Official Fallout 4 and DLC Discussion Thread
#876
Posté 16 juin 2015 - 07:51
#877
Posté 16 juin 2015 - 07:52
Fawkes - 1
Charon - 2
#878
Posté 16 juin 2015 - 07:53
Yes, you can and will be attacked by bandits and such, also if you build it up enough you can get traveling merchants to stop by.So I watched one of the videos where they talk about how you can use materials you find in order to build structures of your own. Did they clarify at any point whether this is just something you can do for fun, or does it actually make a difference in terms of having a defensible "base" if a hostile faction attacks you?
#879
Posté 16 juin 2015 - 07:53
So I watched one of the videos where they talk about how you can use materials you find in order to build structures of your own. Did they clarify at any point whether this is just something you can do for fun, or does it actually make a difference in terms of having a defensible "base" if a hostile faction attacks you?
Can be completely bypassed...its more for the Minecraft crowd.
#880
Posté 16 juin 2015 - 07:54
I hope they don't use the dead wife and kid as a motivator through out the story. I doubt Bethesda has the writing chops to establish them well in the prologue so that you actually care about them. It could feel very forced, and reminiscent of that kid in ME3 that you were supposed to care about.
I think it might work better for someone who is married with a kid, because they can project their own emotions and empathize better with the PC. But I'm not married with a kid, thank ****** lord because I don't need that in my early twenties. I'm barely qualified to raise my dog.
- Iakus, TheRatPack55 et PrinceofTime aiment ceci
#881
Posté 16 juin 2015 - 07:54
So I watched one of the videos where they talk about how you can use materials you find in order to build structures of your own. Did they clarify at any point whether this is just something you can do for fun, or does it actually make a difference in terms of having a defensible "base" if a hostile faction attacks you?
The construction system is wholesomely optional.
If you don't build a house/settlement, there would be no reason to attack that particular area. Traders wouldn't come to the area if there was no reason to. I'll assume there is an internal mechanic that determines the 'value' of your settlement/house, and once it reaches a certain point Raiders will take interest.
#882
Posté 16 juin 2015 - 07:55
butch was the only Fallower i never got. clover was my hommie.
Regards the setalments its optional but i hava a feeling it will be part of a power struggle.
things im thinking are. this isnt Lyons BoS not with the Airships im thinking its the kansas lot from Fallout Tactics.
Most likely they are compeating with the institute.
- The Invader aime ceci
#883
Posté 16 juin 2015 - 08:00
I hope they don't use the dead wife and kid as a motivator through out the story. I doubt Bethesda has the writing chops to establish them well in the prologue so that you actually care about them. It could feel very forced, and reminiscent of that kid in ME3 that you were supposed to care about.
I think it might work better for someone who is married with a kid, because they can project their own emotions and empathize better with the PC. But I'm not married with a kid, thank ****** lord because I don't need that in my early twenties. I'm barely qualified to raise my dog.
This is exactly my issue. (Except I'm 31, but don't tell anyone).
#884
Posté 16 juin 2015 - 08:03
I hope they don't use the dead wife and kid as a motivator through out the story. I doubt Bethesda has the writing chops to establish them well in the prologue so that you actually care about them. It could feel very forced, and reminiscent of that kid in ME3 that you were supposed to care about.
I think it might work better for someone who is married with a kid, because they can project their own emotions and empathize better with the PC. But I'm not married with a kid, thank ****** lord because I don't need that in my early twenties. I'm barely qualified to raise my dog.
lol, im in my early twenties, im married................and im not even qualified to raise myself ![]()
- Akrabra aime ceci
#885
Posté 16 juin 2015 - 08:03
This is exactly my issue. (Except I'm 31, but don't tell anyone).
I imagine it's difficult to make someone care about a digital character regardless what game it is. Seems to be easier with animals though.
#886
Posté 16 juin 2015 - 08:05
Yeah Animals are cute people are annoying.
This is exactly my issue. (Except I'm 31, but don't tell anyone).
35 here going on 13.
#887
Posté 16 juin 2015 - 08:07
27 and single, hint hint (nevermind). But i work with educating children, so i am already in family mode. Guess this is why i like the forced protag. But that is just me.
#888
Posté 16 juin 2015 - 08:08
I imagine it's difficult to make someone care about a digital character regardless what game it is. Seems to be easier with animals though.
