FTFY
House is like 84, yo.
OH NO
/Joseph
FTFY
House is like 84, yo.
OH NO
/Joseph
They had a panel the day after the press event or something where they introduced both voice actors and talked about how many endings the game has and how the personality works in tone with voice acting. I can't find it on youtube though. Pete Hines said it would be released as a video later. So just have to wait for that. Think it will be 8 endings with 100's of variables.
Yes, because that's exactly what they said about DAI... ![]()
If only Jimmy hadn't posted this crane of salt:
I'll take that with a crane of salt.
No, that's not a typo - I meant a huge frakking CRANE of salt. That's how dubious I am about Bethesda doing multiple endings in any way as complex as other Fallout games (aside from 3).
Yes, because that's exactly what they said about DAI...
Mark Darrah said 40 different ending combinations, which clearly was a lie. I would say DA:I has 3 endings, depending on who becomes Divine. Maybe 4 if take into account the rule of Orlais which i think has 4 different outcomes. Same can be said for TW3 though, it only had 4 endings as far as i am aware of, the difference beeing that you actually got to play the endings. Still none of these huge AAA rpg's has delivered on the endings they promised.
What is confirmed for FO4 is that there will be 4 different endings per gender, so 8 in total. It will also depend on your personality, if you are good, evil, sarcastic or intelligent, something like that. It is just what was said at the panel on E3. But i am prepared that they can't deliver on that promise, but it is still better than FO3 that had 2 endings? with a few variables.
Mark Darrah said 40 different ending combinations, which clearly was a lie. I would say DA:I has 3 endings, depending on who becomes Divine. Maybe 4 if take into account the rule of Orlais which i think has 4 different outcomes. Same can be said for TW3 though, it only had 4 endings as far as i am aware of, the difference beeing that you actually got to play the endings. Still none of these huge AAA rpg's has delivered on the endings they promised.
What is confirmed for FO4 is that there will be 4 different endings per gender, so 8 in total. It will also depend on your personality, if you are good, evil, sarcastic or intelligent, something like that. It is just what was said at the panel on E3. But i am prepared that they can't deliver on that promise, but it is still better than FO3 that had 2 endings? with a few variables.
you really need to learn the difference between completely unique endings and different combinations
DAI has more than 40 combinations, TW3 is close to that if you count the mini endings, oh, and FO3 does have 200 different combinations
you really need to learn the difference between completely unique endings and different combinations
DAI has more than 40 combinations, TW3 is close to that if you count the mini endings, oh, and FO3 does have 200 different combinations
The technicality does not negate the false hopes that such statements can set in fans.
It's something I wish developers would avoid saying, or at least attempt to further clarify.
Maybe there will be a secret ending that involves a few colors
The technicality does not negate the false hopes that such statements can set in fans.
It's something I wish developers would avoid saying, or at least attempt to further clarify.
saying "40 different ending combinations" clearly means exactly that, if the fans cant understand it its their own fault ![]()
Maybe there will be a secret ending that involves a few colors
only if its hot neon pink
DAI endings actually have a lot of variables depending on allying with Templars/Mages, conscription, Divine, friendship with the Divine , friendship with the new leader of Orlais, etc.
I remember when Bethesda advertised 200+ endings for Fallout 3.
At least they're promising a realistic amount of endings this time around.
FO3 only has one ending really, with some variances that don't matter with Broken Steel. Bethesda has a track record of horrible endings. Oblivion, FI3 and Skyrim so yeah I'm taking that with a grain of salt.
What is living?
Is a robotic humanoid alive?
yes
you really need to learn the difference between completely unique endings and different combinations
DAI has more than 40 combinations, TW3 is close to that if you count the mini endings, oh, and FO3 does have 200 different combinations
FO3 only has one ending really, with some variances that don't matter with Broken Steel. Bethesda has a track record of horrible endings. Oblivion, FI3 and Skyrim so yeah I'm taking that with a crane of salt.
FO:NV easily had 200 permutations. It was hard to tell where the main ending choices (NCR/House/Legion) ended and where side quest and other choices began. That's the sign of great ending design (and further endorsement of the epilogue slide presentation of endings).
Agreed, it was the first ending i really enjoyed since Dragon Age Origins.
What's funny is Broken Steel in fact nulled a variances too. Helped the Enclave? Does not matter they get nuked.
See what made FO,FO2 and NV epilogues really good was they told you the future of settlements and factions. If you blew up Megaton, what consequence happens? We don';t know because Bethesda ignored it and other future of settlements.
FO3 has less than ten ending combinations. You use the modified FEV or you don't and you were good karma/neutral karma/evil karma. A FAR cry from 200.
FO:NV easily had 200 permutations. It was hard to tell where the main ending choices (NCR/House/Legion) ended and where side quest and other choices began. That's the sign of great ending design (and further endorsement of the epilogue slide presentation of endings).
Fallout 3 has 30 different slides, im too lazy to do the math but thats a lot more than 200 combinations
Fallout 3 has 30 different slides, im too lazy to do the math but thats a lot more than 200 combinations
Slides that have no dialog and are there just to go SEE WE LIVED UP TO IT are useless.
The only things that matter is
did you use the virus or not
did you blow up Enclave HQ or not (which is nulled in Broken Steel)
your karma
did you go in yourself or had someone else go in
That's it.
Slides that have no dialog and are there just to go SEE WE LIVED UP TO IT are useless.
The only things that matter is
did you use the virus or not
did you blow up Enclave HQ or not
your karma
did you go in yourself or had someone else go in
That's it.
thats what matters to you, to me Agatha's violin matters ![]()
thats what matters to you, to me Agatha's violin matters
Is it talked about, no? Then it does not matter. Instead of all these useless slides that did not matter Bethesda should have did slides for every main settlement, important NPC and faction like FO1,2 and NV did.
Hell, even NV dlc have slides to tell you the future of your choices.
http://fallout.wikia...llout_3_endingsFallout 3 has 30 different slides, im too lazy to do the math but thats a lot more than 200 combinations
Is it talked about, no? Then it does not matter. Instead of all these useless slides that did not matter Bethesda should have did slides for every main settlement, important NPC and faction like FO1,2 and NV did.
Hell, even NV dlc have slides to tell you the future of your choices.
were the NPCs, factions and settlements in FO3 actually important enough to deserve their own endings? i think thats a bigger problem than lacking a few slides