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Official Fallout 4 and DLC Discussion Thread


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#851
Akrabra

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Bethesda has always forced emotions when it "needed" to be done. It's not like this is anything new in Fallout. James, Martin, Serana, Amata, Sarah Lyons, Uriel, etc. I'm not sure why this is surprising to you. 

But they are all great NPCs, so why is this an issue?


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#852
Cyonan

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One of the reasons I'm really iffy on the whole pre-determined background thingy is that I absolutely hate when rpgs impose emotions on my pc... One of my favorite aspects of Fallout games has always been the ability to be a complete amoral sociopath - an ability hilariously reflected in some dialog choices.

 

So, either those options will no longer be present, or I'm supposed to believe my evil pc used to be a happy daddy and still cares for his baby, which will kinda ruin his characterization for me.

 

I can tolerate some none-player controlled emotional reactions in Bioware games with pre-made protagonists, like Shepard or Hawke, but even then certain instances ****** me off - like Shep's cheesy dreams of that stupid kid I interacted with for half a minute at the beginning, whose fate my renegade Shepard really shouldn't give a rat's ass about. I'm hoping for a miracle and that the whole background story will turn out to be a scam or otherwise somehow entirely irrelevant, but with the voiced aspect I fear it may be vain hope.

 

That said... it's Fallout. Of course I'll buy it, I've been waiting for this game for years. Just please Bethesda, you've crashed my console so many times over the years... at least don't crush my dreams.

 

Fallout 3 didn't stop you from being a complete amoral sociopath despite forcing a backstory on you where you're supposed to care about finding your dad and helping him.

 

If you're on PC/Xbox, you can also just get the alternate start mod that somebody will probably make within the first week.


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#853
Kaiser Arian XVII

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I just hope that the piece from FO3 that also plays in Novac in NV is included - that's easily my favorite piece of background music from the two games. 

 

I don't mind some John Philip Sousa. He has about 100 marches which 20 of them are awesome.



#854
TheRatPack55

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Bethesda has always forced emotions when it "needed" to be done. It's not like this is anything new in Fallout. James, Martin, Serana, Amata, Sarah Lyons, Uriel, etc. I'm not sure why this is surprising to you. 

 

Eh, idk... Sometimes, a bit, which is why I liked FNV's story much better than FO3. The daddy issues were certainly annoying. Still, Amata at least you could have been a complete ass to. Sarah you could force to die in your place. In the case of TES I'd argue they forced 'necessary actions' rather than emotions per se... You didn't have to care for Uriel or Martin, but you needed to help them to keep Tamriel intact. (And even then, you didn't actually have to do it or -more importantly - ever indicate you wanted to, right? You could just be on your merry sidequesting way). At least from what I remember, haven't played Oblivion for a while. Can't talk about Serana since that whole aspect of a forced follower turned me off of Dawnguard - never played it.

 

Also, it's surprising to me because I thought they'd continue on the FNV path rather than go back to FO3. I thought they knew many players valued the more blank slate protagonist that game offered, as opposed to more pre-rendered pc's like FO3, or those of Bioware's. I thought being the alternative to that trend was a strength Bethesda would embrace. Guess I was wrong.

 

I guess I could deal with a 'protagonist to villain' story for FO4, in that you start as a nice family man, but the Wasteland turns you into a bastard and you just cease to care... Still would need to have that option reflected in dialog. We'll see. 

 

@Cyonan - that's exactly why I like the FO3 story less. I always felt the main quest was awkwardly ooc for my character, and the best he could do was end up severely bipolar - help the Brotherhood, then get Sarah killed, then killsat them... The latter both nice evil options, and I'm grateful for them, but I prefer my evil somewhat more... planned and pragmatic. Then there's the voiced protagonist issue which, along with some other factors, hints at Bethesda trying for a more plot-driven storyline. So the combination of a set pc background I don't like, and a plot that (due to limited dialog options due to full voice acting) has to continue that storyline - that does not bode well for me and my rpg preferences.



#855
AventuroLegendary

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Bethesda has always forced emotions when it "needed" to be done. It's not like this is anything new in Fallout. James, Martin, Serana, Amata, Sarah Lyons, Uriel, etc. I'm not sure why this is surprising to you. 

 

It's pretty funny in Amata's case. The game wants you to give a damn about your former vault friends but then completely drops them from the game's story. There's even a random encounter where Amata is either killed off or completely spurns you. Because reasons.

 

They also want you to care about Sarah even though you share fewer than five dialogue options with her prior to Project Purity.


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#856
Br3admax

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But they are all great NPCs, so why is this an issue?

1. Amata is not a great NPC. She is a plot device to get you your first bits of Karma and to leave the Vault. That so defines her character that she gets to do it twice over. Uriel is a plot device to design your character. Serana, is whiny. She's really not that great of an NPC, her daddy issues are a 10 to ME's 2; in fact I wouldn't be surprised if Serana is Oriana's real middle name. Sarah is so obviously a forced Love Interest that it hurts. James is a total dick. Martin is okay.

