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Official Fallout 4 and DLC Discussion Thread


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#3776
Dark Helmet

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Synthesis ending FTW

 

Nonononononononononononono gods no nonononono.


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#3777
Iakus

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Nonononononononononononono gods no nonononono.

It is inevitable now that we know it is possible  :devil:


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#3778
MisterJB

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I most definitely think the Railroad will be a full fledged faction and that the PC will have to choose between being a Deckard or Harriet Tubman-type.

Don't know who those people are but any group preaching about the rights of artificial life in a post apocalyptic Wasteland where actual children eat rats off the ground is not getting my time of the day.

 

Replaying Point Lookout. This place is still creepy as hell.

Anyone else who just won't use energy and plasma basedarrow-10x10.png weaponry and power armor in this DLC? It just does not fit the Lovecraftian mood at all.





#3779
BabyPuncher

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I don't bring weapons or armor into DLC at all except one weapon to start out with. I know there's going to be plenty to pick up and space is at a primium.

 

Armor barely matters in Point Lookout anyway since the majority of the danger from the Swampfolk is a set damage per hit that completely ignores any armor or other statistics.

 

Speaking of which, hope Bethesda does a better job with that. Really didn't care for how Albino Scorpions, Ghoul Revears, Mutant overlords were basically just reskins with pumped up health and damage,



#3780
A Crusty Knight Of Colour

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Will just add my 2c on the argument on the last page.

The story of Fallout is about society rebuilding from scratch, overcoming the challenges presented by a post-apocalyptic society and an exploration into the morality of such a setting, when what we know and are comfortable with has been turned upside down. Many of the game's factions are there to present you with an answer to that conundrum. From The Unity in Fallout 1, to The Enclave in Fallout 2. To many of the smaller factions like the Followers of the Apocalypse and the Brotherhood of Steel. In addition, finding that 'answer' is core to Ulysses, who exists both as an in-universe character, and a quasi self-insert literary device of Avellone.

Where Avellone suffers frustration with the West Coast setting is that it has moved from post-apocalypse to post-post apocalypse. A simple timeline from Fallout 1 to the end of New Vegas demonstrates this easily enough. For the most part, the people of the West Coast setting are no longer isolated tribes and pockets looking to survive, they are part of huge federations, empires, organisations and republics that cover a large swathe of the area and the battles are ideological and territorial in nature. Whereas the great conflicts of Fallout mix ideology and survival, with the player having to keep in mind both aspects and balance them out. Simply put, once the story of Vegas is over, it's gotten too big and too civilised. There's no juice left in the West Coast unless you want to start over. That's why Ulysses allows you to nuke one of the big powers (or all of them). It's an acknowledgement that starting over is the only way for the West Coast setting to remain "Fallout".
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#3781
BabyPuncher

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I don't think you have much of an idea at all what Fallout is 'about.' It's not about 'rebuilding society,' and the idea that it's about asking the player 'What is good anymore' is comical on quite a few levels,



#3782
Dermain

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I don't think you have much of an idea at all what Fallout is 'about.' It's not about 'rebuilding society,' and the idea that it's about asking the player 'What is good anymore' is comical on quite a few levels,

 

Please enlighten us senpai!


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#3783
Dark Helmet

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Please enlighten us senpai!

 

David Senpai is wise.

 

David Senpai knows the secrets of Heroism.


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#3784
A Crusty Knight Of Colour

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I don't think you have much of an idea at all what Fallout is 'about.' It's not about 'rebuilding society,' and the idea that it's about asking the player 'What is good anymore' is comical on quite a few levels,


What is it about then? I don't mind people disagreeing with me but I'd like some kind of counter argument, especially coming from a guy who thinks that Shepard's body surviving re-entry intact is scientific fact.
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#3785
BabyPuncher

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I would say the central theme of the Fallout series is that humanity, and everything it brings with it, good and bad, continues after the end.

