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Combat: Make our companions Unique.


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#1
Broganisity

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Dragon Age, and in particular Inquisition, has always bugged me in how our companions are not unique from an abilities perspective. I can understand a part of this: if all the companions are the same gameplay wise, players will be able to worry less about strategy and more on who they want to take with them in their direct party.

. . .yet that's a problem in and of itself- our teammates are not special on the battlefield when they clearly should be: The closest we have to this is that only Varrica can use the crossbow Bianca. . .but ability-wise he's a cutout of any other rogue in the party (barring a non-exclusive skillset in artificer), the player included if they are of that class.

 

Cassandra should have special 'Seeker' abilities instead of just using the 'Templar' tree, and likewise the other warriors should have a specialization that is unique to them and not something the character can pick up in a day or two. This allows the player to fine tune their strategy (teammate AI competence notwithstanding) and allows each teammate to stand out on their own in the battlefield.

 

 

I did not play it, but I do believe that Dragon Age 2 went this route, and I'm curious as to what people think about this in comparison to what we got in DA:I. Likewise, I like how each of the multiplayer characters feels unique in comparison and I truly do prefer that sense of 'variety' amongst one's potential team.

 

---------------------------

 

. . .but you know, small beans compared to 'extra hairstyles', be like 'some other game franchise' and all that 'important' stuff. :rolleyes:


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#2
KaiserShep

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On the one hand, I agree. Cassandra in particular should have possessed abilities that a Templar Inquisitor never could, and it would have made her more enjoyable in combat because of her uniqueness. Cole also has a good case for being a more specialized fighter, because his spirit-y powers might make him different from other rogues. Solas' knowledge of ancient elven magic might give him some passives that give him unique bonuses. Like DA2, Varric basically gets his bonuses from Bianca. Dorian might have learned something unique as opposed to a Circle mage like Vivienne, since Tevinter is more lax on restrictions on magic.

 

I'm not sure what to make of the rest though, because most don't have anything particularly special about them. I guess Bull could have been like a krogan and have special bonuses that greatly increase his health and ability to take on multiple targets even as a warrior more than other companions, but then a Qunquisitor should be able to do the same exact thing, or maybe some sort of "Agent of the Qun" or something, I dunno. Vivienne is a seasoned Knight-Enchanter, but as an adherent of Chantry law, I don't see her being schooled in anything that a mage Inquisitor can't learn, or maybe some sort of advanced school of magic that grants her special bonuses. Sera could have certain unique abilities that tie into her leanings toward archery, though this leaves players who prefer her to be double daggers in the cold - a problem also presented with Varric. 

 

On the other hand, there's value in being able to test drive the different specs. I don't need to go through an entire playthrough just to know what Tempest or Artificer are like. 



#3
AresKeith

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That's why I liked that DA2 introduced the idea of companions having their own specialization

 

I hope Bioware go even further with that by giving companions atleast one skill tree unique to them along with their own specialization 


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#4
Lady Artifice

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. . .but you know, small beans compared to 'extra hairstyles'

 

Hey, I can like your suggestion and want more hairstyles just fine, thank you.  :P

 

I've thought about this several times myself. I liked the flavoring factor of a the DA2 companions vs PC skill tree a lot more than sharing identical trees. 


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#5
AresKeith

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Hey, I can like your suggestion and want more hairstyles just fine, thank you.  :P

 

I've thought about this several times myself. I liked the flavoring factor of a the DA2 companions vs PC skill tree a lot more than sharing identical trees. 

 

I was really hoping DAI would follow up it too, like I still can't see Vivienne as a Knight Enchanter and Dorian as a Necromancer felt random lol

 

Cass definitely should've had a Seeker one with abilities even the Templar wouldn't have



#6
Broganisity

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Hey, I can like your suggestion and want more hairstyles just fine, thank you.  :P

 

Oh I support the 'more hairstyles' if only in spirit. Because I just want more beards. WONDERFUL BEARDS. BRAIDS. :P



#7
Lady Artifice

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I was really hoping DAI would follow up it too, like I still can't see Vivienne as a Knight Enchanter and Dorian as a Necromancer felt random lol

 

Cass definitely should've had a Seeker one with abilities even the Templar wouldn't have

 

I don't think they fit too poorly. I kind of love Dorian as a necromancer. "The good Tevinter" is also a "good necromancer." I just wish that they had a more personalized design. 



