Gary? Garrrry!! Gary gary! Gaaaarrrrrrryyyyyy!!!!
Gygax
Gary? Garrrry!! Gary gary! Gaaaarrrrrrryyyyyy!!!!
Gygax
Having played some New Vegas again i will say that the balance between gameplay and story is abit off compared to Fallout 3. I do enjoy the dialogue more, but they didn't really nail it with the open world setting. Again they were working with the tools that Bethesda offered them, so it is understandable. Though it is the most fun Obsidian game i have played. Lots of crazy perks and weapons. Trying out builds i never have done before. Went pure Energy Weapons in Fallout 3 and now i am doing a melee weapons build in New Vegas. Such a long time to wait for Fallout 4, give me strength.
Having played some New Vegas again i will say that the balance between gameplay and story is abit off compared to Fallout 3
Are you joking?
Are you joking?
Are you joking?
No, are you? I personally enjoy Fallout 3 more than New Vegas btw. Though its quite close between the two.
I will say that Fallout 3 has a more solid opening few hours than New Vegas. But once the main plot begins kicking, New Vegas puts FO3 in the dust.
I feel like the Courier motivation is lacking at the start of the game, after you come to Boulder City however it picks up quite abit. Like i have no attachment to the delivery and revenge is not enough to motivate me. I like Benny.
What's the deal with deathclaws? People act like they're hard to deal with but a couple of shots in the legs to cripple them and then you've got a guaranteed victory, as you slowly walk away shooting at something that can barely keep up with you.
I don't know about in Fallout 3 but in New Vegas, unless you're hapless, you're bound to spot a deathclaw before it spots you to shoot it from a distance. The only problem is alerting a group but that's nothing a couple of explosives can't handle to cripple their legs. After that, unless you're a melee build or have been cornered somewhere, they won't get anywhere near you.
Cazadores are easy too, cripple their wings and then shoot them a couple of times, apart from one time when I was at low health from a couple of legion assassins I had just fought, I've never even been killed by these winged terrors yet I hear so many players shitting their pants over these enemies. Guess that's what happens when you've made a build based around sneaking, communication and science without any means of defence at all.
Lol GOTY awards.
IKR? The plebs here seem to have forgotten that Call of Duty Black Ops III releases this year. It'll sell more than Witcher 3 and Fallout 4 combined.
I feel like the Courier motivation is lacking at the start of the game, after you come to Boulder City however it picks up quite abit. Like i have no attachment to the delivery and revenge is not enough to motivate me. I like Benny.
I will say that Fallout 3 has a more solid opening few hours than New Vegas. But once the main plot begins kicking, New Vegas puts FO3 in the dust.
problem is FO3 has a huge lack of side content, it has what, 15 side quests?
I feel as if the difference between FO3 and New Vegas was that New Vegas was built around a more traditional RPG approach, giving the player the ability to decide the protagonist's background and motivation by not having a direct story approach with their origins as FO3 did. Your character's background is mostly left for you to decide.
It's time for a bit of comparisons
Fallout 1
You're a survivor in a secret Vault, your people needs you to find a water chip to be replaced, or else your people is going to die.
Fallout 2
You're a descendant of the survivor of the secret Vault, your people needs you to find a wondrous machine that can help rebuild life, or else your people is going to die.
Fallout 3
You're the son of a man who has escaped right after your manhood, you're looking for him because he left too many secrets behind (and he's your father).
Fallout NV
You're a courier and you've been shot in the head, you must find who shot you and why.
Which has the weakest motivation? A player doesn't have to create it from scratch (or near scratch), otherwise it would be legit to make a story rpg basing the pc's background on a hack&slash type, where that background's all player-made and irrelevant to the means of the story.
What's the deal with deathclaws? People act like they're hard to deal with but a couple of shots in the legs to cripple them and then you've got a guaranteed victory, as you slowly walk away shooting at something that can barely keep up with you.
