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Official Fallout 4 and DLC Discussion Thread


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#3251
Liamv2

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Merchants are useless, even in Hardcore survival modes.

Now... if the NPCs could be used to do things like farm, mine, salvage, manufacture and research...



...Nope, still gimmicky and useless for a Fallout game.

 

If they gathered ammo and medical items for you it would be cool. Though it would just **** the balance further.



#3252
Barbarossa2010

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Satisfying my ego and letting me make inappropriate shaped buildings. Also has a lot of RP value to me as it would make sense for my character to want to try to recapture some of the old world that he was forced to leave behind.


Actually that does make sense. Of any protagonist in FO, this one will probably want to "build up" the world more than any. They are going to be sorely disappointed in the state they find things. And after shaking off a 200 year cryo sleep [after witnessing nuclear Armageddon], and the shock from the state they find themselves in, they will likely commence to "trying" to make things right again. This would be a sort of natural motivation for high karma types; not so much for sociopathic or selfish PCs, unless there were something in it for them. Just saying.

Never underestimate the motivations of ego either! ;)


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#3253
Barbarossa2010

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I foresee this feature being a useless gimmick. What advantages does building such things have?


Useless for most of us harcore PC users sure, and certainly anyone who can use the GECK...since we have access to innumerable house and community mods; BUT not so much for consolites who actually have played FO for years with zero modding capability.

TH already said you don't need to use the feature to traverse the game, but this mechanic at least gives console gamers a taste of an in-game toolkit. I think you underestimate how popular minecraft type gaming is with the console crowd. It's one of the few games that gives them any notion of freedom outside the strict boundaries set by modern day developers. Not to mention the busy time it will fill for PC players who will just plain like to do minecraft type tinkering...and I don't think that's as small a crowd as many believe. My teenage kids actually can't wait for this feature of FO4 even though their old man brushes it off in favor of getting his hands on the new GECK.

I predict a ton of photos on Bethsoft showing each players new massive creations.

Bottom line: useless to some; not so much to others.
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#3254
Liamv2

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Useless for most of us harcore PC users sure, and certainly anyone who can use the GECK...since we have access to innumerable house and community mods; BUT not so much for consolites who actually have played FO for years with zero modding capability. TH already said you don't need to use the feature to travers the game, but this mechanic at least gives console gamers a taste of an in-game toolkit. I think you underestimate how popular minecraft time gaming is with the console crowd. It's one of the few games that gives them any notion of freedom outside the strict boundaries set by modern day developers. Not to mention the busy time it will fill for PC players who will just plain like it.

I predict a ton of photos on Bethsoft showing each players new massive creations.

Useless to some; not so much to others.

 

Yeah that's what they are going for. It's not going to happen though. Why would they build things in FO4 when there are dedicated games that let you do the exact same thing much easier and with greater freedom? It is utterly pointless. This is from a console gamer btw. Who knows maybe it will have actual use but it has shown me nothing to say it will be so far.


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#3255
MisterJB

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I'm still undecided between playing either a fish out of temporal war who still expects people to act as if the world hasn't ended and has that beaten out of him by some event in midgame or a war veteran who has seen some **** and is completely at home in the Wasteland.



#3256
BabyPuncher

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Everyone goes into this sort of thing thinking they're going to make utterly gorgous mansions that would be a paradise to live and work in. If you look at some of the house mods people have made for other Bethesda games, many of them are seriously awesome.

 

The reality is, 95%+ of us are going to slap a clumsy and very poorly designed tin shack together. Including myself. I don't how to design a house.


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#3257
Barbarossa2010

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Yeah that's what they are going for. It's not going to happen though. Why would they build things in FO4 when there are dedicated games that let you do the exact same thing much easier and with greater freedom? It is utterly pointless. This is from a console gamer btw. Who knows maybe it will have actual use but it has shown me nothing to say it will be so far.


Oh, I don't think it will have an actual use per se, but I don't think that's really the point of the mechanic. I see it more as an integrated feature like Hearthfire, but more robust. Instead of disarming a bomb or nuking a village to get a house, you just go off and make your own...and if you want, go ahead and build a defensible village around it.
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#3258
Liamv2

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Oh, I don't think it will have an actual use per se, but I don't think that's really the point of the mechanic. I see it more as an integrated feature like Hearthfire, but more robust. Instead of disarming a bomb or nuking a village to get a house, you just go off and make your own...and if you want, go ahead and build a defensible village around it.

 

Yep. And 99% of them will be a square with a box and a bed and that's it. Maybe some turrets as well. That's about it.



#3259
Vroom Vroom

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I'm still undecided between playing either a fish out of temporal war who still expects people to act as if the world hasn't ended and has that beaten out of him by some event in midgame or a war veteran who has seen some **** and is completely at home in the Wasteland.

 

Depending on how the opening act goes in regards to the vault, I might play a man that is in denial about his wife and child and who refuses to let go of the past. I remember in the E3 video that his wedding ring was equipped, if I go that route then I'm going to leave it equipped the whole game and not romance anybody unless my character's wife turns up alive somewhere.

 

Then I'll likely have an idea of the romance options for my second playthrough :P 


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#3260
Gravisanimi

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My personality won't let me walk away from my base for anything besides materials until I can say I did the best with what I could.



#3261
Barbarossa2010

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My personality won't let me walk away from my base for anything besides materials until I can say I did the best with what I could.


Exactly, certain personalities will go all out, obsess over every detail, every turret placement, make sure they attract a merchant, and won't stop until it's just right. Others, with immediate interests elsewhere in the game, will throw up four walls, a roof, a bed in the corner, maybe a container or two...and move out.

