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Marketing The Next Mass Effect -- Male or Female?


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#326
Wulfram

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I think it would be good if the marketing stressed the ability to create your own Player Character.  But that only really seems to happen with MMOs

 

Jeez , it is a videogame. Why would you even want to stare at some pixel ass? People these days.  I dont know about you guys, but when I play I dont really stare at my character ass. Not even if it a male. -_-

 

Staring at fake arse has been common since the beginning of art.



#327
Heimdall

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Confession:  There was a time when I was thirteen years old in the midst of puberty, I rolled male protagonists primarily (KoTOR was the only RPG video game I had at the time), but occasionally I'd roll a female character because I thought they looked sexy (Some of those armors were quite... form fitting)... I always felt weird about it, certainly I'd never admit to playing a female character to any of my friends. let alone give that reason.

 

Eventually I did it less and played male characters almost exclusively by the time Mass Effect and DAO came around.  That was around the time someone introduced me to D&D and the concept of roleplaying a character rather than projecting myself through the character.

 

That changed everything.

 

I started approaching RPGs in a completely new way.  I experimented a lot in ME and DA with creating characters, male and female, looking to create experiences I would enjoy.  No longer feeling bound to create avatars of myself, I became a lot more comfortable with creating and playing female characters (And no, I no longer stare at their bodies the whole time, though I do spend more time in the CC than I do the males.  Making a pretty face is hard).  My favorite versions of Shepard and Hawke have both been female (In both cases, because I prefer their voices to their male alternatives), and my favorite Inquisitor is female because I like the way the Solas romance plays out.

 

So... I guess what's most important to me is character creation, full stop.  I don't care if  they put a male, female, or androgynous armored form on the front, but they should get character creation out in the marketing.



#328
azarhal

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I think it would be good if the marketing stressed the ability to create your own Player Character.  But that only really seems to happen with MMOs

 

DAI had a CC trailer (among their gameplay features trailers), I don't see why they wouldn't do one for the next ME game.



#329
WildOrchid

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It wouldn't hurt if they showed both genders separately. Some female, some male in some cases. This is nice step for attracting new customers who like male/female customization.



#330
Seraphim24

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This is NOT to start a gender war.  My question is, will they focus marketing on the male character or female character?  Personally, I think they should do something similar to ME3, and market both.  

 

Perhaps having alternative box art (like ME3) having the option of having either male or female on cover by just flipping over the box art.

 

They'll go with female.



#331
Majestic Jazz

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The insecurity...... is painfully obvious. :D


Insecurity of what?

#332
aoibhealfae

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Didn't they already rolled with marketing the male protagonist...

FaceCloser02.jpg

Mass-Effect-4-1150x647.jpgI don't see they're going to change at any moment.

 

Bioware, can't you just show off your main characters without having to separate them? Make it like having their backs to each other like badass fraternal twins or something. Having two of the main character together in one ad is pretty win-win for me. So what if people are confused. Its not like its Orphan Black. Its scifi for heaven's sakes...



#333
azarhal

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Didn't they already rolled with marketing the male protagonist...

 

[snip]

 

That looks like fan arts. The game is not using the Unreal engine and the game title is not Mass Effect 4: New Age....



#334
Altair_ShepardN7

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Didn't they already rolled with marketing the male protagonist...

 

I don't see they're going to change at any moment.

 

Bioware, can't you just show off your main characters without having to separate them? Make it like having their backs to each other like badass fraternal twins or something. Having two of the main character together in one ad is pretty win-win for me. So what if people are confused. Its not like its Orphan Black. Its scifi for heaven's sakes...

Those aren't official, they are fan art that clickbait website use. The only official stuff they show are those pictures in Comic Con (which featured both a male and a female) and the concept art from N7 day. 


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#335
Linkenski

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I say go for both, but if marketing dictates the use of male protagonists because more sales or something, that's the route they'll take and then make the mandatory female protag trailer as part of the pre-release marketing.

 

Like, if I were to create a trailer for a Bioware title that really sells the game, I'd make it so that the gameplay features some notable dialogue and scene snippets from the story. then a combat segment as well as dialogue-wheel segment and then regularly swap out the player character's look juxtaposing between female and male with different designs but continuing it through the same scene so it's nicely cut together. I think something like that ought to sell a Bioware game really well - emphasising on player agency whilist also showing that the gameplay is appealing and the story premise is intriguing too.



#336
azarhal

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I say go for both, but if marketing dictates the use of male protagonists because more sales or something, that's the route they'll take and then make the mandatory female protag trailer as part of the pre-release marketing.

 

Marketing dictate that you promote your game to the demographic you wish to attract. EA wants to increase their playbase, marketing only to guys isn't going to make that happen. 

 

See this.


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#337
WildOrchid

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I say go for both, but if marketing dictates the use of male protagonists because more sales or something, that's the route they'll take and then make the mandatory female protag trailer as part of the pre-release marketing.

 

Like, if I were to create a trailer for a Bioware title that really sells the game, I'd make it so that the gameplay features some notable dialogue and scene snippets from the story. then a combat segment as well as dialogue-wheel segment and then regularly swap out the player character's look juxtaposing between female and male with different designs but continuing it through the same scene so it's nicely cut together. I think something like that ought to sell a Bioware game really well - emphasising on player agency whilist also showing that the gameplay is appealing and the story premise is intriguing too.