 

The series has supplied plenty of clear 'good' characters from it's inception in every entry in the series. That should be enough to discard the notion that it was ever about some pseudo-philosophical 'What is good anymore' nonsense. And as for the series being 'out of the comfort zone' for the player...you easily say the same thing about close to every story of every medium ever written. Stories don't get written about people sitting around being 'comfortable.' That's just silly.



#3786
A Crusty Knight Of Colour

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That is actually better than I expected. I was expecting something silly.

Still, my interpretation is centered around the thoughts of Tim Cain on the topic.

"My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun."
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#3787
BabyPuncher

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It's never about the plasma guns. It's never about the starships, or the swords and castles, or the magic spells, or the cowboy hats and revolvers, or the supercomputers. Only the most amateur of storytellers would think it was.



#3788
Iakus

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What is Fallout about?  It's about war.

 

War.  War never changes.


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#3789
Gravisanimi

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What is Fallout about?  It's about war.

 

War.  War never changes.

War never changes because people never change.


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#3790
Iakus

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Bingo
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#3791
In Exile

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War never changes because people never change.


Yes. I think the whole thing is more or less a parable about human nature. The NCR repeating the same mistakes - and other societies just repeating different mistakes of different societies - is really what captures the theme of the setting.
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#3792
Commander Rpg

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War never changes because people never change.

People usually don't (not never) change because most of them keep reiterating the same mistakes. The consequences in Fallout are the hardest because of the means that were used to annihilate the enemy.

Just a few days ago there was the memorial day for the victims of Hiroshima.



#3793
Gravisanimi

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Man I was just referencing Ulysses' final message

 

Because the Lonesome Road is Fallout's themes in 1 DLC.



#3794
DarthSliver

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Synthesis ending FTW

 

Control Ending FTW. 

 

We will create a remote control that will gives unlimited control of the Androids. We will create this by raiding the Alien base in the area, I seen some pictures of Aliens in the Wasteland that looks like it is from Fallout 4 lol


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#3795
Commander Rpg

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Man I was just referencing Ulysses' final message

Dude, I finished the game more than 3 years ago, don't get mad if I don't remember the quotation.



#3796
Degenerate Rakia Time

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Dude, I finished the game more than 3 years ago, don't get mad if I don't remember the quotation.

you mean you dont replay it at least 4 times a year? what is wrong with you?


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#3797
Commander Rpg

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you mean you dont replay it at least 4 times a year? what is wrong with you?

I'm trying to do a second run in 2015 and I barely have the will to do that. Being randomly killed by a deathclaw (never happened in the first run, although I wandered around) had crushed my feelings.



#3798
Akrabra

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I want to replay Fallout 3 and New Vegas before Fallout 4, but i haven't found the will to do it yet. At first i wanted to go through all the games, but that is just not going to happen. We'll see at a later date. Only 92 days left now, wuhu. 


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#3799
Barbarossa2010

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I want to replay Fallout 3 and New Vegas before Fallout 4, but i haven't found the will to do it yet. At first i wanted to go through all the games, but that is just not going to happen. We'll see at a later date. Only 92 days left now, wuhu.


I'm always doing a playthrough on each. It's really just a matter of how long a break I take between sessions. ;)
 
Finishing the last few mods I planned out years ago is my real priority, and I am scrambling to get them done...because after FO4, there's a fairly high probability that I won't touch the NV or FO3 GECKs again...and I like to finish what I started.
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#3800
Degenerate Rakia Time

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I'm always doing a playthrough on each. It's really just a matter of how long a break I take between sessions. ;)
 
Finishing the last few mods I planned out years ago is my real priority, and I am scrambling to get them done...because after FO4, there's a fairly high probability that I won't touch the NV or FO3 GECKs again...and I like to finish what I started.

i cant get the GECK to work....i get missing textures every time i load a cell....which is weird since the Skyrim Creation Kit works like a charm