Never heard about it till now and I'm quite intrigued. Any of you was following this &? Btw i mean Sword Coast. A little typing mistake
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- Single player campaign created by members of the leadership team that brought u Dragon Age™: Origins
Never heard about it till now and I'm quite intrigued. Any of you was following this &? Btw i mean Sword Coast. A little typing mistake
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Guest_StreetMagic_*
Sounds cool. Haven't seen a D&D campaign in awhile.
I wonder who the team is though.. I thought most were still on DA, except Brent Knowles.
Yeah that what I was thinking. Been a long time I haven't seen any CRPG set in the Forgotten realm. I'm intrigued
I've been following it for couple of months or so, I'm surprised how little hype happens around this game (compared to PoE, for example). I can't even remember where I saw the link. I'm waiting for more info on E3, but I think it might be the first game I preorder.
Just think about it.
- Ex-JE, KOTOR & DAO writer as a lead writer,
- DnD v5
- party-based(with companions)
- GM client&tools
- real-time with pause (same as any DnD-like crpg since BG1)
- 3D with free zoomable camera (like in Div:OS or NwN1)
- Inon Zur as a composer
Uses that rotten 5th edition + you have to be online to play it. I am rather skeptical about this one, to be honest.
Uses that rotten 5th edition
To me 'rotten' stands for 4th. I still love 3\3.5, but it's very unlikely that Wizards of the Coast are going to allow the game based on the older system. It's either 5th or inventing a 'new and original' one (like in PoE...and I can't say I loved their combat that much).
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Never heard about it till now and I'm quite intrigued. Any of you was following this &? Btw i mean Sword Coast. A little typing mistake.
- Single player campaign created by members of the leadership team that brought u Dragon Age™: Origins
Uses that rotten 5th edition + you have to be online to play it. I am rather skeptical about this one, to be honest.
To me 'rotten' stands for 4th. I still love 3\3.5, but it's very unlikely that Wizards of the Coast are going to allow the game based on the older system. It's either 5th or inventing a 'new and original' one (like in PoE...and I can't say I loved their combat that much).
They are calling it "New and streamlined 5th edition" now. Their facebook group had an update. Basically this means dumbed down. As if the 5th edition wasn't dumbed down before.
I'm really liking 5E. Much better than 4E and I find it more flexible than 3.5's "options" of min/max or die. I especially like the different class path and racial subtypes, as well as the way "soft" skills are worked into every class and that role-playing is an actual game mechanic with Inspiration.
I play through Roll20, so the edition's supposed smaller focus on the grid is not felt for me - the game looks and plays exactly like a 3.X game, but smoother and with more exciting battles with its action economy based combat.
But that's not really here nor there.
You level up extremely fast in this game though. Level 2 is reached after only 250 XP, was it?
4th edition was a real stinker. It did tremendous damage to WoTC, really. More than half of their fans jumped over to Pathfinder, and now Ed Greenwood is making an "alternate timeline" for the Forgotten Realms. Trying to salvage the setting with a bunch of hardcore fans. 5th edition isn't going well at the moment either. Only 4 FR novels scheduled for this year, and no campaign setting books for 5th edition is in production. Its mostly the rulebooks and adventure modules coming out for this edition.
Sword Coast Legends might be able to generate some badly needed interest if it is a success. Otherwise I think WoTC is kaput.
See, in my experience, everyone wants to play 5E now. Looking at boards like Roll20, the number of people asking for 5E games vastly outpaced 3.X and Pathfinder. There may be less books and stories... but that doesn't mean there isn't interest in the actual product.You level up extremely fast in this game though. Level 2 is reached after only 250 XP, was it?
4th edition was a real stinker. It did tremendous damage to WoTC, really. More than half of their fans jumped over to Pathfinder, and now Ed Greenwood is making an "alternate timeline" for the Forgotten Realms. Trying to salvage the setting with a bunch of hardcore fans. 5th edition isn't going well at the moment either. Only 4 FR novels scheduled for this year, and no campaign setting books for 5th edition is in production. Its mostly the rulebooks and adventure modules coming out for this edition.
Sword Coast Legends might be able to generate some badly needed interest if it is a success. Otherwise I think WoTC is kaput.
Their recent announcement on Facebook.
We're excited to announce that Sword Coast Legends will be released for both the PlayStation®4 System and the Xbox One. The previously announced PC, Mac and Linux versions of Sword Coast Legends will now officially release on September 8, 2015, while today's newly announced Xbox One and PlayStation 4 versions of the game will become available late 2015.
"We've had a clear goal since day one to evoke the classic D&D experience between four players and a Dungeon Master, and to bring back memories of the great D&D games of the past," said Dan Tudge, President of n-Space and Director for Sword Coast Legends. "After we announced and demonstrated Sword Coast Legends to overwhelmingly positive response at GDC, the press, partners, and fans all requested more. They wanted Mac, so we're doing it. They wanted Linux, so we're doing it. They clamored for console... so we circled back and figured out how to do it without compromising our vision for PC gamers. This addition to our existing PC, Mac and Linux versions ensures gamers will be able to have that classic D&D experience whenever, wherever and however they want."
"We love that Sword Coast Legends delivers the authentic D&D experience by letting friends tell great fantasy stories together", said Nathan Stewart, brand director of Dungeons & Dragons. "With Sword Coast Legends being available on so many platforms, it doesn't matter if you game on a couch, at the kitchen table or your desk -- you'll be able to join your party for some glorious D&D dungeon delves."
