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Official Fallout 4 and DLC Discussion Thread


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#2851
Sully13

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#2852
Dermain

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HA!

 

Take that Fast Jimmy!

 

You were wrong! WRONG!!!

 

:lol:


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#2853
Sully13

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tumblr_inline_na2fkbG8ud1qb3wyg.gif


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#2854
Fast Jimmy

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Mass Effect 1 hardly was much of a RPG by way of game mechanics. It had character builds and level progression, yeah, but the overarching gameplay was a third-person perspective cover shooter. The only defining RPG quality was that the character itself was malleable, hence you roleplaying the character, but little actually transferred into the actual gameplay.

And I wouldn't say ME1 had much strategy either. Biotics + (anything but early game) Shotgun = GG, difficulty setting irrelevant.


Which is why ME should have been a top-down party based game, like it was originally conceived as. DA:O style mechanics instead of FPS. THAT would have made the series epic. Instead of being a watered down Gears clone.

#2855
Fast Jimmy

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HA!

Take that Fast Jimmy!

You were wrong! WRONG!!!

:lol:

...that's what the robots WANT you to think!



#2856
Degenerate Rakia Time

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you know, just because you think you've woken up from cryo sleep doesnt mean you've actually woken up from cryo sleep


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#2857
TobiTobsen

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you know, just because you think you've woken up from cryo sleep doesnt mean you've actually woken up from cryo sleep

 

Jaden Smith, is that you?


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#2858
Degenerate Rakia Time

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Jaden Smith, is that you?

i am way too awesome to be Jaden Smith


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#2859
TheChris92

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Glad it turned out to be cryogenic sleep. Much preferable.

#2860
Fidite Nemini

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Which is why ME should have been a top-down party based game, like it was originally conceived as. DA:O style mechanics instead of FPS. THAT would have made the series epic. Instead of being a watered down Gears clone.

 

I wouldn't necessarily say a top-down/isometric gameplay would be the best for ME. Imho it should be a realtime tactics game. You don't control the characters directly, but you issue commands that get executed based on character stats and environment. Think realtime XCom. Movement is based on fatigue (fitter characters have more movement) and each time a character moved to a new position there is a small delay proportional to fatigue until they can move again, weapon accuracy is based on weapon stats, character skills and cover, etc. pp.!



#2861
Jaison1986

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Which is why ME should have been a top-down party based game, like it was originally conceived as. DA:O style mechanics instead of FPS. THAT would have made the series epic. Instead of being a watered down Gears clone.

 

You do realize that most people would just find an game like that boring, right? Just look at GTA. It was considered an rather inconsequential series during the first two games, then GTA 3 came with third person mode and the series exploded. There is nothing epic about seeing a bunch dots running around from an aerial view.



#2862
Degenerate Rakia Time

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oh please, everyone knows Mass Effect should have been a quarian dating sim


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#2863
Fast Jimmy

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You do realize that most people would just find an game like that boring, right? Just look at GTA. It was considered an rather inconsequential series during the first two games, then GTA 3 came with third person mode and the series exploded. There is nothing epic about seeing a bunch dots running around from an aerial view.


Which is why ME1 and 2 outsold DA:O?

Oh wait... they didn't.
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#2864
thE-Ro

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Which is why ME1 and 2 outsold DA:O?

Oh wait... they didn't.

i8SpBem.gif



#2865
Akrabra

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Which is why ME1 and 2 outsold DA:O?

Oh wait... they didn't.

Well to be fair DA:O has the makings of a classic so it has staying power. You do have a point though.



#2866
Degenerate Rakia Time

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Which is why ME1 and 2 outsold DA:O?

Oh wait... they didn't.

ME2 did



#2867
thE-Ro

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Anyone think there will be a lean mechanic? Would be nice.



#2868
Fast Jimmy

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Well to be fair DA:O has the makings of a classic so it has staying power. You do have a point though.

A good game is a good game. Bioware had zero experience making anything FPS related - KOTOR being their only semi-close example - yet they went ahead and did it anyway. And it took them three games to get to an even serviceable FPS (at the expense of LOTS of RPG elements).

Can you imagine the course Bioware would have taken if DA:O was the format they adopted and polished for both series, rather than ME? They'd actually be making games I care about today.
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#2869
Fast Jimmy

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ME2 did


Not if you include the Game of the Year Edition sales of DA:O. Only ME3 (and now allegedly DA:I) beats that.

#2870
Degenerate Rakia Time

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Not if you include the Game of the Year Edition sales of DA:O. Only ME3 (and now allegedly DA:I) beats that.

what if you include ME Trilogy sales? :P



#2871
Barbarossa2010

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A good game is a good game. Bioware had zero experience making anythint FPS related - KOTOR being their only semi-close example - yet they went ahead and did it anyway. And it took them three games to get to an even serviceable FPS (at the expense of LOTS of RPG elements).

Can you imagine the course Bioware would have taken if DA:O was the format they adopted and polished for both series, rather than ME? They'd actually be making games I care about today.


And it truly was a great game. It brought me into the RPG fold. If that had been their formula, they wouldn't be competing in a deep and diluted pool of shooter/action games, against developers that do what they're trying to do, but far better.

But anyway....how about that FO4!?
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#2872
Fast Jimmy

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what if you include ME Trilogy sales? :P


I'd be tempted to try and compare DA series sales to the ME trilogy, but DA2 and DA:I are about as sequels DA:O as Sonic: Dark Brotherhood is to actual Sonic games.
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#2873
Degenerate Rakia Time

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I'd be tempted to try and compare DA series sales to the ME trilogy, but DA2 and DA:I are about as sequels DA:O as Sonic: Dark Brotherhood is to actual Sonic games.

and thank god for that :P

 

<doesnt like DAO



#2874
Akrabra

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But anyway....how about that FO4!?

Yeah it isn't out yet. What gives?


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#2875
thE-Ro

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Ok so by now most of us have probably watched the gameplay numerous times. I wanna discuss something real quick, see what you guys think.

 

 

So, assault rifles. At 0:20 the pc guns down two raiders with what looks to be an assault rifle, right? But then the crafted one looks completely different. Im curious whats up with that? Is it two different models, or is the base the same but just so heavily modified you can make them THAT different?