 

Yes, plus more artworks of female or some few female trailers along with male ones, just like how we got the Jane Shepard trailer "Take earth back".



#338
Altair_ShepardN7

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Yes, plus more artworks of female or some few female trailers along with male ones, just like how we got the Jane Shepard trailer "Take earth back".

Mass Effect 3 came with maleshep on one side of the cover and femshep in the other, right? But maleshep was the one shown, you had to swap the covers if you wanted femshep. Maybe they can ship like half the copies with the female protagonist and the other half with the male protagonist, they can put a footnote that says "alternate cover" or "cover 1 of 2" so that people know that it is the same game instead of a different version like Pokemon (that had Red and Blue version, for example).  



#339
Guest_StreetMagic_*

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How is it an excuse to say I like to play as female characters cause they are more visually appealing?

 

"Excuse" is a harmless word. Don't read anything too negative into it. I'm just saying you don't need to say anything or defend yourself to anyone.

 

This particular "excuse" of "not wanting to stare at a male character's ass" is weird though. Like it's some silly disclaimer to say they're not gay. I don't think anyone cares.



#340
Altair_ShepardN7

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This article at Gameinformer might be interesting to a few people here  :D



#341
von uber

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This article at Gameinformer might be interesting to a few people here :D


Interesting. I fall into the 'variety' section it seems (and by now force of habit).

#342
Guest_StreetMagic_*

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Sometimes I take cues from the game themselves on how I design. Like I had to make my city elf dark skinned in DAO, after seeing Adaia (and I liked that origin way more as a female). My first character was a Cousland who looked like Adrian Paul from Highlander... but he didn't fit at all. lol. My mage in DAI was just a tweak on the default. Same hair color, but gave him sharper looks, and the spiky hair. And it's only because the default male and females match those damn pajamas so well :D And the Trevelyan coat of arms or whatever... everything about them evokes "silver and gold" to me. I guess I could've made an elf or dwarf with the same aesthetic, but I disliked their bodies.

 

I stuck with the default LadyHawke, because she's just badass. One of the cooler looking designs I've seen from Bioware.


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#343
Altair_ShepardN7

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Interesting. I fall into the 'variety' section it seems (and by now force of habit).

I really have no idea in what category I fall. Usually the first time I play a game, if it has a good Character Creator then I'll usually try to create a character that looks like me (with a different haircut and/or beard) and basically do everything as I would do it in real life. The second time I play the game, I'll usually change things a little bit. My favorite Fallout New Vegas character was an Asian who I pretended was Japanese, had a big sense of honor, was a master in unarmed and melee combat and helped everyone for free.

 

If the game only have preset characters, then I'll choose whoever looks the coolest or resembles a celebrity. In KOTOR 1 I chose an Asian dude that looked like Jet Li and roleplayed like a typical Jedi, while in KOTOR 2 I chose a bald black dude that looked like Mace Windu and Jolee Bindo and roleplayed like a mix of both of them. 

 

In DA:I I tried creating something similar to me (the only thing I managed to get close was the skin color, eyes, beard and hair color) and roleplayed as myself. My second character (I've only done 2) was a more refined version of him (removed flamboyant eyelashes, lip shine down, added scars, etc.) who had grown in the forests and was a master with the bow. He's really sarcastic but the most serious and lethal guy when he has to be. Next time it'll be a merciless female Qunari. 

 

My first character was a Cousland who looked like Adrian Paul from Highlander... but he didn't fit at all. lol. 

My first Origins character was Alistair's lost twin, they were almost identical.



#344
DuskWanderer

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I've read that article, I don't think it's all together that good. Pretty much every hero I play has red hair, which I don't have. They also tend to have light scruff, while I'm clean shaven. 



#345
Guest_StreetMagic_*

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I think the only games I try to create myself are sports games. Funnily, their character creators are usually better than what I see in RPGs.


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#346
Broganisity

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I think the only games I try to create myself are sports games. Funnily, their character creators are usually better than what I see in RPGs.

Wrestling Games with a character creator are glorious monstrosities indeed!


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#347
Guest_StreetMagic_*

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Wrestling Games with a character creator are glorious monstrosities indeed!

 

That looks fun :D I haven't played a wrestling game in ages.


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#348
Broganisity

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That looks fun :D I haven't played a wrestling game in ages.

The things people make. . .There's a reason the WWE games have my second favorite character creator system.

. . .first place is still Dragon's Dogma. :ph34r:



#349
Guest_StreetMagic_*

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The things people make. . .There's a reason the WWE games have my second favorite character creator system.

. . .first place is still Dragon's Dogma. :ph34r:

 

I had the various skateboarding games in mind myself. Dragon's Dogma was good too, but I never finished the game itself.



#350
goishen

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I think that they are going to have both.  Have a female and a male on your team that you can "be".  The only thing is is no "hot swapping" in the middle of combat, or ever.  Once you choose your character's gender, you're stuck with it.  This way they can show them both off, this way both can be happy.

 

Hey, cool...   I just came up with a new name...    Imagine if they were fraternal twins.

 

They could call it Mass Effect :  The Wonder Twins!

 

Oh fine.   None of you get that joke.   It's okay.   I understand.


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