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Official Fallout 4 and DLC Discussion Thread


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#676
Fast Jimmy

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Yep, that makes sense. An robot would never die of radiation poisoning. So, that should be a given that the protagonist is indeed human.


Well... Cogsworth offers us food and our character'a reaction is "Food...? Okay, whatever..." like food was the last thing to cross their mind. Like they didn't even really need it... <speculationz!>

#677
Gravisanimi

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Plus, let's not forget the term synthetic human that's been thrown around in FO3 by Zimmer. Even if the character is technically an adroid, it has a large quantity of organic parts to it, most obviously skin and some sort of circulatory system reminiscent of human blood circulation. All of which would be susceptible to radiation.


I haven't played F3 in a long time, so yes I did forget thank you for telling me.

#678
Degenerate Rakia Time

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Well... Fog worth offers us food and our character'a reaction is "Food...? Okay, whatever..." like food was the last thing to cross their mind. Like they didn't even really need it... <speculationz!>

considering that he was just told that he was out for 200 years i doubt he even thought about food :P

 

EDIT: also, im pretty sure i've gone trough the previous games without ever eating :D


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#679
Jaison1986

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considering that he was just told that he was out for 200 years i doubt he even thought about food :P

 

EDIT: also, im pretty sure i've gone trough the previous games without ever eating :D

 

Unless you play NV on hardcore mode. No food would kill you eventually.



#680
Degenerate Rakia Time

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Unless you play NV on hardcore mode. No food would kill you eventually.

unless you only eat vegetables, we all know they arent real food :D



#681
In Exile

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Yep, that makes sense. An robot would never die of radiation poisoning. So, that should be a given that the protagonist is indeed human.


Radiation may well damage the "fine electronic components" necessary for a sophisticated android like you to work. The game can handwave that one away pretty easily. It's not as if you actually experience radiation poisoning in a realistic way.

#682
Degenerate Rakia Time

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Radiation may well damage the "fine electronic components" necessary for a sophisticated android like you to work. The game can handwave that one away pretty easily. It's not as if you actually experience radiation poisoning in a realistic way.

what if you do? :blink:



#683
Jaison1986

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Well, IDK, finding out you're an artificial human would be a little too much for me. It's just too bleak. Like in the ME3 endings. It feels everything you did, everything you believed in was for nothing. It's just a cruel lie.



#684
Fast Jimmy

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But

Spoiler


Spoiler


#685
Fast Jimmy

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Well, IDK, finding out you're an artificial human would be a little too much for me. It's just too bleak. Like in the ME3 endings. It feels everything you did, everything you believed in was for nothing. It's just a cruel lie.


In a roundabout way, it's
Spoiler
.

#686
Fast Jimmy

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I still think that's a twist beyond Bestheda.I don't think they're quite willing or able to cover the same ground as Philip K. Dick.


Maybe so, but it's the only thing letting me stomach this forced background/protagonist for the time being. Maybe I'll just head canon it the whole way through the game.
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#687
Akrabra

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More Fallout at Microsoft press conference!



#688
Degenerate Rakia Time

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Laser musquet? okay Todd now you've lost it



#689
Akrabra

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Mods on console! FOR FREE!



#690
General TSAR

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Power Armor is gonna function like POWER ARMOR!



#691
Barbarossa2010

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While I don't doubt playing on the elements of Minecraft and it's ilk will be a big part of the justification and marketing, I think it's the Fallout 3 settlement mods that were more of a direct inspiration. New Vegas did a bit of that with weapon customisation and the like. It does seem like an ancillary feature for the sandbox experience though, rather than something with story or quest significance. The focus on words like optional give it away. But people enjoy that. Hearthfire was very popular, for example.


I play a lot of mods from Nexus, and you are right. There are more features drawn from inspiration in the mod community than anything else. It's sort of a wink-nudge-nudge thing. Bethesda has a virtual team of free ideas floating around out there in the mod community that they are free to tap into and use as they see fit. It is its own dynamic and relationship. It's one of the many things that make FO an ES special; and it really broadens the fan base. There is nothing else like it at the AAA-game development level. Nexus membership and downloads have soared since Skyrim.

I noticed several things that seem to have been drawn from that free well of ideas...especially weapon customization, which we got far too little of imho.

He also said that the game is not reliant on the village building mechanic, and that you can bypass it without really missing anything, and feel free to play the game without using it. Now, to me, that is what makes Bethesda...Bethesda, and it is something that is amazing in modern gaming. Most developers spend their time trying to restrict and control players, Bethesda adds big, big content, that many players won't even experience because they don't want to bother with ancillaries.

#692
Broganisity

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Spoiler

No need to hide it in spoilers in my opinion, but:

Spoiler

 

 

 

 It's sort of a wink-nudge-nudge thing. Bethesda has a virtual team of free ideas floating around out there in the mod community that they are free to tap into and use as they see fit. It is its own dynamic and relationship.

 

Two-Bears-High-Fiving. Case closed on the 'Bethesda inspired by community' front. (Yes it was Obsidian who worked on NV, I know but STILL!)



#693
In Exile

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Well, IDK, finding out you're an artificial human would be a little too much for me. It's just too bleak. Like in the ME3 endings. It feels everything you did, everything you believed in was for nothing. It's just a cruel lie.


I just like stories that explore what makes us human. I don't believe in the "right stuff" type arguments, which are predicated on the idea that what makes us human is what were made of materielly.

ME3 didn't really deal with that issue properly.

#694
Akrabra

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Was good to see that Bethesda didn't promise any dlc deals with Microsoft. Just the mod thing and then Todd walked off stage. Good boy.



#695
The Love Runner

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BRING BACK THREE DOG, TOO, BETHESDA!!!!

#696
Broganisity

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Mods confirmed - for Xbox One too!

 

Welcome to the good life, my console brothers! We are happy to have you alongside us! :wub:

 

BRING BACK THREE DOG, TOO, BETHESDA!!!!

 

Pre-recorded (lore-wise) messages and radio signal on account of him possibly being dead in Fallout 3. ;)



#697
llandwynwyn

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Now it's explained why Beth want to make us paid for mods. :angry:



#698
Broganisity

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Now it's explained why Beth want to make us paid for mods. :angry:

 I'm not sure I follow. Mods are free on Xbox One as well as PC, as always. :huh:

Pickin' at an already healed wound only leads to an ugly lookin' scar on one's face. :huh:



#699
llandwynwyn

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 I'm not sure I follow. Mods are free on Xbox One as well as PC, as always. :huh:

Pickin' at an already healed wound only leads to an ugly lookin' scar on one's face. :huh:

 

They are free because we fought for them to be so. I guess that was too much even for steambros



#700
Barbarossa2010

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How does it work? Do you use a thumb drive? Will certain mods be posted in the MS Store? DL direct from BethSoft? Or is the tool embedded in the game. I mean, we already know a certain part of that is true with the whole "City Builder" thing. But real modding will take an actual toolkit, unless I'm ignorant of some new mechanic.

As a GECK user, I'm entirely confused...which granted, isn't all that difficult in its own right. Perhaps I need to shift my own mental paradigm to a new sort of modding?

Something else entirely?