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Official Fallout 4 and DLC Discussion Thread


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#151
Decepticon Leader Sully

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I have two questions for all the users interested in the Fallout saga

 

- Why do you think the game is going to fail, and what do you think will be its weak spots?

- Why do you think the game is going to win, and what do you think will be its strong spots?

 

And a final one

 

- Whether you think it's going to rock or suck, which will be the game's good and/or bad sides?

 

Thanks people.

ok 1 it will fail because we are never happy. NEVER.

the game can come to life and perform felatio on us and we would whyne that it didnt make a sandwich.

 

2 it will win because its fekin Fallout 4.

 

3 Dunno i havent played it yet.


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#152
Chuvvy

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Remember: You will be an android with a false memory


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#153
Dermain

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To be honest I'm still a bit worried. Skyrim cut a lot of stuff out that ended up feeling like they were trying to appeal to a wider audience.

 

The magic system was severely cut down from what it was in Oblivion/Morrowind and ultimately feels very underwhelming without mods.

 

Being that they're extremely bad at balance, I also hope that my preferred stealth/sniper playstyle isn't overpowered as that makes the game boring for me. Being able to 1 shot Elder Dragons because of hilariously broken sneak attack modifiers was only amusing the first few times.

 

The Destruction tree was completely useless without mods.

 

Is that why things were cut? The attributes perhaps but I am pretty sure things like spellcrafting were removed either because they could not get them working with the new systems or allowed the player to do things the devs for some reason did not want them to do or they were dubbed "superfluous" and left out of the game because the developers did want to devote resources to developing them for the new game.

 

To be honest the amount of things added with each new Bethesda title seems to be dwarfed by the amount of things they take away and it doesn't always end up being for the best either. Leaves me wondering what "superfluous" features will be removed from Fallout 4.

 

If I recall my pre-Skyrim Bethesda forum lurking days correctly, spell crafting was cut because Skyrim was going to (trololol) have a revolutionary magic mechanic. Instead of having one spell act as a flamethrower, another spell to act as a ranged weapon, and an AoE Skyrim was going to have one spell that could morph into any of those depending on how the player wanted to use it. Instead of filling our "spell book" with spells that would become useless as we leveled up we getting a system that lessened the clutter by having ~12-15 spells AND the system made sure that the damage dealing spells scaled with your magic skill levels.

 

Spell crafting was deemed unnecessary for this "new" system of spell casting in the Elder Scrolls Series!

 

And we all know how that turned out.................  :rolleyes:



#154
Broganisity

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I trust the world of Fallout will remain intact as it was between New Vegas and Fallout Three.

. . .I just hope the combat isn't floaty and actually feels good. I have good feelings right now based solely on how those ghouls in the trailer moved (fast and aggresive in comparison to their New Vegas/FO3 brethren), not to mention they hired on a gameplay designer from an actual shooter game (Destiny, say what you will of that but at least there's a chance for improved gunplay.).

. . .I never did like the V.A.T.S. implimentation in the last two games, and part of me hopes that its changed to some sort of Bullet-time mode that slows things down letting you focus, keeps the fight flowing rather than a sudden stop, and drains AP gradually while its toggled on.

. . .I hope we get cybernetic augmentation given we're near MIT and the prevalence of Androids and The Institute. . .Institute is going to be construed as being 'evil' while The Railroad will be seen as the 'Good' choice, I"m sure.


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#155
Iakus

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. . .I never did like the V.A.T.S. implimentation in the last two games, and part of me hopes that its changed to some sort of Bullet-time mode that slows things down letting you focus, keeps the fight flowing rather than a sudden stop, and drains AP gradually while its toggled on.
 

VATS doesn't actually stop time.  It slows it down to a literal crawl.

 

Stay in VATS for a good long time and you will see enemies moving ever-so-slowly.



#156
Broganisity

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VATS doesn't actually stop time.  It slows it down to a literal crawl.

 

Stay in VATS for a good long time and you will see enemies moving ever-so-slowly.

. . .That worsens my opinion of VATS even more. :huh: But what can I say, I'm an action gamer at heart.

I mean- I really want the melee combat/movement in Fallout 4 to be more like that seen in Dying Light. . .not gonna happen but I can DREAM.



#157
Iakus

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Way back in the dim recesses of pre-history (ie Fallout and Fallout 2) VATS was a way to do "called shots" in what was a strictly turn-based rpg.  A chance to do extra damage or inflict crippling injuries in exchange for a reduced chance to hit.  It got very important in late-game when everyone was in power armor and anything less than a critical hit was unlikely to do any damage at all.



#158
Broganisity

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It often times felt vestigial to me in FO3/NV. I didn't like how using it with melee would teleport you forward, I didn't like the whole 'time stop' thing and i just found it to conflict with the standard combat of the game. I never played the originals nor do I intend to, but I can see how VATS would work much better in that type of gameplay.

 

. . .I think the best part of it was, without a doubt, a certain Mysterious Stranger appearing to save the day. :lol:



#159
Barbarossa2010

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I trust the world of Fallout will remain intact as it was between New Vegas and Fallout Three.

