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Official Fallout 4 and DLC Discussion Thread


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#926
Chuvvy

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I'm really interested in the part about Console mods. Here's to hoping that it works and other developers follow their example.

 

I think it's a step in the right direction, but I also think the mods will be baby mode. By that I mean, it's unlikely we'll see any large scale edits, there won't be complete reworks of the game like we saw in Skyrim with Skyre, or in Fallout 3 and Fallout New Vegas with Fallout Wanders Edition, and Project Nevada. More likely we'll see new guns, hair, armor, player houses, and possibly some HD models for the guns. High res texture packs as a whole aren't going to happen simply because it's unlikely the Xbox One will have the power to run them. They haven't stated the frame rate yet, but I'm guessing it's 30 FPS at 1080p on the xbox one. Maybe 60 (ish) at 1080p on the PS4. The modding on consoles won't be as extensive and in depth simply because microsoft feels the need to baby their consumers, of course, you also can't really go into your console and edit the files, do .ini tweaks, ect. I doubt bethesda or MS is keen to devote time to a comprehensive mod installer as well.

 

At any rate, it's very encouraging to see, even if it will be a micromanaged experience. I'm always happy to see any level of player freedom. Mods, no matter how small, add to the community, and maybe these console players who get new mods for their game will be interested in experimenting with PC modding. Way back in the Halo 2 days and Halo 3 days I used to mod the xbox a bit, I know there's a good potential for competent modders in the xbox community. Even if it may be more diluted now. Good modders are good to have, regardless of where they come from.



#927
Sully13

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more than likely they dont want to scare the Microsoft ect away from the idea.

so for gods sake no Hot coffe Deathclaw mods yah here? i want my Playable kid.



#928
MisterJB

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Watching the EA video for the first time.

So, we ARE from the Old World?



#929
Chuvvy

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more than likely they dont want to scare the Microsoft ect away from the idea.

so for gods sake no Hot coffe Deathclaw mods yah here? i want my Playable kid.

 

I think they will be heavily moderated yeah. No Deathclaw dick mods, which of course is a mandatory install for anyone who isn't an absolute casual with no love for immersion.

 

I-IT'S FOR IMMERSION I SWEAR!



#930
Reznore57

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Watching the EA video for the first time.

So, we ARE from the Old World?

 

 

Yep.

Unless there's some real bizarre plot twist.



#931
Chuvvy

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Yep.

Unless there's some real bizarre plot twist.

 

ANDROID WITH A FALSE MEMORY.


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#932
Cespar

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I also wonder about needs , I liked the whole drinking/eating /sleeping in NVegas.

Yes!! This added a lot to the role play. I hope they took things from New Vegas, and not just Fallout 3. 



#933
Sully13

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I think they will be heavily moderated yeah. No Deathclaw dick mods, which of course is a mandatory install for anyone who isn't an absolute casual with no love for immersion.

 

I-IT'S FOR IMMERSION I SWEAR!

But the Ghoul Lyndsey Lohan is a deffinet winner. 



#934
MisterJB

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Yep.

Unless there's some real bizarre plot twist.

 

For the record, called it.
 



#935
Sully13

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Watching the EA video for the first time.

So, we ARE from the Old World?

 

MaaaaaaaaAAAAaaaaaaaaaayyyyyyyyyyybe



#936
Garryydde

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The first mod for Xbone will be a playable dog. Calling it now.

#937
Mr.House

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I think it's a step in the right direction, but I also think the mods will be baby mode. By that I mean, it's unlikely we'll see any large scale edits, there won't be complete reworks of the game like we saw in Skyrim with Skyre, or in Fallout 3 and Fallout New Vegas with Fallout Wanders Edition, and Project Nevada. More likely we'll see new guns, hair, armor, player houses, and possibly some HD models for the guns. High res texture packs as a whole aren't going to happen simply because it's unlikely the Xbox One will have the power to run them. They haven't stated the frame rate yet, but I'm guessing it's 30 FPS at 1080p on the xbox one. Maybe 60 (ish) at 1080p on the PS4. The modding on consoles won't be as extensive and in depth simply because microsoft feels the need to baby their consumers, of course, you also can't really go into your console and edit the files, do .ini tweaks, ect. I doubt bethesda or MS is keen to devote time to a comprehensive mod installer as well.

 

At any rate, it's very encouraging to see, even if it will be a micromanaged experience. I'm always happy to see any level of player freedom. Mods, no matter how small, add to the community, and maybe these console players who get new mods for their game will be interested in experimenting with PC modding. Way back in the Halo 2 days and Halo 3 days I used to mod the xbox a bit, I know there's a good potential for competent modders in the xbox community. Even if it may be more diluted now. Good modders are good to have, regardless of where they come from.

Yup. I highly doubt Xbone will get script heavy mods or mechanic overhauls, even on the PC stuff like that can screw up the game big time.



#938
SmilesJA

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So.... Dogmeat can't die. 

 

http://www.vg247.com...e-in-fallout-4/



#939
Mr.House

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So.... Dogmeat can't die. 

 

http://www.vg247.com...e-in-fallout-4/

Ew.



#940
Sully13

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The first mod for Xbone will be a playable PONY. Calling it now.

Fixed that for you so you have a 99% percent chance of being right. now whitch pony is the question. 



#941
Reznore57

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So.... Dogmeat can't die. 

 

http://www.vg247.com...e-in-fallout-4/

 

I know what I'm doing with the Dog.

He can't die + he can now pick up stuff.

Hey who's the good doggie who's going to pick up mines!


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#942
Sully13

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Ew.

Hold on didnt i just kill you with a golfclub? 



#943
Mr.House

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I know what I'm doing with the Dog.

He can't die + he can now pick up stuff.

Hey who's the good doggie who's going to pick up mines!

Just send the dog into a room full of raiders now.

 

Profit


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#944
MisterJB

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We emerge 200 years later and our character is not aware of the time having passed.

 

Ok, so he knows that he was out. Therefore, it follows that he should be aware of the why he was out which means, if it is cryo, we should see us being put in the machine and waking from it.

If we, say, fall uncoscious during the nuclear blast and wake up in a normal table or bed within the Vault, chances are we're a cyborg with fake memories



#945
Mr.House

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Hold on didnt i just kill you with a golfclub? 

We exists in a parallel world where I can't be harmed.



#946
Gravisanimi

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The first mod for Xbone will be a playable dog. Calling it now.

I just hope there will be a mod to change Dogmeat to the right breed.

 

This isn't COD Ghosts, give me my Australian Shepherd/cattle dog.


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#947
MisterJB

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Yeah, I'm really not feeling the voiced dialogue.

Fallout dialogue options tend to be one, two lines long and not all that complex which is suitable when they aren't voiced.

Give them a voice, tough and you end up with a character that appears to be very simple. Hopefully, I'm wrong.



#948
Mr.House

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I'll just cross my fingers for someone to re-texture this mutt to based Rex and rename him.



#949
Sully13

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So.... Dogmeat can't die. 

 

http://www.vg247.com...e-in-fallout-4/

Yeah guys in my local Game think its due to that stupid Rat thing in CoD and the P.E.T.A bs that happened.pluss yahknow twitter.  



#950
Iakus

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I'm not a monster, I am a preserver of civilization. I am ensuring that the people survive.  

 

Oh, did I mention that I'm going to put an active nuke in the center of the fortress (I'd better be able to) and set it off if the Closed Curtain gets overrun? 

 

Edit: I'm going to be butthurt if the Brotherhood of Steel show up, tie the nuke to a Vertibird, and dump it into the Boston Harbor when it detonates.  

 

 

How about if this happens?

 

 

:P


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