word for me when it comes to entertainment.

EDIT: Don't even get me started on special and handloaded ammo. :D


  • Akrabra et Nharia1 aiment ceci

#2795
Gravisanimi

Gravisanimi
  • Members
  • 10 081 messages

As far as my Hardcore playthroughs go, I pretty much just run with a fully modded Hunting Rifle/Panencia and whatever pistol suited my fancy. Maybe maybe a melee weapon.

 

My armor was usually light. Actually it pretty much always is until I get the Sneaky Suit.


  • Dermain aime ceci

#2796
Dermain

Dermain
  • Members
  • 4 475 messages

As far as my Hardcore playthroughs go, I pretty much just run with a fully modded Hunting Rifle/Panencia and whatever pistol suited my fancy. Maybe maybe a melee weapon.

 

My armor was usually light. Actually it pretty much always is until I get the Sneaky Suit.

 

See, the anime fanatic with a hentai avatar fellow understands it perfectly!


  • Gravisanimi aime ceci

#2797
Gravisanimi

Gravisanimi
  • Members
  • 10 081 messages

See, the anime fanatic with a hentai avatar fellow understands it perfectly!

The joke is so good I can't even want to bother to correct you!



#2798
Jaison1986

Jaison1986
  • Members
  • 3 316 messages

Suit yourself guys. I know it gets damn boring using the same weapons all the time.


  • Akrabra, Barbarossa2010 et Nharia1 aiment ceci

#2799
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages

I suppose if I really wanted to, I could complete NV with a .22 pistol. After all, had to kill a Deathclaw with it for the Pros Only Challenge. Just think it would be boring as $#!+. Good thing is that I guess I could carry a ton of junk around now. Sounds like a blast. Not.



#2800
themikefest

themikefest
  • Members
  • 21 608 messages

The last time I played New Vegas, I just used Knock Knock, the fireman's axe, and a sniper rifle. A lot of chopping in that playthrough. Looking forward to doing more chopping in Fallout 4. hahahaha