Aller au contenu

Photo

Sword cost legend


  • Veuillez vous connecter pour répondre
31 réponses à ce sujet

#1
Fishy

Fishy
  • Members
  • 5 819 messages

Never heard about it till now and I'm quite intrigued. Any of you was following this &? Btw i mean Sword Coast. A little typing mistake :P.

 

 

 

  • Single player campaign created by members of the leadership team that brought u Dragon Age™: Origins


#2
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

Sounds cool. Haven't seen a D&D campaign in awhile.

 

I wonder who the team is though.. I thought most were still on DA, except Brent Knowles.



#3
Fishy

Fishy
  • Members
  • 5 819 messages

Yeah that what I was thinking. Been a long time I haven't seen any CRPG set in the Forgotten realm. I'm intrigued 



#4
NRieh

NRieh
  • Members
  • 2 912 messages

I've been following it for couple of months or so, I'm surprised how little hype happens around this game (compared to PoE, for example). I can't even remember where I saw the link. I'm waiting for more info on E3, but I think  it might be the first game I preorder. 

 

Just think about it.

- Ex-JE, KOTOR & DAO writer as a lead writer,

- DnD v5

- party-based(with companions)

- GM client&tools

- real-time with pause (same as any DnD-like crpg since BG1)

- 3D with free zoomable camera (like in Div:OS or NwN1)

- Inon Zur as a composer



#5
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

Uses that rotten 5th edition + you have to be online to play it. I am rather skeptical about this one, to be honest.



#6
NRieh

NRieh
  • Members
  • 2 912 messages

 

Uses that rotten 5th edition

To me 'rotten' stands for 4th. I still love 3\3.5, but it's very unlikely that Wizards of the Coast are going to allow the game based on the older system. It's either 5th or inventing a 'new and original' one (like in PoE...and I can't say I loved their combat that much).  


  • Fast Jimmy aime ceci

#7
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

<p>

Never heard about it till now and I'm quite intrigued. Any of you was following this &? Btw i mean Sword Coast. A little typing mistake :P.



  • Single player campaign created by members of the leadership team that brought u Dragon Age™: Origins

I have been following it (see link in my sig)and check their forums regularly, but not much to fleury since the initial announcement. They are still saying a Q3 release, but little details about the DM tools, the main quest content or how players will play the game together.

Very intriguing, though.

#8
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Uses that rotten 5th edition + you have to be online to play it. I am rather skeptical about this one, to be honest.


I'm really liking 5E. Much better than 4E and I find it more flexible than 3.5's "options" of min/max or die. I especially like the different class path and racial subtypes, as well as the way "soft" skills are worked into every class and that role-playing is an actual game mechanic with Inspiration.

I play through Roll20, so the edition's supposed smaller focus on the grid is not felt for me - the game looks and plays exactly like a 3.X game, but smoother and with more exciting battles with its action economy based combat.



But that's not really here nor there.

#9
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

To me 'rotten' stands for 4th. I still love 3\3.5, but it's very unlikely that Wizards of the Coast are going to allow the game based on the older system. It's either 5th or inventing a 'new and original' one (like in PoE...and I can't say I loved their combat that much).  

 

They are calling it "New and streamlined 5th edition" now. Their facebook group had an update. Basically this means dumbed down. As if the 5th edition wasn't dumbed down before.



#10
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

I'm really liking 5E. Much better than 4E and I find it more flexible than 3.5's "options" of min/max or die. I especially like the different class path and racial subtypes, as well as the way "soft" skills are worked into every class and that role-playing is an actual game mechanic with Inspiration.

I play through Roll20, so the edition's supposed smaller focus on the grid is not felt for me - the game looks and plays exactly like a 3.X game, but smoother and with more exciting battles with its action economy based combat.



But that's not really here nor there.

 

You level up extremely fast in this game though. Level 2 is reached after only 250 XP, was it?

 

4th edition was a real stinker. It did tremendous damage to WoTC, really. More than half of their fans jumped over to Pathfinder, and now Ed Greenwood is making an "alternate timeline" for the Forgotten Realms. Trying to salvage the setting with a bunch of hardcore fans. 5th edition isn't going well at the moment either. Only 4 FR novels scheduled for this year, and no campaign setting books for 5th edition is in production. Its mostly the rulebooks and adventure modules coming out for this edition.

 

Sword Coast Legends might be able to generate some badly needed interest if it is a success. Otherwise I think WoTC is kaput.



#11
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

You level up extremely fast in this game though. Level 2 is reached after only 250 XP, was it?

4th edition was a real stinker. It did tremendous damage to WoTC, really. More than half of their fans jumped over to Pathfinder, and now Ed Greenwood is making an "alternate timeline" for the Forgotten Realms. Trying to salvage the setting with a bunch of hardcore fans. 5th edition isn't going well at the moment either. Only 4 FR novels scheduled for this year, and no campaign setting books for 5th edition is in production. Its mostly the rulebooks and adventure modules coming out for this edition.

Sword Coast Legends might be able to generate some badly needed interest if it is a success. Otherwise I think WoTC is kaput.

