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Official Fallout 4 and DLC Discussion Thread


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#3026
Jaison1986

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For the record, I'm not happy about skills being jettisoned. There was no way whatsoever that you could be good at everything.

 

Erm, you could be good at everything in NV if you had all DLC.



#3027
Barbarossa2010

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Yeah, forgot about Bobbleheads. Instead of raising a skill by 10, they raise an attribute by 1.

#3028
Akrabra

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Why is the article touting factions fighting each other as if it's a new feature?

 

it was present in both Fallout 3 and New Vegas. It's pretty standard fare for open world games.

Maybe it is actually good this time ? :D One could hope.



#3029
Cyonan

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No it means Bethesda is now restricting me on something I could have gotten if they didn't axe skills and tie everything to SPECIAL which is a idiotic decision that continues to restrict the gamer, just like the horrible system in Skyrim. You could not be good at everything in 1,2 and NV, so that argument does not work for this stupid restriction. Now I'll just wait till modders fix it before I buy it.

 

Actually, you can become good at everything in New Vegas with the DLC as long as you don't take Logan's Loophole. The only thing you can't do is create a perfect character because Obsidian wasn't stupid enough to add in a perk that nearly maxes out all your stats.

 

Also, Skyrim is less restrictive than Oblivion on character builds. Oblivion can very quickly smack you down for trying weird setups if you don't do it absolutely perfectly. Skyrim just says screw it and lets you be good at anything you want to.

 

Though I'm not a fan of tying perks to SPECIAL stats, on that much I agree.



#3030
Degenerate Rakia Time

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random fact - 37 perks in NV were related to SPECIAL


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#3031
Akrabra

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Seems like there is no limit to what level you can reach, much like Skyrim's legendary patch. Though i am thinking level 50 will leave you with a pretty maxed out character.



#3032
Cyonan

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random fact - 37 perks in NV were related to SPECIAL

 

I should clarify: I'm not a fan of every perk being tied to SPECIAL stats.

 

It's gonna be weird if I can't take, say Fast Metabolism(+20% stimpack healing) because my END isn't high enough.



#3033
Barbarossa2010

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Good must be a relative term. You could be good at everything in a modded NEW Vegas where you perk every level, but not really in an unmodded game. I suppose you could be "good" at everything, but certainly not great at everything.

In an unmodded game, there was a significant cost associated. You only had 25 perks you could take in New Vegas without mods. Use up (say) 10 to raise any attribute through Intense training, and that only left 15 realized perks (just an example). Now, the implants were a helpful augment, but that was pretty much it. There was no way to get to a high enough threshold in every attribute where you could open all relevant perks, nor enough levels that I could actually take them all.

There simply were more perks that I wanted to take but couldn't because I hit level 50. Now, I was good with whatever build I was going with, but there was far less redundant skills (100 in Guns / 100 in Energy Weapons). You could cap some skills at 90, but some required 100 (Speech), and there was a cost associated somewhere else in your skill tree.

Compare that to FO3, where you could raise all attribute to 9, not so in NV...and you could not perk but every other level. It was much more difficult to be good at both energy weapons and Guns for my characters, since I had to concentrate points in other necessary areas.

I suppose if 60-75 were consider good enough, then yes, you can be good at everything in NV. It just wasn't necessarily good enough for me. I had to have speech at 100 (talking Lanius down...classic), and something had to give for that to happen.
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#3034
Akrabra

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I think what i am going to enjoy most about the new Special system is that if i am good at something because of my Specials i can get a perk for it right off the bat. It makes sense atleast giving our background as a War Veteran. If you have 9 perception you can take the sniper perk at level 2 and be an adequate sniper early on. I just feel like it makes sense, also it will give alot of diverse characters in later playthroughs. If that system will hold through 50 levels that i am unsure of. And i am pretty sure it will have the same problem as every Bethesda game, godlike PC.


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#3035
Chuvvy

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"First up is the news that Fallout 4 will include 12 companions who can join you on your journey. You can even romance them, regardless of their gender. "

 

http://www.gameinfor...m-quakecon.aspx

 

I called it. BOW TO YOUR PROPHET PETTY HUMANS!


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#3036
Cyonan

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Good must be relative term. You could be good at everything in a modded NEW Vegas where you perk every level, but not really in an unmodded game. I suppose you could be "good" at everything, but certainly not great at everything.

