Official Fallout 4 and DLC Discussion Thread
#4326
Posté 23 août 2015 - 02:26
Because developers don't have the resources modders do. Unlike modders, they have to actually set priorities and decide what to spend their very limited budget on. A modder doesn't have to do that. A modder is free to ignore every single problem and concern of the game to focus solely on the tiny little piece they want to improve. Developers never have that luxury.
#4327
Posté 23 août 2015 - 02:31
That argument works for an indie developer not for a developer that has millions to spend on a game that's been in development for years, has a huge development team and a sue happy publisher. I expect the finer details from them. Otherwise I'll assume they've hired the same "bug-testing team" (aka hookers and cocaine) to work on their tech.

- Dermain aime ceci
#4328
Posté 23 août 2015 - 02:35
That argument works for an indie developer not for a developer that has millions to spend, a huge development team and a sue happy publisher. I expect the finer details from them.
Then you're clearly clueless about how software development actually works and have no business speaking about it. Maybe you should think about the obvious fact that every system, every asset, every detail in a game actually has to be built by somehow. Technology is not magic, where problems vanish because you throw "millions" (as if that was a lot of money) at them.
#4329
Posté 23 août 2015 - 02:55
Then you're clearly clueless about how software development actually works and have no business speaking about it. Maybe you should think about the obvious fact that every system, every asset, every detail in a game actually has to be built by somehow. Technology is not magic, where problems vanish because you throw "millions" (as if that was a lot of money) at them.
Since I've done software development I know how it actually works but that's irrelevant here since that's not the problem we're discussing here. We're discussing money here and if you have money as a company then you can hire someone called a "software developer" to solve the problem for you. No knowledge required.
"Throwing money" at a screen won't solve a problem but if you hire developers then they'll solve the problem and hiring more developers requires more money so the argument that "Bethesda, even though they have the money, don't have a big enough team or resources" just doesn't work since they do have the money to increase their team or resources. You've once again missed the point I made above in my prior post.
You're trying to argue that a big company like Bethesda cannot put time, resources and a team aside to work on the smaller details even though, given the excessive smaller details in their games, we can see they have a team exactly for that? Next you'll be saying that's it not expected for them to work to fix the bugs in their own game because of "time-constraints" and "limited resources" but time constraints are set by the publisher but seeing as Bethesda are their own publisher here, that excuse doesn't work for them either.
So yeah, umm, back to my original point, literally no reason not to include a first person body other than laziness or a bad development team and given the state of Bethesda's past games upon release, I'm going with the later option.
- In Exile, Dermain, DarthSliver et 1 autre aiment ceci
#4330
Posté 23 août 2015 - 03:44
Sawyer isn't a gun nut. Or wasn't, anyway. He said he hadn't handled firearms before making NV, but learned about them and went to firing ranges as research.
The firearm systems in NV weren't really that great. Off the top of my head, armor piercing rounds were effectively useless except at low levels, too many round types and weapons in general just weren't useful, I shouldn't need to be an absolute master of firearms to effectively use a simple semi-automatic carbine. And 'realism' should always come secondary to fun and functionality. And Stay Back! is so ridiculously overpowered it pretty much breaks combat.
I don't really care about Sawyer's devotion to guns or whatever. He made a great system.
The rest is just ridiculous. -15 DT with 5.56mm AP and +30% DAM bonus (great to use once you've negated a target's DT) with Wad Cutters and other handloads, many of which also reduce DT up to -6, pretty much negates your arbitrary statement. Oh, and it doesn't take a "master of firearms" to simply load AP ammo when you see an assassin squad approaching and watch the DT Shield indicator to crack, for when to switch to a magnum (or hell, even standard) loads to finish them off. You don't even have to craft AP ammo. It's already added to merchant and level lists. Please. It hardly takes a master.
Do you have to use them? No, of course not. That's the beauty of the system developed. If you want to hammer away at targets and overwhelm them with sheer volume, have at it. Plenty of ammo about. You want to sneak crit everything? Go for it...although, even they can gain great advantage with -15 + 30% stats.
Quit pretending they're "effectively useless except at lower levels." Just stop. I watch the DT shields, even at higher levels, and especially on higher difficulties where it really matters. I can carry more water on Hardcore, because I'm smart enough to know the best ammo types and handloads to use, and can carry a lot less of them, and don't dehydrate because I can kill quicker to get to my next bed. You want to bull your way through or stealth it, like I said go for it. Don't pretend that's somehow superior, because I use an "effectively useless" system I would gladly stack up against yours any day.
Just don't sit back arm-chairing like you know what you're talking about. What you really mean is that it's unecessary on Normal difficulty, non-Hardcore mode. In that I agree.
...oh, off the top of my head.
- Dermain aime ceci
#4331
Posté 23 août 2015 - 03:45
#4332
Posté 23 août 2015 - 03:47
- Fast Jimmy aime ceci
#4333
Posté 23 août 2015 - 03:55
In what way? Making a statement without any explanation is bad arguing. From the so-called gods of "immersion" and "finer details" I see a floating gun in first person as an error in design not to mention a cop-out.
