Agreed. RPGs are typically based on stat-driven combat, while MP is typically based on reflex combat. ME with MP was primarily the same experience, since the series always invovled controlling a single character and aiming your weapon in a manner that involves reflex and player skill. Dragon Age, on the other hand, was more of a "pure" RPG, where swinging your sword was a dice roll, not the aiming of the sword in relation to your enemies position.
To add in a MP experience, they needed to juice up the combat, focusing more on the action experience of controlling one character during combat, since that was what the entire MP mode was based off of. Consequently, the portion of the game involving controlling your party was scaled back for my tastes.
Yep. Far too scaled back. I certainly didn't fall in love with DA:O because of any action based impulses it fed. I came from almost a purely action gaming background, and DAO brought me into the RPG fold. As a consumer, in seeking more of the same, I've been sorely disappointed from DA2 on. Not saying it's not what they shouldn't do, or that they're not successful. They're just no longer delivering the type of product that brought me to them; and quite frankly, the market is saturated with action games and hybrids developed by others with a longer track record of making such that deliver a far better experience.
To me, far too many corners are being cut and there's too much scale-back, and it really shows. Whether that's because of resource diversion to the MP experience, I can't say. After all, DA2 was awful, and it was a purely SP game.





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