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Official Fallout 4 and DLC Discussion Thread


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#3176
Chuvvy

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Doesn't matter. Had sex.


I'm guessing (hoping) if there's sex it will be fade to black.

#3177
Akrabra

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I'm guessing (hoping) if there's sex it will be fade to black.

Its probably gonna be like it was in New Vegas, if they add it. You just know the modders are gonna change that though.



#3178
Simfam

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I was hoping for the return of good ol' prostitution.

 

Because nothing says an awesome protagonist like eating dick at 100 caps per piece.


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#3179
Eternal Phoenix

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^

Ewwwwwwwwww.



#3180
Simfam

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^

Profitable

 

I know, right?!


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#3181
Fast Jimmy

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Hmmm......Skills rolled up with perks. Well, not sure that's just sort of throwing a verbal bone, or more of an indicator that FO4 leveling is going function more like Skrim and ESO. That's the direction they've been heading in.

...Oh my gosh, I just thought of this...when we level do we get a point to raise a SPECIAL attribute? Because in Skyrim and ESO you get a point to plow into Health, Stamina, or Magicka...not the same architecture in FO.

So, if we get a point to raise a SPECIAL attribute (we start out with 28 points [I think] to allot -- less than previous games), that only leaves 42 more points to allot in order to max out SPECIAL stats (assuming 10 max point per).

You see what I've getting at? Now the race becomes merely to max out you SPECIAL stats, so you can take most perks. If we don't allot a point to something at the level screen, then what mechanism is used? Do we just go to perks? That's awfully streamlined for FO.


The obvious alternative is that the cost to raise SPECIAL values 2-4 is one level point, at values 5-7 it is two, values 8-10 it becomes three.

#3182
Eternal Phoenix

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I know, right?!

 

Faking quotes is against the ToS so don't make me get my girlfriend who is a mod on you mate.


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#3183
Mr.House

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If Peter Molyneux was marketing this game, all of the marketing would be about the dog.

Sadly most people would just bash Peter. I don't know why people defend Todd when he's no different then Peter. Whatever his games are fun or not does not change the fact he overhypes his games and makes empty promises just like Peter.


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#3184
Mr.House

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i have to say, i hated skills in the previous games, that race to get my lockpicking, science and speech up to 100 before reaching the important parts of the game annoyed the hell out of me, i felt gimped if i didnt have at least one of those up to 100 before leaving Goodsprings so i'm happy they are out

There was no race, that was your choice. I had several characters in 1,2 and NV who could not lock pick, hack or use speech skills.  I had a low int melee user who could not do anything outside sneaking and bashing peoples heads in.



#3185
TheChris92

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If Peter Molyneux was marketing the game then he'd promise the Earth and all of the heavens and deliver a measly single firework.

No, wait, that's not right -- He'd deliver something below the average quality of a standard game.


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#3186
Degenerate Rakia Time

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There was no race, that was your choice. I had several characters in 1,2 and NV who could not lock pick, hack or use speech skills.  I had a low int melee user who could not do anything outside sneaking and bashing peoples heads in.

well thats how you play, if i cant pick every lock or hack every computer i feel like im missing out


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#3187
Liamv2

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There was no race, that was your choice. I had several characters in 1,2 and NV who could not lock pick, hack or use speech skills.  I had a low int melee user who could not do anything outside sneaking and bashing peoples heads in.

 

None my characters can hack. Largely due to me hating the hacking minigame with a passion.



#3188
Mr.House

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well thats how you play, if i cant pick every lock or hack every computer i feel like im missing out

That's what others pts and new character builds are for.

 

None my characters can hack. Largely due to me hating the hacking minigame with a passion.

I just use a mod in NV that removes that silly minigame.



#3189
DarthSliver

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None my characters can hack. Largely due to me hating the hacking minigame with a passion.

 

I cheat, I exit the computer on the last attempt left. 

 

I wonder if that method has been fixed or not lol


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#3190
Liamv2

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I just use a mod in NV that removes that silly minigame.

 

If I get a PC strong enough to run NV i'll get that mod immediately.