. . .I just hope the combat isn't floaty and actually feels good. I have good feelings right now based solely on how those ghouls in the trailer moved (fast and aggresive in comparison to their New Vegas/FO3 brethren), not to mention they hired on a gameplay designer from an actual shooter game (Destiny, say what you will of that but at least there's a chance for improved gunplay.).

. . .I never did like the V.A.T.S. implimentation in the last two games, and part of me hopes that its changed to some sort of Bullet-time mode that slows things down letting you focus, keeps the fight flowing rather than a sudden stop, and drains AP gradually while its toggled on.

. . .I hope we get cybernetic augmentation given we're near MIT and the prevalence of Androids and The Institute. . .Institute is going to be construed as being 'evil' while The Railroad will be seen as the 'Good' choice, I"m sure.



That Ghouls scene really showed what's to come. Those fekkers were coming at you...no joke...kicking carts and everything else out of the way, to clobber you. It was thrilling. They looked like Reavers on 10 Jet inhalers each. I was already thinking about perks like And Stay Back! (New Vegas) to counter their aggressiveness with your own; as quickly as they can get to you, you can blow them across the room just as fast. Perfect opportunity for use of an explosives skill as well if you ask me.

I would say that VATS is here to stay, if the Mysterious Stranger cameo tells us anything (or at least a very similar mechanic). You have to remember that a lot of folks that play and enjoy the FO franchise are not all that twitchy, but still like the combat, atmosphere, and the overwhelming world feel. They want their build (character) to be the thing that engages the world, not necessarily them as players. They want to rely on their PC's skills, not necessarily their own. FOs roots are isometric, turn-based gameplay, VATS was the first person solution to bridge the old with the new. The challenge for Bethesda is to be able to rectify the turn-based approach with a FPS focus.

I personally feel that augmentation is virtually guaranteed. Ever visit the New Vegas Clinic? ;) Or taken a stroll across Big Empty. I'd say we're going to have some serious technology available being that close to MIT.


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#160
Fast Jimmy

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Remember: You will be an android with a false memory

 

Pun intended?



#161
Fast Jimmy

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Why don't you do that then? I'd like to hear your opinion too. :o

 

I do think the game will be a success financially, I'll start off with that. Bethesda hasn't made a game that didn't sell millions since Daggerfall, probably.

 

That being said, the original creators of the Fallout series, Black Isle, had a real flavor and unique style to the game (outside of the isometric camera and turn-based mechanics). That, for me, didn't get carried through in FO3. That being said, I played and enjoyed FO3, it just took me completely separating it from Fallout except a semi-butchered lore for me to enjoy it. But the main story was not that great, the reactivity was nearly zilch and the endings, which I always LOVED with Fallout games, were hackneyed, one-dimensional and flat.

 

That being said, I LOVED New Vegas and thought it hit all the right notes, both gameplay-wise and flavor wise, while also being something new. On top of that, I really felt FO3 was simply Oblivion with guns, by and large. If Fallout 4 is Skyrim with guns, that is already a higher bar to aspire to, even if it takes nothing from FO:NV.

 

 

So, in a nutshell, I expect some bugginess, some flimsy main plot, some limited PC development/RP opportunities and possibly some very bad ideas, such as the voiced protagonist or more action-based combat (like removing the VATS system). There always seems to be a few bone-headed design choices with a Bethesda game that are generally regarded as just plain dumb. But I'm also looking forward to some well-designed areas, some interesting quests and, similar to TES, an increase in the role of faction quests that have excellent stories.

 

I'll likely buy it when it comes out, after checking some reviews and possibly waiting for a price dip. But I am still excited to play it, especially if the game leans more towards the Obsidian design concepts from NV.


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#162
Broganisity

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I would say that VATS is here to stay, if the Mysterious Stranger cameo tells us anything-

A high quality picture released by Bethesda shows that 'mysterious stranger' was an android. . .we could be getting an Android Mysterious Stranger (Imagine the implications!) or they could just be an android trying to hide their presence?

As to the VATS thing? I don't want it removed so much as I'd like to see it mesh with the combat better.



#163
Iakus

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That being said, I LOVED New Vegas and thought it hit all the right notes, both gameplay-wise and flavor wise, while also being something new. On top of that, I really felt FO3 was simply Oblivion with guns, by and large. If Fallout 4 is Skyrim with guns, that is already a higher bar to aspire to, even if it takes nothing from FO:NV.

 

I took the WIld Wasteland trait every time I played F:NV just to get that extra "flavor"  :lol:


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#164
Barbarossa2010

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@Broganisity:
 
Agreed. I'd like to see an overhaul, with Action Points becoming even more precious things to accumulate and spend (with even more thought given to perks and abilities to enhance [or ignore] if a player favors real-time engagements). To me, hit chance needs to be redone. I personally think you need to be a high-level PC (not a level 10-15 player with already at a 95% chance to hit) to wield it at top effectiveness with either fewer APs, or higher AP costs. I prefer it more as a 911 call, with a chance for the Mysterious Stranger to show up and save the day, than a useable engagement system. Of course, the counter-argument is that if you're willing to spend the skill points and perks to make VATS effective early on, at the expense of something else, then why not. I get that to.
 
