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Official Fallout 4 and DLC Discussion Thread


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#3326
Cyonan

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Expecting people like Josh and CHris to make a bare bones game that is not complex is just asking to much.

 

Apparently asking them to make a game that works was also too much in 2010 =P


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#3327
Barbarossa2010

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@Iakus:

Two words: Joshua Graham. But yes, beautiful scenery.
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#3328
Mr.House

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Apparently asking them to make a game that works was also too much in 2010 =P

Even tho NV is more stable then FO3 and Skyrim with all patches and dlc. NV got better as it got updated, Skyrimnand FO3 on the other hand got far more unstable.


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#3329
Liamv2

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Even tho NV is more stable then FO3 and Skyrim with all patches and dlc. NV got better as it got updated, Skyrimnand FO3 on the other hand got far more unstable.

 

No. Maybe the PC or the 360 version but the PS3 version as i've mentioned before dies if you play it too much. To this day I still haven't finished the last DLC due to the game dying.



#3330
Iakus

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Even tho NV is more stable then FO3 and Skyrim with all patches and dlc. NV got better as it got updated, Skyrimnand FO3 on the other hand got far more unstable.

Having recently tried to play FO3 on my pc, yeah I can believe that.

 

But Lonesome Road still has the annoying bug where the lighting goes all screwy, which follows you back to the Mohave and pretty much makes the game unplayable.


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#3331
Fast Jimmy

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At least with New Vegas healing over time with food was a great mechanic. The more effort you put into crafting food, the better the food got. Of course, that was an Obsidian addition. The thing that sucked about FO3 was you were limited to pre-war prepackaged garbage, and only about an immediate 6 HPs restoration per 1 lb package. In New Vegas, you could make Brahmin Wellington, Fire Ant Fricassee or Bloatfly Sliders, and virtually heal yourself completely over a minute or two--but you had to have a Survival score of 80 (?) I think for the Wellington. The higher the skill the better the food got...radically so.

My Courier's lived solely off of Healing Poultices, Healing Powers and Bitter Drink (modded the recipe in early game--hated you had to wait to meet Ulysses in the Divide to get it at end game) for the first half of the game when I was Cowboy-ing it up. The requirements were low and they were effective as hell. My rule was generally; stims for immediate emergency combat healing, food to heal over time post-combat. I really loved that set-up. Felt immersive and real.

That was the beauty of NV, for survival crafting obsessives like me, it was rich and deep; but you didn't have to use it at all if you just wanted to stim your way through and maintain a faster tempo of play.

Food as a healing item always seemed odd to me.

I mean... eating a nice pot roast versus eating a stale ****** are very different experiences. But neither of them are going to be better in treating a bullet wound.

EDIT: ARE YOU KIDDING ME. The word for a baked, crunchy piece of starch is censored out? As a white person, I find that highly stupid. ****** ass crackers.

EDIT2: So the singular version of the word crackers is censored, but the word crackers is not. I love it.
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#3332
Cyonan

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Even tho NV is more stable then FO3 and Skyrim with all patches and dlc. NV got better as it got updated, Skyrimnand FO3 on the other hand got far more unstable.

 

On PC all three games are pretty stable unless you're running an insane number of mods. I can make all 3 of them highly unstable with modding, though.

 

The main noteworthy thing about Fallout 3 is that it can have some issues with Windows 7, being that the OS wasn't even out when Fallout 3 came out.

 

Of course Bethesda isn't exactly good at this either. This is pretty much a contest of "who sucks less at making games that work properly?".

 

Obsidian has been working on getting better. We'll see how Bethesda does with Fallout 4.


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#3333
Mr.House

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No. Maybe the PC or the 360 version but the PS3 version as i've mentioned before dies if you play it too much. To this day I still haven't finished the last DLC due to the game dying.

I only heard and seen the issues, since I play games like NV on the PC.



#3334
Liamv2

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I only heard and seen the issues, since I play games like NV on the PC.

 

Lucky. *pout*


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#3335
Gravisanimi

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The main noteworthy thing about Fallout 3 is that it can have some issues with Windows 7, being that the OS wasn't even out when Fallout 3 came out.

New Vegas has that problem too, doesn't it?



#3336
Mr.House

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New Vegas has that problem too, doesn't it?

Nope. NV was made with windows 7 in mind.



#3337
BabyPuncher

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Expecting people like Josh and CHris to make a bare bones game that is not complex is just asking to much.

 

The only part of New Vegas that Avellone made contributions to was Lonesome Road, I'm pretty sure. And it was a huge letdown. 



#3338
Mr.House

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The only part of New Vegas that Avellone made contributions to was Lonesome Road, I'm pretty sure. And it was a huge letdown. 

False.



#3339
BabyPuncher

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What else did he supposedly do?



