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Official Fallout 4 and DLC Discussion Thread


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#476
Warden Commander Aeducan

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It's a wasteland. Fat people should be killed on sight. Greedy bastards.

 

 

edit: wait, those people in that vault didn't know better. Otherwise though....

....

 

 

.....

 

:mellow:  :huh:  :blink:

 

LOL.



#477
Broganisity

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Man, I'm eager to dig into the modding tools now. If we get them. . .When we get them. . . ^_^

Got ideas in my head man, they're spinning in there now. . .



#478
Guest_StreetMagic_*

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i think that always applies, not only in the Wasteland :P

 

Harsh...

 

 

 

Fallout needs some harpoons.



#479
A Crusty Knight Of Colour

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lol
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#480
Dovahzeymahlkey

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It's a wasteland. Fat people should be killed on sight. Greedy bastards.

 

 

edit: wait, those people in that vault didn't know better. Otherwise though....

O_o r/fatshaming is looking for you.



#481
Naughty Bear

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I want to see the low intelligence dialogue.

 

Nora?: My two special boys in the world.

PC: Me special!

 

Nora: I love your nose!

PC: No nosey!


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#482
Broganisity

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I want to see the low intelligence dialogue.

 

Nora?: My two special boys in the world.

PC: Me special!

 

Nora: I love your nose!

PC: No nosey!

 

I always play a save where I have a low int PC with permanent head cripple who starts punching everyone and anyone who so much as looks at him the wrong way.

 

. . .New Vegas didn't stand a chance.



#483
Cespar

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This is where Fat Man or Sniper rifle come in as long as you're far away from the Deathclaws you should be fine. Honestly, for once I'd like to see a fat hero in vault suit or power armor carrying the big gun and roaming the Wasteland. You are welcome, buddy. Sorry about the late response. :P

I usually let my companions handle the Deathclaws, since when they get ok'ed the game won't be over. That plan usually works out in my favor, unless the Deathclaws ignores them and come straight for me. I never really liked the look of the power armor, but it kept me alive, which is always a good thing I would say.  :P



#484
Warden Commander Aeducan

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I want to see the low intelligence dialogue.

 

Nora?: My two special boys in the world.

PC: Me special!

 

Nora: I love your nose!

PC: No nosey!

Heh, I can't wait to see the low intelligence dialogue. 

 

Ignacio Rivas: It's unusual to see a new face here. Are you a soldier, or a scientist?

PC: Me shoulder.

 

Ignacio Rivas: Are you a maker of war, or peace?

PC: Pizza.

 

Harry: Hey! You not look like a ghoul. How come?

PC: Uh?

Harry: Huh?

PC: Huh?

Harry: Whuh?

PC: Mom?


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#485
Guest_StreetMagic_*

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I'm gonna guess that low intelligence is merely 90 IQ or something. 80 at worst. Stupid, but not completely dimwitted. Maybe they can phrase sentences.



#486
In Exile

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People play Bethesda games for the sandbox, not the RPG. Or rather, they conflate the two and a sandbox that doesn't ground the player characters with RPG mechanics is still considered very much an RPG. Todd said it best, player freedom is their priority. Player freedom in general is a good thing in RPGs, however, it has to be put into the proper context. Which is that roleplaying needs to be structured around the ruleset/mechanics and tenets of the setting, otherwise the differences between player characters are ultimately trivial and pointless. Whether it's something simple like loading up an in-universe dangerous area with difficult foes that don't scale to your level, or whether it's enabling different paths in dialog to open up based on stats, reputation or moral inclination, it all comes back to that.

 

The "go anywhere, do anything" emphasis of Bethesda games directly contradicts this because they are designing games where mutually exclusive content is frowned upon. Looking at Skyrim, you can become the Archmage without ever casting a spell. Leader of the Companions without ever swinging a sword. Or how you can be a Stormcloak known throughout Skyrim as the scourge of the Imperials, then pop into Solitude to sell some wolf skins without any hassle. The game goes out of it's way to avoid acknowledging your character and your actions for fear of inconveniencing you. The most you get in Fallout 3 is a pointless Karma score and Three Dog tutt-tutting you on the radio. But acknowledging a character's actions in a meaningful way is a central concept in roleplaying. Many older games lacked the broad range of interactions that newer ones do*, so acknowledging the player character primarily came in the form of statistically heavy combat mechanics. But it still operated under the assumption that a character's actions (and as such, a player's choice) would be acknowledged in the game. And this occurred by having a variety of builds/roles that played differently to one another.

 

That said, they've been eliminating RPG mechanics since Morrowind and have gone with their "anti-internal consistency and mutually exclusive content because freedom" design philosophy since Oblivion, and the sales for each successive game goes through the roof. So it's clearly popular.