2. I never said there was a problem, it's logical that you should feel some sort of empathy or feelings towards all of them. The point was it's set that you do.

 

Eh, idk... Sometimes, a bit, which is why I liked FNV's story much better than FO3. The daddy issues were certainly annoying. Still, Amata at least you could have been a complete ass to. Sarah you could force to die in your place. In the case of TES I'd argue they forced 'necessary actions' rather than emotions per se... You didn't have to care for Uriel or Martin, but you needed to help them to keep Tamriel intact. (And even then, you didn't actually have to do it or -more importantly - ever indicate you wanted to, right? You could just be on your merry sidequesting way). At least from what I remember, haven't played Oblivion for a while. Can't talk about Serana since that whole aspect of a forced follower turned me off of Dawnguard - never played it.

Being an ass to someone doesn't mean you don't care about them. If anything, it just shows the NPCs how much you actually do. That's why they disregard those decisions and you still hallucinate about them. 



#857
The Invader

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Meh, Sarah might be a forced LI, but that's ok because I liked her. My only complaint is how she was kind of relegated to obscurity in Broken Steel.

Hopefully companions in FO4 will be a little more involved/active in the story then FO3.

#858
TheRatPack55

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1. Amata is not a great NPC. She is a plot device to get you your first bits of Karma and to leave the Vault. That so defines her character that she gets to do it twice over. Uriel is a plot device to design your character. Serana, is whiny. She's really not that great of an NPC, her daddy issues are a 10 to ME's 2; in fact I wouldn't be surprised if Serana is Oriana's real middle name. Sarah is so obviously a forced Love Interest that it hurts. James is a total dick. Martin is okay.

2. I never said there was a problem, it's logical that you should feel some sort of empathy or feelings towards all of them. The point was it's set that you do.

 

Being an ass to someone doesn't mean you don't care about them. If anything, it just shows the NPCs how much you actually do. That's why they disregard those decisions and you still hallucinate about them. 

 

Ok, I'm not sure where we're going with this... Like I said, I'm annoyed by many railroading instances in FO3, but some of them can be mitigated. I don't remember Point Lookout all too well, but I'm sure I could be personally hallucinating about my great-grandmother I've never met, and that wouldn't make me emotionally involved with her in any way. She'd just be something prominently involved in my past.

 

Still, a background of growing up in a vault with your dad leaves your 19-year old character a somewhat blank slate anyway. Being a military veteran with a wife and a kid feels rather more character establishing. I just find it limiting.



#859
Br3admax

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Ok, I'm not sure where we're going with this... Like I said, I'm annoyed by many railroading instances in FO3, but some of them can be mitigated. I don't remember Point Lookout all too well, but I'm sure I could be personally hallucinating about my great-grandmother I've never met, and that wouldn't make me emotionally involved with her in any way. She'd just be something prominently involved in my past.

Um, what? No, you can't hallucinate about something you have no idea about, and even if you could, you don't in Fallout 3. And Point Lookout goes out of it's way to form the list of people the Lone Wander is supposed to care about. Your future father-in-law even shows up. Not a single person you can actually hate will be in your fever dream. 

 

Still, a background of growing up in a vault with your dad leaves your 19-year old character a somewhat blank slate anyway. Being a military veteran with a wife and a kid feels rather more character establishing. I just find it limiting.

No, it really isn't. If anything, being a military veteran with a wife an kid who died 200 years ago, because you are confirmed the only survivor, is about as blankslate as Beth-Fallout has ever been. Being a 19-year old who must find dad at all costs, and then forget about why you actually left and never bringing it up again is not a blankslate. It's stupid. 



#860
TheRatPack55

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Um, what? No, you can't hallucinate about something you have no idea about, and even if you could, you don't in Fallout 3. And Point Lookout goes out of it's way to form the list of people the Lone Wander is supposed to care about. Your future father-in-law even shows up. Not a single person you can actually hate will be in your fever dream. 

 
 

No, it really isn't. If anything, being a military veteran with a wife an kid who died 200 years ago, because you are confirmed the only survivor, is about as blankslate as Beth-Fallout has ever been. Being a 19-year old who must find dad at all costs, and then forget about why you actually left and never bringing it up again is not a blankslate. It's stupid. 

 

Well, I repeat, I never liked the FO3 main quest. But I'm also pretty sure my male Lone Wanderer wasn't in love with Mr Burke, who did show up in the hallucination, if I remember correctly? I could hate him rather a lot, couldn't I? The point I'm trying to make is - those weren't people you cared about, just ones who left an impact.

 

And if I understand right, the story might take place 200 years after the war, but you apparently wake up from some magical life suspension deal and feel like it all happened just a while ago? That means some pretty strong emotional ties will most likely still exist in your mind. But as I said - I'm not passing judgement until I know the story, I'm just noting some aspects that will bother me if they turn out the way they seem to be shaping up.



