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Official Fallout 4 and DLC Discussion Thread


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#4101
Fast Jimmy

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so you would prefer DAO style with the protagonist's dead eyes staring at you in every conversation? :P


This was a camera/cinematics failure.

They should have never panned back to show the protagonist or they should have included at least some life in the character's depiction. That's not a problem of silent protagonists, simply that of poor implementation of one aspect of it.
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#4102
Degenerate Rakia Time

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This was a camera/cinematics failure.

They should have never panned back to show the protagonist or they should have included at least some life in the character's depiction. That's not a problem of silent protagonists, simply that of poor implementation of one aspect of it.

true enough but i still prefer voiced protagonists, its easier to attach to them



#4103
Fast Jimmy

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true enough but i still prefer voiced protagonists, its easier to attach to them


I understand this... the problem is a matter of perception. You view the protagonist as someone you get to know, to get attached to. While others like to make their own character, who they know inside and out and want to breathe life into. A voiced protagonist makes that difficult, as the very action of making them voiced (and putting form to their interactions, mannerisms, emotional reactions, etc. during cinematic cutscenes) shapes the character in ways that the player does not control.

I liken having a voiced protagonist to being a director of actors on the stage, rather than being an actor yourself. It's a different experience than crafting a character that you want to play with and explore as.
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#4104
Degenerate Rakia Time

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I understand this... the problem is a matter of perception. You view the protagonist as someone you get to know, to get attached to. While others like to make their own character, who they know inside and out and want to breathe life into. A voiced protagonist makes that difficult, as the very action of making them voiced (and putting form to their interactions, mannerisms, emotional reactions, etc. during cinematic cutscenes) shapes the character in ways that the player does not control.

I liken having a voiced protagonist to being a director of actors on the stage, rather than being an actor yourself. It's a different experience than crafting a character that you want to play with and explore as.

personally i dont think the two are mutually exclusive as long as you have varied dialogue options, all of which are different emotionally. Sure i guess it might be an issue if you imagine your character sounding like Kermit but from what we've heard so far the voice sounds like a good neutral option

 

i think you can guess what game ill use as an example

<



#4105
thE-Ro

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Jimmy makes a good and fair argument but I really dont mind the voiced protag. I usually end up liking it very much. 



#4106
Fast Jimmy

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personally i dont think the two are mutually exclusive as long as you have varied dialogue options, all of which are different emotionally. Sure i guess it might be an issue if you imagine your character sounding like Kermit but from what we've heard so far the voice sounds like a good neutral option

i think you can guess what game ill use as an example
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#4107
Fast Jimmy

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Jimmy makes a good and fair argument but I really dont mind the voiced protag. I usually end up liking it very much.


I'm just afraid New Vegas will now be the best the Fallout series will ever get in terms of dialogue options/variability. Which is sad, because I thought it may have been a sign of games only getting better. Because the voiced protagonist always constrains the amount of options available, or how reactive those chocies can be. And, to me, that's one of the biggest points of enjoyment for me with an RPG.
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#4108
Degenerate Rakia Time

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I'm just afraid New Vegas will now be the best the Fallout series will ever get in terms of dialogue options/variability. Which is sad, because I thought it may have been a sign of games only getting better. Because the voiced protagonist always constrains the amount of options available, or how reactive those chocies can be. And, to me, that's one of the biggest points of enjoyment for me with an RPG.

you are aware the protagonist alone has 1/4 of the total lines in NV and half of FO3 right? the entire game has over 175,000



#4109
Liamv2

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Personally I feel having a voiced or non voiced protagonist is better depending on what type of story/game you have. And of course it lies largely in execution. Hell i've played games with both.



#4110
thE-Ro

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I'm just afraid New Vegas will now be the best the Fallout series will ever get in terms of dialogue options/variability. Which is sad, because I thought it may have been a sign of games only getting better. Because the voiced protagonist always constrains the amount of options available, or how reactive those chocies can be. And, to me, that's one of the biggest points of enjoyment for me with an RPG.

I see, and I understand. For me, the biggest thing was I wanted the combat improved and I wanted the atmosphere more like 3 then new vegas, but without the nonsense stuff that 3 has. So far everything I wanted from this it looks like i've gotten, we will see about the nonsense elements but im confident. So the dialogue is not as important for me, which is probably why I dont mind voiced or silent protagonists.  



#4111
Fast Jimmy

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you are aware the protagonist alone has 1/4 of the total lines in NV and half of FO3 right? the entire game has over 175,000

I'm aware of the claim. Previously, is was just 60K with 26K for the protagonist (13K for each gender, a huge inflation that only a voice protagonist brings). The recent YouTube video stating 170K lines has me doubtful. That would be more lines than Baldur's Gate 2 - a game Bioware says can't be made today because it's word budget was so high.