I don't know about in Fallout 3 but in New Vegas, unless you're hapless, you're bound to spot a deathclaw before it spots you to shoot it from a distance. The only problem is alerting a group but that's nothing a couple of explosives can't handle to cripple their legs. After that, unless you're a melee build or have been cornered somewhere, they won't get anywhere near you.
Cazadores are easy too, cripple their wings and then shoot them a couple of times, apart from one time when I was at low health from a couple of legion assassins I had just fought, I've never even been killed by these winged terrors yet I hear so many players shitting their pants over these enemies. Guess that's what happens when you've made a build based around sneaking, communication and science without any means of defence at all.
Deathclaws are mostly just annoying to deal with when you're a lower level lacking in firepower. Basically if you attempt to take the most direct route to New Vegas when the game starts off.
The Fallout 3 version are actually easier to deal with than the New Vegas ones and are, for the most part, pretty limited in where you find them until much later in the game when the Enclave starts using them against you.
Not sure what the deal with Cazadores is. The only time they're a threat to me is if I don't have much room to kite them.
I imagine most people go for maximum damage shots rather than crippling shots, though.
problem is FO3 has a huge lack of side content, it has what, 15 side quests?
Think its about 25, but they are all very well done. Quality over quantity. Skyrim had alot of quests that were just blah. Alot of quests in New Vegas are interesting, but some are just so short and lacks payoff. Go kill some ants for Ranger Jackson. I do like how they are done to represent the factions though, so everything connects in a way. The Legion lacks some serious content though, there is no reason to help them, or only if you are stupid i guess.
Think its about 25, but they are all very well done. Quality over quantity. Skyrim had alot of quests that were just blah. Alot of quests in New Vegas are interesting, but some are just so short and lacks payoff. Go kill some ants for Ranger Jackson. I do like how they are done to represent the factions though, so everything connects in a way. The Legion lacks some serious content though, there is no reason to help them, or only if you are stupid i guess.
My understanding is that a lot of the content designed for the Legion got cut due to time constraints.
Although the Outcasts feel like a pretty big missed opportunity for Fallout 3, too.
I feel like the Courier motivation is lacking at the start of the game, after you come to Boulder City however it picks up quite abit. Like i have no attachment to the delivery and revenge is not enough to motivate me. I like Benny.
This was my problem on my first NV playthrough. I was trying to play as an altruistic but small-picture-oriented character, and found myself more at home doing sidequests like helping those ghouls launch their rocket or helping the people who had their town taken over by bandits. I couldn't see why I'd want to go looking for Benny given that he'd already tried to kill me once, and I didn't care enough about the caps or Mr. House's contract to want to chase the platinum chip.
My understanding is that a lot of the content designed for the Legion got cut due to time constraints.
Although the Outcasts feel like a pretty big missed opportunity for Fallout 3, too.
Absolutely, the Outcasts had alot of potential and should have been more fleshed out. Same with the Legion and a reason to be part of them. I guess i like Bethesda's take on the Brotherhood of Steel, just running around the Citadel and talking to people and learning more about how Elder Lyons operate and such is quite interesting. I am hoping they show up in Fallout 4 aswell.
What's the deal with deathclaws? People act like they're hard to deal with but a couple of shots in the legs to cripple them and then you've got a guaranteed victory, as you slowly walk away shooting at something that can barely keep up with you.
Well they can be a challenge when you're going for the Deathclaw Pro Hunter challenge and you opt for a .22 pistol, switchblade or boxing tape. ![]()
Absolutely, the Outcasts had alot of potential and should have been more fleshed out. Same with the Legion and a reason to be part of them. I guess i like Bethesda's take on the Brotherhood of Steel, just running around the Citadel and talking to people and learning more about how Elder Lyons operate and such is quite interesting. I am hoping they show up in Fallout 4 aswell.
I don't hate Lyon's BoS, though I get why people were upset that they're nothing like the proper BoS from Fallout 1 and 2. Unfortunately the Outcasts seem like they mostly exist to acknowledge "yeah, we changed the brotherhood" but then they do nothing else with that.
Given how close we are to the capital wasteland, I wouldn't be surprised if the brotherhood we meet in Fallout 4 is the Lyons chapter.