 

*While most RPGs today have a broader range of interactions with characters (dialog) than older games, the open world RPGs of the early/mid 90s are still very formidable when it comes to a broad range of interactions with the gameworld. Ultima, Fallout, Realms of Arkania, Darklands, etc.

 

As always, despite our disagreements on RPGs, your post was a phenomenally insightful take on the genre. Thinking on it, it's the lack of exclusive content first and foremost that has made me lose interesting in Bestheda products (I quite enjoyed Morrowind, even if it bothered me that, without knowing where the MQ was going, I wouldn't have picked the PC that I did). 

 

And it's interest, because I think in principle we agree in part about what lies at the core of an RPG (your second paragraph is essentially something I would, could and have written) while disagreeing about what, mechanically, might be necessary to achieve it. 


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#487
Warden Commander Aeducan

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I usually let my companions handle the Deathclaws, since when they get ok'ed the game won't be over. That plan usually works out in my favor, unless the Deathclaws ignores them and come straight for me. I never really liked the look of the power armor, but it kept me alive, which is always a good thing I would say.  :P

Funny, those nasty Deathclaws always come straight for me like they knew.  :mellow: It's the opposite for me I always like the look of the power armor, except for T-51b power armor. Well, it doesn't look pretty, but it looks intimidating and more than that it help keep my character alive, so I take power armor over normal cloth with the exception of NCR Ranger armor you can find in the Wasteland.  :P


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#488
Fidite Nemini

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Just watched the Bethesda conference, Fallout 4 is looking very promising.

 

Though I do dread the UI might end up cluttered if we have so many options (segmented armor for example). But everything else looks quite promising. Not sure how I feel about about voiced protagonists, guess that's something I'll find out when I play them. I don't think that's a question of if really. FO4 on 10.11.15 is marked.



#489
Sully13

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59026320.jpg



#490
I SOLD MY SOUL TO BIOWARE

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I just hope the dialogue wheel/voiced and heavily set backstory protagonist thing doesn't make its way into The Elder Scrolls too.

#491
In Exile

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I just hope the dialogue wheel/voiced and heavily set backstory protagonist thing doesn't make its way into The Elder Scrolls too.

 

They've copied off each other pretty intently. Unless FO4 flops, I'd expect them to continue to converge in that way. What I wonder is what internal metrics led them to think backstory and VO was the way to go. 



#492
Sully13

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Nah elderscrolls has a prisoner fetish. 



#493
I SOLD MY SOUL TO BIOWARE

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They've copied off each other pretty intently. Unless FO4 flops, I'd expect them to continue to converge in that way. What I wonder is what internal metrics led them to think backstory and VO was the way to go.


Given how different the voices of every race in TES generally are, we'd have to kiss multiple races goodbye if a voiced protagonist made it in.

#494
Sully13

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Ok so can you play as the baby?



#495
Sully13

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Did you watch Fallout: Nuka Break, Cespar? :) I know it's non-canon, but Vault 10 is filled with overweight people because their only drink is Nuka Cola. Well, Twig is a Vault Dweller from Vault 10, and one of the main characters from the show. You are right, though, Twig sounds like a good name for a crazy man, especially if he's crazy about guns and explosive. :P

Indeed, they better.  :angry:

Oh Bethesda and Obsideon know about it and i think they made it cannon now.



#496
In Exile

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Given how different the voices of every race in TES generally are, we'd have to kiss multiple races goodbye if a voiced protagonist made it in.

 

Or they'd just use one voice, with some handwave as to why they have one voice. I mean, this is a company that's outright terrible at verisimilitude. 



#497
Warden Commander Aeducan

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Oh Bethesda and Obsideon know about it and i think they made it cannon now.

I hope so tbh, lol, I love how ShoddyCast give a nod to Fallout: Nuka Break in the previous season of Fallout lore. 



#498
Sully13

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If the main character is boring me , I know what I'm doing :

 

 

226094falloutdress.png

 

I want a rocket launcher with that dress.

Cool they got rid of the gender specific clothing.



#499
Ryzaki

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Oh, don't get me wrong, Ryzaki. I'm not upset about Fallout 4's PC is being voiced and have a a predetermined background. I just prefer that my character in Bethesda's RPG games is a silent PC with indeterminate background. While I'm satisfied about everything else, I too hope they don't screw it up too much...voiced PC is worried some for quest mods.

 

I'm a bit annoyed about the whole forced husbando background (though at least I can tweak his face so there's that at least).

 

And yeah it's gonna make the companion mods a bit of a bother =/



#500
Ryzaki

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Ok so can you play as the baby?

 

Nah pretty sure you're either the mom or the dad.