See, in my experience, everyone wants to play 5E now. Looking at boards like Roll20, the number of people asking for 5E games vastly outpaced 3.X and Pathfinder. There may be less books and stories... but that doesn't mean there isn't interest in the actual product.

EDIT: and in terms of leveling quick, this is basically just to get to Level 3 as quickly as possible, where the Class Path kicks in and really begins to allow some customization. Playing a Fighter can be very different if you take the Battlemaster path, the Champion path or the Eldritch Knight path. And each Path offers lots of customization and builds within each one so that you could build three Level 10 Battlemasters who would be very different from each other, let alone a Battlemaster, a Champion and an Eldritch Knight.

I don't have any numbers or real facts to back up my observation, but from what I have seen, it's been a success so far. And if SWL blows up in RPG circles, that could further cement excitement for it, more than any book would.

#12
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

Their recent announcement on Facebook.

We're excited to announce that Sword Coast Legends will be released for both the PlayStation®4 System and the Xbox One. The previously announced PC, Mac and Linux versions of Sword Coast Legends will now officially release on September 8, 2015, while today's newly announced Xbox One and PlayStation 4 versions of the game will become available late 2015.

"We've had a clear goal since day one to evoke the classic D&D experience between four players and a Dungeon Master, and to bring back memories of the great D&D games of the past," said Dan Tudge, President of n-Space and Director for Sword Coast Legends. "After we announced and demonstrated Sword Coast Legends to overwhelmingly positive response at GDC, the press, partners, and fans all requested more. They wanted Mac, so we're doing it. They wanted Linux, so we're doing it. They clamored for console... so we circled back and figured out how to do it without compromising our vision for PC gamers. This addition to our existing PC, Mac and Linux versions ensures gamers will be able to have that classic D&D experience whenever, wherever and however they want."

"We love that Sword Coast Legends delivers the authentic D&D experience by letting friends tell great fantasy stories together", said Nathan Stewart, brand director of Dungeons & Dragons. "With Sword Coast Legends being available on so many platforms, it doesn't matter if you game on a couch, at the kitchen table or your desk -- you'll be able to join your party for some glorious D&D dungeon delves."

Sword Coast Legends presents the most true-to-form representation of classic tabletop adventuring ever realized in a cooperative multiplayer video game. The game's highly innovative Dungeon Master Mode introduces players to an entirely new way to play Dungeons & Dragons with a real-time, active and reactive Dungeon Master in cooperative multiplayer sessions and campaigns.

 

 

Here are some of Sword Coast Legends features:
• Massive story campaign
• Complex storyline weaving throughout the exotic Forgotten Realms' Sword Coast
• Deep character customization, engrossing party-based gameplay and NPC interaction
• Highly customizable combat and challenging monster encounters
• Campaign creation tools for extended multiplayer adventures
• The latest streamlined fifth edition D&D rules
• Robust post-launch module expansion program
• Epic orchestral soundtrack from composer Inon Zur

 

 

If I am reading this right the game is multiplayer only?



#13
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

See, in my experience, everyone wants to play 5E now. Looking at boards like Roll20, the number of people asking for 5E games vastly outpaced 3.X and Pathfinder. There may be less books and stories... but that doesn't mean there isn't interest in the actual product.

 

Might be there is interest, but WOTC is sinking. The reason for why there are so few products is because most of the writers have jumped ship (many joined Pathfinder). The people left are doing several jobs at once. Not a good sign.

 

 

Spells also have cooldowns now. No spellslots in the game. I don't mind cooldowns in rpgs, but in a d&d game it won't feel like d&d without the spell slots.



#14
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Might be there is interest, but WOTC is sinking. The reason for why there are so few products is because most of the writers have jumped ship (many joined Pathfinder). The people left are doing several jobs at once. Not a good sign.


Eh. I see that model as old and dying. Selling novels or campaign materials may be how they make money, but that model won't last. The license is what is worth the most to WOTC. And porting it out to a medium like SCL that can bridge that gap between tabletop and video games, especially if the game is good and the DM tools given allow people who would never experience tabletop to get a taste with their system, is a better method than making another book about Drizzt.

#15
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Spells also have cooldowns now. No spellslots in the game. I don't mind cooldowns in rpgs, but in a d&d game it won't feel like d&d without the spell slots.


Yeah, that is lame. That's not how D&D, or 5E, works.

If they wanted to allow every Short Rest recovery spell to regenerate every encounter and then only have Long Rest recovery spells come back after the party sleeps, I could see that working. But cooldowns are a terrible idea... they devalue magic to be nothing more than spamming the most powerful spells over and over again. It's a shame.

#16
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

Eh. I see that model as old and dying. Selling novels or campaign materials may be how they make money, but that model won't last. The license is what is worth the most to WOTC. And porting it out to a medium like SCL that can bridge that gap between tabletop and video games, especially if the game is good and the DM tools given allow people who would never experience tabletop to get a taste with their system, is a better method than making another book about Drizzt.

 

They tried this recently with D&D online, and the Neverwinter mmo. Didn't work. They lost the Star Wars licensing recently, and a few others I think. D&D is about the only one they have left. I don't think alienating the few fans they have left by releasing a D&D game, that more or less used the Diablo rules instead of d&d will do much good.

