Oh and uncle Leo i think his name was.
Official Fallout 4 and DLC Discussion Thread
#2451
Posté 05 juillet 2015 - 06:35
#2452
Posté 05 juillet 2015 - 06:42
Are there going to be settlements of Super Mutants like 1/2 and NV or are are they just mooks to kill again?
Personally when a big, ugly super mutant is in front of me, I blow their head off.
#2453
Posté 05 juillet 2015 - 06:45
One thing i loved to do was mine Bitter springs during i forgot to forger.... funny as hell.. even better whit Fat Mines.
#2454
Posté 05 juillet 2015 - 06:47
One thing i loved to do was mine Bitter springs during i forgot to forger.... funny as hell.. even better whit Fat Mines.
never did that quest....usually i blow Boone's head off....
#2455
Posté 05 juillet 2015 - 06:53
never did that quest....usually i blow Boone's head off....
...You got the psychotic ending pretty easily, didn't you?
#2456
Posté 05 juillet 2015 - 06:58
...You got the psychotic ending pretty easily, didn't you?
depends on your definition of psychotic
the NCR is prospering, so are the Khans ![]()
#2457
Posté 05 juillet 2015 - 07:05
#2458
Posté 05 juillet 2015 - 07:18
depends on your definition of psychotic
the NCR is prospering, so are the Khans
I was referring to the psychotic end where you kill everyone important.
#2459
Posté 05 juillet 2015 - 07:20
I was referring to the psychotic end where you kill everyone important.
I hope you're not important to the story....
Because I like your gun.
#2460
Posté 05 juillet 2015 - 07:50
I was referring to the psychotic end where you kill everyone important.
i didnt kill everyone.................just almost everyone...
#2461
Posté 05 juillet 2015 - 06:41
i didnt kill everyone.................just almost everyone...
Yeah, can't kill everyone. Damn essential qualifiers.
#2462
Posté 05 juillet 2015 - 09:12
Yeah, can't kill everyone. Damn essential qualifiers.
Everyone except yes man. Yes man should've been killable too though, and they should've kept the "leave the mojave" ending they had considered doing, so that if you kill everything you still have one option left.
- Vroom Vroom aime ceci
#2463
Posté 06 juillet 2015 - 12:25
(http://forums.bethso...s-thread/page-4) - Fallout 4: Interview and Gameplay Videos Thread had the following links;
(http://www.gamesrada...ained-bethesda/) - About Fallout 4's crafting system
(http://ww.gamesradar...ed-diy-elements) - About Fallout 4's music programming
- Akrabra et themikefest aiment ceci
#2464
Posté 06 juillet 2015 - 01:53
(http://forums.bethso...s-thread/page-4) - Fallout 4: Interview and Gameplay Videos Thread had the following links;
(http://www.gamesrada...ained-bethesda/) - About Fallout 4's crafting system
(http://ww.gamesradar...ed-diy-elements) - About Fallout 4's music programming
Cool concepts on the crafting. Very interesting.
- SmilesJA aime ceci
#2465
Posté 06 juillet 2015 - 03:26
◾Fallout 4 is the most detailed, dense environment Bethesda has made to date. The world has so much content even game director Todd Howard hasn't seen everything in the game.
◾The extra graphical horsepower provided by the new console gave the team a tech backbone to iterate on its Creation engine and add more dynamic details. Physics-based rendering and volumetric lighting help create more atmosphere in the world, opening the game up to more environmental storytelling.
◾Fallout 4's narrative has a lot more branching paths and overlapping of "if that then this" than Fallout 3. They want the game to handle all the fail states of missions instead of forcing players to reload saves.
◾Boston and its surrounding regions offer more varied, vivid colors than Fallout 3, though the color palate still relies heavily on grays and browns in the blast zone where the nuke was detonated.
◾Fallout 4 has a full weather system that sends radiation storms across the world.
◾Bethesda has always valued player freedom above storytelling, but with Fallout 4 the team wants to bring more emotional resonance to the plot thread running through the game. This is why they chose to recruit voice actors for both the female and male protagonists the player can make their own.