#3191
Jaison1986

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I cheat, I exit the computer on the last attempt left. 

 

I wonder if that method has been fixed or not lol

 

That's considered cheating? I thought everybody did it. I certanly do.

 

Hacking minigame is annoying because it requires total dumb luck. Sometimes you will get on the first try, while in others it may require 20. It can get pretty frustrating...


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#3192
TheChris92

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In terms of hacking mini-games, I definitely preferred the one in Alpha Protocol over New Vegas where the outcome wasn't dictated by random number generators.


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#3193
Liamv2

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In terms of hacking mini-games, I definitely preferred the one in Alpha Protocol over New Vegas where the outcome wasn't dictated by random number generators.

 

I prefered Kotor/Kotor 2's hacking over most other hacking mini games.



#3194
Iakus

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That's considered cheating? I thought everybody did it. I certanly do.

 

Hacking minigame is annoying because it requires total dumb luck. Sometimes you will get on the first try, while in others it may require 20. It can get pretty frustrating...

There's a certain randomness factor, yeah.  But you can typically eliminate enough duds/replenish chances to minimize failure odds.

 

edit:  plus studying how  many letters you got right in your guess further reduces the guesswork needed.


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#3195
Cancermeat

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Would it be dumb to be able to play a game of baseball within fallout 4?



#3196
Akrabra

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Sadly most people would just bash Peter. I don't know why people defend Todd when he's no different then Peter. Whatever his games are fun or not does not change the fact he overhypes his games and makes empty promises just like Peter.

It might be because he has worked on some games that are considered some of the best ever made. He is also very down to earth and even though he talks alot of buisness it is never boring or insulting to the customers. I do understand why people don't like him, but i do think he gets a unfair amount of flak aswell. It is not like he is responsible for every decision made on a game from BGS.  

 

I actually don't understand why people want to bash people at all. There is nothing wrong with Peter Molyneux, i love the Fable games. It is the customer that decides to buy the hype or not.



#3197
Degenerate Rakia Time

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Would it be dumb to be able to play a game of baseball within fallout 4?

its baseball, its always dumb :P



#3198
daveliam

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Hacking minigame is annoying because it requires total dumb luck. Sometimes you will get on the first try, while in others it may require 20. It can get pretty frustrating...

 

Wait, what?  How is it dumb luck?  It's totally solvable every time.  You just need to pick two at random so that you get your base data (i.e. how many letters are correct in each), then use those numbers to determine which of the remaining options are possible.  Sure, every once in a while you will get more than one that fits at that point, but you have 4 attempts (I think it's 4), so it even builds in one "safety" mistake each time.  Honestly, I think I've only been locked out of a terminal less than 5 times in either FO3 or FO:NV put together. 


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#3199
Barbarossa2010

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In terms of hacking mini-games, I definitely preferred the one in Alpha Protocol over New Vegas where the outcome wasn't dictated by random number generators.

 
 

I prefered Kotor/Kotor 2's hacking over most other hacking mini games.


Remember the good ol' days when you could just slap omni-gel on everything!! :lol:


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#3200
Docklabor

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Hmmm......Skills rolled up with perks. Well, not sure that's just sort of throwing a verbal bone, or more of an indicator that FO4 leveling is going function more like Skrim and ESO. That's the direction they've been heading in.

...Oh my gosh, I just thought of this...when we level do we get a point to raise a SPECIAL attribute? Because in Skyrim and ESO you get a point to plow into Health, Stamina, or Magicka...not the same architecture in FO.

So, if we get a point to raise a SPECIAL attribute (we start out with 28 points [I think] to allot -- less than previous games), that only leaves 42 more points to allot in order to max out SPECIAL stats (assuming 10 max point per).

You see what I've getting at? Now the race becomes merely to max out you SPECIAL stats, so you can take most perks. If we don't allot a point to something at the level screen, then what mechanism is used? Do we just go to perks? That's awfully streamlined for FO.

 

No,it's not how the system works.You get to choose between raising one of your SPECIAL or gaining a perk,not both.

 

They showed a character at level 21 with 31 overall SPECIAL,that's a solid proof.