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#26
Fast Jimmy

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I'm not sure like NWN is a positive. Remember the reception of that game back in the day? Sure, it had a core dedicated group of MP lovers and a separate group that loved modules but I'm not sure who the target fans of it are supposed to be this time around.

I just don't think P&P MP is all that popular. Certainly a game that evokes "single player like NWN" is a must not buy for me. Maybe if it was like HoTU... but that was notable for how not like a D&D MP game it was like vs vanilla NWN.


In theory, it's supposed to appeal to D&D fans while being a good game and drawing in new fans.

The "MP" tools are designed for small groups of four or five players and a DM, not 20 MP death matches or MMOs. The stated goal is to replicate the tabletop experience in a video game structure.

We don't know a lot about the tools now, but we do know it is intended to allow both creation of NWN-like modules, while ALSO allowing customization by the DM on the fly. This is just like tabletop, where a DM can buy or use a previously created campaign module and tweak it or build a camapign themselves and guide players through it.

There is a SP camapign and it is a big focus for the SCL team. Again, I'll work on revinvng and updating my thread once there is some honest-to-God actual updates from when the game was first introduced this winter.

#27
Rawgrim

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I smell microtransactions coming from this one. The game already has few races and classes. Modding tools for DMs. Monster packs, race packs, class packs.



#28
Fast Jimmy

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I smell microtransactions coming from this one. The game already has few races and classes. Modding tools for DMs. Monster packs, race packs, class packs.


Yep!

Oh, wait, you meant that as a bad thing.
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#29
Guest_Puddi III_*

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I like the D&D ruleset for the amount of variety of classes it provides (compared to DA with its insistence on an all-encompassing three forever) but the spell mechanics were never really my favorite thing.

#30
NRieh

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I'm not sure like NWN is a positive. Remember the reception of that game back in the day?

it all depends on who you ask, I guess. I'm one of those who had little to none issues with OC, loved the addons, but also played hell lot of hand-tweaked and hand-crafted modules both single and with my friends.  There are people who dislike the OC and there are those who have no idea about all those modules and tools, which were most of the fun. 

 

What really bothers me at this point is announcing the multi-platform. It means A LOT of possible restrictions, starting from the UI and ending with the depth of GM tools\gameplay.  On the other hand- DAO had always been a multi-platform too, and PC had most of it. I'd rather have something closer to NwN, though. 



#31
Fast Jimmy

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it all depends on who you ask, I guess. I'm one of those who had little to none issues with OC, loved the addons, but also played hell lot of hand-tweaked and hand-crafted modules both single and with my friends. There are people who dislike the OC and there are those who have no idea about all those modules and tools, which were most of the fun.

What really bothers me at this point is announcing the multi-platform. It means A LOT of possible restrictions, starting from the UI and ending with the depth of GM tools\gameplay. On the other hand- DAO had always been a multi-platform too, and PC had most of it. I'd rather have something closer to NwN, though.


Yeah, I don't see how they can do anything they are talking about with the DM tools on a console. I just can't see it being possible.
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#32
NRieh

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Let's see what they have to show on E3. I'm glad I had not preordered on steam so far.