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Official Fallout 4 and DLC Discussion Thread


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#2351
Mr.House

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FTFY

 

House is like 84, yo.

OH NO

/Joseph



#2352
Decepticon Leader Sully

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#2353
Dermain

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They had a panel the day after the press event or something where they introduced both voice actors and talked about how many endings the game has and how the personality works in tone with voice acting. I can't find it on youtube though. Pete Hines said it would be released as a video later. So just have to wait for that. Think it will be 8 endings with 100's of variables. 

 

Yes, because that's exactly what they said about DAI...  :rolleyes:

 

If only Jimmy hadn't posted this crane of salt:

 

I'll take that with a crane of salt.


stock-footage-crane-and-mountain-of-salt
No, that's not a typo - I meant a huge frakking CRANE of salt. That's how dubious I am about Bethesda doing multiple endings in any way as complex as other Fallout games (aside from 3).


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#2354
Akrabra

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Yes, because that's exactly what they said about DAI...  :rolleyes:

Mark Darrah said 40 different ending combinations, which clearly was a lie. I would say DA:I has 3 endings, depending on who becomes Divine. Maybe 4 if take into account the rule of Orlais which i think has 4 different outcomes. Same can be said for TW3 though, it only had 4 endings as far as i am aware of, the difference beeing that you actually got to play the endings. Still none of these huge AAA rpg's has delivered on the endings they promised. 

 

What is confirmed for FO4 is that there will be 4 different endings per gender, so 8 in total. It will also depend on your personality, if you are good, evil, sarcastic or intelligent, something like that. It is just what was said at the panel on E3. But i am prepared that they can't deliver on that promise, but it is still better than FO3 that had 2 endings? with a few variables. 



#2355
A Crusty Knight Of Colour

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I remember when Bethesda advertised 200+ endings for Fallout 3.

At least they're promising a realistic amount of endings this time around.
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#2356
Degenerate Rakia Time

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Mark Darrah said 40 different ending combinations, which clearly was a lie. I would say DA:I has 3 endings, depending on who becomes Divine. Maybe 4 if take into account the rule of Orlais which i think has 4 different outcomes. Same can be said for TW3 though, it only had 4 endings as far as i am aware of, the difference beeing that you actually got to play the endings. Still none of these huge AAA rpg's has delivered on the endings they promised. 

 

What is confirmed for FO4 is that there will be 4 different endings per gender, so 8 in total. It will also depend on your personality, if you are good, evil, sarcastic or intelligent, something like that. It is just what was said at the panel on E3. But i am prepared that they can't deliver on that promise, but it is still better than FO3 that had 2 endings? with a few variables. 

you really need to learn the difference between completely unique endings and different combinations :P DAI has more than 40 combinations, TW3 is close to that if you count the mini endings, oh, and FO3 does have 200 different combinations



#2357
Dermain

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you really need to learn the difference between completely unique endings and different combinations :P DAI has more than 40 combinations, TW3 is close to that if you count the mini endings, oh, and FO3 does have 200 different combinations

 

The technicality does not negate the false hopes that such statements can set in fans. 

 

It's something I wish developers would avoid saying, or at least attempt to further clarify.



#2358
themikefest

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 Maybe there will be a secret ending that involves a few colors


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#2359
Degenerate Rakia Time

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The technicality does not negate the false hopes that such statements can set in fans. 

 

It's something I wish developers would avoid saying, or at least attempt to further clarify.

saying "40 different ending combinations" clearly means exactly that, if the fans cant understand it its their own fault :wizard:



#2360
Degenerate Rakia Time

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 Maybe there will be a secret ending that involves a few colors

only if its hot neon pink



#2361
MisterJB

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DAI endings actually have a lot of variables depending on allying with Templars/Mages, conscription, Divine, friendship with the Divine , friendship with the new leader of Orlais, etc.



#2362
Fast Jimmy

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I remember when Bethesda advertised 200+ endings for Fallout 3.

At least they're promising a realistic amount of endings this time around.


http://www.destructo...ons-77543.phtml

Bah. There was maybe 10 permutations... and that would be pushing it.

Silly pre-release nonsense. Back to my crane of salt.
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#2363
Mr.House

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FO3 only has one ending really, with some variances that don't matter with Broken Steel. Bethesda has a track record of horrible endings. Oblivion, FI3 and Skyrim so yeah I'm taking that with a grain of salt.



#2364
Degenerate Rakia Time

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What is living?

