NV was able to combine the seriousness of FO and the wackyness of FO2. That's what FO4 needs to do.
New Vegas was mostly serious, It barely had any wacky moments (aside from Old World Blues.)
NV was able to combine the seriousness of FO and the wackyness of FO2. That's what FO4 needs to do.
New Vegas was mostly serious, It barely had any wacky moments (aside from Old World Blues.)
New Vegas was mostly serious, It barely had any wacky moments (aside from Old World Blues.)
I don't think you've played the entire game then.
The tone of the game is going about itself with a slight case of campy irony especially in regards to the absurdness of its science, and how over-the-top some of the characters are, whereas Fallout 3 plays pretty everything straight and gritty so much that you could lie it down on the floor and call it a drive way.
Yeah a big part of what made NV good is that it is well aware of how utterly moronic it's own setting is.
I don't think you've played the entire game then.
The tone of the game is going about itself with a slight case of campy irony especially in regards to the absurdness of its science, and how over-the-top some of the characters are, whereas Fallout 3 plays pretty everything straight and gritty so much that you could lie it down on the floor and call it a drive way.
Oh I have and It was pretty serious for the most part and Fallout 3 had it's own brand of humor too.
Oh I have and It was pretty serious for the most part and Fallout 3 had it's own brand of humor too.
All of three tribes that run the casinos in New Vegas are incredibly campy (The Omertas representing the seamy underbelly and the White Glove Society representing the elegance (on the surface, anyway, of the old Las Vegas, respectively), but the Chairmen crank it up to 11. All of them dress like Rat Pack rejects and say things like "Ring-a-ding, baby" and "What can I do to make your stay the tops?" with completely straight faces. You have also have a gang that generally carries a lot of influence of the Vegas streets that all are dressed up as the King of Rock & Roll and talk in the most grease-ball-esque voice as possible. You have a schizophrenic Super Mutant discussing with herself about the upcoming end of all humans while disjointedly talking about centaurs.
One of the first NPCs you encounter in the game is a robot with a cowboy hat, and persona to boot, whom greet you with a jovely exclamated 'Howdy partner' as you just miracously survived a gunshot to the head of all things; Incidentally, the shooter that you're chasing is like a character who was pulled out of a 1980's sitcom which is just as well given he's voiced by Matthew Perry.
Heck, the final dialogue you have with General Lee Oliver is incredibly campy, especially the lines the Courier says if she/he has chosen to rewrite all of the Yes-Men to turn on him.
Unlike, Fallout 3, New Vegas joggles its absurd over-the-top nature with a somewhat casual and laidback attitude that only emphasizes how campy it all is.
Fallout 3's intro is grim, and it continues to be grim as you search for your father and as tragedies keep piling up while you're scavenging for a way to give fresh water to the people of the Wasteland -- Almost as if the apocalypse happened just yesterday which always struck me as rather odd.
All of three tribes that run the casinos in New Vegas are incredibly campy (The Omertas representing the seamy underbelly and the White Glove Society representing the elegance (on the surface, anyway, of the old Las Vegas, respectively), but the Chairmen crank it up to 11. All of them dress like Rat Pack rejects and say things like "Ring-a-ding, baby" and "What can I do to make your stay the tops?" with completely straight faces. You have also have a gang that generally carries a lot of influence of the Vegas streets that all are dressed up as the King of Rock & Roll and talk in the most grease-ball-esque voice as possible. You have a schizophrenic Super Mutant discussing with herself about the upcoming end of all humans while disjointedly talking about centaurs.
One of the first NPCs you encounter in the game is a robot with a cowboy hat, and persona to boot, whom greet you with a jovely exclamated 'Howdy partner' as you just miracously survived a gunshot to the head of all things; Incidentally, the shooter that you're chasing is like a character who was pulled out of a 1980's sitcom which is just as well given he's voiced by Matthew Perry.
Heck, the final dialogue you have with General Lee Oliver is incredibly campy, especially the lines the Courier says if she/he has chosen to rewrite all of the Yes-Men to turn on him.
Unlike, Fallout 3, New Vegas joggles its absurd over-the-top nature with a somewhat casual and laidback attitude that only emphasizes how campy it all is.
Fallout 3's intro is grim, and it continues to be grim as you search for your father and as tragedies keep piling up while you're scavenging for a way to give fresh water to the people of the Wasteland -- Almost as if the apocalypse happened just yesterday which always struck me as rather odd.
Okay the campiness of the three tribes is one aspect. Though I don't find the General Lee confrontation that campy honestly. But Fallout 3 grim from beginning to end? You deal with a robot who thinks he's in the 18th century, Liberty Prime, Moira Brown's quest (the feedback especially) humor such as this:
And countless others such as killing a raider or Super Mutant with nothing more than a teddy bear. To be honest I never found Fallout New Vegas wasn't really that absurdly over the top aside from the Vegas Strip and OWB and actually found Fallout 3 the lighthearted one.
