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Official Fallout 4 and DLC Discussion Thread


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#3226
Akrabra

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Quake Con Bonus round with Adam Sessler, Pete Hines, Geoff Keighly etc. It seems like Fallout 4 is actually done and just bug testing remains. 



#3227
Liamv2

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However long they plan to keep it in testing they should extend by 2 months.



#3228
Degenerate Rakia Time

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However long they plan to keep it in testing they should extend by 2 months.

i prefer my Bethesda games buggy :P



#3229
Liamv2

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i prefer my Bethesda games buggy :P

 

Eh well I plan on waiting for the inevitable GOTY edition so go ahead.



#3230
Akrabra

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This game will probably need unofficial patches aswell. I personally never had huge problems with Skyrim, just a few crashes here and there. 



#3231
Iakus

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It wasn't random at all. It was about being quick and knowing where you're going. The worms and viruses just made harder hacks easier but weren't required. The whole way of shutting down individual routes though with viruses or worms to disable security actually made it feel like you were infiltrating a system as opposed to the hacking of New Vegas which feels as if someone threw it together over the lunch table.

 

Even with maxed out augmentations, there was still a chance you could blow a simple level 1 node and trip security purely through the RNG hating you.

 

I prefer Fallout's logic puzzles for hacking.  I have almost always managed to hack a terminal I have the skill for, while every DXHR lock I approach with trepidation unless I have plenty of stop viruses and worms.



#3232
Commander Rpg

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i prefer my Bethesda games buggy :P


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#3233
TheChris92

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Logic puzzles I like would either be the ones from Silent Hill 2 or 3, where the solution is actually drenched in either logic or apt deconstructions of litterature, files and other noteworthy examinable objects, letters or other things nearby. In Silent Hill I remember that one of the hardest difficult puzzles would test the player's knowledge of Shakespeare litterature in order to crack the code. In Persona Q, it could range from algebra, to contradictory statements that had to be examined in order to expose a thief -- Fallout struck me as random, sure the code could somewhat be deciphered from how many consonants the solution would match up to the code.. but there was always little to go on beyond it, and a lot of the selected options didn't feel distinct enough to make it feel more than luck based at times.



#3234
themikefest

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Is there any hint that a demo will be made available before release? 



#3235
Liamv2

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Unlikely. Demo's are pretty much dead at this point anyways.



#3236
Fast Jimmy

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Wow, I actually didin't knew about this particular trick. I'll keep it in mind next time I try hacking.


I wouldn't even call it a "trick" really, just the way it works. Even on the lowest *SCIENCE* skill (thank you, Dermain), one or two of these exist. You just have to scan all over the screen to find them (which is a pain). But yeah - they will look exactly like the nonsense a ripple in-between actual words you choose, but they are clickable. When you click them, it removes an incorrect option. Do it two or three times and it's simple to find the right word.
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#3237
Vroom Vroom

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I wouldn't even call it a "trick" really, just the way it works. Even on the lowest *SCIENCE* skill (thank you, Dermain), one or two of these exist. You just have to scan all over the screen to find them (which is a pain). But yeah - they will look exactly like the nonsense a ripple in-between actual words you choose, but they are clickable. When you click them, it removes an incorrect option. Do it two or three times and it's simple to find the right word.

Yeah, they usually look like: 

 

<> </>  or some variation, but they usually start with "<" and end with ">" or "[" and "]"

 

I didn't discover that until my 3rd or 4th playthrough of Fallout 3. 



#3238
Fast Jimmy

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Yeah, they usually look like:

<> </> or some variation, but they usually start with "<" and end with ">"

I didn't discover that until my 3rd or 4th playthrough of Fallout 3.


I played it on my 360. It was pretty easy to pick up on there, simply because you'd have to scroll through each choice and it would occasionally highlight a big heap of weird characters.

#3239
LobselVith8

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Is there any hint that a demo will be made available before release?


A demo would be good. It would be nice to see how Fallout 4 plays, how the main character can be customized, and to what degree the dialogue is paraphrased before deciding to purchase the game.