#8
Duelist

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I could roll with that since I found DA2's companion specific trees to be useful enough although some (Varric and Anders) were far better than everyone else's.

I'm kinda hoping some companions get a weapon and spec unique to them next time though, like a spear or something.
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#9
AresKeith

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I could roll with that since I found DA2's companion specific trees to be useful enough although some (Varric and Anders) were far better than everyone else's.

I'm kinda hoping some companions get a weapon and spec unique to them next time though, like a spear or something.

 

I also prefer if companions have a weapon preference like Varric with Bianca in DA2


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#10
Broganisity

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I'm kinda hoping some companions get a weapon and spec unique to them next time though, like a spear or something.

This is something I hope for also.

 

Say, someone like a Sword and Shield Warrior who uses a flail that you can customize. . .

 

Or an Orlesian Mage who can either use a standard staff for more range attacks, or their custom 'battle staff' for melee attacks- Screw it, just give us Zither! as a companion in the next game, let the player customize his lute for different stats/traits.

 

 Perhaps a rogue who uses a dagger and crossbow a la Isabella in the multiplayer? Just- more of these types of characters and less 'same barring one tree' people. ;_;


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#11
Duelist

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This is something I hope for also.

Say, someone like a Sword and Shield Warrior who uses a flail that you can customize. . .

Or an Orlesian Mage who can either use a standard staff for more range attacks, or their custom 'battle staff' for melee attacks- Screw it, just give us Zither! as a companion in the next game, let the player customize his lute for different stats/traits.


Honestly, I'm just hoping for spears in the next DA :P

But Zither looked fun to play as and Isabela certainly was (she's OP as f*** though).

#12
AresKeith

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 Perhaps a rogue who uses a dagger and crossbow a la Isabella in the multiplayer? Just- more of these types of characters and less 'same barring one tree' people. ;_;

 

It could be possible since the MP is a good testing ground for new gameplay mechanics (Zither having a healing spell)

 

Honestly, I'm just hoping for spears in the next DA :P

 

I've been wanting spears and halberds to appear for a long time, recently Rapiers/cutlass too thanks to Inquisition lol :P


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#13
Lady Artifice

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I also prefer if companions have a weapon preference like Varric with Bianca in DA2

 

Trying to turn Sera into a dual wielder felt really weird. 


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#14
AresKeith

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Trying to turn Sera into a dual wielder felt really weird. 

 

Especially Varric 



#15
Broganisity

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Trying to turn Sera into a dual wielder felt really weird. 

 

Dorian: Where do you get all of your arrows?
Sera: Well for startahs I'm using bloody knives right now!
Inquisitor: . . .I thought it was a good idea at the time.


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#16
Broganisity

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I've been wanting spears and halberds to appear for a long time, recently Rapiers/cutlass too thanks to Inquisition lol :P

Honestly, I'm just hoping for spears in the next DA :P

Maaaaaaaaaaan.

As a fencer I would so make a rogue using a foil. . .and cape. I can't stand Rapier/dagger fencing. . . all about that cape. Makes me feel like a matador. :wub:

 

And spears. . .why are spears always shafted ( :rolleyes: ) in every fantasy game ever? No seriously, why is this? Man's first weapon and it's a FRIKKEN POINTY STICK OF DEATH AND GLORY.



#17
KaiserShep

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Trying to turn Sera into a dual wielder felt really weird. 

 

Yeah, I never do it. Neither character will ever have points invested in the double dagger tree for me. 


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#18
AresKeith

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And spears. . .why are spears always shafted ( :rolleyes: ) in every fantasy game ever? No seriously, why is this? Man's first weapon and it's a FRIKKEN POINTY STICK OF DEATH AND GLORY.

