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Official Fallout 4 and DLC Discussion Thread


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#1201
The Invader

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S: 7
P: 5
E: 5
C: 6
I: 7
A: 5
L: 4
 
Sledge Hammer anyone?
 
But how many points we shall have to begin with?

You have 21 points to distribute and each attribute starts at 1.

#1202
Kaiser Arian XVII

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Fuuuuuu... it's too few.

Ok...

 

S: 6
P: 3
E: 4
C: 4
I: 6
A: 2
L: 3



#1203
The Invader

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That's still a really good melee build Kaiser.
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#1204
Fidite Nemini

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Fuuuuuu... it's too few.

 

It's rather obvious at this point that Bethesda reworked the SPECIAL and skill progression for FO4. I wouldn't be surprised if there's ways to increase your SPECIAL attributes, or if they've made their impacts on skills and gameplay much more significant in relation to FO3 and NV.


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#1205
Chuvvy

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Not convinced they are dead. I can't imagine them going through the trouble of making the baby look like you and your wife/husband for it to die in the first 5-10 minutes or so of the game. Just seems like a really odd thing to do. In fact i can't imagine them letting you have a baby at all without it playing some sort of role in the story, just seems like a waste of time.


I think the baby will "look like you" in that you'll have the same skin tone. Kinda like James in FO3.

#1206
Degenerate Rakia Time

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It's rather obvious at this point that Bethesda reworked the SPECIAL and skill progression for FO4. I wouldn't be surprised if there's ways to increase your SPECIAL attributes, or if they've made their impacts on skills and gameplay much more significant in relation to FO3 and NV.

im hoping Intense Training is still in



#1207
Fidite Nemini

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im hoping Intense Training is still in

 

I'm hoping for something more along the line of my second speculation and that a FO4 5 STR is more equal to FO3/NV 10 STR with more direct impact to gameplay formulas instead of mostly just derivative impact past a couple SPECIAL threshold checks like say needing 7 INT for special conversation options (how FO3 and NV treated SPECIAL is criminally underused potential!).

 

Plus, if with limited SPECIAL and potentionally skill points to allocate but with them having much more gameplay impact respectively, we could have really diverse character builds and resulting gameplay options (replayability) compared to the master-of-all FO3/NV characters.

I literally had to mod my FO3 game just so I could allocate more than 100 points to every single skill because I had nearly capped out every single skill at level 29 so knowing I had more skill points to spend than I had actually space left to allocate them to, I'd be stuck in the level-up screen ... am now at lvl 30, every skill over 100 and I'm still missing two skill bobbleheads, and I don't even run a high INT build (am at 7 INT ... WITH the bobblehead mind you!).


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#1208
The Invader

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I just watched the scene with Codsworth & the PC and I noticed one of the dialogue options was a different color then the others. The dialogue choice " Are you ok? " was yellow whereas the others were green, I think we can safely assume this is a possible skill check.

#1209
Jester

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I just watched the scene with Codsworth & the PC and I noticed one of the dialogue options was a different color then the others. The dialogue choice " Are you ok? " was yellow whereas the others were green, I think we can safely assume this is a possible skill check.

Different color may also indicate a choice that "pushes the dialogue forward" - in BioWare's dialogue wheel, those would be the options on the right (as opposed to investigations on the left). Similar 'mechanic' was used in The Witcher series (yellow dialogue options continue with the dialogue, white are for investigative questions).

 

This made me laugh:

f5868646157fc0a85ee42a0dc3b6c4b7.jpeg

 


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#1210
Akrabra

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I just watched the scene with Codsworth & the PC and I noticed one of the dialogue options was a different color then the others. The dialogue choice " Are you ok? " was yellow whereas the others were green, I think we can safely assume this is a possible skill check.

I would think so. Charisma still increases your chance to succeed in speech checks atleast. I am guessing we can also use other special's in conversation.



#1211
The Invader

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I would think so. Charisma still increases your chance to succeed in speech checks atleast. I am guessing we can also use other special's in conversation.

If the players SPECIAL is the determining factor in skill checks then I could see the perk Intense Training leading to a lot of OP characters real quick.

#1212
Akrabra

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oh, and people were spot on for the female VA, its Courtney Taylor, the male is Brian T. Delaney

Awesome. Than i am definately playing the female character for a first playthrough. 


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#1213
CrazyRah

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oh, and people were spot on for the female VA, its Courtney Taylor, the male is Brian T. Delaney

 

Oh it's awesome that they got Courtenay Taylor for female and Brian is not a bad choice either for male. Both are voices I can listen 



#1214
Jaison1986

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Damn it, why our stats are so low? But if it's like that, then mine would be:

 

S:5

P:2

E:5

C:3

I:5

A:3

L:5

 

Maybe I'll put more in Charisma if companion nerve returns.



#1215
o Ventus

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Okay, I'll definitely need to play a female character since Courtenay Taylor is her voice.



#1216
Nharia1

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Damn it, why our stats are so low? But if it's like that, then mine would be:

 

S:5

P:2

E:5

C:3

I:5

A:3

L:5

 

Maybe I'll put more in Charisma if companion nerve returns.

that looks like what I'll probably do as well...



#1217
The Invader

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I will probably use something similar to this set up.

Stealthy Energy Weapons Sniper

S: 2
P:4
E:2
C:6
I:8
A:4
L:3

Or my Heavy Weapons/Brawler

S:6
P:1
E:5
C:4
I:7
A:4
L:1

I think you guy's or gals are trying to cover to many attributes, 21 points is more than enough to build a good solid character.

#1218
FlyingSquirrel

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S: 7

P: 5

E: 5

C: 6

I: 7

A: 5

L: 4

 

Sledge Hammer anyone?

 

Sledge Hammer the TV character? I think his C would have to be lower than 6 - saying obnoxious things and pissing people off was a specialty of his. Not sure about the I-7 either. While he wasn't exactly dumb, he certainly had a tendency towards extreme and violent overreactions.



#1219
Degenerate Rakia Time

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interesting to see how many people are ignoring luck



#1220
Jester

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interesting to see how many people are ignoring luck

Luck was useful in New Vegas, where with about 7-8 luck you could start absolutely owning the casinos (regularly winning at Blackjack), which brought quick money just after getting to New Vegas.

It was quite useful in Fallout 2, but only for an endgame perk. 

 

Beyond that, it has always been like Charisma in non-Planescape: Torment AD&D based RPGs.


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#1221
Degenerate Rakia Time

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http://www.vg247.com...rder-fallout-4/



#1222
Fidite Nemini

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Old news. I had linked an article on the same thing yesterday. And someone give that man something. Even if Bethesda doesn't want to create a precendent for people to jump onto and try and pay with bottle caps, give him some Fallout swag!



#1223
Iakus

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interesting to see how many people are ignoring luck

My last F:NV character was Int 1 and Luck 9.

 

It was...interesting...


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#1224
Riven326

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My last F:NV character was Int 1 and Luck 9.

 

It was...interesting...

The dialogue... lol :lol:



#1225
Iakus

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The dialogue... lol :lol:

"ICE CREAM!"