But that's never been the case. You don't get to choose to be the courier. You don't get to choose to be born in a vault. You're character barely has a character, but it doesn't make it your character. it just makes it no character. By making the player silent, and everything be mostly first person, but have it so that we talk through a text menu, that's not freedom. That's being forced to play a mute who can only say whatever ther pitboy allows them to say.
At least this gave some reason for there to be a character creator in the first place. Problem with making everything built around a first person perspective with 3rd person as a tacted on after thought, is that it makes it pointless for your character to even have a form beyond a basic body model. Like Bloodborne or Dark Souls, 98% of the time, you'll never see your character nor have a point to see your character.
That's just my take on it though. To me, there's no immersion or "I'm the character" sensation unless I can actually translate my words, into the game, and literally do whatever I want. Otherwise it isn't "my character" I'm playing, but rather "My Protagonist", a per-established character who I was allowed semi-control over, with the other half going to the writers and dev team.
Sorry about the late response, I just got back from other business.
I suppose you do have a point about how we don't really get to choose to be whoever we wanted to be within the game's context, but in Courier 6's case, it's different than other Fallout's protagonists before the Courier becomes a courier and working for Mojave Express. We don't know anything about him/her where's he/she from or what he or she's doing before that blankness, devoid of writing leave room for the player to input their own context to shape their character's background. My takes on the matter is different, I don’t see that the silent protagonist means he/she has no character since you the player are to give your own character (a voice, personality, political opinion, background etc.).
That's not necessarily true as you can choose to play the entire game on third person mode, or switch between first and third person perspective from time to time, it's the same case for Fallout 4 with the exception that you can see your character in cutscenes. I suppose when you can see your character in the cutscenes give more purpose to character creator’s existence. In my opinion the voiced protagonist . It's the same as being forced to say whatever Pip-Boy allows you to. You are being forced to pick whatever the dialogue choice offers you then the game will handle the rest. What if the voice doesn't suit my character appearance, or whatever my character said is not what I wanted to say, what if the tone of my voiced character is not how I wanted my character to say, that’s why I feel connected to the voiced protagonist less.
Fair enough, you have a point about that, but the voiced protagonist mean you’re lack of true control over your character. While as you said having the silent protagonist, at the very least you still have semi-control over your character. In the voiced protagonist’s case, you can design his/her appearance , and you can pick whatever you wanted your character to say when the dialogue menu pop up, but when the game handle the rest that’s it. It’s not “Your Character” or “Your Protagonist” it’s “Someone else’s Character/Protagonist”. In the end, it’s just a personal preference thing, I only express my opinion that I prefer the silent protagonist more. I’m not looking for a debate nor to convince people to agree with me.