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Picking a class, I'm stuck


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#1
Lynx7386

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So I only just picked up DA:I a few days ago, but I played origins, dragonage 2, and all the DLC's.

In Dragon age: Origins, I played a rogue/duelist.  Warrior felt a little clunky, and mage combat was exceptionally boring in the first game.  The rogue felt like the right pace, had the benefit of lockpicking, and could stand up to heavier enemies in battle with all the dodge/riposte.

 

In Dragon age 2 I played a mage.  The staff/magic combat was greatly improved, and felt better than the warrior or rogue combat in that game.

 

Now, playing dragon age inquisition, I'm stuck on what class to play.  After having done some multiplayer and played through the first mission with each class, here are my thoughts:

 

-I dont like the rogue even one little bit in this game.  The lack of duelist style abilities really puts me off, I dont like the 'thief' playstyle so much as the 'agile warrior' playstyle.

 

-Two handers, as with every other dragon age game so far (though apparently greatly amplified in inquisition) are ridiculous looking.  Why is the handle bigger around than my arms?  Why is the hilt half the length of the blade?  Why are my attack animations so choppy and abrupt instead of fluid to carry that momentum through with each swing?

 

-I love the feel of 1h/shield in this game, or of warrior combat in general (minus the above issues with 2h).  I dont like how little damage 1h/shield is capable of, but I do like being able to 'manually' block with the shield wall ability, dodging around with combat roll, rushing into the fray with charging bull, or grappling my opponents with the hook/chain.  It feels more like an in your face action game when playing a 1h/shield warrior, but is there any way to get some decent damage out of it?

 

-My mage feels super squishy, not liking it much so far.  The combat is less flashy than dragon age 2, but thankfully not as bad as origins.

HOWEVER, after seeing some knight enchanter gameplay and hearing about the infinite-barrier build with KE, It sounds like something I might like.  Still, all the slashing in the world (with a magic sword, anyways) wont give my mage guard, or the ability to block/roll dodge.

 

 

So far my highest character is level 5 and only just got into the hinterlands and did a few side missions there (the mage).  What do you guys think I should do?



#2
themageguy

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Play Multiplayer.

That will give you a good indication of what class you would prefer/feel comfortable with.

I myself tend to play mages, however in Dragon age inquisition, my now go to class is the warrior.

#3
Lynx7386

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Yea, been working towards unlocking the arcane warrior in multiplayer so I can figure out how the knight enchanter will play.  1 silk short =/ getting those crafting materials is a real pain.



#4
line_genrou

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Problem with the warrior class is that the armor designs are so ugly. I can't get over that.

#5
themageguy

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Problem with the warrior class is that the armor designs are so ugly. I can't get over that.


I don't mind some of them.

Its the Qunari who really luck out on armors though :(

#6
capn233

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Rogue - did you at least have Evade?  It is similar to Combat Roll.  Would make the character more mobile.  In any case, I felt like dagger rogue was a bit tedious early game, but it got better after you could get some decent passives and a couple good daggers.  Archer never really entertained me except very briefly when I tried goofy things like Hook and Tackle into Spike Trap.  That's why I ended up just taking it to fight Corypheus at level 17.

 

2H - This is probably my favorite class in SP.  You can put Charging Bull and Combat Roll on it.  Block and Slash isn't quite as good as Shield Wall, but it still works for melee (and tower shield mooks).  Main bad thing is that early game your two main abilities are going to be Charging Bull and Mighty Blow, both of which are FF capable, so you have to pay attention to where Cassie is.

 

SnS - This sounds mostly like what you want to play.  You can do very good damage with SnS since you get a total of 3 masterwork slots (armor, sword, shield) to buff offense.

 

Mage - KE is largely better than AW, especially since the SB nerfs in MP.  The main reason is that you can have twice as many active abilities, which means there are good builds with both Fade Cloak / Decloaking Blast and Frost Step.  Slashing with SB does give guard if you enchant your armor or staff with fade touched obsidian or silverite.


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#7
NoForgiveness

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No interest in a bow? Rogue archer is much better this time around.
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#8
Bigdawg13

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I'd suggest you just go with warrior.  You already admitted you like Shield gameplay.  When you get bored, swap it out for 2H for a time and then go back.  I believe you'll find the KE boring and lacks a visceral feedback that the warrior provides. 

 

I was in the same boat and chose warrior.  I played Shield until Act 2 and then found I liked the 2H more.  I liked the feedback from block and slash, and how you use the enemies weapon momentum against them.  I liked the combat roll and the charging bull mechanics.  It felt more interactive, on par with a rogue, but more guts and brawn and less flash and slash.


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#9
Grailhawk

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-I dont like the rogue even one little bit in this game.  The lack of duelist style abilities really puts me off, I dont like the 'thief' playstyle so much as the 'agile warrior' playstyle.

 

If you feel like it try configuring Sera as a DD Rogue so you can try this build out and see if its to your liking.

