Quake Con Bonus round with Adam Sessler, Pete Hines, Geoff Keighly etc. It seems like Fallout 4 is actually done and just bug testing remains.
Quake Con Bonus round with Adam Sessler, Pete Hines, Geoff Keighly etc. It seems like Fallout 4 is actually done and just bug testing remains.
However long they plan to keep it in testing they should extend by 2 months.
However long they plan to keep it in testing they should extend by 2 months.
i prefer my Bethesda games buggy ![]()
i prefer my Bethesda games buggy
Eh well I plan on waiting for the inevitable GOTY edition so go ahead.
This game will probably need unofficial patches aswell. I personally never had huge problems with Skyrim, just a few crashes here and there.
It wasn't random at all. It was about being quick and knowing where you're going. The worms and viruses just made harder hacks easier but weren't required. The whole way of shutting down individual routes though with viruses or worms to disable security actually made it feel like you were infiltrating a system as opposed to the hacking of New Vegas which feels as if someone threw it together over the lunch table.
Even with maxed out augmentations, there was still a chance you could blow a simple level 1 node and trip security purely through the RNG hating you.
I prefer Fallout's logic puzzles for hacking. I have almost always managed to hack a terminal I have the skill for, while every DXHR lock I approach with trepidation unless I have plenty of stop viruses and worms.
i prefer my Bethesda games buggy
Logic puzzles I like would either be the ones from Silent Hill 2 or 3, where the solution is actually drenched in either logic or apt deconstructions of litterature, files and other noteworthy examinable objects, letters or other things nearby. In Silent Hill I remember that one of the hardest difficult puzzles would test the player's knowledge of Shakespeare litterature in order to crack the code. In Persona Q, it could range from algebra, to contradictory statements that had to be examined in order to expose a thief -- Fallout struck me as random, sure the code could somewhat be deciphered from how many consonants the solution would match up to the code.. but there was always little to go on beyond it, and a lot of the selected options didn't feel distinct enough to make it feel more than luck based at times.
Is there any hint that a demo will be made available before release?
Unlikely. Demo's are pretty much dead at this point anyways.
Wow, I actually didin't knew about this particular trick. I'll keep it in mind next time I try hacking.
I wouldn't even call it a "trick" really, just the way it works. Even on the lowest *SCIENCE* skill (thank you, Dermain), one or two of these exist. You just have to scan all over the screen to find them (which is a pain). But yeah - they will look exactly like the nonsense a ripple in-between actual words you choose, but they are clickable. When you click them, it removes an incorrect option. Do it two or three times and it's simple to find the right word.
Yeah, they usually look like:
<> </> or some variation, but they usually start with "<" and end with ">" or "[" and "]"
I didn't discover that until my 3rd or 4th playthrough of Fallout 3.
Yeah, they usually look like:
<> </> or some variation, but they usually start with "<" and end with ">"
I didn't discover that until my 3rd or 4th playthrough of Fallout 3.
Is there any hint that a demo will be made available before release?
Here's an article on Base Customization: http://www.xboxachie...han-Skyrim.html
I foresee this feature being a useless gimmick. What advantages does building such things have?
I foresee this feature being a useless gimmick. What advantages does building such things have?
Satisfying my ego and letting me make inappropriate shaped buildings. Also has a lot of RP value to me as it would make sense for my character to want to try to recapture some of the old world that he was forced to leave behind.
I foresee this feature being a useless gimmick. What advantages does building such things have?
I foresee this feature being a useless gimmick. What advantages does building such things have?
It would be kinda neat if the aforementioned radio tower allowed you to broadcast your own radio station of songs you've collected.
It would be kinda neat if the aforementioned radio tower allowed you to broadcast your own radio station of songs you've collected.
I've been wanting the pip-boy to let us make our own mix-tapes from the music available in the game, but I could settle for my own radio station since it's the same thing.
I foresee this feature being a useless gimmick. What advantages does building such things have?
Other than being a storage dump for all your crap, apparently settlements will draw NPCs to it including useful ones like merchants.
I suspect that it wont be as great as they're hyping it up to be, but the modding community will flesh it out better.
It would be kinda neat if the aforementioned radio tower allowed you to broadcast your own radio station of songs you've collected.
See this is something cool I would want and actually work for.
Places where you can store your **** in. That's what I'm going to use them for
Yeah probably.
Other than being a storage dump for all your crap, apparently settlements will draw NPCs to it including useful ones like merchants.
I suspect that it wont be as great as they're hyping it up to be, but the modding community will flesh it out better.
Yeah let's spend ages building a town and protecting it so merchants arrive. Or I can just use any random merchant in any settlement. It's sounding more and more like a dumb gimmick.
Yeah let's spend ages building a town and protecting it so merchants arrive. Or I can just use any random merchant in any settlement. It's sounding more and more like a dumb gimmick.
To be honest, the feature sounds a bit like they're building it specifically for the modding community to turn it into something amazing.
As long as they keep to their word that it is optional, I suppose it wont matter much.
To be honest, the feature sounds a bit like they're building it specifically for the modding community to turn it into something amazing.
As long as they keep to their word that it is optional, I suppose it wont matter much.
Making a game mechanic just for mods is a really bad thing but whatever. As long as I don't have to touch it.
Other than being a storage dump for all your crap, apparently settlements will draw NPCs to it including useful ones like merchants.
I suspect that it wont be as great as they're hyping it up to be, but the modding community will flesh it out better.