 

They are still releasing Drizzt books, actually. Pretty much the only books they are releasing these days. Costs got cut there as well. Todd Lockwood got replaced as the cover artist.



#17
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

They tried this recently with D&D online, and the Neverwinter mmo. Didn't work. They lost the Star Wars licensing recently, and a few others I think. D&D is about the only one they have left. I don't think alienating the few fans they have left by releasing a D&D game, that more or less used the Diablo rules instead of d&d will do much good.


Yeah, but the problem is two-fold... DDO and NWN MMO were just that... MMOs. MMOs are soulless husks that are terrible at allowing players to build memorable characters and experiences. The SCL tools may allow just that, allowing a DM to recreate an actual D&D experience, rather than slapping D&D on a WOW clone.

They are still releasing Drizzt books, actually. Pretty much the only books they are releasing these days. Costs got cut there as well. Todd Lockwood got replaced as the cover artist.


Yeah, I know and it's silly. The character has now become a caricature of a caricature at this point.

#18
wicked cool

wicked cool
  • Members
  • 642 messages
Wizards has a awful track record of showing/promising electronic games/applications for dungeons and dragons and then not delivering
  • Rawgrim aime ceci

#19
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

Yeah, but the problem is two-fold... DDO and NWN MMO were just that... MMOs. MMOs are soulless husks that are terrible at allowing players to build memorable characters and experiences. The SCL tools may allow just that, allowing a DM to recreate an actual D&D experience, rather than slapping D&D on a WOW clone.


Yeah, I know and it's silly. The character has now become a caricature of a caricature at this point.

 

Yeah. Adding the DM option might be a saving grace. At least they are trying something new there.

 

A WoW clone it wil be  though. They already turned the Forgotten Realms into WoW version 2.0.

 

True. The Drizzt books are getting a bit stale. The last few books have picked up a bit, though. Feels more like the older books. I still buy them and read them. It is a tradition for me, I guess.



#20
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

Wizards has a awful track record of showing/promising electronic games/applications for dungeons and dragons and then not delivering

 

I fell for the Daggerfall marketing. That is how smart I was.



#21
NRieh

NRieh
  • Members
  • 2 912 messages

 

If I am reading this right the game is multiplayer only?

How so? It's same as NwN, but from I can understand the party is hard-locked with 4, so no MM shards and worlds are possible it seems. Still it sounds much better than Neverwinter online MMO (maker, don't remind me about that thing...). I'm expecting a mix of NwN and DAO at this point. 

 

And yes, I also think that cooldowns are meh. But since we're promised some modding tools....well, a girl can dream, right.  :)



#22
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

How so? It's same as NwN, but from I can understand the party is hard-locked with 4, so no MM shards and worlds are possible it seems. Still it sounds much better than Neverwinter online MMO (maker, don't remind me about that thing...). I'm expecting a mix of NwN and DAO at this point. 

 

And yes, I also think that cooldowns are meh. But since we're promised some modding tools....well, a girl can dream, right.  :)

 

Just a friendly bit of advice, though. Don't pre-order this one. Wait for user reviews.



#23
In Exile

In Exile
  • Members
  • 28 738 messages

How so? It's same as NwN, but from I can understand the party is hard-locked with 4, so no MM shards and worlds are possible it seems. Still it sounds much better than Neverwinter online MMO (maker, don't remind me about that thing...). I'm expecting a mix of NwN and DAO at this point.

And yes, I also think that cooldowns are meh. But since we're promised some modding tools....well, a girl can dream, right. :)


I'm not sure like NWN is a positive. Remember the reception of that game back in the day? Sure, it had a core dedicated group of MP lovers and a separate group that loved modules but I'm not sure who the target fans of it are supposed to be this time around.

I just don't think P&P MP is all that popular. Certainly a game that evokes "single player like NWN" is a must not buy for me. Maybe if it was like HoTU... but that was notable for how not like a D&D MP game it was like vs vanilla NWN.

#24
Draining Dragon

Draining Dragon
  • Members
  • 5 502 messages

Yeah. Adding the DM option might be a saving grace. At least they are trying something new there.
 
A WoW clone it wil be  though. They already turned the Forgotten Realms into WoW version 2.0.
 
True. The Drizzt books are getting a bit stale. The last few books have picked up a bit, though. Feels more like the older books. I still buy them and read them. It is a tradition for me, I guess.


I stopped reading them awhile ago.

RA Salvatore has great ideas, but can't write to save his life.

If you want some well-written drow stories, I recommend Elaine Cunningham's Starlight & Shadows trilogy.

#25
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

I stopped reading them awhile ago.

RA Salvatore has great ideas, but can't write to save his life.

If you want some well-written drow stories, I recommend Elaine Cunningham's Starlight & Shadows trilogy.

 

Got that series, and Song and Swords. Cunningham is one of the best FR writers out there.

 

Salvatore is pretty good too. He delibarately shyes away from deep plot, and focuses on the characters. I kind of like that. Makes for some campy fun. Too much focus on fighting in his books, though.