with a voiced PC? i doubt it
True.
Bummer.
with a voiced PC? i doubt it
True.
Bummer.
I feel bad cutting out so much of the post but this point deserves special mention. I loved this. Iit kept the game semi-closed off early on when you were just starting but via an actual recognised threat instead of the say the typical open world thing of launching a freaking god at you that disappears when you make an arbitrary about of progress.
I also loved how it's possible to go through them early on. Via a mix of skill and luck you can skip a large chunk of the game or if you don't think you can do it you can come back later. There is even a few quests in that dangerous area that would be incredibly useful for a player early on. it's just little details like that that make the world fun. Like the playthrough I'm doing now I went face first through the deathclaws chugging sunset sasparillas and taking enough stims to kill a man just running the **** away.
FO3 and Skyrim had nothing like that. While the charm of wandering out of Vault 101/ Helgen and then going whether the hell you please is nice it wears off fast.
I've done over 10 playthroughs of New Vegas, so I've killed enough Deathclaws to know that they are not to be messed with at low levels. I never got too far in Fallout 3 so imagine my surprise at finding the Deathclaw Sanctuary at level 4 and actually being able to kill a couple Deathclaws with my laser pistol. At that point I put the game down....wheres the danger and suspense when I can put down THE alpha predator of the Fallout world so easily and early in the game?
I've done over 10 playthroughs of New Vegas, so I've killed enough Deathclaws to know that they are not to be messed with at low levels. I never got too far in Fallout 3 so imagine my surprise at finding the Deathclaw Sanctuary at level 4 and actually being able to kill a couple Deathclaws with my laser pistol. At that point I put the game down....wheres the danger and suspense when I can put down THE alpha predator of the Fallout world so easily and early in the game?
personally i use the Deathclaws at Quarry Junction to level up fast
if i get there at lvl 4 i can easily get 3-4 lvls from the deathclaws and the unmarked quests in Sloan
"Environmental" storytelling doesn't really work well and it's pretty hard to pull off. I'd appreciate a link to your Van Graff example though.
I found NV on this front to basically reduce to story telling by way of archeology. Take the abandoned vaults. They all tell the story in the same way, and it's ultimately less interactive than cinematics and a lot more about "telling" than showing, because it's always the formula of "here's the aftermath and some journals on why it all went wrong".
Trying to recall the VGs, I'm guessing what you're thinking of is that we come across how the Van Graff family is implied to have a lot of pull in the NCR through background dialogue to each sidequest? I wouldn't say that's really environmental storytelling.
No, it's the whole sequence when you first meet them. Giving up your weapon, being ushered in and told not to interrupt the Van Graffs as they disintegrate some NPC in a "meeting". If you decide to ignore the stern warning of the guard and venture too far in, or brandish a weapon, you're labelled a hostile and get filled with holes quite quickly.
The powerful guards, the highly expensive weapons on display, the attitude you're given when interacting with them. The player character is made to feel uncomfortable with dealing with the Van Graffs until you start doing favours for them. The VGs want you to know that you are there in their store, contingent on their good will. Blog has long been lost since the forum switch over but it had nothing to do with their influence in the NCR and everything to do with how they choose to flaunt their power and status in NV.
Ultimately mundane because the VGs are a minor faction in the grand scheme of things, but I felt that was really well done on the part of Obsidian.
eh, the moment they started giving me attitude i took those grenades from the shelf to the left and killed everyone in the store ![]()
personally i use the Deathclaws at Quarry Junction to level up fast
if i get there at lvl 4 i can easily get 3-4 lvls from the deathclaws and the unmarked quests in Sloan
I use that area to trigger Lily's personal quest.
She WILL have a psychotic break before too long ![]()
Also, recently found that with That Gun and armor piercing rounds, they are...doable. Not the Alphas, but the regular deathclaws.
I use that area to trigger Lily's personal quest.
She WILL have a psychotic break before too long
Also, recently found that with That Gun and armor piercing rounds, they are...doable. Not the Alphas, but the regular deathclaws.
ah so you dont have weapon mods, i just get on top of that ..whatever it is...in the middle of the quarry and clean the place out with my L96A1
and if they get close i have a Taurus Raging Bull ![]()
No, it's the whole sequence when you first meet them. Giving up your weapon, being ushered in and told not to interrupt the Van Graffs as they disintegrate some NPC in a "meeting". If you decide to ignore the stern warning of the guard and venture too far in, or brandish a weapon, you're labelled a hostile and get filled with holes quite quickly.
The powerful guards, the highly expensive weapons on display, the attitude you're given when interacting with them. The player character is made to feel uncomfortable with dealing with the Van Graffs until you start doing favours for them. The VGs want you to know that you are there in their store, contingent on their good will. Blog has long been lost since the forum switch over but it had nothing to do with their influence in the NCR and everything to do with how they choose to flaunt their power and status in NV.
Ultimately mundane because the VGs are a minor faction in the grand scheme of things, but I felt that was really well done on the part of Obsidian because they were able to give the player an idea of who and what the Van Graffs were using the game itself.