#3340
Gravisanimi

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Nope. NV was made with windows 7 in mind.

...

 

*downloads NV he was saving for new PC*


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#3341
Mr.House

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What else did he supposedly do?

He was one of the main writers in NV and was the lead designer for DM, OWB and LR.



#3342
Barbarossa2010

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Food as a healing item always seemed odd to me.

I mean... eating a nice pot roast versus eating a stake ****** are very different experiences. But neither of them are going to be better in treating a bullet wound.


It is a bit odd, but we don't actually treat gunshot wounds, although we probably should. I'd like to add that to the menu of healing personally. As it is, we only heal health, limbs and radiation. Health is either going to be replenished through stims or food. Limbs are healed through Doctor bags (well, at least in NV), a couple of choice craftables (also only in NV), or direct application of stims. It's just the mechanic we're limited to. Radiation has its own procedures and items.

Oh, and of course mechanical healing through infirmaries or auto-docs.

Having said that, I would like another feature added of actually healing gunshot wounds, energy weapon burns, or lacerations through use of a compression bandage or dressing...and even then it should be temporary (like chems) just to keep you in the fight. Visiting a doctor later should always be the complete heal solution. I'm all for it. Don't see it happening...especially in FO4...but I'm all for it.

Until such time though, at least give us a wide food crafting and craftables menu to keep us in the fight and grant more responsibility to the player...something, anything outside of stim paks. And please keep healing over time to maintain some sense of realism, even if imperfect.

#3343
Cyonan

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Food as a healing item always seemed odd to me.

I mean... eating a nice pot roast versus eating a stale ****** are very different experiences. But neither of them are going to be better in treating a bullet wound.

EDIT: ARE YOU KIDDING ME. The word for a baked, crunchy piece of starch is censored out? As a white person, I find that highly stupid. ****** ass crackers.

 

I think it's more of a case of just not really knowing what else to do with them, so they get to provide healing and the occasional buff of some kind.

 

New Vegas has that problem too, doesn't it?

 

Windows 7 came out a bit before NV so the devs had time to work with it and make sure it ran okay on it.

 

The only real stability issue I ran into was when I was modding, and needed the large address aware fix because the game kept running out of memory. That's a very common thing to run into on older games, though. Fallout 3 needs one as well if you're planning on doing any modding.

 

Skyrim used to need it, but Bethesda officially patched it in.



#3344
Barbarossa2010

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He was one of the main writers in NV and was the lead designer for DM, OWB and LR.


Yeah, I thought he was the lead designer for all NV DLCs. That's why they were so damn good! New Vegas DLCs are better than most full-on AAA games...imo.

#3345
BabyPuncher

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Hmm. Looks like you're right. I did read Sawyer say it was John Gonzales who laid down the main story.



#3346
BabyPuncher

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Yeah, I thought he was the lead designer for all NV DLCs. That's why they were so damn good! New Vegas DLCs are better than most full-on AAA games...imo.

 

Saywer was in charge of and personally wrote Honest Hearts. I do know that.

 

DM, OWB, and HH particularly have impressive writing, but god, they're just so damn ugly. Someone should do a remake with them when Fallout 4 comes out.



#3347
TheChris92

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He also wrote Cass, my favorite companion in the game, and Ulysses was a surprisingly engaging antagonist as expected from Avellone.

I liked how the game build up this story about him, alluding and hinting, both in the main game when you get toe Mojave Express, and the DLC scenarios, as you're retreading his exact footsteps until you finally track him down.
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#3348
BabyPuncher

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He also wrote Cass, my favorite companion in the game, and Ulysses was a surprisingly engaging antagonist as expected from Avellone.

 

Ulysses was a huge dissappointment after all the build up throughout the main game and DLCs.



#3349
Barbarossa2010

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Saywer was in charge of and personally wrote Honest Hearts. I do know that.
 
DM, OWB, and HH particularly have impressive writing, but god, they're just so damn ugly. Someone should do a remake with them when Fallout 4 comes out.


I would love to see a remastered version of FO3, but especially New Vegas. Those two new studios over at Microsoft are doing it for the entire HALO series and Gears of War. Probably not enough money in it, but hey, I can dream!

Maybe a clever mod team will get together and remake them in the FO4 engine like the Skywind team.

Oh, and Old World Blues was easily my favorite DLC of ANY DLC I ever played, but Lonesome Road is a very close second.
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#3350
TheChris92

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Ulysses was a huge dissappointment after all the build up throughout the main game and DLCs.

Eh, can't say I agree -- He felt like an interesting reflection of all the factions ideals, along with being an intimidating opposition to the Courier. If only because his ideals can't quite clearly be summarized, as it is mounted in complexity. His history is long and interesting too.