In an unmodded game, there was a significant cost associated. You only had 25 perks you could take in New Vegas without mods. Use up (say) 10 to raise any attribute through Intense training, and that only left 15 realized perks (just an example). Now, the implants were a helpful augment, but that was pretty much it. There was no way to get to a high enough threshold in every attribute where you could open all relevant perks.

There simply were more perks that I wanted to take but couldn't because I hit level 50. Now, I was good with whatever build I was going with, but there was far less redundant skills (100 in Guns / 100 in Energy Weapons). You could cap some skills at 90, but some required 100 (Speech), but there was a cost somewhere else in your skill tree.

Compare that to FO3, where you could raise all attribute to 9, not so in NV...and you could not perk but every other level. It was much more difficult to be good at both energy weapons and Guns for my characters, since I had to concentrate points in other necessary areas.

 

I think a part of being good at everything in NV is if you're wasting perks on boosting up VATS abilities or not. Since I'm a better shot than VATS is most of the time, I don't bother. The AI in that game moves in a very predictable manner and once my guns skills are above ~50 the spread isn't really any issue anymore. I also actually don't tend to get all 10 ranks in Intense Training.

 

However, keep in mind that the total perk count is 30 in Fallout 3 to 25 in New Vegas due to NV having 20 extra levels with the DLC. That greatly helps to offset the fact that you get less per level than you do in FO3.

 

Even then, neither my Courier nor my "perfect" Lone Wanderer were quite as good at absolutely everything as somebody who was specialized. I couldn't get all the perks I wanted to in Fallout 3 either.

 

New Vegas does make it more difficult by giving you less per level and not having so many permanent skill magazines scattered around, though.


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#3037
BabyPuncher

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I don't see any good reason why RPGs should not always allow the player to max out.

 

It doesn't make the game 'harder' or 'more tactical' or anything like that. In F3 and NV I only used - really, actually used - maybe...half the skills? Guns, energy weapons, medicine, lockpick, science, and speech. And that's the average player. You could cut the skill points and perks in half in the Fallout games and I would still be as effective with the gameplay.

 

Maxing out unarmed isn't about the unarmed skill actually making the game easier. Because it doesn't. I never 'really' used it. It's about scratching a completionist itch.


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#3038
Barbarossa2010

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I think what i am going to enjoy most about the new Special system is that if i am good at something because of my Specials i can get a perk for it right off the bat. It makes sense atleast giving our background as a War Veteran. If you have 9 perception you can take the sniper perk at level 2 and be an adequate sniper early on. I just feel like it makes sense, also it will give alot of diverse characters in later playthroughs. If that system will hold through 50 levels that i am unsure of. And i am pretty sure it will have the same problem as every Bethesda game, godlike PC.


It does actually have its own paradigm that could be interesting. Strength 10, able to max carry weight, or 10 Agility (assuming it will be the primary Small Guns skill), and you start out a crack shot with 95% VAT accuracy; or 10 Intelligence and being able to big head your way through Boston, or create anything you want at a workbench early on. Sure, I'll take it.

That sort of strong start for a specific skill is easily explainable I suppose (for the most part) through a veteran background.

#3039
Vroom Vroom

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Why is the article touting factions fighting each other as if it's a new feature?

 

it was present in both Fallout 3 and New Vegas. It's pretty standard fare for open world games.

Because it's Patricia who likes to clickbait and mislead with her articles. She hypes up most of her articles with titles that make them seem like they'll contain more content than they actually do. I went ahead and gave this one a look, but as an avid everyday reader of Kotaku, I usually just ignore her articles. I was desperate enough for Fallout 4 news that I decided to break my rule and give it a read, it did have some new information, but not ten pieces of it as she promised in the title (per usual).   


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#3040
Liamv2

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I don't see any good reason why RPGs should not always allow the player to max out.

 

Replay value, Balance, Requires more skill, Can aid roleplaying/headcannons, Makes each character feel unique, leads to difficult decisions on the part of the player. There's probably more but I can't be bothered remembering them.



#3041
Barbarossa2010

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I don't see any good reason why RPGs should not always allow the player to max out.
 
It doesn't make the game 'harder' or 'more tactical' or anything like that. In F3 and NV I only used - really, actually used - maybe...half the skills? Guns, energy weapons, medicine, lockpick, science, and speech. And that's the average player. You could cut the skill points and perks in half in the Fallout games and I would still be as effective with the gameplay.
 
