Dragon Age, and in particular Inquisition, has always bugged me in how our companions are not unique from an abilities perspective. I can understand a part of this: if all the companions are the same gameplay wise, players will be able to worry less about strategy and more on who they want to take with them in their direct party.
. . .yet that's a problem in and of itself- our teammates are not special on the battlefield when they clearly should be: The closest we have to this is that only Varrica can use the crossbow Bianca. . .but ability-wise he's a cutout of any other rogue in the party (barring a non-exclusive skillset in artificer), the player included if they are of that class.
Cassandra should have special 'Seeker' abilities instead of just using the 'Templar' tree, and likewise the other warriors should have a specialization that is unique to them and not something the character can pick up in a day or two. This allows the player to fine tune their strategy (teammate AI competence notwithstanding) and allows each teammate to stand out on their own in the battlefield.
I did not play it, but I do believe that Dragon Age 2 went this route, and I'm curious as to what people think about this in comparison to what we got in DA:I. Likewise, I like how each of the multiplayer characters feels unique in comparison and I truly do prefer that sense of 'variety' amongst one's potential team.
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. . .but you know, small beans compared to 'extra hairstyles', be like 'some other game franchise' and all that 'important' stuff. ![]()





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