Official Fallout 4 and DLC Discussion Thread
#3351
Posté 29 juillet 2015 - 06:03
#3352
Posté 29 juillet 2015 - 06:04
Ulysses was a huge dissappointment after all the build up throughout the main game and DLCs.
I disagree. Ulysses delivered big time for what I wanted. Joshua, Elijah, Ulysses and the Think Tanks all delivered on what Chris and Sawyer wanted to tell with each one covering a very good theme.
- Barbarossa2010 aime ceci
#3353
Posté 29 juillet 2015 - 06:08
The others were good and Joshua was outstanding. But the whole game it builds up to Ulysses having a plan to reawaken America and it turns out his only idea is to launch nukes at everyone. His obsession over the Courier for delivering the detonator just came off as silly, and it's all based upon him liking some tiny irrelevant town. I quickly got very tired of his 'pseudo-philosophical' manner of speaking.
#3354
Posté 29 juillet 2015 - 06:09
The main thing that bugs me about Ulysses is that he apparently lets us carry the chip because he wants the wasteland to kill us, even though it's never hinted that Ulysses knows what the Platinum Chip is or that Benny would come after us to get it. That means his great plan is that he just thinks that given enough time, the wasteland will kill us naturally.
So since we're clearly already in the wasteland and intend to stay there long enough that we're looking for work, why not just go on business as usual? If you're that convinced that the wasteland will kill us, giving us a job isn't going to change that.
Rest of the DLCs are great, though.
#3355
Posté 29 juillet 2015 - 06:22
The main thing that bugs me about Ulysses is that he apparently lets us carry the chip because he wants the wasteland to kill us, even though it's never hinted that Ulysses knows what the Platinum Chip is or that Benny would come after us to get it. That means his great plan is that he just thinks that given enough time, the wasteland will kill us naturally.
So since we're clearly already in the wasteland and intend to stay there long enough that we're looking for work, why not just go on business as usual? If you're that convinced that the wasteland will kill us, giving us a job isn't going to change that.
Rest of the DLCs are great, though.
It's not just that the Courier might die, but that his actions might bring down the NCR and/or the Legion. Ulysses didn't believe either had the long-term answers needed to ensure a stable civilization.
Ulysses was obsessed with the concept that one person can change the course of history, as demonstrated when the Courier inadvertently caused the disaster of the Divide.
- Akrabra, Barbarossa2010 et Mr.House aiment ceci
#3356
Posté 29 juillet 2015 - 06:23
Heck, when you're planning for something as critical, you don't wanna think about short term plan solutions for how to get through the next winter, solely.
Having said all that about the NCR, he still has his reasons for not following Caesar either, despite still subtly leaning towards them a bit. On one level, he despises Caesar for betraying his tribe, the Twisted Hairs, and killing them off. On the other hand, he does partially sympathize with Caesar and the Legion and thinks that while they cannot sustain themselves and that they do not know how to last in the wasteland, they still have noble goals. This shapes an interesting internal conflict about him. He has seen the good that Caesar's Legion is capable of, but has also experienced the worst of what the Legion can do. Much like most of the factions. He has also witnessed how the Legion operates and knows that the current model is only sustainable so long as the Legion has an enemy to fight. This provides a level of depth and intrigue to his character that is quite refreshing to see.
Much like many humans he wants to leave a mark, by changing history's course towards what he perceives as a better future, but also wants to assure that the Courier can't leave theirs as he doesn't think she/he deserves it after what he/she did, along with his ideals generally being in opposition to the Courier. This provided an interesting This provides an interesting dynamic between the player and the primary antagonist that is fueled by the conversations the player can have with him throughout the Lonesome Road DLC. Despite their mutual differences, it doesn't mean he won't lend his ear. This is perhaps the best part of his character. Despite what has happened to him, despite his personal feelings, despite the player acting contrary to his goals, Ulysses is willing to listen and try to understand the player.
All in all -- I think he was among the more interesting characters.
- saMoorai, Barbarossa2010, Mr.House et 1 autre aiment ceci
#3357
Posté 29 juillet 2015 - 06:25
It's not just that the Courier might die, but that his actions might bring down the NCR and/or the Legion. Ulysses didn't believe either had the long-term answers needed to ensure a stable civilization.
Ulysses was obsessed with the concept that one person can change the course of history, as demonstrated when the Courier inadvertently caused the disaster of the Divide.
Bingo. Ulysses was so obsessed to the point that any logcial thinking went out the window. Ulysses knew what he was doing was very illogical, but the obsession, the hatred, the fear. All of that was so strong however he also wanted to understand the courier and why he left those tapes. it's why my fav ending is talking to Ulysses and at last burying this complicated past between them and fighting side by side.
