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Official Fallout 4 and DLC Discussion Thread


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#3726
ObserverStatus

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It is a Bethesda game, so I'm sure some setup will be broken and let you faceroll combat =P

Nah, I'm sure it'll be lots of fun until the level scaling system turns every enemy in the game into an nightmarish bullet sponge.



#3727
Liamv2

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Nah, I'm sure it'll be lots of fun until the level scaling system turns every enemy in the game into an 1 hit killable bore.

 

FIFY.



#3728
Commander Rpg

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Nah, I'm sure it'll be lots of fun until the level scaling system turns every enemy in the game into an nightmarish bullet sponge.

I like the level scaling system (if it's a well done system) over the system with no scaling, but with enemies spawned at random; like when I move 1 meter too far to the right, on my course to the main quest, I can be killed by a wandering deathclaw, that given the balancing in the game shouldn't be there and you can't imagine he's there.



#3729
Iakus

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Nah, I'm sure it'll be lots of fun until the level scaling system turns every enemy in the game into an nightmarish bullet sponge.

Didn't they say level scaling will be limited?  Like "stuff in this area scales from x to y" and such?



#3730
Barbarossa2010

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The Gamescom presentation certainly showed that combat is going to be way more dynamic. Not sure what difficulty settings that was played with, but I can absolutely see that simple run'n'gun #yolostrats is going to be tough work if you'd play on a higher difficulty than what was shows, which roundabout means that the emphasis on smart gameplay is an important thing, unlike the standard FO3 mentality of equip-combatshotgun+powerarmor->GG.
 
Also, environmental firefight hazards such as generators, fuel containers and such is much more prevalent, so with clever positioning and using such opportunities ... much BOOM to be had.
Also, melee VATS seems to be improved some more, which is only a good thing of course (nasty razerblade bat, kekeke).


Yeah, and they've already discussed leveled zones, so the bros that want to run crazy to Zone X for the lulz and getting that kooool helmet thingy as a level 4, are in for a surprise when they get their @$$es handed to them and are shredded in an instant because they had to traverse Zone D (Deathclaw) to get there.

FO3 had it, but I personally thought it was doable to power through as a low level...well...until you got into certain areas of the Metro, or on the Mall at least.

BTW, I love environmental hazards!
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#3731
TheChosenOne

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Well... I don't really care about level caps since I nevet hit it :)

#3732
In Exile

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On the other hand, it means I'll actually play through to the ending of the main quest rather than stopping at the last mission.


You're going to have to explain this one to me. Why wouldn't you just finish a game designed to be finished? I get some games try to be open ended, but not all games do.

#3733
Fast Jimmy

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You're going to have to explain this one to me. Why wouldn't you just finish a game designed to be finished? I get some games try to be open ended, but not all games do.


I suppose it means that they will play almost to the end of the main quest and then attempt to finish the rest of the game's side content. Which, for a Bethesda game, could equal "never" for many people.

#3734
Master Warder Z_

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I suppose it means that they will play almost to the end of the main quest and then attempt to finish the rest of the game's side content. Which, for a Bethesda game, could equal "never" for many people.

 

In New Vegas it was very doable inside of seventy hours


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#3735
LobselVith8

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Always wondered why they named it Fallout 3, wouldn't it have been easier to just do it as a spin-off? Fallout - title here.


It echoes a lot of the same story beats as the previous two games - a young Vault Dweller leaves the Vault, humans of the wastes are threatened by Super Mutants (and then the Enclave), the GECK is involved, the Brotherhood of Steel play a role, and the main character becomes a legendary figure among the people.

Frankly, I don't think they made the wrong move; Fallout 3 was successful without being a spinoff, and it got some new fans interested in the old titles. It's not like the game being 'Fallout 3' hurt the title or the sales, and there are a plethora of people interested in Fallout 4.
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#3736
Mr.House

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It echoes a lot of the same story beats as the previous two games - a young Vault Dweller leaves the Vault, humans of the wastes are threatened by Super Mutants (and then the Enclave), the GECK is involved, the Brotherhood of Steel play a role, and the main character becomes a legendary figure among the people.
 

And that's the problem.



#3737
LobselVith8

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And that's the problem.


Fallout 4 seems to be divergent so far from the first two. The Institute, androids, having the power to create settlements, and a possible new take on the Midwestern Brotherhood.
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#3738
BabyPuncher

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Has it been confirmed anywhere that androids and the Institute play a major role? Or is that just speculation from that old guy in Rivet City in F3?



#3739
Iakus

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Has it been confirmed anywhere that androids and the Institute play a major role? Or is that just speculation from that old guy in Rivet City in F3?

It's a guess, I believe, Though I think it's a pretty good one

 

I mean "The Institute" is pretty clearly MIT, in the neighborhood of where Fallout 4 will be.



#3740
SmilesJA

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Always wondered why they named it Fallout 3, wouldn't it have been easier to just do it as a spin-off? Fallout - title here. 

 

Eh, I think they believe that Fallout is about the aftermath of a nuclear war rather than continuing a society. Honestly I'm happy that we're moving away from the west. 



#3741
LobselVith8

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Has it been confirmed anywhere that androids and the Institute play a major role? Or is that just speculation from that old guy in Rivet City in F3?


It hasn't been confirmed, but Synths are one of the enemies in the trailer, so the Institute, the Railroad, and the Synth Retention Bureau may make an appearance since synthetic humans seem to be around; considering that this is where Zimmer, Armitage, and Harkness came from, I don't see why they would exclude it. I think there are a lot of interesting possibilities to explore (I also liked the homages to Bladerunner and Armitage III).
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#3742
Degenerate Rakia Time

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this thread needs more androids



#3743
Akrabra

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this thread needs more androids

In a few months it'll have plenty. 



#3744
Fast Jimmy

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this thread needs more androids


There will be plenty of androids once the game is released and everyone begins playing their characters.
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#3745
Degenerate Rakia Time

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random thought - you are an android even before the war



#3746
Commander Rpg

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There will be plenty of androids once the game is released and everyone begins playing their characters.

There will be plenty of androids because Windows doesn't exist in that continuity.



#3747
Dermain

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Friend of mine linked me this Tod "Molyneux" Howard interview, but unfortunately I still haven't watched it.

 



#3748
Fast Jimmy

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random thought - you are an android even before the war


Did Androids exist Pre-War?

#3749
Cyonan

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You're going to have to explain this one to me. Why wouldn't you just finish a game designed to be finished? I get some games try to be open ended, but not all games do.

 

It's because in a Bethesda game there's generally a lot of other content to do. The main quest makes up a pretty small fraction of the total content in the game, so naturally people want to keep playing and see all of that content.

 

but if you go through and actually finish it, then it just ends the game. At best I'll play through it once just to see it, load an earlier save, and then completely ignore it if it's an ending like that.

 

A Bethesda game really isn't designed to be finished just because you complete the main quest line.



#3750
DarthSliver

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There will be plenty of androids once the game is released and everyone begins playing their characters.

 

Sorry but my character is a special snowflake, my character will be human  :D