Well they can be a challenge when you're going for the Deathclaw Pro Hunter challenge and you opt for a .22 pistol, switchblade or boxing tape.
That Gun and armor piercing ammo made that a lot easier
Whittle their health down, then empty a clip of .22 ammo into it and hope for the best ![]()
Absolutely, the Outcasts had alot of potential and should have been more fleshed out. Same with the Legion and a reason to be part of them. I guess i like Bethesda's take on the Brotherhood of Steel, just running around the Citadel and talking to people and learning more about how Elder Lyons operate and such is quite interesting. I am hoping they show up in Fallout 4 aswell.
I guess the trouble with Lyons' version is that Brotherhood is more undeniably "the good guys" when past incarnations they have been more...complicated. They were more interested in maintaining the balance of power, and the PC ends up teaming up with them because they have a common enemy (such as The Master or the Enclave)
I don't hate Lyon's BoS, though I get why people were upset that they're nothing like the proper BoS from Fallout 1 and 2.
I think even Lyons BOS acknowledges it.
I think even Lyons BOS acknowledges it.
They do, that is kind of the point with Lyons Chapter. He went away from the original mission to defend the people. He even states that the West Coast doesn't recognize him as a leader anymore. It is also why the Outcasts came to be, they wanted to go back to the original mission and it caused a small rift and the start of a "war" between them. I wish they had fleshed out that conflict in a DLC, it would have been amazing.
They do, that is kind of the point with Lyons Chapter. He went away from the original mission to defend the people. He even states that the West Coast doesn't recognize him as a leader anymore. It is also why the Outcasts came to be, they wanted to go back to the original mission and it caused a small rift and the start of a "war" between them. I wish they had fleshed out that conflict in a DLC, it would have been amazing.
Which is interesting, as technically this makes Lyons the "outcast"
Edit: Also, Veronica mentions a "small civil war" over Brotherhood isolationism, probably referring to this chapter.
OT: Technically, it is 144K NPC dialogue lines, since the PC is voiced twice (male/female), each at 13K a pop.
Oh right, I forgot about that.
Either way, the dialogue count is probably inflated with something silly that technically counts as dialogue.
I wonder if they're counting the screams of pain everything makes when you shoot them?
https://youtu.be/TufMP8sBYdkOh right, I forgot about that.
Either way, the dialogue count is probably inflated with something silly that technically counts as dialogue.
I wonder if they're counting the screams of pain everything makes when you shoot them?
About the deathclaws, the worst about them is that you usually find them in nests, so it's pretty easy to get swarmed by them, and it's not like they are easy to take down. Fallout 3 deathclaws are easy as pie with the right perks and the chinese stealth suit.
Deathclaws are mostly just annoying to deal with when you're a lower level lacking in firepower. Basically if you attempt to take the most direct route to New Vegas when the game starts off.
The Fallout 3 version are actually easier to deal with than the New Vegas ones and are, for the most part, pretty limited in where you find them until much later in the game when the Enclave starts using them against you.
Not sure what the deal with Cazadores is. The only time they're a threat to me is if I don't have much room to kite them.
I imagine most people go for maximum damage shots rather than crippling shots, though.
True true, I loved that bit about New Vegas. You can either avoid the deathclaws at the start and take the alternative path to Vegas, or if you're daring you can go through them either by running like mad and hoping for the best or trying your best to eliminate a few deathclaws with very low-tier weapons.
Cazadores' biggest weapon in their poison but I'm surprised that this is a problem for some people, huh, maybe I'm the only one who carries antivenom on me but Cazadores rarely even get close to me let alone a hit on me.
Think its about 25, but they are all very well done. Quality over quantity. Skyrim had alot of quests that were just blah. Alot of quests in New Vegas are interesting, but some are just so short and lacks payoff. Go kill some ants for Ranger Jackson. I do like how they are done to represent the factions though, so everything connects in a way. The Legion lacks some serious content though, there is no reason to help them, or only if you are stupid i guess.