- Barbarossa2010 aime ceci
#3358
Posté 29 juillet 2015 - 06:43
It's not just that the Courier might die, but that his actions might bring down the NCR and/or the Legion. Ulysses didn't believe either had the long-term answers needed to ensure a stable civilization.
Ulysses was obsessed with the concept that one person can change the course of history, as demonstrated when the Courier inadvertently caused the disaster of the Divide.
I'm talking specifically about him turning down the job to carry the chip upon seeing your name, since as far as I know it's never mentioned that he knows what the chip is or that the one carrying it would be ambushed by Benny.
So if he's convinced that the Courier will eventually die to the wasteland and that they might bring down the NCR/Legion in the process, what does letting them go on what he thinks is just another job do to further that?
It seems to me that he made the choice for no real reason and got lucky.
#3359
Posté 29 juillet 2015 - 06:44
I would love to see a remastered version of FO3, but especially New Vegas. Those two new studios over at Microsoft are doing it for the entire HALO series and Gears of War. Probably not enough money in it, but hey, I can dream!
Maybe a clever mod team will get together and remake them in the FO4 engine like the Skywind team.
Oh, and Old World Blues was easily my favorite DLC of ANY DLC I ever played, but Lonesome Road is a very close second.
Lonesome Road was my least favorite DLC, because if just felt so derivative of KotOR II, almost to the point that Ulysses seemed like a dreadlocked Kreia. Just look at how closely its events follow those of KotOR II's ending.
After being separated from their friends and allies, and lured to [The Divide/Malachor V,] [The Courier/ The Exile] finds the place to be a blasted hell scape, nothing like it was the first time they came there. They are greeted by [Ulysses/Kreia,] who reminds the protagonist that they are the one responsible for bringing about this place's doom. [Ulysses/Kreia,] says that they aren't mad though, in fact, they want to thank you. Because by destroying [The Divide/Malachor V] with [Nuclear Weapons/Shadow Mass Generators,] you have shown them how to destroy [The New California Republic/The Force.] And at some point in the game, they will also chastise the protagonist for becoming too attached to [ED-E/T3-M4.]
- In Exile aime ceci
#3360
Posté 29 juillet 2015 - 06:51
To me, he seems like a man of fate -- Seeing the Courier's name below his felt like an omen to him, it's not crazy to think that one wouldn't be able to rationalize a bad feeling about a certain delivery (The Mojave Wasteland being as dangerous as it is)-- Especially considering him finding a dead man/woman's name on the list would probably give some bad vibes. He believed, after all, that he was only survivor from The Divide. I think seeing the Courier's name on the list sparked it. Or perhaps it is meant to emphasize on how his obsession is consuming him, the past(though come to think of it -- As much as he dwells on values of the past, the Old World, he still despises it immensely too), revenge, the idea The Courier planted in his head; How easily one man could destroy an entire nation.I'm talking specifically about him turning down the job to carry the chip upon seeing your name, since as far as I know it's never mentioned that he knows what the chip is or that the one carrying it would be ambushed by Benny.
So if he's convinced that the Courier will eventually die to the wasteland and that they might bring down the NCR/Legion in the process, what does letting them go on what he thinks is just another job do to further that?
It seems to me that he made the choice for no real reason and got lucky.
- Barbarossa2010 aime ceci
#3361
Posté 29 juillet 2015 - 06:52
Lonesome Road was my least favorite DLC, because if just felt so derivative of KotOR II, almost to the point that Ulysses seemed like a dreadlocked Kreia. Just look at how closely its events follow those of KotOR II's ending.
After being separated from their friends and allies, and lured to [The Divide/Malachor V,] [The Courier/ The Exile] finds the place to be a blasted hell scape, nothing like it was the first time they came there. They are greeted by [Ulysses/Kreia,] who reminds the protagonist that they are the one responsible for bringing about this place's doom. [Ulysses/Kreia,] says that they aren't mad though, in fact, they want to thank you. Because by destroying [The Divide/Malachor V] with [Nuclear Weapons/Shadow Mass Generators,] you have shown them how to destroy [The New California Republic/The Force.] And at some point in the game, they will also chastise the protagonist for becoming too attached to [ED-E/T3-M4.]
And I have no problem with this.
- TheChris92 aime ceci
#3362
Posté 29 juillet 2015 - 06:58
And I have no problem with this.
It damaged the immersion for me, I could never convince myself that I was in the world of Fallout when Ulysses couldn't stop himself from evoking a better game that my courier has never played at every turn.
#3363
Posté 29 juillet 2015 - 07:03
It damaged the immersion for me, I could never convince myself that I was in the world of Fallout when Ulysses couldn't stop himself from evoking a better game that my courier has never played at every turn.
Ulysses is clearly Kreia in a new body.
