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Official Fallout 4 and DLC Discussion Thread


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#526
Luxorek

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Todd Howard says "you can create any character you want"... then the Vault Dweller starts talking in that douchey whitebread voice.

I think, now that Bethesda's making us play a lame Shepard wannabe, open world RPGs have run their course for me. If I'm going to be forced to play someone else's character, I want it to be a tight, story-focused game, not hours on end.

 

What baffles me is that in all those videos they haven't mentioned the story even once. You're looking for your wife/husband/baby, ok - and then what? I mean, this is Bethesda so expecting anything from the story is probably too much on my part. I guess, I've been spoiled by CDPR games.



#527
Degenerate Rakia Time

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i wonder how you get your own vertibird taxi....



#528
wolfsite

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http://www.escapistm...bethesdanet-hub

 

This is going to be a deal breaker for me, if this Bethseda.net just turns into yet another layer of DRM why even bother.  But of course if they add paid mods were they take the majority of the profits or release  game that is broken at launch (which they have done in the past) it will still sell.



#529
TheJediSaint

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I am kind of obsessed with the crafting system.



#530
Fidite Nemini

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did you get rabies shots too? mind you i was 8 so the needles scared me more than the dogs :D

 

No rabies shots, but Catzilla didn't just leave some marks on my leg, we're talking deep, long cuts all over my legs and the iodine that followed hurt like crap. That cat straight up wanted to murder me, I swear!

 

 

 

http://www.escapistm...bethesdanet-hub

 

This is going to be a deal breaker for me, if this Bethseda.net just turns into yet another layer of DRM why even bother.  But of course if they add paid mods were they take the majority of the profits or release  game that is broken at launch (which they have done in the past) it will still sell.

 

I was under the impression that it's just Bethesda consolidating its various webpages under one domain, so you just go to Bethesda.net and click the tab you want instead of visiting fallout4.com, skyrim.com, doom3.com, etc. pp..



#531
Fast Jimmy

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i wonder how you get your own vertibird taxi....


Have you not heard? It was my understanding that everyone had heard.
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#532
AventuroLegendary

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http://www.escapistm...bethesdanet-hub

 

This is going to be a deal breaker for me, if this Bethseda.net just turns into yet another layer of DRM why even bother.  But of course if they add paid mods were they take the majority of the profits or release  game that is broken at launch (which they have done in the past) it will still sell.

 

And steam just sells it for the suckers who want two virtual bouncers to punch in passwords to.



#533
themikefest

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I enjoyed seeing what can be done in Fallout 4

 

I wonder if the voice will have a Boston accent?

 

I like the crafting system. The baseball bat caught my interest. Hopefully be able to customize the deathclaw gauntlet as well

 

Building your own settlement looks good. Seeing all the baddies getting killed from various traps that are setup. I like that its optional though I'm sure there will be a trophy for building x number of settlements.

 

Seeing the main character wearing the armor and then using booster rockets to fly around looked alright. 

 

I got a smile seeing the main character wearing a teddy bear hat while firing the minigun. I wonder what other items we can wear like that?

 

I'm not concern if I play as the wife or husband. It doesn't bother me. I'm sure I will enjoy the game having all kinds of fun 

 

The most important thing for me is Deathclaws. They look excellent. I will enjoy fighting them and watching myself getting killed numerous times before I level up enough to kill them without too much of a problem

 

I will admit I was surprised by the release date. But that's ok. It will give me about a month to enjoy playing the Uncharted remaster before Fallout 4 comes out.



#534
KaiserShep

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What baffles me is that in all those videos they haven't mentioned the story even once. You're looking for your wife/husband/baby, ok - and then what? I mean, this is Bethesda so expecting anything from the story is probably too much on my part. I guess, I've been spoiled by CDPR games.

 

Man, I don't want to look for anyone. I'd prefer the entire family is dead so I can just be Mad Max/Maxine in the wasteland.