It is campy in the sense of how you're backtalking through the usage of bad-ass oneliners that feel like they were derived out of an 80's film.Okay the campiness of the three tribes is one aspect. Though I don't find the General Lee confrontation that campy honestly. But Fallout 3 grim from beginning to end? You deal with a robot who thinks he's in the 18th century, Liberty Prime, Moira Brown's quest (the feedback especially) humor such as this:
See, I realize that Fallout 3 had its share of quirkyness, the problem is that most of it is something you find in the DLC's, like say the one where you're arbitrarily kidnapped by space aliens. A lot of the quirky side quests feel inconsistent with the main story, and the tone Bethesda had lay out for the game. This, among the many reasons, is why quite a few people didn't recognize Fallout 3 as a Fallout game; Less like it's trying to channel its Mad Max/Wasteland heritage and more like it's being the Last of Us, I Am Legend etc. I do, however, realize that there are darker games than Fallout 3 but going by what Bethesda wanted to accomplish, I think it's safe to say that it wasn't being funny (neither seems to be the case with FO4). One of the larger side quests in Fallout 3 has you decide whether to nuke an entire town, which is treated in the manner you'd expect by that point. Vegas has less of that. In New Vegas you start out by surviving a gun shot to the head, as main villain Benny delivers a bad ass one liner "Game was rigged from the start. Bang". The people you greet aren't grim, they range from being comfortably jovely to casual care-free which only helps compliment the lighter colours of the Mojave Wasteland as opposed to the grim darkness of the Capital.
And countless others such as killing a raider or Super Mutant with nothing more than a teddy bear. To be honest I never found Fallout New Vegas wasn't really that absurdly over the top aside from the Vegas Strip and OWB and actually found Fallout 3 the lighthearted one.
Fallout 3 on the other hand utilises 'lolsorandum' humour a lot more. That absurd situations are funny for their own absurdity, rather than trying to go further with it. What was the town with comic book characters? The Ant and Mechanic or whatever. Stuff like that made zero sense whatsoever and didnt serve to drive a stronger narrative point home. It was there because lolsorandum. Neither game is particularly light hearted as a whole and both have their fair share of silliness. But it's clear Bethesda and Obsidian have a very different sense of humour.
Sometimes people mention something Fallout related and I wonder how the hell I missed it. Like how I missed a bunch of companions.
Oh I have and It was pretty serious for the most part and Fallout 3 had it's own brand of humor too.
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Everyone will have their favorites, of course. But I thought they were pretty awesome games in their own right, and I'm happy that Fallout 4 is coming out; I also hope Obsidian can continue exploring the west coast in the interim (when Bethesda is making the next Elder Scrolls game).
I feel Fallout 3 is alot better then Fallout NV because I didn't feel restrained to certain areas of the game like in NV. Only thing that NV had in it for me from what I remember was the aiming system, it didn't seem to rely on the VATS so heavily like Fallout 3. Now I do mind to say that I did rush through NV so thats probably why I have the impression I do for the game and I am open for a replaying it if I can find a copy with the dlc with it. But I rushed through Fallout 3 also and never really ran into the problem I had in NV so I am not completely sure if replaying NV will change my opinion on the game. I know I was aiming for Power suits in NV because its something I really enjoyed from Fallout 3.
But in the case of Obsidian games I think I enjoyed KOTOR 2 over Fallout New Vegas on the replay value, of course KOTOR2 wins because I am a Star Wars fan ![]()
Honestly, If I got to choose, I would rather have Obsidian work on a new KOTOR if it came down to that
It is campy in the sense of how you're backtalking through the usage of bad-ass oneliners that feel like they were derived out of an 80's film.
See, I realize that Fallout 3 had its share of quirkyness, the problem is that most of it is something you find in the DLC's, like say the one where you're arbitrarily kidnapped by space aliens. A lot of the quirky side quests feel inconsistent with the main story, and the tone Bethesda had lay out for the game. This, among the many reasons, is why quite a few people didn't recognize Fallout 3 as a Fallout game; Less like it's trying to channel its Mad Max/Wasteland heritage and more like it's being the Last of Us, I Am Legend etc. I do, however, realize that there are darker games than Fallout 3 but going by what Bethesda wanted to accomplish, I think it's safe to say that it wasn't being funny (neither seems to be the case with FO4). One of the larger side quests in Fallout 3 has you decide whether to nuke an entire town, which is treated in the manner you'd expect by that point. Vegas has less of that. In New Vegas you start out by surviving a gun shot to the head, as main villain Benny delivers a bad ass one liner "Game was rigged from the start. Bang". The people you greet aren't grim, they range from being comfortably jovely to casual care-free which only helps compliment the lighter colours of the Mojave Wasteland as opposed to the grim darkness of the Capital.