Well, I've cared about a number of digital characters, but they were generally characters with a personality and a purpose, both of which they've established over the course of at least a few hours of gameplay... Any time a game shoved a character at me and said 'this is your spouse, look how nice they are, you love them, right? now they die.' all I've felt was 'well, thank god'.
#889
Posté 16 juin 2015 - 08:09
Well, I've cared about a number of digital characters, but they were generally characters with a personality and a purpose, both of which they've established over the course of at least a few hours of gameplay... Any time a game shoved a character at me and said 'this is your spouse, look how nice they are, you love them, right? now they die.' all I've felt was 'well, thank god'.
Yep. Most people need time to get to know the characters first.
- TheRatPack55 aime ceci
#890
Posté 16 juin 2015 - 08:10
That would be awesome, but I'm not holding my breath. However, it would explain why the character might be forced to fight them after all they aren't exactly the most welcoming.butch was the only Fallower i never got. clover was my hommie.
Regards the setalments its optional but i hava a feeling it will be part of a power struggle.
things im thinking are. this isnt Lyons BoS not with the Airships im thinking its the kansas lot from Fallout Tactics.
Most likely they are compeating with the institute.
#891
Posté 16 juin 2015 - 08:10
Thing is you dont need to be invested to enjoy the game. i enjoyed BoS and that game sucked.
#892
Posté 16 juin 2015 - 08:11
I'm going to build a fortress city called the Closed Curtain. It shall be called that because no one will know what is on the inside except for those that live there. There are going to be so many traps and defenses that no one can enter or leave without my say so. My people will be safe and they will thrive, but it will cost them their freedom. Tis the only way to keep them safe from the raiders, Deathclaws, and other threats that roam the waste. They might hate me for it and that is fine for I am willing to shoulder the hate to keep a portion of Boston safe and alive.
- Sully13 et The Invader aiment ceci
#893
Posté 16 juin 2015 - 08:12
Nah, I actually like the idea of having a family oriented character myself. I doubt that theme will carry over to the main story, but I can hope.27 and single, hint hint (nevermind). But i work with educating children, so i am already in family mode. Guess this is why i like the forced protag. But that is just me.
#894
Posté 16 juin 2015 - 08:13
That would be awesome, but I'm not holding my breath. However, it would explain why the character might be forced to fight them after all they aren't exactly the most welcoming.
Yeah but im thinking its a faction thing afterall you see your Vault dweller ener a Vertibird and mount the gun so im assumeing its a BoS Piolet at the Helm.
#895
Posté 16 juin 2015 - 08:14
I'm going to build a fortress city called the Closed Curtain. It shall be called that because no one will know what is on the inside except for those that live there. There are going to be so many traps and defenses that no one can enter or leave without my say so. My people will be safe and they will thrive, but it will cost them their freedom. Tis the only way to keep them safe from the raiders, Deathclaws, and other threats that roam the waste. They might hate me for it and that is fine for I am willing to shoulder the hate to keep a portion of Boston safe and alive.
~*opens console*
[TGM
TCL]
I win.
#896
Posté 16 juin 2015 - 08:14
Damn You Su Lu, I had forgotten about that monstrosity.Thing is you dont need to be invested to enjoy the game. i enjoyed BoS and that game sucked.
#897
Posté 16 juin 2015 - 08:14
Nah, I actually like the idea of having a family oriented character myself. I doubt that theme will carry over to the main story, but I can hope.
There is alot of ways it could go. All 3 of you could make it into the vault and then you awake alone and your family is gone. You have to find them. Someone has taken them, the insitute. They pit you against the Brotherhood, if you want, or you can use the Brotherhood to go at the institute to get them back. There are so many possibilities. I am curious if they will actually kill them off in the beginning, seeing as you can customize both characters before continuing on with the one you want, i am gonna say they will survive.
- Barbarossa2010 aime ceci
#898
Posté 16 juin 2015 - 08:15
Yeah but im thinking its a faction thing afterall you see your Vault dweller ener a Vertibird and mount the gun so im assumeing its a BoS Piolet at the Helm.
Or perhaps you befriend a synth. Or it's on autopilot. . .Or your synth buddy IS the Vertibird aaaaaaaww yeah my best friend's a helicopter!
#899
Posté 16 juin 2015 - 08:15
Nah, I actually like the idea of having a family oriented character myself. I doubt that theme will carry over to the main story, but I can hope.
Same here.
my town will hence forth be named Atro Ctiy.
#900
Posté 16 juin 2015 - 08:16
~*opens console*
I win.
B-but, you can't do that.






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