Aller au contenu

Photo

Official Fallout 4 and DLC Discussion Thread


  • Veuillez vous connecter pour répondre
4356 réponses à ce sujet

#176
The Invader

The Invader
  • Members
  • 608 messages
As a console peasant I would happily pay cash for Mod support on the PS4.

#177
In Exile

In Exile
  • Members
  • 28 738 messages

Do you think they have learned from the past mistakes?


Like Bioware, I don't think Bestheda is capable of fixing their biggest flaws.
  • Dermain aime ceci

#178
Commander Rpg

Commander Rpg
  • Members
  • 1 536 messages

Like Bioware, I don't think Bestheda is capable of fixing their biggest flaws.

Because they don't have interest in that - representing a damage intake on their plans - or because they are incompetent and lazy?

My opinion is that they're capable, but they're more comfortable working less hard with more profit in their wallets, than working harder to do more profit.



#179
bussinrounds

bussinrounds
  • Members
  • 1 434 messages

Just give me some UnderRail and AoD.  

 

Beth/Toddler can just f**k right off with their bastardized Fallout games.



#180
BellPeppers&Beef023

BellPeppers&Beef023
  • Members
  • 709 messages

I would like to see the inclusion of multiple high level "dead zones", similar to New Vegas. OTOH, there's Dead Wind Cavern, Quarry Junction, Silverpeak Mines, and of course the legendary Deathclaw Promontory. Lonesome Road and Dead Money are also pretty hardcore. The mod A World of Pain adds even more.

 

Fallout 3 had Deathclaw Sanctuary and thats pretty much it. And deathclaws in FO3 are neutered to hell. Give us some challenge for once, Bethesda.



#181
Akrabra

Akrabra
  • Members
  • 2 361 messages

I am hoping they can get rid of the Godlike character stuff. In most Bethesda games you just became way to powerful. 



#182
Jester

Jester
  • Members
  • 1 118 messages

I would like to see the inclusion of multiple high level "dead zones", similar to New Vegas. OTOH, there's Dead Wind Cavern, Quarry Junction, Silverpeak Mines, and of course the legendary Deathclaw Promontory. Lonesome Road and Dead Money are also pretty hardcore. The mod A World of Pain adds even more.

 

Fallout 3 had Deathclaw Sanctuary and thats pretty much it. And deathclaws in FO3 are neutered to hell. Give us some challenge for once, Bethesda.

Courier's Mile in Lonesome Road was riddiculous. 

Stealth was pretty much the only was to cross it. 



#183
In Exile

In Exile
  • Members
  • 28 738 messages

Because they don't have interest in that - representing a damage intake on their plans - or because they are incompetent and lazy?

My opinion is that they're capable, but they're more comfortable working less hard with more profit in their wallets, than working harder to do more profit.

 

I would never say developers are lazy. The demands of this business... to be honest, I don't understand why people who have options to pursue different careers (e.g. in software) wouldn't just go elsewhere, even with a passion for gaming.

 

I don't think Bestheda has the talent to successfully transcend their flaws, by which I mean I don't think as currently comprised they have the writers or designers to avoid their story-related and RPG-character development related issues. With Bioware, I don't think they have the development talent to overcome their inability to design a sensible combat ruleset (or system) and to design good, rich quests. 


  • blahblahblah et The Invader aiment ceci

#184
The Invader

The Invader
  • Members
  • 608 messages

I would never say developers are lazy. The demands of this business... to be honest, I don't understand why people who have options to pursue different careers (e.g. in software) wouldn't just go elsewhere, even with a passion for gaming.
 
I don't think Bestheda has the talent to successfully transcend their flaws, by which I mean I don't think as currently comprised they have the writers or designers to avoid their story-related and RPG-character development related issues. With Bioware, I don't think they have the development talent to overcome their inability to design a sensible combat ruleset (or system) and to design good, rich quests.

Yeah, the word lazy gets thrown around way too much. I know what the hell lazy is, I'm lazy. Lazy people don't bust their @ss working fifteen straight hours.

#185
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages

As a console peasant I would happily pay cash for Mod support on the PS4.


And that might be half the issue...Console players who are used to flashy advertising on XBLive and PSN, who are used to paying for everything, are the ticket to allow Beth, etc to think they can do this. PC players who have been using and developing these mods of decades, and have developed their own communities and sites to do such, hobbyists all, for FREE; not so much. Funny thing is the PC hobbyists will probably have the most to say about it verbally, but the least to say about it financially.

Guess who wins?

