Care to provide any background on that? The blank slate prisoner origin for all TES games seems to go against that concept.
It's a theme park. Let me put it this way: character customization does not always mean that the game is designed to be that type of RPG, though players who play those types of RPGs very much use that type of customization. Saint's row isn't an RPG just because it has one of the best CC's around.
With TES, look for the actual support for roleplay in game (not mental fantasy). There's almost none, post-Morrowind. And in Morrowind it's largely limited to exclusive quest content, which was wholesale dropped.
When FO3 rolls around, you get a preset (but terrible) background with ranges of morality. And Skyrim, again, is in the TES mold of the character model being a superflous exploration vehicle.
It's exactly like Bioware before ME1, actually. VO was never a design shift, their blatantly contradictory marketing rhetoric for DA:O aside.