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Official Fallout 4 and DLC Discussion Thread


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#3126
Fast Jimmy

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In some of the gameinformer information linked earlier skills are entirely out, but they're supposedly "linked" with your SPECIAL.


Really? That's... wildly disappointing.

#3127
Dermain

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Really? That's... wildly disappointing.

 

MUHAHAHAHA!

 

Join us in the disappointed club!


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#3128
Fast Jimmy

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MUHAHAHAHA!

Join us in the disappointed club!


I guess I was just holding out hope that skills info would be housed under the Perks screen, like how Skyrim combined its Skills and Perks into one screen.

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#3129
AventuroLegendary

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Really? That's... wildly disappointing.

 

Meh. I would have preferred if they kept the skills but the game could work fine in practice. Bethesda has some experience on that front.

 

In Skyrim, for example, skills were little more than just a doorway to perks.



#3130
Funkcase

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And that's why the movie was ass.

 

On a side note, he also didn't die in National Treasure which was also a horrible movie.

 

And Silent Hill... Which was another terrible movie. I am sensing a theme here. :')



#3131
Akrabra

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Really? That's... wildly disappointing.

I agree, but at the same time i don't think skills was very exciting or deep. Static numbers where some changed per 1 value and some per 25 value. What it did on the other hand was helping you flesh out the roleplaying abit more, you could be great at bartering and still bad with people in terms of speech. It wouldn't really have cost them anything to keep the skills, but Bethesda likes to smash stuff together. Like in Skyrim. 

 

Still it seems like perks that are built on earlier skills will still offer that variety. Like i said good at bartering, but not good at speech. There are 70 unique perks and some have more than one rank, i think it amounts to about 240 perks in total. Also read that skill books now might give a perk rank instead, which could be a good solution. The system as we've read so far still seems to be able to produce unique characters, but i guess we'll have to play to see. 


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#3132
DarthSliver

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I agree, but at the same time i don't think skills was very exciting or deep. Static numbers where some changed per 1 value and some per 25 value. What it did on the other hand was helping you flesh out the roleplaying abit more, you could be great at bartering and still bad with people in terms of speech. It wouldn't really have cost them anything to keep the skills, but Bethesda likes to smash stuff together. Like in Skyrim. 

 

Still it seems like perks that are built on earlier skills will still offer that variety. Like i said good at bartering, but not good at speech. There are 70 unique perks and some have more than one rank, i think it amounts to about 240 perks in total. Also read that skill books now might give a perk rank instead, which could be a good solution. The system as we've read so far still seems to be able to produce unique characters, but i guess we'll have to play to see. 

 

Everyone is worried about skills and I just don't know if that is legitimate thing to worry about. The perks seem like they mostly will work the same but without skills to also restrict the perk or whatever. But what I think people should be worried about is if its playable on Playstation when it releases. I recall Skyrim being a mess with the saves constantly getting big, so big that the saves became GBs and I know pc players had to make mods to fix Skyrim on PC.  Only thing I liked about the broken Skyrim is the ability to level up crafting skills to 100 in a jip, were those the days.  


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#3133
Liamv2

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Everyone is worried about skills and I just don't know if that is legitimate thing to worry about. The perks seem like they mostly will work the same but without skills to also restrict the perk or whatever. But what I think people should be worried about is if its playable on Playstation when it releases. I recall Skyrim being a mess with the saves constantly getting big, so big that the saves became GBs and I know pc players had to make mods to fix Skyrim on PC.  Only thing I liked about the broken Skyrim is the ability to level up crafting skills to 100 in a jip, were those the days.  

 

That was due to the PS3's bitchy architecture. The PS4 is unlikely to have that problem.


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#3134
DarthSliver

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That was due to the PS3's bitchy architecture. The PS4 is unlikely to have that problem.

 

Well there is also PC had to fix the game with mods



#3135
Cancermeat

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Would it be too weird to still have the Redsox baseball team?



#3136
DarthSliver

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That was due to the PS3's bitchy architecture. The PS4 is unlikely to have that problem.

Also the PS3 wasn't the issue the issue was because it wasn't ported correctly to PS3. Also PS3 exclusives worked fine and so did COD games. All games that were multiplatform were first made on the 360 then ported to PS3



#3137
Akrabra

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Both the PS4 and Xbox One are quite similar to a PC, so porting it won't be a problem. There will always be bugs, it is after all a open world game and way to many variables to control before launch. I am more worried that the game will need alot of unofficial patches to run. Hoping Bethesda has learned from Skyrim and other games they made.



#3138
Liamv2

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Also the PS3 wasn't the issue the issue was because it wasn't ported correctly to PS3. Also PS3 exclusives worked fine and so did COD games. All games that were multiplatform were first made on the 360 then ported to PS3

 

Yeah but a big reason the port was so bad was due to said architecture. Cod is a special case since they have enough money to buy a country. 



#3139
Fast Jimmy

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Everyone is worried about skills and I just don't know if that is legitimate thing to worry about. The perks seem like they mostly will work the same but without skills to also restrict the perk or whatever. But what I think people should be worried about is if its playable on Playstation when it releases. I recall Skyrim being a mess with the saves constantly getting big, so big that the saves became GBs and I know pc players had to make mods to fix Skyrim on PC. Only thing I liked about the broken Skyrim is the ability to level up crafting skills to 100 in a jip, were those the days.


Psssh. Playstation owners aren't people... console scum!

(totally just joking here)
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#3140
Fast Jimmy

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Would it be too weird to still have the Redsox baseball team?


No... it would be weird to have them winning.
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#3141
Degenerate Rakia Time

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No... it would be weird to have them winning.

low blow


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#3142
DarthSliver

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Would it be too weird to still have the Redsox baseball team?

 

They should make a Redsox faction, that would be a cool thing for Boston local fans of fallout. 



#3143
DarthSliver

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Fallout 4 challenge, make a name that Codsworth can't say. I hear there will be a achievement/Trophy for such a thing. 



#3144
Mr.House

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MUHAHAHAHA!

 

Join us in the disappointed club!

At this rate, I don't think Bethesda can disappoint me any further.


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#3145
Fast Jimmy

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At this rate, I don't think Bethesda can disappoint me any further.


I don't know... fully cinematic "romance" scenes?
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#3146
Mr.House

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I don't know... fully cinematic "romance" scenes?

I don't know, wonky sex animations would be amazing.



#3147
DarthSliver

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I don't know, wonky sex animations would be amazing.

 

I would be more worried about underwear sex lol. Oh Bioware why did you go that route with ME2 and 3. 



#3148
Mr.House

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I would be more worried about underwear sex lol. Oh Bioware why did you go that route with ME2 and 3. 

FO4 needs dem DAO sex scenes clearly. Granny panties for all.



#3149
Liamv2

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Fallout 4 challenge, make a name that Codsworth can't say. I hear there will be a achievement/Trophy for such a thing. 

 

Just go for a load of gibberish. Not hard.



#3150
Gravisanimi

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Just go for a load of gibberish. Not hard.

NISA names?


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