Maxing out unarmed isn't about the unarmed skill actually making the game easier. Because it doesn't. It's about scratching a completionist itch.


I'd say a good reason for it is replayability and forcing you into hard decisions about what role you want to play and what type of character you want to be. I truly enjoyed New Vegas in that I had a Guns/sneak build for one playthrough, a charismatic diplomat on another, an explosives junkie on the next, and a energy weapon-power armor obsessive on yet another.

I had probably 15 plus playthroughs on New Vegas, whereas I only had three (although they were "massively" long playthroughs) on Skyrim.

Just my two cents.

#3042
BabyPuncher

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I prefer being able to experiment around with the explosives and meele weapons and such without being required to the start the whole game over to do so. And I prefer not to end up quitting when it turns out that trying to kill the legendary deathclaw with a sword is pretty much impossible.

 

Skyrim, it's the same thing. When I get around to playing it again, I'm not going to ever use pretty much any of the magic skills beyond restoration because I'm not spending my perk points on them. So they pretty much go to waste.



#3043
Reezus Christ

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I prefer being able to experiment around with the explosives and meele weapons and such without being required to the start the whole game over to do so. And I prefer not to end up quitting when it turns out that trying to kill the legendary deathclaw with a sword is pretty much impossible.

 

Skyrim, it's the same thing. When I get around to playing it again, I'm not going to ever use pretty much any of the magic skills beyond restoration because I'm not spending my perk points on them. So they pretty much go to waste.

Good thing certain design decision aren't predicated on what you prefer.



#3044
Liamv2

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I prefer being able to experiment around with the explosives and meele weapons and such without being required to the start the whole game over to do so. And I prefer not to end up quitting when it turns out that trying to kill the legendary deathclaw with a sword is pretty much impossible.

 

Skyrim, it's the same thing. When I get around to playing it again, I'm not going to ever use pretty much any of the magic skills beyond restoration because I'm not spending my perk points on them. So they pretty much go to waste.

 

That's what paying to respec is for. A feature I feel all RPG's should have along with allowing you to redesign your character if it has CC.


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#3045
Barbarossa2010

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I think a part of being good at everything in NV is if you're wasting perks on boosting up VATS abilities or not. Since I'm a better shot than VATS is most of the time, I don't bother. The AI in that game moves in a very predictable manner and once my guns skills are above ~50 the spread isn't really any issue anymore. I also actually don't tend to get all 10 ranks in Intense Training.
 
However, keep in mind that the total perk count is 30 in Fallout 3 to 25 in New Vegas due to NV having 20 extra levels with the DLC. That greatly helps to offset the fact that you get less per level than you do in FO3.
 
Even then, neither my Courier nor my "perfect" Lone Wanderer were quite as good at absolutely everything as somebody who was specialized. I couldn't get all the perks I wanted to in Fallout 3 either.
 
New Vegas does make it more difficult by giving you less per level and not having so many permanent skill magazines scattered around, though.


Same with me, I simply couldn't afford VATS perks, and honestly didn't really need them. Then I could go ahead and write off several perks since I really like explosive (especially in FONV--they were amazing) with Toughness, Adamantium Skeleton, and Demo Expert--and to specialize there you had to have them. I tended toward hardening and specialization, and that ate up many perks, with a few thrown at Intense Training, I'm at level 50.

But that was thing...some perks that I wanted I just could afford and had to leave well enough alone. We had to make decisions regarding our specific builds....and more importantly had to live with them. I didn't really have to worry about that in Skyrim...and that seems to be the direction we're headed in for FO4.

#3046
SmilesJA

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So we Fallout 4 has 12 companions and we can romance all the human ones regardless of gender.

 

http://www.destructo..._medium=twitter


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#3047
BabyPuncher

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I was able to max out and get every perk I wanted in both F3 and NV. (Aside from not quite getting all SPECIALS to 10 in NV)



#3048
Liamv2

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So we Fallout 4 has 12 companions and we can romance all the human ones regardless of gender.

 

http://www.destructo..._medium=twitter

 

Booooooooooo I wanna romance all kinda fucked up monstrosities.



#3049
SmilesJA

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Booooooooooo I wanna romance all kinda fucked up monstrosities.

 

It's pretty obvious that Bethesda hates mutants. We need more mutant representation in media!



#3050
ObserverStatus

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Booooooooooo I wanna romance all kinda fucked up monstrosities.

The temple of robotology approves.

 

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