Didn't New Vegas have floating guns as well?
#4334
Posté 23 août 2015 - 04:19
Didn't New Vegas have floating guns as well?
It did, but it was basically a huge expansion for Fallout 3, on the technical side that is.
- SmilesJA aime ceci
#4335
Posté 23 août 2015 - 04:32
I don't really care about Sawyer's devotion to guns or whatever. He made a great system.
The rest is just ridiculous. -15 DT with 5.56mm AP and +30% DAM bonus (great to use once you've negated a target's DT) with Wad Cutters and other handloads, many of which also reduce DT up to -6, pretty much negates your arbitrary statement. Oh, and it doesn't take a "master of firearms" to simply load AP ammo when you see an assassin squad approaching and watch the DT Shield indicator to crack, for when to switch to a magnum (or hell, even standard) loads to finish them off. You don't even have to craft AP ammo. It's already added to merchant and level lists. Please. It hardly takes a master.
Do you have to use them? No, of course not. That's the beauty of the system developed. If you want to hammer away at targets and overwhelm them with sheer volume, have at it. Plenty of ammo about. You want to sneak crit everything? Go for it...although, even they can gain great advantage with -15 + 30% stats.
Quit pretending they're "effectively useless except at lower levels." Just stop. I watch the DT shields, even at higher levels, and especially on higher difficulties where it really matters. I can carry more water on Hardcore, because I'm smart enough to know the best ammo types and handloads to use, and can carry a lot less of them, and don't dehydrate because I can kill quicker to get to my next bed. You want to bull your way through or stealth it, like I said go for it. Don't pretend that's somehow superior, because I use an "effectively useless" system I would gladly stack up against yours any day.
Just don't sit back arm-chairing like you know what you're talking about. What you really mean is that it's unecessary on Normal difficulty, non-Hardcore mode. In that I agree.
...oh, off the top of my head.
You're talking to a guy who spent months declaring "definitive" opinions on the Dragon Age games before even playing any of them. Wasting your time here unfortunately.
- Dermain, daveliam et TheChosenOne aiment ceci
#4336
Posté 23 août 2015 - 04:36
I don't really care about Sawyer's devotion to guns or whatever. He made a great system.
The rest is just ridiculous. -15 DT with 5.56mm AP and +30% DAM bonus (great to use once you've negated a target's DT) with Wad Cutters and other handloads, many of which also reduce DT up to -6, pretty much negates your arbitrary statement. Oh, and it doesn't take a "master of firearms" to simply load AP ammo when you see an assassin squad approaching and watch the DT Shield indicator to crack, for when to switch to a magnum (or hell, even standard) loads to finish them off. You don't even have to craft AP ammo. It's already added to merchant and level lists. Please. It hardly takes a master.
Do you have to use them? No, of course not. That's the beauty of the system developed. If you want to hammer away at targets and overwhelm them with sheer volume, have at it. Plenty of ammo about. You want to sneak crit everything? Go for it...although, even they can gain great advantage with -15 + 30% stats.
Quit pretending they're "effectively useless except at lower levels." Just stop. I watch the DT shields, even at higher levels, and especially on higher difficulties where it really matters. I can carry more water on Hardcore, because I'm smart enough to know the best ammo types and handloads to use, and can carry a lot less of them, and don't dehydrate because I can kill quicker to get to my next bed. You want to bull your way through or stealth it, like I said go for it. Don't pretend that's somehow superior, because I use an "effectively useless" system I would gladly stack up against yours any day.
Just don't sit back arm-chairing like you know what you're talking about. What you really mean is that it's unecessary on Normal difficulty, non-Hardcore mode. In that I agree.
...oh, off the top of my head.
IF nothing else, taking the Living Anatomy perk and actually seeing the DT and health stats on enemies showed me in cold, hard numbers how useful AP ammo is.
#4337
Posté 23 août 2015 - 05:00
IF nothing else, taking the Living Anatomy perk and actually seeing the DT and health stats on enemies showed me in cold, hard numbers how useful AP ammo is.
Exactly. It's not like you can't see it objectively presented right before your eyes.
Eh, arbitrarily asserted; arbitrarily ignored.
#4338
Posté 23 août 2015 - 06:36
LOL, yeah brah, its meeeeeee.
Nope it's the god of bellybutton fluff.
- thE-Ro aime ceci
#4339
Posté 23 août 2015 - 11:50
They do, that is kind of the point with Lyons Chapter. He went away from the original mission to defend the people. He even states that the West Coast doesn't recognize him as a leader anymore. It is also why the Outcasts came to be, they wanted to go back to the original mission and it caused a small rift and the start of a "war" between them. I wish they had fleshed out that conflict in a DLC, it would have been amazing.
Technically, they do acknowledge him, but he's given absolutely zero support, likely due to how distant his location is from the bulk of their forces out west (and they were already fighting a war with the NCR, which is why the Maxson heir was brought to Lyons before he became unpopular with the Elders back home).