Is a robotic humanoid alive?

yes



#2365
Fast Jimmy

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you really need to learn the difference between completely unique endings and different combinations :P DAI has more than 40 combinations, TW3 is close to that if you count the mini endings, oh, and FO3 does have 200 different combinations


FO3 has less than ten ending combinations. You use the modified FEV or you don't and you were good karma/neutral karma/evil karma. A FAR cry from 200.

FO:NV easily had 200 permutations. It was hard to tell where the main ending choices (NCR/House/Legion) ended and where side quest and other choices began. That's the sign of great ending design (and further endorsement of the epilogue slide presentation of endings).
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#2366
Fast Jimmy

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FO3 only has one ending really, with some variances that don't matter with Broken Steel. Bethesda has a track record of horrible endings. Oblivion, FI3 and Skyrim so yeah I'm taking that with a crane of salt.

472395264-worker-operates-a-hoist-crane-


FTFY

#2367
Akrabra

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FO:NV easily had 200 permutations. It was hard to tell where the main ending choices (NCR/House/Legion) ended and where side quest and other choices began. That's the sign of great ending design (and further endorsement of the epilogue slide presentation of endings).

Agreed, it was the first ending i really enjoyed since Dragon Age Origins. 


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#2368
Mr.House

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What's funny is Broken Steel in fact nulled a variances too. Helped the Enclave? Does not matter they get nuked.



#2369
Mr.House

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See what made FO,FO2 and NV epilogues really good was they told you the future of settlements and factions. If you blew up Megaton, what consequence happens? We don';t know because Bethesda ignored it and other future of settlements.



#2370
Degenerate Rakia Time

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FO3 has less than ten ending combinations. You use the modified FEV or you don't and you were good karma/neutral karma/evil karma. A FAR cry from 200.

FO:NV easily had 200 permutations. It was hard to tell where the main ending choices (NCR/House/Legion) ended and where side quest and other choices began. That's the sign of great ending design (and further endorsement of the epilogue slide presentation of endings).

Fallout 3 has 30 different slides, im too lazy to do the math but thats a lot more than 200 combinations



#2371
Mr.House

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Fallout 3 has 30 different slides, im too lazy to do the math but thats a lot more than 200 combinations

Slides that have no dialog and are there just to go SEE WE LIVED UP TO IT are useless.

 

The only things that matter is

did you use the virus or not

did you blow up Enclave HQ or not (which is nulled in Broken Steel)

your karma

did you go in yourself or had someone else go in

 

That's it.



#2372
Degenerate Rakia Time

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Slides that have no dialog and are there just to go SEE WE LIVED UP TO IT are useless.

 

The only things that matter is

did you use the virus or not

did you blow up Enclave HQ or not

your karma

did you go in yourself or had someone else go in

 

That's it.

thats what matters to you, to me Agatha's violin matters :P



#2373
Mr.House

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thats what matters to you, to me Agatha's violin matters :P

Is it talked about, no? Then it does not matter. Instead of all these useless slides that did not matter Bethesda should have did slides for every main settlement, important NPC and faction like FO1,2 and NV did.

 

Hell, even NV dlc have slides to tell you the future of your choices.



#2374
Fast Jimmy

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Fallout 3 has 30 different slides, im too lazy to do the math but thats a lot more than 200 combinations

http://fallout.wikia...llout_3_endings

No... the first and final slide sessions are the same for each player that only change based on gender, so you can cut them right out as "different ending variations." 2nd section will be karma based (good/neutral/evil). 3rd section will mention fhe completion of one of two quests (if neither of these were completed, nothing will show). 4th section represents who went into the chamber at the end (player, Sarah Lyons, Charon or Fawkes). 5th section will be the results of the actual FEV choice (and the only one I consider s true ending permutation so far). And then you are into the final slide (which I already covered).

So... gender differences aside (where literally the same line is said with a "he" instead of a "she,") you have the FEV choice, who died to administer it and a canned comment on your end game karma (which can be completely changed by simply rapidly changing your karma right before entering the radiation chamber, making it a worthless variant to judge by).

#2375
Degenerate Rakia Time

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Is it talked about, no? Then it does not matter. Instead of all these useless slides that did not matter Bethesda should have did slides for every main settlement, important NPC and faction like FO1,2 and NV did.

 

Hell, even NV dlc have slides to tell you the future of your choices.

were the NPCs, factions and settlements in FO3 actually important enough to deserve their own endings? i think thats a bigger problem than lacking a few slides