They could do something like heavy ammo having weight though. Missiles, mini nukes, 50 cal rounds, maybe microfusion cells.
I wish they would make Hardcore abit more interesting in general, it is abit to static and easy to manage. There are some great ideas to be had from mods in both FONV and Skyrim. Lets hope they take inspiration from it. It is weird they did not introduce it in Skyrim when they did have a "crafting" system for food.
Or environmental effects since Todd Howard "bragged" about Skyrim's "dynamic snow" that would slow you down if it got too high, or how you could cripple the economy of an entire region... ![]()
Isn't that what he's saying settlements can do?
On a side note, I actually searched Youtube and google for links of prior statements by Todd Howard about "dynamic snow" but every single link I found was "removed for violating third party content" with the accompanying account. Coincidence? I think not!
As gamers, we are funny.
We could own a house in a video game with unlimited storage. We could be allowed to fast travel to this house in less than ten seconds. And there could be no penalty or deadlines in game to worry about with traveling back and forth between said storage as many times as want, despite the game clock moving forward.
Yet we will still insist that is wastng time and prefer to carry ammo for a gun we don't own (and would never actually shoot even if we did own it), just because.
It's called hoarding.
Not exactly. I prefer carrying ammo for each type of weapon I carry, meaning for a pistol, a shotgun, an mid range rifle, an sniper and a heavy weapon. And boy, that does weight on you. Not to mention we have to travel all the way to Novac to find an player home to store ammo we don't plan to use at the moment.
And WHY would you even need ALL of those weapons at one time?





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