You have 21 points to distribute and each attribute starts at 1.S: 7
P: 5
E: 5
C: 6
I: 7
A: 5
L: 4
Sledge Hammer anyone?
But how many points we shall have to begin with?
Official Fallout 4 and DLC Discussion Thread
#1201
Posté 18 juin 2015 - 11:30
#1202
Posté 18 juin 2015 - 11:35
Fuuuuuu... it's too few.
Ok...
S: 6
P: 3
E: 4
C: 4
I: 6
A: 2
L: 3
#1203
Posté 18 juin 2015 - 11:43
- Kaiser Arian XVII aime ceci
#1204
Posté 18 juin 2015 - 11:47
Fuuuuuu... it's too few.
It's rather obvious at this point that Bethesda reworked the SPECIAL and skill progression for FO4. I wouldn't be surprised if there's ways to increase your SPECIAL attributes, or if they've made their impacts on skills and gameplay much more significant in relation to FO3 and NV.
- Kaiser Arian XVII aime ceci
#1205
Posté 18 juin 2015 - 11:51
Not convinced they are dead. I can't imagine them going through the trouble of making the baby look like you and your wife/husband for it to die in the first 5-10 minutes or so of the game. Just seems like a really odd thing to do. In fact i can't imagine them letting you have a baby at all without it playing some sort of role in the story, just seems like a waste of time.
I think the baby will "look like you" in that you'll have the same skin tone. Kinda like James in FO3.
#1206
Posté 18 juin 2015 - 12:06
It's rather obvious at this point that Bethesda reworked the SPECIAL and skill progression for FO4. I wouldn't be surprised if there's ways to increase your SPECIAL attributes, or if they've made their impacts on skills and gameplay much more significant in relation to FO3 and NV.
im hoping Intense Training is still in
#1207
Posté 18 juin 2015 - 12:20
im hoping Intense Training is still in
I'm hoping for something more along the line of my second speculation and that a FO4 5 STR is more equal to FO3/NV 10 STR with more direct impact to gameplay formulas instead of mostly just derivative impact past a couple SPECIAL threshold checks like say needing 7 INT for special conversation options (how FO3 and NV treated SPECIAL is criminally underused potential!).
Plus, if with limited SPECIAL and potentionally skill points to allocate but with them having much more gameplay impact respectively, we could have really diverse character builds and resulting gameplay options (replayability) compared to the master-of-all FO3/NV characters.
I literally had to mod my FO3 game just so I could allocate more than 100 points to every single skill because I had nearly capped out every single skill at level 29 so knowing I had more skill points to spend than I had actually space left to allocate them to, I'd be stuck in the level-up screen ... am now at lvl 30, every skill over 100 and I'm still missing two skill bobbleheads, and I don't even run a high INT build (am at 7 INT ... WITH the bobblehead mind you!).
- Akrabra aime ceci
#1208
Posté 18 juin 2015 - 12:27
#1209
Posté 18 juin 2015 - 12:48
I just watched the scene with Codsworth & the PC and I noticed one of the dialogue options was a different color then the others. The dialogue choice " Are you ok? " was yellow whereas the others were green, I think we can safely assume this is a possible skill check.
Different color may also indicate a choice that "pushes the dialogue forward" - in BioWare's dialogue wheel, those would be the options on the right (as opposed to investigations on the left). Similar 'mechanic' was used in The Witcher series (yellow dialogue options continue with the dialogue, white are for investigative questions).
This made me laugh:

- Heimdall, In Exile, Akrabra et 3 autres aiment ceci
#1210
Posté 18 juin 2015 - 01:04
I just watched the scene with Codsworth & the PC and I noticed one of the dialogue options was a different color then the others. The dialogue choice " Are you ok? " was yellow whereas the others were green, I think we can safely assume this is a possible skill check.
I would think so. Charisma still increases your chance to succeed in speech checks atleast. I am guessing we can also use other special's in conversation.
#1211
Posté 18 juin 2015 - 01:10
If the players SPECIAL is the determining factor in skill checks then I could see the perk Intense Training leading to a lot of OP characters real quick.I would think so. Charisma still increases your chance to succeed in speech checks atleast. I am guessing we can also use other special's in conversation.
#1212
Posté 18 juin 2015 - 01:12
oh, and people were spot on for the female VA, its Courtney Taylor, the male is Brian T. Delaney
Awesome. Than i am definately playing the female character for a first playthrough.
- The Invader aime ceci
#1213
Posté 18 juin 2015 - 02:04
oh, and people were spot on for the female VA, its Courtney Taylor, the male is Brian T. Delaney
Oh it's awesome that they got Courtenay Taylor for female and Brian is not a bad choice either for male. Both are voices I can listen
#1214
Posté 18 juin 2015 - 02:41
Damn it, why our stats are so low? But if it's like that, then mine would be:
S:5
P:2
E:5
C:3
I:5
A:3
L:5
Maybe I'll put more in Charisma if companion nerve returns.
#1215
Posté 18 juin 2015 - 02:43
Okay, I'll definitely need to play a female character since Courtenay Taylor is her voice.
#1216
Posté 18 juin 2015 - 02:58
Damn it, why our stats are so low? But if it's like that, then mine would be:
S:5
P:2
E:5
C:3
I:5
A:3
L:5
Maybe I'll put more in Charisma if companion nerve returns.
that looks like what I'll probably do as well...
#1217
Posté 18 juin 2015 - 03:10
Stealthy Energy Weapons Sniper
S: 2
P:4
E:2
C:6
I:8
A:4
L:3
Or my Heavy Weapons/Brawler
S:6
P:1
E:5
C:4
I:7
A:4
L:1
I think you guy's or gals are trying to cover to many attributes, 21 points is more than enough to build a good solid character.
#1218
Posté 18 juin 2015 - 03:38
S: 7
P: 5
E: 5
C: 6
I: 7
A: 5
L: 4
Sledge Hammer anyone?
Sledge Hammer the TV character? I think his C would have to be lower than 6 - saying obnoxious things and pissing people off was a specialty of his. Not sure about the I-7 either. While he wasn't exactly dumb, he certainly had a tendency towards extreme and violent overreactions.
#1219
Posté 18 juin 2015 - 03:41
interesting to see how many people are ignoring luck
#1220
Posté 18 juin 2015 - 03:46
interesting to see how many people are ignoring luck
Luck was useful in New Vegas, where with about 7-8 luck you could start absolutely owning the casinos (regularly winning at Blackjack), which brought quick money just after getting to New Vegas.
It was quite useful in Fallout 2, but only for an endgame perk.
Beyond that, it has always been like Charisma in non-Planescape: Torment AD&D based RPGs.
- Nharia1 aime ceci
#1221
Posté 18 juin 2015 - 03:46
#1222
Posté 18 juin 2015 - 04:06
Old news. I had linked an article on the same thing yesterday. And someone give that man something. Even if Bethesda doesn't want to create a precendent for people to jump onto and try and pay with bottle caps, give him some Fallout swag!
#1223
Posté 18 juin 2015 - 04:11
interesting to see how many people are ignoring luck
My last F:NV character was Int 1 and Luck 9.
It was...interesting...
- The Invader aime ceci
#1224
Posté 18 juin 2015 - 04:18
My last F:NV character was Int 1 and Luck 9.
It was...interesting...
The dialogue... lol ![]()
#1225
Posté 18 juin 2015 - 04:21
The dialogue... lol
"ICE CREAM!"





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