If Fallout became more like...I don't know...Wasteland 2...as a squad-based shooter, only it being in first person, I think VATS could easily be re-tooled to command your squad and control their engagements/actions. As it currently is, its sort of a combat bypass mechanism that can quickly be refined with a virtually guaranteed hit chance early on. Modded, VATS IS a total combat bypass. But, like I said, if you want to make it your primary engagement system at the expense of other skills, you should be allowed to do that as well.
 
....So, this is where you tell me I'm squarely riding the fence. :lol:

#165
A Crusty Knight Of Colour

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I have two questions for all the users interested in the Fallout saga
 
- Why do you think the game is going to fail, and what do you think will be its weak spots?


It will fail because Bethesda fundamentally misunderstands the Fallout setting and that misunderstanding will permeate it's design and story. The common complaints and counter complaints of turn based isometric changing is actually quite irrelevant to what I'm talking about. Sure in a modern reboot, a system like that of Valkyria Chronicles would've been nice but it's a nothing issue. I made a huge ass post that I can tidy up and expand on if you want me to go further on Bethesda misunderstanding the setting.

Of course, we can only go on what Bethesda has done for Fallout 3. But with the trailer and what little we know, I doubt a single thing has changed.
 

And a final one
 
- Whether you think it's going to rock or suck, which will be the game's good and/or bad sides?
 
Thanks people.


+ Large world to explore
+ Strong environmental design
+ Very moddable
+ Striking visual aesthetics
+ High Content Density

- Bugs
- Gunplay
- Story
- Lore
- Paid Mods

It's going to go over big with people who aren't as autistic as I am about Fallout (i.e the overwhelming majority of people) because it will feature strong environmental design and do all the things a Bethesda game is expected to do.
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#166
Barbarossa2010

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I took the WIld Wasteland trait every time I played F:NV just to get that extra "flavor"  :lol:


I still remember getting attacked by the old lady hit squad (led by Malicious Maude or something or other) armed with those deadly rolling pins, in Freeside. That's when I fell in love with Fallout New Vegas.
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#167
Iakus

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I still remember getting attacked by the old lady hit squad (led by Malicious Maude or something or other) armed with those deadly rolling pins, in Freeside. That's when I fell in love with Fallout New Vegas.

It was much earlier for me.  It was finding the charred skeleton with the fedora in that old fridge right after leaving Goodsprings.


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#168
Barbarossa2010

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It was much earlier for me.  It was finding the charred skeleton with the fedora in that old fridge right after leaving Goodsprings.


Yep, it really started to hit home though after finding Beru and Owen's corpses there in Nipton. But, the first time I actually laughed out loud was with the old ladies. Great Perk.
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#169
Decepticon Leader Sully

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Im not bothered about the payed mods if they work on the Xbox.



#170
Fast Jimmy

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A high quality picture released by Bethesda shows that 'mysterious stranger' was an android. . .we could be getting an Android Mysterious Stranger (Imagine the implications!) or they could just be an android trying to hide their presence?

Having the MS being an android (and finding out that ALL MS's were androids) would actually fit a lot into the flavor of the series.

As to the VATS thing? I don't want it removed so much as I'd like to see it mesh with the combat better.

I like VATS perfectly fine the way it is - allowing turn based play, action play, or a combination of the two. They just need to avoid making targets so easy to hit.

#171
Fast Jimmy

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Im not bothered about the payed mods if they work on the Xbox.


I think that is the goal - prove mods can make money on PC, then convince Sony + MS to adopt the practice. Getting mods on consoles is something Bethesda has been working on for quite so time. Maybe they'll successfully implement paid mods for Fallout 4, then have the evidence to back console mods for TES VI?

#172
Akrabra

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But is the community read for another paid for mods discussion? It didn't go over well with Skyrim. Why will it be different when FO4 arrives?



#173
Dermain

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But is the community read for another paid for mods discussion? It didn't go over well with Skyrim. Why will it be different when FO4 arrives?

 

Because Skyrim was an established game, with years of mod support. With Fallout 4 they'll have a "new shiny engine"  :rolleyes: and the most important part no mods prior to release.  

 

It would force the consumer to HAVE to pay for mods since I have little hope in the mod makers continuing to release mods as free(as well as actually hurting mod production).



#174
A Crusty Knight Of Colour

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It doesn't help that a lot of modders have a reputation for being dramatic. So that's just another volatile element.

#175
Degenerate Rakia Time

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Because Skyrim was an established game, with years of mod support. With Fallout 4 they'll have a "new shiny engine"  :rolleyes: and the most important part no mods prior to release.  

 

It would force the consumer to HAVE to pay for mods since I have little hope in the mod makers continuing to release mods as free(as well as actually hurting mod production).

im in the opposite camp, i have faith in the modders to continue doing it for free :P