#186
The Invader

The Invader
  • Members
  • 608 messages

And that might be half the issue...Console players who are used to flashy advertising on XBLive and PSN, who are used to paying for everything, are the ticket to allow Beth, etc to think they can do this. PC players who have been using and developing these mods of decades, and have developed their own communities and sites to do such, hobbyists all, for FREE; not so much. Funny thing is the PC hobbyists will probably have the most to say about it verbally, but the least to say about it financially.Guess who wins?

Hey I get it, but it's the only way consoles will see mod support.

Also, I'm not a bird. Shiny objects & flashy advertising doesn't work on me. :)
  • Akrabra et Barbarossa2010 aiment ceci

#187
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages

Courier's Mile in Lonesome Road was riddiculous. 
Stealth was pretty much the only was to cross it.


Of course you CAN go guns blazing, but man is it violent...and will you ever take a beating. I personally think Satchel charges and Auto-Injects were introduced in LR to get you (well, knuckleheads like me at least) through Courier's Mile. It's probably the most violent and overwhelming environment of any game I've ever played.

Honestly I can't remember how many Auto-Inject Stimpacks and Rad-Aways I went through, but I looted every single container, every Marked Man and Deathclaw carcass, and drug everything out that wasn't nailed down.

The only thing that even approaches Courier's Mile (but the danger can easily be mitigated) is the Long 15 and Dry Wells if you decide to nuke either the Legion or NCR. Approach the craters in each area and you will literally be dead in 4 seconds.

#188
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages

Hey I get it, but it's the only way consoles will see mod support.

Also, I'm not a bird. Shiny objects & flashy advertising doesn't work on me. :)


I know. My comments were definitely not intended to be personal; but more of a commentary in the macro. Hey, I have an Xbone as well...and truth be told, I enjoy the shiite out of it in most games' MP modes.

#189
Akrabra

Akrabra
  • Members
  • 2 361 messages

Just about 24 hours left and the conference starts. Who's watching? 


  • DragonRacer aime ceci

#190
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages
I most certainly will be. Praying for gameplay footage and a few mechanical reveals.

#191
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Just about 24 hours left and the conference starts. Who's watching? 

 

Wait... I thought E3 started on the 16th...?



#192
Sigma Tauri

Sigma Tauri
  • Members
  • 2 675 messages

I'm working tomorrow. Gawd, I hate working for 12 hours.



#193
Akrabra

Akrabra
  • Members
  • 2 361 messages

Wait... I thought E3 started on the 16th...?

Bethesda has a sunday conference for some weird reason. So they are starting it off a day before the others. Will be at 4 AM here in Norway though, so have to stay up that night. The rest are on the 15th and 16th. 



#194
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Bethesda has a sunday conference for some weird reason. So they are starting it off a day before the others. Will be at 4 AM here in Norway though, so have to stay up that night. The rest are on the 15th and 16th. 

 

Fascinating.

 

Uh... what time, I guess?



#195
Akrabra

Akrabra
  • Members
  • 2 361 messages

Fascinating.

 

Uh... what time, I guess?

You live in the US, no? If so the time is Bethesda Conference: 7pm PT / 10pm ET also at page 1 of this thread.


  • Fast Jimmy aime ceci

#196
themikefest

themikefest
  • Members
  • 21 590 messages

I will be watching tomorrow.  Looking forward to what will be revealed



#197
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages
I'll post it here again, but look in the OP as well. This is the first time Bethesda has ever held a press conference...that's why everyone was getting all giddy when they announced a couple of months ago. Everyone pretty much knew we'd be looking at FO4. And here we are...


***Bethesda's Official E3 Press Conference is at 7PM (Pacific), Sunday, 14 June 2015.

IGN Pre-Show (Bethesda) 6:30pm PT June 14
Bethesda Conference: 7pm PT / 10pm ET

You can watch the Press Conference here:
http://www.pcadvisor...stream-3615390/

#198
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 283 messages

forum.bioware.com



#199
BabyPuncher

BabyPuncher
  • Members
  • 1 939 messages

Watched the trailer for the first time yesterday.

 

Slightly dissappointed that they might not be pushing the style forward much...we still see Mr Handys, Protectrons, Brotherhood Armor, Brahmin, Dogmeat, Vault Suits...would have liked to see a tad more innnovation there. Also, I hope the 'pre-war' footage is just part of a prologue or something...I don't want to play that for extended periods.

 

The style looks promising, though. Glad to see they're decided to ditch the eternal nuclear wasteland for something more colorful. And while the graphics aren't the most jaw dropping I've seen, it does look solid.

 

The music sounds great. Sort of a triumphant reprisal of music from Fallout 3. If we have a voiced character, I can already tell from that tiny snippet he's got a great voice. Plus obvious imagery of a heroic protagonist. Always bloody good to see and hear.



#200
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages

forum.bioware.com


Thanks. Corrected it. I pasted from the OP and not the site. Good to go now.