I'm really interested in the part about Console mods. Here's to hoping that it works and other developers follow their example.
I think it's a step in the right direction, but I also think the mods will be baby mode. By that I mean, it's unlikely we'll see any large scale edits, there won't be complete reworks of the game like we saw in Skyrim with Skyre, or in Fallout 3 and Fallout New Vegas with Fallout Wanders Edition, and Project Nevada. More likely we'll see new guns, hair, armor, player houses, and possibly some HD models for the guns. High res texture packs as a whole aren't going to happen simply because it's unlikely the Xbox One will have the power to run them. They haven't stated the frame rate yet, but I'm guessing it's 30 FPS at 1080p on the xbox one. Maybe 60 (ish) at 1080p on the PS4. The modding on consoles won't be as extensive and in depth simply because microsoft feels the need to baby their consumers, of course, you also can't really go into your console and edit the files, do .ini tweaks, ect. I doubt bethesda or MS is keen to devote time to a comprehensive mod installer as well.
At any rate, it's very encouraging to see, even if it will be a micromanaged experience. I'm always happy to see any level of player freedom. Mods, no matter how small, add to the community, and maybe these console players who get new mods for their game will be interested in experimenting with PC modding. Way back in the Halo 2 days and Halo 3 days I used to mod the xbox a bit, I know there's a good potential for competent modders in the xbox community. Even if it may be more diluted now. Good modders are good to have, regardless of where they come from.





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