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Official Fallout 4 and DLC Discussion Thread


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#4076
Commander Rpg

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Haha, good times. Nothing says hello like a power fist to the face.

A That Gun welcome on the back of the neck is more powerful.


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#4077
The Invader

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A That Gun welcome on the back of the neck is more powerful.

Just not as satisfying to me, but I did like That Gun. I used it for a long time on my shootist character.

#4078
Commander Rpg

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Just not as satisfying to me, but I did like That Gun. I used it for a long time on my shootist character.

In Fallout 2 the hand combat melee characters were the less rewarded in terms of efficiency. Despite that, I managed to go through 95% of the game without using a single weapon that wasn't hand/kick (including power fists etc.) and I even managed to kill Horrigan using the power fist only (no active turrets).



#4079
BabyPuncher

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For that picture, shouldn't it be a sarsparilla on the right side for New Vegas, instead of a quantum?

 

Also, not overwhelmingly fond of androgynous Courier.



#4080
DarthSliver

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So I had an idea, what if we are human but we have NPCs that make us believe we are an android and it is there or then the player can choose to believe he/she is an android and go about the game saying so  :D



#4081
Commander Rpg

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So I had an idea, what if we are human but we have NPCs that make us believe we are an android and it is there or then the player can choose to believe he/she is an android and go about the game saying so  :D

I have an idea: what about hammering our balls with a sledgehammer? :lol:


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#4082
DarthSliver

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We don't see what exactly happens when we wake up from Cryo so there is a possibility there are NPCs out there that can brainwash us into thinking we are an android lol. 



#4083
ObserverStatus

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Unfortunately having a voiced protagonist is going to make modding new stories into the game a bit harder this time.

I'm sure that some people are obsessed with Fallout enough to fandub the whole thing, perhaps modders could work together with the people who do that?



#4084
Commander Rpg

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I'm sure that some people are obsessed with Fallout enough to fandub the whole thing, perhaps modders could work together with the people who do that?

You know the cure is worse than the illness in this case, right?



#4085
Jehuty

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I have an idea: what about hammering our balls with a sledgehammer? :lol:

That's an easy way to find out if you're Human or Android. 



#4086
In Exile

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Some of Skyrim's character and story-based mods brought life to an otherwise mostly-shallow story-telling experience.

Here, we can only have faith in Bethesda's writing ability. Unless you're willing to take the huge break in consistency and play a silent protagonist.


But those that want a silent PC in the first place already accept the lack of consistency, since they accept a passive PC that doesn't actively participate in conversations.

Of course it's not even clear how you could mod the dialogue and what options will be available.

#4087
Barbarossa2010

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Well, some of the companion mods that use in-game NPCs simply break apart the dialogue scripts and insert them into new dialogue strings. It's a simple process of cut and paste. As far as I know, the lip synchs don't have to be tinkered with (but even those are fairly easily programmed as shown in a number of tutorials, if necessary) as they are already done. That's what the Sunny Smiles, Joshua Graham and Vulpes Inculta companion mod makers did. I've played all three, and they worked fine. Of course, you have to accept that you're not going to hear anything new since they are using in-game voice assets.

It doesn't appear to be all that difficult to do from what I've seen, and with 13,000 lines already recorded for the PC in FO4, these modders will have a lot more to work with. Of course, now it will be double work because they'll have to contend with possible NPC additions, as well as the PC now.

As far as new NPCs with custom VO, there are a number of mods that have done that professionally and have actually bested the in-game NPCs. Willow is the number one companion mod on New Vegas Nexus for a reason, and the mod author (llamaRCA) voiced her, herself. Now some may not like her, but her scripts, flags, story, utility, AI and voice are equal to or better, at least in my view, than any in-game companion.

One thing I've learned since taking up basic modding, the talent pool out there is deep...and they will find a way around the most difficult obstacles. I just don't think new quest or companion mods will be such in FO4. If anything, I think it will be easier to tinker with dialogue; and I'll say that with current tech as is, and not with the significant GECK improvements I predict are coming, to possibly pad bottom lines.

#4088
SmilesJA

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Ahh That Gun, I had good times with it.



#4089
themikefest

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Never used That Gun. I was happy with what I was using at the time



#4090
Just My Moniker

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Had a thought this morning concerning Piper and her newspaper.

 

Seeing as how there isn't alot of paper left around after the apocalypse, and trees are in short supply as well, wouldn't it make more sense for it to be a digital thing? Like on your pipboy? Or maybe she's a sort of disc jockey on Diamond City Radio, or her own station that does news reports.

 

Just an interesting little thought I had, well....maybe only interesting to me  :lol:


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#4091
In Exile

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Had a thought this morning concerning Piper and her newspaper.

Seeing as how there isn't alot of paper left around after the apocalypse, and trees are in short supply as well, wouldn't it make more sense for it to be a digital thing? Like on your pipboy? Or maybe she's a sort of disc jockey on Diamond City Radio, or her own station that does news reports.

Just an interesting little thought I had, well....maybe only interesting to me :lol:


It's an interesting and logical thought, but generally speaking Bestheda isn't exactly big on verisimilitude in its design, see e.g. the location of towns in FO3.
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#4092
Iakus

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Had a thought this morning concerning Piper and her newspaper.