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#535
Degenerate Rakia Time

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Have you not heard? It was my understanding that everyone had heard.

not funny :P


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#536
Fast Jimmy

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not funny :P


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#537
Warden Commander Aeducan

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But that's never been the case. You don't get to choose to be the courier. You don't get to choose to be born in a vault. You're character barely has a character, but it doesn't make it your character. it just makes it no character. By making the player silent, and everything be mostly first person, but have it so that we talk through a text menu, that's not freedom. That's being forced to play a mute who can only say whatever ther pitboy allows them to say.

 

At least this gave some reason for there to be a character creator in the first place. Problem with making everything built around a first person perspective with 3rd person as a tacted on after thought, is that it makes it pointless for your character to even have a form beyond a basic body model. Like Bloodborne or Dark Souls, 98% of the time, you'll never see your character nor have a point to see your character.

 

That's just my take on it though. To me, there's no immersion or "I'm the character" sensation unless I can actually translate my words, into the game, and literally do whatever I want. Otherwise it isn't "my character" I'm playing, but rather "My Protagonist", a per-established character who I was allowed semi-control over, with the other half going to the writers and dev team.

Sorry about the late response, I just got back from other business.
 
I suppose you do have a point about how we don't really get to choose to be whoever we wanted to be within the game's context, but in Courier 6's case, it's different than other Fallout's protagonists before the Courier becomes a courier and working for Mojave Express. We don't know anything about him/her where's he/she from or what he or she's doing before that blankness, devoid of writing leave room for the player to input their own context to shape their character's background. My takes on the matter is different, I don’t see that the silent protagonist means he/she has no character since you the player are to give your own character (a voice, personality, political opinion, background etc.). 
 
That's not necessarily true as you can choose to play the entire game on third person mode, or switch between first and third person perspective from time to time, it's the same case for Fallout 4 with the exception that you can see your character in cutscenes. I suppose when you can see your character in the cutscenes give more purpose to character creator’s existence. In my opinion the voiced protagonist . It's the same as being forced to say whatever Pip-Boy allows you to. You are being forced to pick whatever the dialogue choice offers you then the game will handle the rest. What if the voice doesn't suit my character appearance, or whatever my character said is not what I wanted to say, what if the tone of my voiced character is not how I wanted my character to say, that’s why I feel connected to the voiced protagonist less.
 
Fair enough, you have a point about that, but the voiced protagonist mean you’re lack of true control over your character. While as you said having the silent protagonist, at the very least you still have semi-control over your character. In the voiced protagonist’s case, you can design his/her appearance , and you can pick whatever you wanted your character to say when the dialogue menu pop up, but when the game handle the rest that’s it. It’s not “Your Character” or “Your Protagonist” it’s “Someone else’s Character/Protagonist”. In the end, it’s just a personal preference thing, I only express my opinion that I prefer the silent protagonist more. I’m not looking for a debate nor to convince people to agree with me.


#538
Degenerate Rakia Time

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i was just going trough the E3 stuff again and pausing to get a better look at the concept art and im saddened to admit that after seeing a pair of round structures the first thing i thought of were Overlord dropships from Battletech...I AM TOO NERDY TO LIVE!!! *jumps off bridge*


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#539
The Invader

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O-O

Wow, now that was one Hell of a reveal. I don't think I've been this excited for a game or games in a long time.

Between FO4 and Dishonored 2 my social life is now dead.

I'm actually ok with the basic concept of FO4s story not everything should revolve around joining the Brotherhood or NCR and stopping the big bad Supermutants, Enclave and or Tyrannical Warlord. Haters gonna hate, but I hope we stay far away from factions entirely and instead focus on the PC's story.

#540
wolfsite

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Been checking a lot of sites and it appears that Bethseda removed all skills from the game........ I have no idea what they have planned but skills are a major part of Fallout games as it allowed you to customize characters as you see fit meaning that you play experience will be quite different from game to game depending on what skills you boost and which ones you neglect.