You can have well-written characters with complexity and layers, while still not taking yourself too seriously/ being happily grounded in the rules you've set for yourself. You already know this (Metal Gear Solid).
Well from Fallout NV I got the impression the West Coast is on a different level than the East coast and I think thats what Bethesda was trying to do with Fallout 3. Because the two coast arent connected really the two coast are pretty much two completely different worlds. Imagine Europe first discovering America, two completely different worlds right there. I think Obsidian helped nail that idea by how Fallout New Vegas was.
I'm pretty sure NV mentioned the East a lot and how much better it is there. It's possible they are talking about more central America though.
I mention it because Obsidian expressed an interest in that approach - telling stories on the west coast while Bethesda focused on the east coast. They also said they wanted to make a new Fallout game.
If that's the deal -Bethesda makes their own Fallouts in numbered games while Obsidian makes the great ones on the West Coat- I'm all for it.
I'm pretty sure NV mentioned the East a lot and how much better it is there. It's possible they are talking about more central America though.
Well I got the impression the Super Mutuats rule the Urban area so I am guessing its the rural areas of the East coast before the bombs hit. Of course Fallout 4 seems to be showing us a Urban area that didn't get overrunned by Super Mutuats after the bombs hit so who knows lol.
But I am open for Obsidian to stay on the West Coast and maybe show us the diversty between the two coast, even through they do have connections here and there between the two like you mention. I think its more like when we talk about how other countries are to the one we live in.
Well I got the impression the Super Mutuats rule the Urban area so I am guessing its the rural areas of the East coast before the bombs hit. Of course Fallout 4 seems to be showing us a Urban area that didn't get overrunned by Super Mutuats after the bombs hit so who knows lol.
But I am open for Obsidian to stay on the West Coast and maybe show us the diversty between the two coast, even through they do have connections here and there between the two like you mention. I think its more like when we talk about how other countries are to the one we live in.
That or Bethesda are breaking the lore again.
Well I got the impression the Super Mutuats rule the Urban area so I am guessing its the rural areas of the East coast before the bombs hit. Of course Fallout 4 seems to be showing us a Urban area that didn't get overrunned by Super Mutuats after the bombs hit so who knows lol.
But I am open for Obsidian to stay on the West Coast and maybe show us the diversty between the two coast, even through they do have connections here and there between the two like you mention. I think its more like when we talk about how other countries are to the one we live in.
It would be a dream come true for Bethesda to allow an interim FO while they were busy working the next ES game. I know Obisidian is interested in doing that, but I thought New Vegas was more of a bone thrown to the legacy developers, and a nod to the past, since they already had a ton of Van Buren material developed already.
I think it would be a great idea though, and then I could play FO4 with Bethesda's design choices and not worry about not seeing the things I like and want retained, knowing with some reasonable assurance that they'd be back for the non-numbered West coast FO iterations.
I think that would be money in the bank. A solid plan to appeal to the old and the new.
Didn't I read somewhere about Bethesda is doing something big using another studio, to be released about two years after the FO4 release? I do remember it wasn't Obsidian that was mentioned. I think it was in one of the leaks...one of the leaks that is actually turning out to be mostly true.
Didn't I read somewhere about Bethesda is doing something big using another studio, to be released about two years after the FO4 release? I do remember it wasn't Obsidian that was mentioned. I think it was in one of the leaks...one of the leaks that is actually turning out to be mostly true.
No that was in the fake leak. The one where it said there would be previous gen versions.
It would be a dream come true for Bethesda to allow an interim FO while they were busy working the next ES game. I know Obisidian is interested in doing that, but I thought New Vegas was more of a bone thrown to the legacy developers, and a nod to the past, since they already had a ton of Van Buren material developed already.
InXile might be interested in someday finishing the actual Van Buren game:
http://www.pcgamer.c...e-of-these-days/
Then it makes no sense how the protagonist, if an android, is affected by radiation or even killed by it. An robot, no matter how so sophisticated, cannot be killed by it.
It would be a dream come true for Bethesda to allow an interim FO while they were busy working the next ES game. I know Obisidian is interested in doing that, but I thought New Vegas was more of a bone thrown to the legacy developers, and a nod to the past, since they already had a ton of Van Buren material developed already.
I think it would be a great idea though, and then I could play FO4 with Bethesda's design choices and not worry about not seeing the things I like and want retained, knowing with some reasonable assurance that they'd be back for the non-numbered West coast FO iterations.
I think that would be money in the bank. A solid plan to appeal to the old and the new.
Didn't I read somewhere about Bethesda is doing something big using another studio, to be released about two years after the FO4 release? I do remember it wasn't Obsidian that was mentioned. I think it was in one of the leaks...one of the leaks that is actually turning out to be mostly true.
Getting Obsidian to do a Fallout 4.5 on the west coast would basically be a licence to print money.