i'm calling a Matrix twist, you are in a story inside a story
Entire game is just a simulation/experiment running inside your Vault.
You never really leave the Vault.
i'm calling a Matrix twist, you are in a story inside a story
Entire game is just a simulation/experiment running inside your Vault.
You never really leave the Vault.
Secretly Abstergo is behind it all. Next game: Fallout Assassin's Creed 1: Okay, Fine, War Sometimes Changes.Entire game is just a simulation/experiment running inside your Vault.
You never really leave the Vault.
Well, unless of course
Spoiler
But
OH IVE GOT IT.
Power armor conceles the users gender and therfore maculnises women.
Entire game is just a simulation/experiment running inside your Vault.
You never really leave the Vault.
Tranquility Lane in Fallout 4 confirmed! ![]()
But
Spoiler
I wonder what good ol' music they will use in this game too.
They may put more of Sinatra, Crosby etc.
Probably some Elvis, Jimmy Dorsey, Doris Day, Nat King Cole, Patti Page, Glenn Miller etc.
And some country like Hank Williams Sr., Patsy Cline, Bobby Bare, Roy Acuff, Marty Robbins, Dottie West etc.
I think Johnny Cash and Waylon don't fit the settings.
Indeed plus some less known bands and singers.
they better have Harry Bellafonte
OH IVE GOT IT.
Power armor conceles the users gender and therfore maculnises women.
They should make a "Boob Power Armor". BPA.
http://forum.bioware...te-armor/page-1
One thing I loved was seeing the Fallout world during pre-war times. And damn, everything looks gorgeous. Makes it even more depressing to see all lost from the bombs. BTW, is this game set at exact same time as Fallout 3? They did say it's set 200 years in the future.
Bethesda have been trying to get mods on consoles since Oblivion, and if they can monetise it, then even better. Rather than competing with Steam as a storefront for games, it's competing with Steam Workshop and the Nexus as a hub for (paid) player created content. I'm sure they'll dress it up as a nice app-store type enterprise where players of all platforms can enjoy paid mods, but the end result for a PC gamer is logging into Steam, before opening an integrated Bethesda.net login game launcher and then exiting out of it because you have UNAUTHORISED MODS (aka manually installed an older version from the Nexus) in your install folder or something.
It's all just speculation and I'd be quite happy to be flat out wrong. But after the previous paid mods situation, I just cannot see this turning out any other way.
One thing I loved was seeing the Fallout world during pre-war times. And damn, everything looks gorgeous. Makes it even more depressing to see all lost from the bombs. BTW, is this game set at exact same time as Fallout 3? They did say it's set 200 years in the future.
I am guessing a few years after the events of FO3. So 2280 something. I got a strong vibe from Todd Howard's interview that it is a continuation of certain elements presented in FO3.
Am I really in the minority when I believed that Bethesda.net is simply meant to consolidate all of Bethesda's web presences into one easily accessible adress?
Why exactly are so many people thinking this is going to be the next Steam, Origin, UPlay? Did I miss a detail somewhere?
Am I right in hearing that the female VO sounds like Courtenay Taylor (Jack from ME)?
Am I right in hearing that the female VO sounds like Courtenay Taylor (Jack from ME)?
She does indeed. Which is awesome!
Why should they reveal anything about the setting and the story at a press event? Or at all. Don't you want to explore that for yourself? I know i do. I am glad they kept the story stuff under wraps and i hope they do, all the way to launch.
They can reveal whatever they wish to reveal. I'm saying that the details we have of the game so far, of Bethesda taking inspiration from Minecraft/Sim City, isn't exactly getting me revved up. I do not have faith in Bethesda to make this base-building gameplay mechanic anymore than a rather shallow and detached experience. It is as if the feature is made specifically with modding as priority from the very beginning, instead of a desire to make it an engrossing and integrated experience into the world and setting. At least that's my take of it.
She does indeed. Which is awesome!
That is awesome
Jack would do well in this setting ![]()
I would like to have a bow in the game. I don't believe there was one in 3 or NV. If I'm wrong someone correct me.
The only reason I would like to have one is have myself perched up high on a rooftop somewhere killing baddies while watching them run around wondering what or who is attacking them. I know this can be done with a silenced sniper rifle, but it would be a nice addition. For me anyways.
They can reveal whatever they wish to reveal. I'm saying that the details we have of the game so far, of Bethesda taking inspiration from Minecraft/Sim City, isn't exactly getting me revved up. I do not have faith in Bethesda to make this base-building gameplay mechanic anymore than a rather shallow experience. It is as if the feature is made specifically with modding as priority from the very beginning, instead of a desire to make it an engrossing and integrated experience into the world and setting. At least that's my take of it.
While I don't doubt playing on the elements of Minecraft and it's ilk will be a big part of the justification and marketing, I think it's the Fallout 3 settlement mods that were more of a direct inspiration. New Vegas did a bit of that with weapon customisation and the like. It does seem like an ancillary feature for the sandbox experience though, rather than something with story or quest significance. The focus on words like optional give it away. But people enjoy that. Hearthfire was very popular, for example.
That is awesome
Jack would do well in this setting
Scarlet Lake would probably do well also ![]()
I believe the android theory is false because we saw the player taking in radiation. Androids can't get drunk, high or radiation poisoning, can they?
While I don't doubt playing on the elements of Minecraft and it's ilk will be a big part of the justification and marketing, I think it's the Fallout 3 settlement mods that were more of a direct inspiration. New Vegas did a bit of that with weapon customisation and the like. It does seem like an ancillary feature for the sandbox experience though, rather than something with story or quest significance. The focus on words like optional give it away. But people enjoy that. Hearthfire was very popular, for example.
Exactly. More sand-boxy, more player freedom, more space to mess around, and even more moddability. I believe this is exactly what makes Bethesda games sell 10+ million copies, which is very atypical of the RPG genre (a similar argument could perhaps be made as to why GTA is so damn popular).
Great business sense for them, but its not exactly what I look for in Fallout.
I believe the android theory is false because we saw the player taking in radiation. Androids can't get drunk, high or radiation poisoning, can they?
Yep, that makes sense. An robot would never die of radiation poisoning. So, that should be a given that the protagonist is indeed human.
In Fallout 3 the guy who was an android believed he was human, so programming to simulate those things is entirely possible.I believe the android theory is false because we saw the player taking in radiation. Androids can't get drunk, high or radiation poisoning, can they?
In Fallout 3 the guy who was an android believed he was human, so programming to simulate those things is entirely possible.
But if we are an android I just hope we don't dwell on it long and don't get caught up in too much cliche that such things get pulled into.
Plus, let's not forget the term synthetic human that's been thrown around in FO3 by Zimmer. Even if the character is technically an adroid, it has a large quantity of organic parts to it, most obviously skin and some sort of circulatory system reminiscent of human blood circulation. All of which would be susceptible to radiation.