Expecting people like Josh and CHris to make a bare bones game that is not complex is just asking to much.
Apparently asking them to make a game that works was also too much in 2010 =P
Expecting people like Josh and CHris to make a bare bones game that is not complex is just asking to much.
Apparently asking them to make a game that works was also too much in 2010 =P
Apparently asking them to make a game that works was also too much in 2010 =P
Even tho NV is more stable then FO3 and Skyrim with all patches and dlc. NV got better as it got updated, Skyrimnand FO3 on the other hand got far more unstable.
Even tho NV is more stable then FO3 and Skyrim with all patches and dlc. NV got better as it got updated, Skyrimnand FO3 on the other hand got far more unstable.
No. Maybe the PC or the 360 version but the PS3 version as i've mentioned before dies if you play it too much. To this day I still haven't finished the last DLC due to the game dying.
Even tho NV is more stable then FO3 and Skyrim with all patches and dlc. NV got better as it got updated, Skyrimnand FO3 on the other hand got far more unstable.
Having recently tried to play FO3 on my pc, yeah I can believe that.
But Lonesome Road still has the annoying bug where the lighting goes all screwy, which follows you back to the Mohave and pretty much makes the game unplayable.
Food as a healing item always seemed odd to me.At least with New Vegas healing over time with food was a great mechanic. The more effort you put into crafting food, the better the food got. Of course, that was an Obsidian addition. The thing that sucked about FO3 was you were limited to pre-war prepackaged garbage, and only about an immediate 6 HPs restoration per 1 lb package. In New Vegas, you could make Brahmin Wellington, Fire Ant Fricassee or Bloatfly Sliders, and virtually heal yourself completely over a minute or two--but you had to have a Survival score of 80 (?) I think for the Wellington. The higher the skill the better the food got...radically so.
My Courier's lived solely off of Healing Poultices, Healing Powers and Bitter Drink (modded the recipe in early game--hated you had to wait to meet Ulysses in the Divide to get it at end game) for the first half of the game when I was Cowboy-ing it up. The requirements were low and they were effective as hell. My rule was generally; stims for immediate emergency combat healing, food to heal over time post-combat. I really loved that set-up. Felt immersive and real.
That was the beauty of NV, for survival crafting obsessives like me, it was rich and deep; but you didn't have to use it at all if you just wanted to stim your way through and maintain a faster tempo of play.
Even tho NV is more stable then FO3 and Skyrim with all patches and dlc. NV got better as it got updated, Skyrimnand FO3 on the other hand got far more unstable.
On PC all three games are pretty stable unless you're running an insane number of mods. I can make all 3 of them highly unstable with modding, though.
The main noteworthy thing about Fallout 3 is that it can have some issues with Windows 7, being that the OS wasn't even out when Fallout 3 came out.
Of course Bethesda isn't exactly good at this either. This is pretty much a contest of "who sucks less at making games that work properly?".
Obsidian has been working on getting better. We'll see how Bethesda does with Fallout 4.
No. Maybe the PC or the 360 version but the PS3 version as i've mentioned before dies if you play it too much. To this day I still haven't finished the last DLC due to the game dying.
I only heard and seen the issues, since I play games like NV on the PC.
I only heard and seen the issues, since I play games like NV on the PC.
Lucky. *pout*
The main noteworthy thing about Fallout 3 is that it can have some issues with Windows 7, being that the OS wasn't even out when Fallout 3 came out.
New Vegas has that problem too, doesn't it?
New Vegas has that problem too, doesn't it?
Nope. NV was made with windows 7 in mind.
Expecting people like Josh and CHris to make a bare bones game that is not complex is just asking to much.
The only part of New Vegas that Avellone made contributions to was Lonesome Road, I'm pretty sure. And it was a huge letdown.
The only part of New Vegas that Avellone made contributions to was Lonesome Road, I'm pretty sure. And it was a huge letdown.
False.
What else did he supposedly do?
Nope. NV was made with windows 7 in mind.
...
*downloads NV he was saving for new PC*
What else did he supposedly do?
He was one of the main writers in NV and was the lead designer for DM, OWB and LR.
Food as a healing item always seemed odd to me.
I mean... eating a nice pot roast versus eating a stake ****** are very different experiences. But neither of them are going to be better in treating a bullet wound.
Food as a healing item always seemed odd to me.
I mean... eating a nice pot roast versus eating a stale ****** are very different experiences. But neither of them are going to be better in treating a bullet wound.
EDIT: ARE YOU KIDDING ME. The word for a baked, crunchy piece of starch is censored out? As a white person, I find that highly stupid. ****** ass crackers.
I think it's more of a case of just not really knowing what else to do with them, so they get to provide healing and the occasional buff of some kind.
New Vegas has that problem too, doesn't it?
Windows 7 came out a bit before NV so the devs had time to work with it and make sure it ran okay on it.
The only real stability issue I ran into was when I was modding, and needed the large address aware fix because the game kept running out of memory. That's a very common thing to run into on older games, though. Fallout 3 needs one as well if you're planning on doing any modding.
Skyrim used to need it, but Bethesda officially patched it in.
He was one of the main writers in NV and was the lead designer for DM, OWB and LR.
Hmm. Looks like you're right. I did read Sawyer say it was John Gonzales who laid down the main story.
Yeah, I thought he was the lead designer for all NV DLCs. That's why they were so damn good! New Vegas DLCs are better than most full-on AAA games...imo.
Saywer was in charge of and personally wrote Honest Hearts. I do know that.
DM, OWB, and HH particularly have impressive writing, but god, they're just so damn ugly. Someone should do a remake with them when Fallout 4 comes out.
He also wrote Cass, my favorite companion in the game, and Ulysses was a surprisingly engaging antagonist as expected from Avellone.
Ulysses was a huge dissappointment after all the build up throughout the main game and DLCs.
Saywer was in charge of and personally wrote Honest Hearts. I do know that.
DM, OWB, and HH particularly have impressive writing, but god, they're just so damn ugly. Someone should do a remake with them when Fallout 4 comes out.
Eh, can't say I agree -- He felt like an interesting reflection of all the factions ideals, along with being an intimidating opposition to the Courier. If only because his ideals can't quite clearly be summarized, as it is mounted in complexity. His history is long and interesting too.Ulysses was a huge dissappointment after all the build up throughout the main game and DLCs.