 

Seeing as how there isn't alot of paper left around after the apocalypse, and trees are in short supply as well, wouldn't it make more sense for it to be a digital thing? Like on your pipboy? Or maybe she's a sort of disc jockey on Diamond City Radio, or her own station that does news reports.

 

Just an interesting little thought I had, well....maybe only interesting to me  :lol:

Well, their's tons of damaged books lying around.  Maybe she learned to recycle the paper.

 

Maybe she got a book chute working... :whistle:



#4093
Fast Jimmy

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But those that want a silent PC in the first place already accept the lack of consistency, since they accept a passive PC that doesn't actively participate in conversations.

Of course it's not even clear how you could mod the dialogue and what options will be available.


I disagree with this statement. As a player, I watch Voiced PCs in conversation, I never feel as if I am participating. Or, perhaps more accurately, I feel the "fill in" semi-set protagonist takes over during such scenes, leaving the character I've actually created off to the side, fearful of being invalidated.
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#4094
Fast Jimmy

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Well, their's tons of damaged books lying around. Maybe she learned to recycle the paper.

Maybe she got a book chute working... :whistle:


This would be cool. I want to see them churning out papers in a monster Gutenburg press or something. That would be awesome.
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#4095
In Exile

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I disagree with this statement. As a player, I watch Voiced PCs in conversation, I never feel as if I am participating. Or, perhaps more accurately, I feel the "fill in" semi-set protagonist takes over during such scenes, leaving the character I've actually created off to the side, fearful of being invalidated.

It doesn't matter what you feel. This isn't about your subjective sense. This is literally about the player being more than a background prop in a dramatic scene where another character is the focal point. The examples are legion. From Bioware's own games:

In KoTOR only Carth and Bastilla handle the talks leading to the Star Forge. In DAO you're the supposed leader of the army of Ferelden but you're really a background prop for Alistair/Anora to give a speech about - you don't even get to participate. In DAO again, when you meet Cailan - as a Cousland - and you mention your entire family got massacred the next like is "Ducan - tell me about it!" from Cailan.

The PC is a background prop with no VO. Whether you feel engages with VO has no connection with what the developers can actually allow the character to do in a scene.

And if you want to RP a protagonist that isn't a passive background prop, then suddenly the lack of VO in a 3D game is a HUGE obstacle.

You lose control of your PC and that sucks. But I don't get even to have my PC - my assertive leader turns into a turnpike or turnstile when anything even remotely important happens.
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#4096
thE-Ro

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So, any news at all? Feel like its been a while since we got new info. 

 

My excitement for this is waning, which I suppose is good because it will make the wait easier, buuuuuut, I do enjoy being excited. What a quandary. 



#4097
Warden Commander Aeducan

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So, any news at all? Feel like its been a while since we got new info. 
 
My excitement for this is waning, which I suppose is good because it will make the wait easier, buuuuuut, I do enjoy being excited. What a quandary.


http://www.pcgamer.c...story-a-secret/

Only bad news if you're looking for a bit more piece of story information. Personally, I agree with not giving away too much or any spoilers but oh well...

#4098
Degenerate Rakia Time

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I disagree with this statement. As a player, I watch Voiced PCs in conversation, I never feel as if I am participating. Or, perhaps more accurately, I feel the "fill in" semi-set protagonist takes over during such scenes, leaving the character I've actually created off to the side, fearful of being invalidated.

so you would prefer DAO style with the protagonist's dead eyes staring at you in every conversation? :P



#4099
Akrabra

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I am actually one of those few that wish DA:O had voice acting for the protag, if it did it would be as near a perfect game as i have ever seen. It doesn't break my IMMERSION! So tired of that word. Though you do need good writing to pull off voice, or good actors to make bad lines good. 

 

Just finished Fallout 3 with all the DLC, missed a few quests like Nuka Cola Challenge. Really enjoyed it, been a long time since i did mostly everything. Now off to New Vegas, just need to tweak it abit first with some mods. 



#4100
Fast Jimmy

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It doesn't matter what you feel. This isn't about your subjective sense. This is literally about the player being more than a background prop in a dramatic scene where another character is the focal point. The examples are legion. From Bioware's own games:

In KoTOR only Carth and Bastilla handle the talks leading to the Star Forge. In DAO you're the supposed leader of the army of Ferelden but you're really a background prop for Alistair/Anora to give a speech about - you don't even get to participate. In DAO again, when you meet Cailan - as a Cousland - and you mention your entire family got massacred the next like is "Ducan - tell me about it!" from Cailan.

The PC is a background prop with no VO. Whether you feel engages with VO has no connection with what the developers can actually allow the character to do in a scene.

And if you want to RP a protagonist that isn't a passive background prop, then suddenly the lack of VO in a 3D game is a HUGE obstacle.

You lose control of your PC and that sucks. But I don't get even to have my PC - my assertive leader turns into a turnpike or turnstile when anything even remotely important happens.


Try to play Mass Effect with any character besides bad arse space marine. You can't do it. You say you can't play your assertive leader... yet that's all Shephard was. That's all the character will ever be. It's a flat, one-dimensional sxperience dressed up in red and blue dialogue.

DA:I does it a little better, but only because it defaults to a generally level, non-committal delivery of everything. Which prevents loud or soft personalities and delivers a strictly "middle of the road" type of character.

You state my feelings and arguments are subjective as if your own aren't as well. It's a little nonsensical for you, InExile. Perception is reality.
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