I guess I just never got that vibe, because it's an RPG. Anyone trying to act tough isn't intimidating, they just have a plot shield until I can just obliterate the lot of them from existence if they annoy me. It's a bit like watching a five year old try and threaten you. It doesn't work because the game is so disconnected from the story. It's a bit like a RPG where you're exterminating monsters by the legion but the plot tries to tell you that meeting 5 army goons leads to a surrender.
It's not a badly done scene, but I actually think it fails from an environmental POV because there's a total disconnect from the rules of the world - where I'm a more powerful killer than even most plagues - and the plot, which tells me I should be afraid of three mean goons who act tough.
That's the fine balance games need to walk. Mario kills tens of thousands in his quests to save a member of the royal family... yet one erant turtle bite can take him down.I guess I just never got that vibe, because it's an RPG. Anyone trying to act tough isn't intimidating, they just have a plot shield until I can just obliterate the lot of them from existence if they annoy me. It's a bit like watching a five year old try and threaten you. It doesn't work because the game is so disconnected from the story. It's a bit like a RPG where you're exterminating monsters by the legion but the plot tries to tell you that meeting 5 army goons leads to a surrender.
It's not a badly done scene, but I actually think it fails from an environmental POV because there's a total disconnect from the rules of the world - where I'm a more powerful killer than even most plagues - and the plot, which tells me I should be afraid of three mean goons who act tough.
you know, i generally hate reddit but they did notice the best thing in the trailer, a Remington 700 VTR
Not to toot my own horn, but I posted that was a Rem 700 in the OP right after the presentation. I didn't mention it was a VTR model, so they can keep the credit.
It is the only REAL weapon thing that has made the small guns PC in me happy...oh, and I suppose there are kudos to the realistic gun shot sounds like the 10mm pistol and SMG.
When Bethesda does FO presentations, the default theme seems to be power armor and energy weapons. That's meh to me, since I typically use neither unless forced to do so.
i still dont understand why its left handed though
now what i want to see are revolvers....
i still dont understand why its left handed though
now what i want to see are revolvers....
yes, lets make it a thread about Codsworth romance
You can do a non-violent playthrough of Fallout 4. Though you still need kill some people.
http://gamerant.com/...laythrough-807/
And Anita and Mcintosh will still find ways to complain.
And other fallout games as well.
And other fallout games as well.
It shouldn't be. That's a left handed bolt action rifle that is clearly on the wrong shoulder. A bolt is always actioned by the outside hand and carried at the ready as such. I didn't want to start picking things apart, but that's a fairly serious oversight.
It's not an oversight. It's intentional.
The weapons in first person shooters are very often left handed because it exposes the more interesting side of the weapon to the camera. So the player gets to see the bolt cycle and such.
See this article on TV tropes.
I would post a gif here from Pulp Fiction saying "check out the big brain on Brett!" but Google Images has made it far too difficult to do. So just everyone use your imagination here.It's not an oversight. It's intentional.
The weapons in first person shooters are very often left handed because it exposes the more interesting side of the weapon to the camera. So the player gets to see the bolt cycle and such.
See this article on TV tropes.
That's a weird argument to make. You might as well be saying that RPG's shouldn't have combat at all because the player is destined to overcome it or because expert players will find it easy. Granted, New Vegas is easier than it really should be and you become overpowered fairly quickly, especially once you go through the DLCs. But Jean Baptiste has similar defensive stats to a Deathclaw and the Van Graff Guards are labelled at level 17 pre-scaling, whereas the NCR troopers are at level 5. So it's internally consistent with what the plot tries to tell you.I guess I just never got that vibe, because it's an RPG. Anyone trying to act tough isn't intimidating, they just have a plot shield until I can just obliterate the lot of them from existence if they annoy me. It's a bit like watching a five year old try and threaten you. It doesn't work because the game is so disconnected from the story. It's a bit like a RPG where you're exterminating monsters by the legion but the plot tries to tell you that meeting 5 army goons leads to a surrender.
It's not a badly done scene, but I actually think it fails from an environmental POV because there's a total disconnect from the rules of the world - where I'm a more powerful killer than even most plagues - and the plot, which tells me I should be afraid of three mean goons who act tough.
It's not an oversight. It's intentional.
The weapons in first person shooters are very often left handed because it exposes the more interesting side of the weapon to the camera. So the player gets to see the bolt cycle and such.
See this article on TV tropes.
Ultimately mundane because the VGs are a minor faction in the grand scheme of things, but I felt that was really well done on the part of Obsidian because they were able to give the player an idea of who and what the Van Graffs were using the game itself.
For a ruthless mob family obsessed with energy weapons, they seem pretty liberal with letting customers touch their stuff. Or did they fix that exploit?
For a ruthless mob family obsessed with energy weapons, they seem pretty liberal with letting customers touch their stuff. Or did they fix that exploit?
As far as I know they're still okay with you taking all of their stuff.
Provided you give them a bucket to wear as a hat first.
As far as I know they're still okay with you taking all of their stuff.
Provided you give them a bucket to wear as a hat first.
"Hey, you! Halt!"
"W-what?"
"I see you struggling with all that merchandise! Have some decency and use a shopping basket!"
"Right..."