 

Stealth+, Easy to Miss, Flank attack+, Twin Fangs, and Death Blow. Flask of Frost, Flask of Fire+, Flask of Lightning+, and Ride the Storm. Cycling the three flasks Frost>Lightning>Fire>Frost felts much more like playing a light agile warrior then a thief/assassin. Note you use Stealth as a aggro shading ability much more then for sneaking around, use it right after hitting Flask of Fire.    

 

+ sign means upgrade the ability.  



#10
ottffsse

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Tempest rogue dual wield (tank dagger rogue with bullet time!) or sword and shield reaver (rampage dragon rage and good defense) would be my suggestions. Both excellent damage.

I concur that ke while very powerful will get a bit boring quickly as you will be just spamming spirit blade and fade cloak and never be in danger.

A suicide haste necro with lots of mobility, fade step and quick trigger spells like energy barrage and chain lightning mixed with cc disruption horror and walking bomb could be fun too. Just use heal on kill / hit masterworks so you gain health and auto revive should you be knocked out.

#11
PhroXenGold

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No interest in a bow? Rogue archer is much better this time around.

 

Yeah. Particularly Artificers. Definitely the most fun I've had in this game.



#12
goofyomnivore

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Knight Enchanter can get on hit guard enchantments. Fade Step and Fade Cloak are great at dodging skills. You can even upgrade the Spirit Blade to reflect projectiles. I think you would like it. But you don't get it until Skyhold and it pretty darn op, so it may bore you.

 

SnS is pretty fun. It is my second favorite to KE. After you get some decent enchants/weapons I'd argue SnS is on par with 2h in damage. But warriors will always be inferior to mages/rogues in damage.

 

Templar gives you serious damage versus lesser enemies. Champion is op versus bosses granting invulnerability and a big nuke in To the Death IIRC. Reaver I feel is better for 2h since the attack you spam ignores weapon speed and the 2h has higher base damage than a 1h.



#13
katling73

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The thing with DAI is you have to play melee warriors a little differently than you did in DA2 or Origins. The AI for the enemies, while not great, is a little different from the previous two games. This I discovered the hard way by not enjoying playing either a S&S or 2H warrior. Then I did a little poking around the build boards on the forum and I rejigged my warriors and have been enjoying them a lot more.

 

2H can be an absolutely beast in this game. Just don't ever let the AI control your 2H warrior character. The AI is awful at both 2H warriors and DW rogues. There's a reason why Iron Bull and Cole are so squishy and the AI is that reason. For your 2H warrior, you absolutely want Upgraded Mighty Blow, Upgraded Grappling Chain and Upgraded War Cry. There's your first 6 points in the game and you will enjoy it. Get out there, target the squishiest enemy character (mage or archer), throw grappling chain at them and with the upgrade you will kick them in the face and put them on the ground. By then, the enemy melees should be closing in. War Cry time to draw their aggro and give yourself insta-guard. Sometime even full guard if there are enough enemies. By then the squishy you dragged in should be trying to get up and the melees are gathered round. Mighty Blow time. Wham. They're all down again and some are even dead and, of course, by this time, the rest of your companions are in the fray and picking them off with abandon. Believe me, those general mook fights end pretty quickly.


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#14
Lynx7386

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I'd like to go with 2handed but the weapons look so damn ridiculous on anything other than a qunari or dwarf, and I'm not keen on playing either race.


On the note of AI using 2handed, is it possible to set up Iron Bull as a tank by giving him a sword and shield?  I've heard he's got some good lines and is a great character to keep in the party, so I want to see about replacing cassandra with iron bull as my group's tank.

 

 

Since i'm not enjoying knight enchanter much at all, anyone have any input on how good rift mage is?  I like the idea of having that unique magic that's tied to the herald's mark.

 

I tried an archer through the intro and, while somewhat fun, the attacks all seem too basic, there's no real flash.  Heroes of the story typically dont sit in the back as archers, either.  I'm still having a hard time imagining any class as the hero outside of a mage, due to the mark and the rift closing thing.



#15
ottffsse

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I'd like to go with 2handed but the weapons look so damn ridiculous on anything other than a qunari or dwarf, and I'm not keen on playing either race.

On the note of AI using 2handed, is it possible to set up Iron Bull as a tank by giving him a sword and shield? I've heard he's got some good lines and is a great character to keep in the party, so I want to see about replacing cassandra with iron bull as my group's tank.


Since i'm not enjoying knight enchanter much at all, anyone have any input on how good rift mage is? I like the idea of having that unique magic that's tied to the herald's mark.

I tried an archer through the intro and, while somewhat fun, the attacks all seem too basic, there's no real flash. Heroes of the story typically dont sit in the back as archers, either. I'm still having a hard time imagining any class as the hero outside of a mage, due to the mark and the rift closing thing.

