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Official Fallout 4 and DLC Discussion Thread


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#726
Cypher0020

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I've watched the 30 min video about three times now! I LOVE IT!

 

I dreamed of a Fallout game where we could see pre-war life and I feel like they answered my gaming prayers!

 

On a dour note, I found some of the lyrics of the song from TV Tropes

 

It's all over, but the crying... 
And nobody's crying but me... 
Friends all over know I'm trying... 
To forget about how much I care for you...

— The Ink SpotsIt's All Over But The Crying


Read more: http://tvtropes.org/...4#ixzz3dAEYCfGI

 

 

Having watched the video the lyrics make SO much more sense.

 

I wonder if we'll get anymore pre-war flashbacks


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#727
Akrabra

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Good to see someone so psyched for this game Cypher. I am aswell. Watched the E3 stuff over and over when i had the time and i am just happy. It sounds weird, but Bethesda has this effect on me. Ready for November now. 


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#728
Cypher0020

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Good to see someone so psyched for this game Cypher. I am aswell. Watched the E3 stuff over and over when i had the time and i am just happy. It sounds weird, but Bethesda has this effect on me. Ready for November now. 

 

I beat the vanilla FO3, and came SO close to beating NV before my 360 finally conked out on me.

 

I just hope we get to fill in our background a bit.   The PC is/was implied to be a solider during the resource wars probably.... so I hope we can make mention of things we've seen or battles, stuff like that

 

I'm just stoked to freakin begin in pre-war times!


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#729
Cyonan

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Implementing it after three years of existing mods was mammothly incompetent. Doing it from inception has a much better chance of things adapting and being applied more logically. Plus, with Steam out of the way as a middle man, it could result in higher pay offs for modders.

They just need to make sure Bethesda.net can handle the bandwidth of tens of millions of users come release day in November.

 

Unfortunately this argument is really just "Well, they might not screw up as badly this time".

 

Which my worry is them screwing up just as badly, as there was far more wrong with the whole execution than just the timing of trying it on an already established modding community.

 

At this point I think the only thing that would cause me to not worry would be Bethesda actually detailing a new paid mod system and not screwing it up. I'm not going to be put off the system forever just because of one mess up, but it'll always be a concern.



#730
Voxr

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As long as we get dusters. I'll buy the damn collectors edition!


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#731
Br3admax

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This is by far the dumbest Bethesda backstory I have ever seen. I'm sure the reasons I'll play this game will be spot on, but the story, as usual, will be a dud. Classic Bethsoft. 



#732
Akrabra

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This is by far the dumbest Bethesda backstory I have ever seen. I'm sure the reasons I'll play this game will be spot on, but the story, as usual, will be a dud. Classic Bethsoft. 

Bethsoft? positive attitude, i like it :D



#733
Barbarossa2010

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As long as we get dusters. I'll buy the damn collectors edition!


But I want the LR Courier Dusters! Those are just badass.
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#734
Barbarossa2010

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Oh, and Riot Armor. I want me some Riot Armor. Probably just a West Coast thing though.
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#735
Akrabra

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Yes, i got my likes back! Likes for everyone!



#736
Fast Jimmy

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Unfortunately this argument is really just "Well, they might not screw up as badly this time".

Which my worry is them screwing up just as badly, as there was far more wrong with the whole execution than just the timing of trying it on an already established modding community.

At this point I think the only thing that would cause me to not worry would be Bethesda actually detailing a new paid mod system and not screwing it up. I'm not going to be put off the system forever just because of one mess up, but it'll always be a concern.

But what did they screw up, exactly?

• Making mods paid that used non-paid mods as part of infrastructure without legal sign off
• Forcing Patreon/donate modders to either become paid or free
• Not having a way to monitor copycat paid mods from legit free ones

A lot of that is mitigated by starting with a clean slate. There are no mods that would be dependent on other mods, there are no modders set up for Donate status, there are no copycats of non-existent mods... if Bethesda can get in front of a lot of these items with a clean slate, I don't see any of the issues that come up with the Skyrim fiasco coming into play with FO4.

Not saying it will be rainbows and sunshine, but it HAS to be better than what they did a few months ago just by sheer logistics being cleaner from the start. Bethesda tried to build a boat in the middle of the ocean with the Skyrim plan. With FO4, they can build it on the dock and then send it out to sea, properly.
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#737
The Invader

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https://www.youtube....4&v=w-rpof6LFc4

Here is the gameplay from the Microsoft press event, if anyone wants to watch it. It looks really choppy on the framerate though.