This really reminds me of Bioware's statements before DA:I came out, ironically enough. They tried to copy Bethesda's open world success and boasted huge areas with tons of space. Problem was that it was empty and boring. I feel like Bethesda is padding their dialogue lines with stuff that's not relevant. Remember - the dozens of different ways to say "Gary" in Vault 108 also count as a dialogue line a piece.
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#4112
Degenerate Rakia Time

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I'm aware of the claim. Previously, is was just 60K with 26K for the protagonist (13K for each gender, a huge inflation that only a voice protagonist brings). The recent YouTube video stating 170K lines has me doubtful. That would be more lines than Baldur's Gate 2 - a game Bioware says can't be made today because it's word budget was so high.

This really reminds me of Bioware's statements before DA:I came out, ironically enough. They tried to copy Bethesda's open world success and boasted huge areas with tons of space. Problem was that it was empty and boring. I feel like Bethesda is padding their dialogue lines with stuff that's not relevant. Remember - the dozens of different ways to say "Gary" in Vault 108 also count as a dialogue line a piece.

60k was New Vegas, you are mixing up your numbers :P also i believe The Bitcher 3 has more than 175k



#4113
Akrabra

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Isnt Fallout 3 60k lines and New Vegas 85k? Something like that. How many lines there are doesn't matter, the quality of writing of said lines is more important. 



#4114
Guest_StreetMagic_*

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Well, I want them to succeed at this... new take on their games. I hope the dialogue isn't too shallow. These kind of cinematic action games with choices can be fun. And Bioware is the main player. Right now though, they annoy me. They need the competition (whether it's FO. Witcher, whatever).



#4115
Fast Jimmy

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60k was New Vegas, you are mixing up your numbers :P also i believe The Bitcher 3 has more than 175k

You are correct - I was relying of memory, which is a terrible idea for me.

And of TW3's 175K lines, 70K of which was Geralt only. And that was one gender (obviously). And even then, there wasn't a lot of roleplaying with Geralt, being a set protagonist.

#4116
Akrabra

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Well, I want them to succeed at this... new take on their games. I hope it isn't too shallow. These kind of cinematic action games with choices can be fun. And Bioware is the main player. Right now though, they annoy me. They need the competition (whether it's FO. Witcher, whatever).

But how will they do it for TES? 10 races isn't it? Khajiit, Argonian and Orsimer will need different voices, the rest could pass as the same. Still if they cut in playable races people will rage. Fallout is the best place for them to test it out, so doing it right so far. 


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#4117
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And even then, here wasn't a lot of roleplaying with Geralt, being a set protagonist.

 

That's a fault of the setting itself.

 

Not that I know much about it... I own it, but haven't played yet. I just know the original author disowned it as fanfiction. lol.. I look more forward to CDPR doing that cyberpunk game.



#4118
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But how will they do it for TES? 10 races isn't it? Khajiit, Argonian and Orsimer will need different voices, the rest could pass as the same. Still if they cut in playable races people will rage. Fallout is the best place for them to test it out, so doing it right so far. 

 

You're right. Sounds pretty daunting to make.

 

OTOH, Bethesda is made of money... they could do it if they really wanted to. And space at least wouldn't be an issue on Blu-Ray.



#4119
Fast Jimmy

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Isnt Fallout 3 60k lines and New Vegas 85k? Something like that. How many lines there are doesn't matter, the quality of writing of said lines is more important.


True, but again... options are important.

If I wanted a game with a fantastically written main character, I would play a TellTale game. If I want to create my own character, I play an RPG.

#4120
Iakus

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I'm aware of the claim. Previously, is was just 60K with 26K for the protagonist (13K for each gender, a huge inflation that only a voice protagonist brings). The recent YouTube video stating 170K lines has me doubtful. That would be more lines than Baldur's Gate 2 - a game Bioware says can't be made today because it's word budget was so high.
 

A powerful argument for a silent...everyone...as I ever heard  :D

 

 

This really reminds me of Bioware's statements before DA:I came out, ironically enough. They tried to copy Bethesda's open world success and boasted huge areas with tons of space. Problem was that it was empty and boring. I feel like Bethesda is padding their dialogue lines with stuff that's not relevant. Remember - the dozens of different ways to say "Gary" in Vault 108 also count as a dialogue line a piece.

Patroling New England almost makes you wish for a nuclear Winter  :P


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#4121
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A powerful argument for a silent...everyone...as I ever heard  :D

 

Or perhaps they should stop paying the writers so much.  -_-



#4122
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If I wanted a game with a fantastically written main character, I would play a TellTale game

no

 


Patroling New England almost makes you wish for a nuclear Winter  :P

its Tom Brady's fault



#4123
Degenerate Rakia Time

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Or perhaps they should stop paying the writers so much.  -_-

its not the salaries, its the coffee consumption :P



#4124
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Most of the games I already play have railroaded main characters. Uncharted, DMC, etc.. I'm just looking for the best of both worlds. My favorites there are ME2 and DA2. I think Bethesda could do that.



#4125
Fast Jimmy

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no




Even pewdiepie feelz tha feelz
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