◾Combat is receiving a major stimpak thanks to some consulting with id Software to improve the second-to-second shooting. Bethesda's goal? To have the shooting stand shoulder to shoulder with the other great options on the market. The studio even hired away some Bungie talent to help with this remodel. With the new, built-from-scratch shooting system, Howard says Fallout 4 plays much more like a modern shooter. You can aim down the sights, use V.A.T.S., and play in first or third person.
◾V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them.
◾Bethesda is tweaking the way auto-scaling works for Fallout 4 to create more challenge. "We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above," Howard says. "You'll run into stuff that will crush you, and you will have to run away."
◾Bethesda's proprietary Radient A.I. and story system are also being used for your settlements to drive random encounters. It will determine if someone should be sent to your town, if raiders should attack the settlement or abduct your caravan, etc.
◾People will come to your settlement on their own but there are also others you can recruit.
◾A list of your settlements will appear in your PipBoy. You can send caravans between the various bases to get your supplies where you want them to be.
◾As you could see in the trailer, Fallout 4 introduces new modes of transportation in the form of the gunship, but Howard says they aren't doing cars or anything as well.
◾The workshop system is quite deep for weapons crafting.You can mix and match everything from scopes, muzzles, barrels, stocks, grips, and more. You can also scrap old weapons and use their parts for furthering the creation of your master weapon.
◾All the junk in the world you collect can now be used to build up your settlement and customize your weapons rather than be sold off. Because of these additional uses, Howard says he's noticed more playtesters hoarding items for customization rather than selling it off to merchants.
◾Companions have always played a role in Fallout games, and that exends into the new game as well. So far Bethesda has only shown off your trusty canine Dogmeat (who Howard confirmed will not be killed off in a cruel fashion) but expect to see several others as well.
◾The mod community has always been strong with Bethesda games. With Fallout 4 their creative ideas will reach beyond PC and into consoles. Modding tools are expected to become available on PC in early 2016, with Xbox One owners getting access to their creations shortly thereafter. Once the modding is thriving on these two platforms, Bethesda hopes to work on extending this content to PlayStation 4 as well, but Howard wasn't comfortable putting a timetable on that.
◾Howard says Bethesda has been advocating to get mods on Microsoft consoles since 2001. Its hope is to not curate the content much at all but have its ecosystem stay as close to the PC experience as possible.
◾When you play a modded version, the game will make a copy of your save file so your pure state game will be preserved.
****Interesting about the shooter mechanics. Always wondered why a studio that has id sitting around couldn't smooth out gunplay better. Hiring on Bungie exes didn't hurt either.
- Akrabra, Fast Jimmy, Shechinah et 2 autres aiment ceci
#2466
Posté 06 juillet 2015 - 03:46
Radiation storms? Well ****.
I'm becoming more interested in this whole "make your own village" system. I wonder if we can continue to spand it until it reaches monumental sizes, or if there is an limit for that. I wonder if we upgrade it enough we can make actual buildings rather then just improvised shacks. I mean, come on, surely we can get the materials to build a proper house, yeah? I want to make my own Tempenny tower.
I also hope raider attacks are not too frequent. Like in Saint row 3 were your conquered territory gets attacked every 5 minutes.
#2467
Posté 06 juillet 2015 - 04:22
I realize I should be saying "wow, that's great that people who like to play the games in this way now have a better experience, I'm sure it won't affect the RPG/stat side of encounters at all" but we all know that's not the case. Every step a developer makes towards making an RPG more equivalent to its action genre counterparts, the less it is an RPG and more an action game with lots of dialogue.
Still, pretty interested in the game. I just have serious misgivings about their move to a cinematic protagonist and action combat mechanics. This is starting to sound like Dragon Age 2.
- Dermain aime ceci
#2468
Posté 06 juillet 2015 - 04:45
- Akrabra et Shechinah aiment ceci
#2469
Posté 06 juillet 2015 - 05:09
Still, pretty interested in the game. I just have serious misgivings about their move to a cinematic protagonist and action combat mechanics. This is starting to sound like Dragon Age 2.
Which is not bad at all! ![]()
- Leo aime ceci
#2470
Posté 06 juillet 2015 - 05:30
Ugh. FPS mechanics being improved.