 

Nothing new here though since Bethseda has been dumming down skills in there games for a while now but what are they going to replace them with? or are you just going to be a Jack of all Trades/Master of all?



#541
Degenerate Rakia Time

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 customize characters as you see fit meaning that you play experience will be quite different from game to game depending on what skills you boost and which ones you neglect.

are you kidding? every single game its spamming the same skills over and over, lockpick, science, speech, repair, rinse,repeat


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#542
A Crusty Knight Of Colour

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Settlement building looks like it's ripped straight out of some popular mods for F3 and FNV. Not saying that's a bad thing, but I highly doubt there will be any significant story content involved.

 

A "create your own small thriving community and the challenges it faces" would be a nice touch if it's done as a long spanning side quest with established characters, moral choices and ways to build up your town linked to story decisions (run your fortress like a dictator, take a more open trade based approach, etc). Like leading a group of Vault Dwellers out into the Wasteland and building up reputations with traders, nearby towns and constructing a settlement, solving infighting and ultimately coming to a conclusion on how you want to run the town and what that entails for the inhabitants (if any). Imagine playing out a Junktown storyline from the perspective of Killian or Gizmo. That kinda thing.

 

But I get the impression that it will be generic NPCs and it will just be another outlet for the player to enjoy the sandbox. Besides, what I outlined would be difficult to implement. 

 

What's up with the skill removal though? The SPECIAL -> Skills -> Perks/Traits system is part of what makes Fallout, Fallout.


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#543
Degenerate Rakia Time

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oh, and there is a barter bobblehead, which means there is a barter skill :P



#544
Torgette

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Settlement building looks like it's ripped straight out of some popular mods for F3 and FNV. Not saying that's a bad thing, but I highly doubt there will be any significant story content involved.

 

A "create your own small thriving community and the challenges it faces" would be a nice touch if it's done as a long spanning side quest with established characters, moral choices and ways to build up your town linked to story decisions (run your fortress like a dictator, take a more open trade based approach, etc). Like leading a group of Vault Dwellers out into the Wasteland and building up reputations with traders, nearby towns and constructing a settlement, solving infighting and ultimately coming to a conclusion on how you want to run the town and what that entails for the inhabitants (if any). Imagine playing out a Junktown storyline from the perspective of Killian or Gizmo. That kinda thing.

 

But I get the impression that it will be generic NPCs and it will just be another outlet for the player to enjoy the sandbox. Besides, what I outlined would be difficult to implement. 

 

What's up with the skill removal though? The SPECIAL -> Skills -> Perks/Traits system is part of what makes Fallout, Fallout.

 

Don't really care about story based content with the base thing, didn't need it to have fun with Rust.



#545
HoonDing

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lol

 

After the "male only protagonist" got debunked, now there's whining about "skill removal".



#546
Warden Commander Aeducan

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Fallout 4: Gameplay Analysis Trailer.

 


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#547
KaiserShep

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lol

 

After the "male only protagonist" got debunked, now there's whining about "skill removal".

 

7d3275f1-napoleon-quotes-list.jpg

No one wants to be a protagonist that doesn't have good skills. 


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#548
wolfsite

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lol

 

After the "male only protagonist" got debunked, now there's whining about "skill removal".

 

Not whining, just curiousity.  I do say 'If" and "what will replace it" and I don't say anywhere that "So and so should die" or "you ruined the franchise" so it definitely isn't whining.

 

But that is a big change, especially for people who have played Fallout since the beginning so we can understand some concern or hesitation.



#549
Degenerate Rakia Time

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also, there are a total of 14 bobbleheads, remove the 6 stat ones and that leaves you with at least 8 skills, now assuming the weapon proficiencies are removed that most likely leaves you with the already confirmed Barter along with Science, Lockpicking, Repair, Medicine, Sneak, Survival and Speech



#550
Jester

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Have you not heard? It was my understanding that everyone had heard.

Now I have this song stuck in my head. Thanks for that.