****ing love it, it's nice to see Power Armor that's actual armor and not made of tin foil like FO3 & NV. Think about it, according to FO lore the U.S. Army decommissioned and dismantled all its Main Battle Tanks because Power Armor was that effective. That's terrifying, a squad of three U.S. soldiers clad in Power Armor was considered to be a viable counter to an entire division of standard infantry and their support vehicles.

#738
Jaison1986

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****ing love it, it's nice to see Power Armor that's actual armor and not made of tin foil like FO3 & NV. Think about it, according to FO lore the U.S. Army decommissioned and dismantled all its Main Battle Tanks because Power Armor was that effective. That's terrifying, a squad of three U.S. soldiers clad in Power Armor was considered to be a viable counter to an entire division of standard infantry and their support vehicles.

 

Heh, it's no wonder the americans instantly started to push the chinese back the moment they started using power armor. No force can stand against a infantry of soldiers that are powerful enough to take out a deathclaw singlehandedly.



#739
Akrabra

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The interview with Todd Howard will be here and it will be in the next 25 minutes, before the Ubisoft press event. If i am wrong, don't kill me.



#740
Akrabra

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Todd Howard is live!



#741
In Exile

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You say that like its a bad thing.


I think they'll do it in a bad way. I don't disagree with your position on the possible benefits of paid mods. I just think what we'll actually see is a model whereby there's no QA and tremendous risk with little in the way of security. So basically what they almost did with steam. Including poor compensation.

#742
The Invader

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Heh, it's no wonder the americans instantly started to push the chinese back the moment they started using power armor. No force can stand against a infantry of soldiers that are powerful enough to take out a deathclaw singlehandedly.

Yeah, that's actually why it went Nuclear. The U.S. Army launched an invasion of China spearheaded by battle hardened soldiers equipped with the newly developed T-51B Power Armor.

#743
Guest_PaladinDragoon_*

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So modding will be for both Xbone and PS4. It will just come out earlier on Xbone from the sound of it.



#744
Akrabra

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Yeah. Creation kit will be out early 2016. Good interview and i am abit more calm now. Been waiting for this a while.


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#745
In Exile

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But what did they screw up, exactly?

• Making mods paid that used non-paid mods as part of infrastructure without legal sign off
• Forcing Patreon/donate modders to either become paid or free
• Not having a way to monitor copycat paid mods from legit free ones

A lot of that is mitigated by starting with a clean slate. There are no mods that would be dependent on other mods, there are no modders set up for Donate status, there are no copycats of non-existent mods... if Bethesda can get in front of a lot of these items with a clean slate, I don't see any of the issues that come up with the Skyrim fiasco coming into play with FO4.

Not saying it will be rainbows and sunshine, but it HAS to be better than what they did a few months ago just by sheer logistics being cleaner from the start. Bethesda tried to build a boat in the middle of the ocean with the Skyrim plan. With FO4, they can build it on the dock and then send it out to sea, properly.


None of the issues will be fixed with a clean slate. There's always a danger of stealing mods. That's going to require active policing - Bestheda is basically going to have the equivalent of a mod patent system to prevent it. And then there are all the QA issues - what happens when an official patch breaks mods? Or will games never get patched to avoid the absurd costs from ensuring compatible updates? How do you deal with the risk mods may be incompatible?

Lots of structural issues with paid mods.

There's also the danger of people actually stealing copyright stuff to include in mods (e.g. appearances).

#746
Broganisity

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There's also the danger of people actually stealing copyright stuff to include in mods (e.g. appearances).

All of those Skyrim mods based on Witcher assets. :lol:



#747
In Exile

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All of those Skyrim mods based on Witcher assets. :lol:


For now it doesn't matter because the cut is small, mostly the people who'd buy an extra copy on PC.

But monetize it like MXT? Suddenly you'll get some pissed off copyright holders.

#748
Barbarossa2010

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All of those Skyrim mods based on Witcher assets. :lol:


Not to mention stealing assets from each other. Like many do now. Just wait...Gonna be not good.
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#749
Cespar

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Wait.... modding for Xbox one? I didn't think that was even possible. 



#750
Akrabra

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Wait.... modding for Xbox one? I didn't think that was even possible. 

Well the mods will be made on PC with the creation kit, but they can put them out as download on both Xbox One and PS4. It won't happen right away though, some time in 2016. It will probably use the Bethesda.net as a platform for this.


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