#861
Sully13

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Yeah i dont care about all that musshy stuff.

Anyone else notice the Nuka cola bottles are different? why asnt there an outrage over this?



#862
Riven326

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It's pretty funny in Amata's case. The game wants you to give a damn about your former vault friends but then completely drops them from the game's story. There's even a random encounter where Amata is either killed off or completely spurns you. Because reasons.

 

They also want you to care about Sarah even though you share fewer than five dialogue options with her prior to Project Purity.

Amata and Sarah both help you in the main story, which is more than I can say for a lot of the characters in the game who are only out for themselves. I cared about them more than most.

 

You can also convince Amata to stay in the vault because of the Enclave presence outside that has made contact with Vault 101's overseer about getting inside. The response to that probably changes based on who the overseer is by that point, but the guy who replaces the original overseer denies the Enclave access, which I thought was a good thing and told Amata to stay in the Vault, at least for the time being.



#863
Broganisity

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:huh:

You people aren't talkin' bout pistol whippin' enough.

*pistol whips thread back into shape!*


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#864
Sully13

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Meh i would have liked the opportunity to have Amata as a follower alongside Butch.

honestly untill Broken Steel the only one i used was Fawks due to every other one dieing as soon as a Radroach looked at them funny.

Any word on fallowers yet?

 

Pussywhips Broganisity.



#865
The Invader

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:huh:
You people aren't talkin' bout pistol whippin' enough.
*pistol whips thread back into shape!*

Hey, I will Mini Nuke this thread into oblivion.

V4K7XZa.jpg
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#866
Riven326

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Meh i would have liked the opportunity to have Amata as a follower alongside Butch.

honestly untill Broken Steel the only one i used was Fawks due to every other one dieing as soon as a Radroach looked at them funny.

Dog meat never died even when I was playing on very hard. Fawkes was ridiculously overpowered with that gattling laser.



#867
Barbarossa2010

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:huh:

You people aren't talkin' bout pistol whippin' enough.

*pistol whips thread back into shape!*


And if that don't work, I got a ball bat over here...with.saw.blades.

#868
The Invader

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Meh i would have liked the opportunity to have Amata as a follower alongside Butch.
honestly untill Broken Steel the only one i used was Fawks due to every other one dieing as soon as a Radroach looked at them funny.

Butch was my home boy in FO3, he will be missed.

#869
Cancermeat

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Just finished Fallout 3 for the umpteenth time and moved on to fallout new vegas, saw the fallout 4 footage, and its totally made new vegas feel so stale.


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#870
TheRatPack55

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Dog meat never died even when I was playing on very hard. Fawkes was ridiculously overpowered with that gattling laser.

 

Didn't Broken Steel bug Dogmeat to have like a bazzilion health? Everyone else died on me, since I got them late and they went against albino radscorpions and such... Fawkes I couldn't have cause of karma gating :P



#871
Barbarossa2010

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Just finished Fallout 3 for the umpteenth time and moved on to fallout new vegas, saw the fallout 4 footage, and its totally made new vegas feel so stale.


Heresy! :P



#872
FlyingSquirrel

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It's pretty funny in Amata's case. The game wants you to give a damn about your former vault friends but then completely drops them from the game's story. There's even a random encounter where Amata is either killed off or completely spurns you. Because reasons.

 

They also want you to care about Sarah even though you share fewer than five dialogue options with her prior to Project Purity.

 

 

I think Amata only does that if you sabotage the vault, in which case she'd have plenty of reasons to be angry with the LW. If she takes over as Overseer, you'll later run into Susie Mack in the Wasteland - I think Susie says Amata sent her to look into the possibility of trading with Wastelanders or something like that.

 

As for Sarah, I think they established her as an effective leader whose death would be a loss to the Wasteland and the BoS in general, even if she and the LW aren't particularly close friends.



#873
Barbarossa2010

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Didn't Broken Steel bug Dogmeat to have like a bazzilion health? Everyone else died on me, since I got them late and they went against albino radscorpions and such... Fawkes I couldn't have cause of karma gating :P


Karma's a beeootch! :lol:


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#874
Riven326

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Didn't Broken Steel bug Dogmeat to have like a bazzilion health? Everyone else died on me, since I got them late and they went against albino radscorpions and such... Fawkes I couldn't have cause of karma gating :P

I don't know. I got those two followers fairly early on and they would rarely ever drop health. It got to a point where the game was so easy even on very hard that I had to tell them to bugger off. :lol:


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#875
FlyingSquirrel

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So I watched one of the videos where they talk about how you can use materials you find in order to build structures of your own. Did they clarify at any point whether this is just something you can do for fun, or does it actually make a difference in terms of having a defensible "base" if a hostile faction attacks you?