#3240
Vroom Vroom

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Here's an article on Base Customization: http://www.xboxachie...han-Skyrim.html

 

"It's not just, 'Hey, here's Breezehome [the first house you can buy in Skyrim],' where we just picked a house, and you can buy it, and you can go to somebody and say, 'Here's this much gold, and put this thing into my house.’” said Hines.
 
“[In Fallout 4] it's, 'Now I'm building it, I'm actually building the house, I'm building the wall, I'm placing the door, I made the table, I made the mattress.' It's that sense of making your own way in the world and defining, 'Who am I and where do I live and what's my story in this world?'"
 
Hines explained that you’ll only be able to build bases in a limited amount of locations in the game and that those locations are further limited by size. However, "You can definitely build up,” he said. “[In one demo] there's a radio tower, and the developer that built it just kept going up and incorporating the tower into their structure."
 
"Much like a game like Minecraft, you can be a noob and just build a simple little thing,” Hines continued. “And you can also get the guys who go crazy and [can say], 'I rebuilt the spaceship from this game... [or] I rebuilt the Tardis from Doctor Who using the lights and stuff and it looks exactly like it.' Like, holy s**t that's incredible.”

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#3241
Liamv2

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I foresee this feature being a useless gimmick. What advantages does building such things have?


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#3242
Vroom Vroom

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I foresee this feature being a useless gimmick. What advantages does building such things have?

Satisfying my ego and letting me make inappropriate shaped buildings. Also has a lot of RP value to me as it would make sense for my character to want to try to recapture some of the old world that he was forced to leave behind. 


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#3243
TheChosenOne

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I foresee this feature being a useless gimmick. What advantages does building such things have?


Places where you can store your **** in. That's what I'm going to use them for

#3244
Gravisanimi

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I foresee this feature being a useless gimmick. What advantages does building such things have?

 

It would be kinda neat if the aforementioned radio tower allowed you to broadcast your own radio station of songs you've collected.


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#3245
Vroom Vroom

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It would be kinda neat if the aforementioned radio tower allowed you to broadcast your own radio station of songs you've collected.

I've been wanting the pip-boy to let us make our own mix-tapes from the music available in the game, but I could settle for my own radio station since it's the same thing. 



#3246
Cyonan

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I foresee this feature being a useless gimmick. What advantages does building such things have?

 

Other than being a storage dump for all your crap, apparently settlements will draw NPCs to it including useful ones like merchants.

 

I suspect that it wont be as great as they're hyping it up to be, but the modding community will flesh it out better.



#3247
Liamv2

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It would be kinda neat if the aforementioned radio tower allowed you to broadcast your own radio station of songs you've collected.

 

See this is something cool I would want and actually work for.

 

Places where you can store your **** in. That's what I'm going to use them for

 

Yeah probably.

 

Other than being a storage dump for all your crap, apparently settlements will draw NPCs to it including useful ones like merchants.

 

I suspect that it wont be as great as they're hyping it up to be, but the modding community will flesh it out better.

 

Yeah let's spend ages building a town and protecting it so merchants arrive. Or I can just use any random merchant in any settlement. It's sounding more and more like a dumb gimmick.


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#3248
Cyonan

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Yeah let's spend ages building a town and protecting it so merchants arrive. Or I can just use any random merchant in any settlement. It's sounding more and more like a dumb gimmick.

 

To be honest, the feature sounds a bit like they're building it specifically for the modding community to turn it into something amazing.

 

As long as they keep to their word that it is optional, I suppose it wont matter much.



#3249
Liamv2

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To be honest, the feature sounds a bit like they're building it specifically for the modding community to turn it into something amazing.

 

As long as they keep to their word that it is optional, I suppose it wont matter much.

 

Making a game mechanic just for mods is a really bad thing but whatever. As long as I don't have to touch it.



#3250
Fast Jimmy

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Other than being a storage dump for all your crap, apparently settlements will draw NPCs to it including useful ones like merchants.

I suspect that it wont be as great as they're hyping it up to be, but the modding community will flesh it out better.


Merchants are useless, even in Hardcore survival modes.

Now... if the NPCs could be used to do things like farm, mine, salvage, manufacture and research...



...Nope, still gimmicky and useless for a Fallout game.