#3262
Fast Jimmy

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If they gathered ammo and medical items for you it would be cool. Though it would just **** the balance further.

 

And its not like medical items and ammo were really all that hard to encounter, even in Hardcore modes. 

 

Maybe if they disabled Fast Travel or something, this would be hugely useful. But otherwise? Just a poor man's Wasteland Minecraft.



#3263
Jaison1986

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And its not like medical items and ammo were really all that hard to encounter, even in Hardcore modes. 

 

Maybe if they disabled Fast Travel or something, this would be hugely useful. But otherwise? Just a poor man's Wasteland Minecraft.

 

I wouldn't exactly call that an lazy approach to the matter considering you do have to work to build this settlement that would provide you supplies. So it's not like you get everything for free without effort.



#3264
In Exile

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I foresee this feature being a useless gimmick. What advantages does building such things have?


Minecraft made a mint. Let's get some of that sweet cash.I'd wager that's the advantage.

#3265
Vroom Vroom

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It's just a bonus feature, side-activity. Bethesda was already exploring the building houses thing with the Hearthfire expansion back in Skyrim, which was before Minecraft even released if I remember right. As long as it doesn't distract from the main game, side activities are a good thing. 



#3266
Cyonan

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It's just a bonus feature, side-activity. Bethesda was already exploring the building houses thing with the Hearthfire expansion back in Skyrim, which was before Minecraft even released if I remember right. As long as it doesn't distract from the main game, side activities are a good thing. 

 

Minecraft was in early access for quite some time prior to Skyrim. It officially launched a week after Skyrim did, but by then it was already extremely popular.

 

Although Hearthfire seemed more like they saw the house crafting mods and thought "That looks good. Let's make a DLC of it".



#3267
Liamv2

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It's just a bonus feature, side-activity. Bethesda was already exploring the building houses thing with the Hearthfire expansion back in Skyrim, which was before Minecraft even released if I remember right. As long as it doesn't distract from the main game, side activities are a good thing. 

 

Unless said side activities are ****. Like GTA 5 and it's garbage triathlons or like most of Fable.


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#3268
Akrabra

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Unless said side activities are ****. Like GTA 5 and it's garbage triathlons or like most of Fable.

You are such a optimistic person :D What's wrong with the side activities in GTA?


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#3269
Vroom Vroom

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Minecraft was in early access for quite some time prior to Skyrim. It officially launched a week after Skyrim did, but by then it was already extremely popular.

 

Although Hearthfire seemed more like they saw the house crafting mods and thought "That looks good. Let's make a DLC of it".

That's true, I forgot that I was introduced to Early Access Minecraft back in 2010. 

 

Ah well, as someone that could only play the game on consoles I appreciated have the choice of Hearthfire. I could see how it wouldn't be appealing to PC players though. 



#3270
Liamv2

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You are such a optimistic person :D What's wrong with the side activities in GTA?

 

After a while you just begin to notice when pre release stuff smells like bullshit based on what developers don't tell you or imagining what you would do in that situation. Like say that bit in the trailer where the player told dogmeat to pick an item. In reality it would have been faster just to walk over there and pick it up yourself. Stuff like that.

 

Not all of them but a fair few of them were just keep hitting X, collect 100 items, or just plain gimmicky mini games that weren't very good.


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#3271
Gravisanimi

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Exactly, certain personalities will go all out, obsess over every detail, every turret placement, make sure they attract a merchant, and won't stop until it's just right. Others, with immediate interests elsewhere in the game, will throw up four walls, a roof, a bed in the corner, maybe a container or two...and move out.

For me it's less about building for the sake of building, it will most likely be the first few times I play all about building the perfect base for what I will need for the rest of my playthrough. Similar to where I wouldn't buy a common gun in NV until I knew of a merchant I could get at least 1 mod if it was applicable.

 

For instance I bought the Anti-Mat rifle for going though and killing all the legendary enemies, and I didn't leave the front of Gun Runners until I had all 3 mods for it.

 

Later on in other playthroughs I might start to experiment with it, if I find it worth messing with at all.



#3272
Dermain

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This game will probably need unofficial patches aswell. I personally never had huge problems with Skyrim, just a few crashes here and there. 

 

Well of course. Do you know how many bugs there are that Bethesda never provides a fix for?

 

I foresee this feature being a useless gimmick. What advantages does building such things have?

 

Welcome to Bethesda games!

 

Making a game mechanic just for mods is a really bad thing but whatever. As long as I don't have to touch it.

 

Since I feel like repeating it, Welcome to Bethesda games!



#3273
Fast Jimmy

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Minecraft made a mint. Let's get some of that sweet cash.I'd wager that's the advantage.

 

Angry Birds made a mint too... let's start throwing mudcrabs at towers of deathclaws.


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#3274
SmilesJA

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Everyone goes into this sort of thing thinking they're going to make utterly gorgous mansions that would be a paradise to live and work in. If you look at some of the house mods people have made for other Bethesda games, many of them are seriously awesome.

 

The reality is, 95%+ of us are going to slap a clumsy and very poorly designed tin shack together. Including myself. I don't how to design a house.

 

Please...... The first thing I will do is to start to build my empire, and now that we have romances, I will find my queen!


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#3275
Barbarossa2010

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Angry Birds made a mint too... let's start throwing mudcrabs at towers of deathclaws.


Sounds like a plan. Has potential. Patent it. Let's do it!