I realize I should be saying "wow, that's great that people who like to play the games in this way now have a better experience, I'm sure it won't affect the RPG/stat side of encounters at all" but we all know that's not the case. Every step a developer makes towards making an RPG more equivalent to its action genre counterparts, the less it is an RPG and more an action game with lots of dialogue.
Still, pretty interested in the game. I just have serious misgivings about their move to a cinematic protagonist and action combat mechanics. This is starting to sound like Dragon Age 2.
I'll be the first to admit I don't want a watered-down product; but I also have to admit that I want less clunkiness in gunplay. Free gunning is legit, just like most other games, and they really needed to fix it, because FO3 and New Vegas were awful from that standpoint. If anyone can make the improvement, but maintain what keeps us coming back, I think its these guys.
There's little chance of it ending up like DA2. After all, we can actually mod this game. If something's bad, it won't be for long.
#2471
Posté 06 juillet 2015 - 05:36
I'll be the first to admit I don't want a watered-down product; but I also have to admit that I want less clunkiness in gunplay. Free gunning is legit, just like most other games, and they really needed to fix it, because FO3 and New Vegas were awful from that standpoint. If anyone can make the improvement, but maintain what keeps us coming back, I think its these guys.
There's little chance of it ending up like DA2. After all, we can actually mod this game. If something's bad, it won't be for long.
Don't know, having it rain backflipping Deathclaws would certainly add to the game's charm if you asked me.
#2472
Posté 06 juillet 2015 - 11:19
Still, pretty interested in the game. I just have serious misgivings about their move to a cinematic protagonist and action combat mechanics. This is starting to sound like Dragon Age 2.
For me, those were actually the good points about DA2.
The not so good were the small claustrophobic world, the recycled dungeons, and the stupid enemy wave mechanics.
- Dermain et blahblahblah aiment ceci
#2473
Posté 07 juillet 2015 - 03:12
Ugh. FPS mechanics being improved.
I realize I should be saying "wow, that's great that people who like to play the games in this way now have a better experience, I'm sure it won't affect the RPG/stat side of encounters at all" but we all know that's not the case. Every step a developer makes towards making an RPG more equivalent to its action genre counterparts, the less it is an RPG and more an action game with lots of dialogue.
Still, pretty interested in the game. I just have serious misgivings about their move to a cinematic protagonist and action combat mechanics. This is starting to sound like Dragon Age 2.
Bestheda wanted an action game since FO3. There was never a commitment to an RPG equivalent. It's like Mass Effect. People confuse the fact that the company made a really bad TPS with the fact they wanted to make an RPG-like game. Same with FO3 (though in this case it's FPS). As Skyrim shows, the "RPG/stat" side isn't something that Bestheda cares very much about design-wise.
#2474
Posté 07 juillet 2015 - 03:16
Bestheda wanted an action game since FO3. There was never a commitment to an RPG equivalent. It's like Mass Effect. People confuse the fact that the company made a really bad TPS with the fact they wanted to make an RPG-like game. Same with FO3 (though in this case it's FPS). As Skyrim shows, the "RPG/stat" side isn't something that Bestheda cares very much about design-wise.
...doesn't mean I have to like it, I suppose.
- Dermain aime ceci
#2475
Posté 07 juillet 2015 - 03:20
Ugh. FPS mechanics being improved.
I realize I should be saying "wow, that's great that people who like to play the games in this way now have a better experience, I'm sure it won't affect the RPG/stat side of encounters at all" but we all know that's not the case. Every step a developer makes towards making an RPG more equivalent to its action genre counterparts, the less it is an RPG and more an action game with lots of dialogue.
Still, pretty interested in the game. I just have serious misgivings about their move to a cinematic protagonist and action combat mechanics. This is starting to sound like Dragon Age 2.
Well, the video from E3 suggests that we wont have skill points anymore. Though at least while VATS doesn't fully pause the game anymore, it does still give you the chance to hit based on your stats.
Even as somebody who is glad to see the FPS mechanics being improved, I'm not a fan of the voiced protagonist in this case.
At the very least, you'll be able to mod a lot of the RPG back in.





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