1. Aesthetics no comment but with black emporium it's easier to get schematics to your liking.

2. Iron bull would be the weakest tank of the three warriors but definitely make able give him vanguard abilities lots of guard generation and war cry and technically see post on reaver above 2 handed he can still be quite nice with knockdown abilities like pummel strike which also control enemies by just knocking them down. But if you want him tankier invest in vanguard tree and give him walking fortress masterwork.

3. Rift is very strong "magy" mage in the game but favours ranged play heavily. You'll be dropping a massive control spell into the field and nuking enemies senseless. Also using lighting sometimes prevents your mana regen passives to work.

4. Archers get significantly more flashier once you get specialized just revisit them later. You won't regret seeing an archer assassin Inquisitor hit an enemy with full draw out of stealth for 8-9k. Hidden blades. Or tempest going into flask of lighting. Or dw artificer due to vastly improved cool downs and crits use those "flashy" abilities non stop and become a blender with spinning blades and so on.
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#16
Cobra's_back

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Assassin Rogue archer you pretty much own everything out there.



#17
themikefest

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Play them all.

 

My favorite is the mage



#18
Dabrikishaw

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I go in a class rotation so I don't get bored playing each time. I'm on my 9th playthrough right now but I deleted my first 6 characters so I currently have:

 

Artificer Archer Male Human

Knight Enchanter Male Human

Templar 2-hander Female Human.

 

My next 2 characters will be dwarves, which in my 9 playthroughs I haven't tried yet. Champion 2-hander Female Dwarf and Assassin Dagger Male Dwarf.


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#19
Dethfield

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I completed NM with a Human SnS Champion and had little problem doing so. Damage for SnS isnt even that bad either when you factor in crafted gear, cross-class combos (stupid easy with shield bash + winter's grasp), and skills like To the Death or the Wrath of Heaven + Spell purge combo in the templar tree.

 

If you really like Weapon and Shield just go for it. I certainly didnt regret it.



#20
Bigdawg13

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I'd like to go with 2handed but the weapons look so damn ridiculous on anything other than a qunari or dwarf, and I'm not keen on playing either race.

On the note of AI using 2handed, is it possible to set up Iron Bull as a tank by giving him a sword and shield?  I've heard he's got some good lines and is a great character to keep in the party, so I want to see about replacing cassandra with iron bull as my group's tank.

 

 

Since i'm not enjoying knight enchanter much at all, anyone have any input on how good rift mage is?  I like the idea of having that unique magic that's tied to the herald's mark.

 

I tried an archer through the intro and, while somewhat fun, the attacks all seem too basic, there's no real flash.  Heroes of the story typically dont sit in the back as archers, either.  I'm still having a hard time imagining any class as the hero outside of a mage, due to the mark and the rift closing thing.

 

That's what I did as I ran 2H Templar.  I pretty much always have Iron Bull as a SnS Reaver Tank.  I think KineticGTR has a build guide out for it.



#21
draken-heart

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That's what I did as I ran 2H Templar.  I pretty much always have Iron Bull as a SnS Reaver Tank.  I think KineticGTR has a build guide out for it.

 

No offense, but weapon and shield on Iron Bull? Don't know about you, but that looks ridiculous to me.



#22
Dabrikishaw

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That's what I did as I ran 2H Templar.  I pretty much always have Iron Bull as a SnS Reaver Tank.  I think KineticGTR has a build guide out for it.

If you mean this 

 

 

I don't think it works all that well for tanking.



#23
Forsythia77

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In DA:I  I tend to roll mages as my personal preference.  They are not as squishy as you would think.  If you are planning on playing on nightmare it can be tough for any class to get up to Skyhold.  I did my nightmare run as a KE mage.  Love the spirit blade.

 

DW Rogues are the squishiest, IMHO.  Right now I'm rolling a DW Assassin rogue and while she is a BAMF with the damage and critical hits and damage,  but when she gets hit, it hurts.  Knocks all the guard on hit off of her and makes her mad vulnerable to being one shot killed by another rogue of either archer or DW variety.  I'm playing this game on hard, but now it is to the point where even on hard it's easy.  I will say she is fun to play with.  Hidden blades are magical and just kill the crap out of a lot of on par level enemies. 

 

Warriors are good and solid - generally on any RPG if I have a choice I'll roll a warrior on my first PT just to get a feel of the game..  I prefer S&S to two handers.  But again, that's just my personal preference.  I did complete a game with a two hander.  But I also only did it on normal since it is not my favorite class to roll.

 

I can't comment on playing an archer.  I've zero interest in playing as an archer.  I need to be all up in the fight and archer just doesn't do that for me.



#24
Lynx7386

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I ended up going 2h warrior anyway, and will probably go with templar. Reaver fits my style a little better but I don't like how you give up your 2h weapon for magic dragon claw spam.

#25
draken-heart

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If you mean this 

 

 

I don't think it works all that well for tanking.

 

No offense to Kinetic, but he is silly. Fervor and Scenting Blood are better than Terrifying Fury, as any kind of reaver.