- Dermain aime ceci
#3364
Posté 29 juillet 2015 - 07:15
Ulysses is clearly Kreia in a new body.
Yes, the carbon copy concept is silly as the original.
#3365
Posté 29 juillet 2015 - 07:20
Yes, the carbon copy concept is silly as the original.
Hey look, it's the Bethesda apologist.
- Dermain aime ceci
#3366
Posté 29 juillet 2015 - 07:49
Bingo. Ulysses was so obsessed to the point that any logcial thinking went out the window. Ulysses knew what he was doing was very illogical, but the obsession, the hatred, the fear. All of that was so strong however he also wanted to understand the courier and why he left those tapes. it's why my fav ending is talking to Ulysses and at last burying this complicated past between them and fighting side by side.
You can feel Ulysses' loss; and an anger so intense, it overwhelmed his reason. His early view of the Divide (Hopeville and Ashton) as a "nation taking it's first breath", something greater than either the Legion or NCR, something rare and precious in a God forsaken world, and his hope that it would one day be his home...and then BOOM!, he loses it all within the blink of an eye, because of a lone soul (Courier 6) who unknowingly carried a package there. He snapped, and poured all his energy on one obsession...namely YOU, and your half-rattled crap for brains who can't even remember their name.
All I could think of entering the Divide was gutting this guy with a bowie knife: that dreading, constant, monotonal voice; always dogging you and luring you in throughout the game and earlier DLCs; throwing nuclear weapons around like bottle rockets; making you "create" Courier's Mile with a missile launch; then forcing you to nuke either one of the vying political powers, or both, or sacrifice the avatar of a bot who was a loyal companion back in the Mojave.
Pure rage wreaking destruction...and then something changed...
...He wasn't this huge icon of evil, he was broken, plain and simple; really broken...and YOU did it to him (unbeknownst, and unintentional, but you did it).
Like I said, you feel it, and it delivered...for me at least. I thought it was fascinating writing even if it might have been the shadow of something previous. And all this was just a side bar to the story in the main game. It was masterful how well it was integrated, and subtly so, through the game and DLCs. If you never played the DLCs, you would have barely known anything about it. Genius.
- TheChris92, LobselVith8 et Mr.House aiment ceci
#3367
Posté 29 juillet 2015 - 07:50
Hey look, it's the Bethesda apologist.
Wrong, I despise Bethesda (the company) for most of the things they have done, but I abominate Obsidian more than Bethesda. That's the answer to your "blackVSwhite" prejudices.
#3368
Posté 29 juillet 2015 - 07:51
Wrong, I despise Bethesda (the company) for most of the things they have done.
But I abominate Obsidian more than I despise Bethesda.
Why? I know their games tend to be buggy and poorly balanced but they make up for it in storytelling and pure charm.
- Dermain aime ceci
#3369
Posté 29 juillet 2015 - 07:58
Obsidian stole his high school sweetheart or something.Why? I know their games tend to be buggy and poorly balanced but they make up for it in storytelling and pure charm.
- Dermain et ObserverStatus aiment ceci
#3370
Posté 29 juillet 2015 - 07:59
- Dermain aime ceci
#3371
Posté 29 juillet 2015 - 07:59
Why? I know their games tend to be buggy and poorly balanced but they make up for it in storytelling and pure charm.
They can't do a single game without bugs and I repute they are overrated, even more than the acceptable.
The old team in Black Isle was capable of nicer things, that's why, pairing two awuful games by gameplay, but very good by scripting, PS:T wins over PoE many and many times.
#3372
Posté 29 juillet 2015 - 08:01
They can't do a single game without bugs and I repute they are overrated, even more than the acceptable.
The old team in Black Isle was capable of nicer things, that's why, pairing two awuful games by gameplay, but very good by scripting, PS:T wins over PoE many and many times.
lol.
#3373
Posté 29 juillet 2015 - 08:01
Alpha Protocol had one of the greatest NPCs ever -- Mother f'ing Steven Heck.Charm and story telling. Yeah, that's about right. I friggin loved Alpha Protocal although I know full well I'm a minority report on that one. How could you not like "Mike and Sean, F--- Yeah"!
In other words, yes I loved it too.
- Dermain et Barbarossa2010 aiment ceci
#3374
Posté 29 juillet 2015 - 08:02
They can't do a single game without bugs and I repute they are overrated, even more than the acceptable.
The old team in Black Isle was capable of nicer things, that's why, pairing two awuful games by gameplay, but very good by scripting, PS:T wins over PoE many and many times.
So you don't like them because they are overrated? How are you even on BSN since bioware games get identical treatment?
#3375
Posté 29 juillet 2015 - 08:02
I'd be incredibly amazed at whomever manages to actually release a game without bugs. Now that's an achievement.lol.
- Mr.House aime ceci





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