 

My guess is that their difficult to animate with abilities (outside of hack n slash games)

 

But I'd like to hope that developers are getting closer to figuring it out 



#19
NextGenCowboy

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On the one hand, yes, Cass should have had her skillset. On the other hand, without Varric's access to Artificer, I never would have used the class, and realized that its damage output allows for <10 second dragon kills. So it's a bit of a toss up =p

 

I also prefer unique companion classes, even if they're like Fenris in 2, who was just a slightly modified version of the Reaver, with a handful of extra abilities. The MC generally makes up the difference in power due to gaining multiple specializations (which this game did away with). Hearing Bull say "I'm not a Reaver", and Cass talk about how different she is from a Templar, when they're clearly listed as Reaver, and Templar, is quite jarring though.



#20
Broganisity

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My guess is that their difficult to animate with abilities (outside of hack n slash games)

 

But I'd like to hope that developers are getting closer to figuring it out 

 

*poke.*

*Poke Poke!*

*POKE POKE POKE*

*SPIN AND POKE!*

*KNOCK DOWN AND POKE!*

*SMACK WITH STICK THEN POKE*

 

*HIDE BEHIND SHIELD AND POKE!*

 

*HIDE BEHIND SHIELD. . . . . . .AND POKE!*

. . . it's-it's not that hard. ;_;



#21
AresKeith

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*poke.*

*Poke Poke!*

*POKE POKE POKE*

*SPIN AND POKE!*

*KNOCK DOWN AND POKE!*

*SMACK WITH STICK THEN POKE*

 

*HIDE BEHIND SHIELD AND POKE!*

 

*HIDE BEHIND SHIELD. . . . . . .AND POKE!*

. . . it's-it's not that hard. ;_;

 

You'd be surprised lol

 

If anything Halberds can possibly make in it :P



#22
Sylvius the Mad

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I completely disagree.  There should be one ruleset that everyone follows.  The PC, the companions, the enemies - everyone.

 

I want a setting that allows character development along a wide variety of paths, and I want those paths to be available equally.

 

I'd actually forgotten that DA2 was designed as you described, and it's one of the reasons I didn't like that game at all.


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#23
Guest_Puddi III_*

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I like having abilities that give companions more flavor. It doesn't have to be a whole tree- it could just be their focus ability, for example. Something that's badass and uniquely 'them' with an exclamation point. I know not everyone is a fan of companions having abilities the PC can't learn, though. For ruleset consistency or such.

edit: ah, yes, see? That. ^^
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#24
BansheeOwnage

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Hey, I can like your suggestion and want more hairstyles just fine, thank you.  :P

 

I've thought about this several times myself. I liked the flavoring factor of a the DA2 companions vs PC skill tree a lot more than sharing identical trees. 

Thanks, I was going to say that :P

 

I also miss the unique companion trees. I mean, Cole was just begging for an awesome one. But he's just some assassin? That's as lame as Cassandra not getting hers if you ask me. I also wouldn't mind seeing more companions have weapon preferences, as well as seeing new weapons added similar to Isabela's crossbow, and new ways to use existing weapons, like the Virtuoso in general. It's time we got some cool new combat in DA.


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#25
Duelist

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Maaaaaaaaaaan.
As a fencer I would so make a rogue using a foil. . .and cape. I can't stand Rapier/dagger fencing. . . all about that cape. Makes me feel like a matador. :wub:

And spears. . .why are spears always shafted ( :rolleyes: ) in every fantasy game ever? No seriously, why is this? Man's first weapon and it's a FRIKKEN POINTY STICK OF DEATH AND GLORY.


Booooooo! Epee or go home* :P

For cereal though if it's anything like Dark Souls (which is unlikely), I imagine rapiers would be far more effective against humanoid enemies than they would against enemies that can't be parried or backstabbed.

Given how ubiquitous spears were in real life armies as well as how easy to use and produce they were, it baffles me that the DA series doesn't have them.
That and my favourite boxing tricks were easy to adapt to spear fighting.

*My few experiences with foil fencing often involved being on the end of the flick.