Sword Coast Legends presents the most true-to-form representation of classic tabletop adventuring ever realized in a cooperative multiplayer video game. The game's highly innovative Dungeon Master Mode introduces players to an entirely new way to play Dungeons & Dragons with a real-time, active and reactive Dungeon Master in cooperative multiplayer sessions and campaigns.
Here are some of Sword Coast Legends features:
• Massive story campaign
• Complex storyline weaving throughout the exotic Forgotten Realms' Sword Coast
• Deep character customization, engrossing party-based gameplay and NPC interaction
• Highly customizable combat and challenging monster encounters
• Campaign creation tools for extended multiplayer adventures
• The latest streamlined fifth edition D&D rules
• Robust post-launch module expansion program
• Epic orchestral soundtrack from composer Inon Zur
If I am reading this right the game is multiplayer only?
See, in my experience, everyone wants to play 5E now. Looking at boards like Roll20, the number of people asking for 5E games vastly outpaced 3.X and Pathfinder. There may be less books and stories... but that doesn't mean there isn't interest in the actual product.
Might be there is interest, but WOTC is sinking. The reason for why there are so few products is because most of the writers have jumped ship (many joined Pathfinder). The people left are doing several jobs at once. Not a good sign.
Spells also have cooldowns now. No spellslots in the game. I don't mind cooldowns in rpgs, but in a d&d game it won't feel like d&d without the spell slots.
Might be there is interest, but WOTC is sinking. The reason for why there are so few products is because most of the writers have jumped ship (many joined Pathfinder). The people left are doing several jobs at once. Not a good sign.
Spells also have cooldowns now. No spellslots in the game. I don't mind cooldowns in rpgs, but in a d&d game it won't feel like d&d without the spell slots.
Eh. I see that model as old and dying. Selling novels or campaign materials may be how they make money, but that model won't last. The license is what is worth the most to WOTC. And porting it out to a medium like SCL that can bridge that gap between tabletop and video games, especially if the game is good and the DM tools given allow people who would never experience tabletop to get a taste with their system, is a better method than making another book about Drizzt.
They tried this recently with D&D online, and the Neverwinter mmo. Didn't work. They lost the Star Wars licensing recently, and a few others I think. D&D is about the only one they have left. I don't think alienating the few fans they have left by releasing a D&D game, that more or less used the Diablo rules instead of d&d will do much good.
They are still releasing Drizzt books, actually. Pretty much the only books they are releasing these days. Costs got cut there as well. Todd Lockwood got replaced as the cover artist.
They tried this recently with D&D online, and the Neverwinter mmo. Didn't work. They lost the Star Wars licensing recently, and a few others I think. D&D is about the only one they have left. I don't think alienating the few fans they have left by releasing a D&D game, that more or less used the Diablo rules instead of d&d will do much good.
They are still releasing Drizzt books, actually. Pretty much the only books they are releasing these days. Costs got cut there as well. Todd Lockwood got replaced as the cover artist.
Yeah, but the problem is two-fold... DDO and NWN MMO were just that... MMOs. MMOs are soulless husks that are terrible at allowing players to build memorable characters and experiences. The SCL tools may allow just that, allowing a DM to recreate an actual D&D experience, rather than slapping D&D on a WOW clone.
Yeah, I know and it's silly. The character has now become a caricature of a caricature at this point.
Yeah. Adding the DM option might be a saving grace. At least they are trying something new there.
A WoW clone it wil be though. They already turned the Forgotten Realms into WoW version 2.0.
True. The Drizzt books are getting a bit stale. The last few books have picked up a bit, though. Feels more like the older books. I still buy them and read them. It is a tradition for me, I guess.
Wizards has a awful track record of showing/promising electronic games/applications for dungeons and dragons and then not delivering
I fell for the Daggerfall marketing. That is how smart I was.
If I am reading this right the game is multiplayer only?
How so? It's same as NwN, but from I can understand the party is hard-locked with 4, so no MM shards and worlds are possible it seems. Still it sounds much better than Neverwinter online MMO (maker, don't remind me about that thing...). I'm expecting a mix of NwN and DAO at this point.
And yes, I also think that cooldowns are meh. But since we're promised some modding tools....well, a girl can dream, right. ![]()
How so? It's same as NwN, but from I can understand the party is hard-locked with 4, so no MM shards and worlds are possible it seems. Still it sounds much better than Neverwinter online MMO (maker, don't remind me about that thing...). I'm expecting a mix of NwN and DAO at this point.
And yes, I also think that cooldowns are meh. But since we're promised some modding tools....well, a girl can dream, right.
Just a friendly bit of advice, though. Don't pre-order this one. Wait for user reviews.
How so? It's same as NwN, but from I can understand the party is hard-locked with 4, so no MM shards and worlds are possible it seems. Still it sounds much better than Neverwinter online MMO (maker, don't remind me about that thing...). I'm expecting a mix of NwN and DAO at this point.
And yes, I also think that cooldowns are meh. But since we're promised some modding tools....well, a girl can dream, right.
Yeah. Adding the DM option might be a saving grace. At least they are trying something new there.
A WoW clone it wil be though. They already turned the Forgotten Realms into WoW version 2.0.
True. The Drizzt books are getting a bit stale. The last few books have picked up a bit, though. Feels more like the older books. I still buy them and read them. It is a tradition for me, I guess.
I stopped reading them awhile ago.
RA Salvatore has great ideas, but can't write to save his life.
If you want some well-written drow stories, I recommend Elaine Cunningham's Starlight & Shadows trilogy.
Got that series, and Song and Swords. Cunningham is one of the best FR writers out there.
Salvatore is pretty good too. He delibarately shyes away from deep plot, and focuses on the characters. I kind of like that. Makes for some campy fun. Too much focus on fighting in his books, though.