#4340
Posté 23 août 2015 - 12:44
Technically, they do acknowledge him, but he's given absolutely zero support, likely due to how distant his location is from the bulk of their forces out west (and they were already fighting a war with the NCR, which is why the Maxson heir was brought to Lyons before he became unpopular with the Elders back home).
Well he did change the mission parameters, but yes they do acknowledge him as Elder, but as you said no support. I actually find his take on leading the Brotherhood alot more refreshing, which is why they prosper and the west is failing. Veronica states this in New Vegas aswell, they have to change and adapt to the society forming aroudn them and not be stuck up on old values. Hopefully they can flesh out the conflict within the Brotherhood even more in Fallout 4 and maybe we'll see the Midwest Chapter aswell. Making their way from Chicago to Boston. Either way i think it is something Bethesda did really well in Fallout 3, and it is my favourite part of the game.
- LobselVith8 aime ceci
#4341
Posté 23 août 2015 - 04:30
It did, but it was basically a huge expansion for Fallout 3, on the technical side that is.
It's Fallout 3 in everything but the writing and setting. Fallout 3's gameplay isn't bad thankfully but unfortunately all of Fallout 3's engine bugs also carried over to New Vegas. Even now with all its patches it can still be unstable but then again I never said Obsidian were the gods of development either because they are just as bad if not worst than Bethesda when it comes to releasing stable games.
- Dermain aime ceci
#4342
Posté 23 août 2015 - 08:13
It's Fallout 3 in everything but the writing and setting. Fallout 3's gameplay isn't bad thankfully but unfortunately all of Fallout 3's engine bugs also carried over to New Vegas. Even now with all its patches it can still be unstable but then again I never said Obsidian were the gods of development either because they are just as bad if not worst than Bethesda when it comes to releasing stable games.
Fallout's gameplay has always been average, Obsidian really couldn't do anything with it. Though the settings was boring, the writing was quite nice, especially since the development time was shorter than FO3.
#4343
Posté 23 août 2015 - 11:19
Fallout's gameplay has always been average, Obsidian really couldn't do anything with it. Though the settings was boring, the writing was quite nice, especially since the development time was shorter than FO3.
I thought the gameplay was the only good thing about Fallout 3 and obviously New Vegas uses the exact same gameplay with little unchanged. Same shooting mechanics and same V.A.T.S mechanics. The only difference I can think of is the iron sights and slightly different animations at work.
The short development time really shows. If the game had a better engine and longer development, I suppose more would have been done with it.
But I disagree on the setting. I really liked the western desert setting. For me the biggest disappointment is how small the city of New Vegas is.
#4344
Posté 24 août 2015 - 12:26
Deleted. Triple Post
The elusive forum beast!
- Barbarossa2010 aime ceci
#4345
Posté 24 août 2015 - 02:12
I thought the gameplay was the only good thing about Fallout 3 and obviously New Vegas uses the exact same gameplay with little unchanged. Same shooting mechanics and same V.A.T.S mechanics. The only difference I can think of is the iron sights and slightly different animations at work.
The short development time really shows. If the game had a better engine and longer development, I suppose more would have been done with it.
But I disagree on the setting. I really liked the western desert setting. For me the biggest disappointment is how small the city of New Vegas is.
Obsidian was disappointed by it too, they have stated that they wanted to do more. I can't remember if it was the time or power of the consoles that held them back, probably both.
#4346
Posté 24 août 2015 - 02:19
I'm sure if Obsidian had more time to work on the game, they may have found the optimisations necessary to make it all work but Vegas really needed to be loaded onto one map. The Strip, Freeside, West Vegas, etc. One map. Unfortunately, not realistic but it'd be cool.
- Vroom Vroom aime ceci
#4347
Posté 24 août 2015 - 10:44
You can get a mod that opens up Freeside atleast, but it drags down performance alot. The Gamebryo engine is shoddy and the memory of the consoles at the time didn't do it any favors. Bethesda actually used that engine for two games in one generation and the creation engine for one game aswell, and they all had the lack of memory problem. Looking forward to finally having fewer loadscreens in FO4. Even though Bethesda has always supported PC modding, they always develop for Xbox first. Atleast they do the PC port in house and spend alot of time on it compared to other developers.
#4348
Posté 24 août 2015 - 11:17
I really wish they would do a remaster of Fallout and Fallout 2, started playing it again yesterday and the graphics is killing me. Atleast support for a higher resolution.
#4349
Posté 24 août 2015 - 12:08
I really wish they would do a remaster of Fallout and Fallout 2, started playing it again yesterday and the graphics is killing me. Atleast support for a higher resolution.
Smack me if I'm wrong, but I believe the Fallout 2 Restoration Project has some resolution options.
#4350
Posté 24 août 2015 - 12:24
Smack me if I'm wrong, but I believe the Fallout 2 Restoration Project has some resolution options.
Ooh, thanks for the tip! I will check it out once i am done with Fallout.





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