I hear people talk about how terrible this kit is and see it rarely deployed, so I figured I would throw a build thread up for people to try something new or more accurately old. I can't take the credit for this one as it was I believe HeroicMass that originally came up with this one which was handed down to me via RogueSpectre18. There may be a few changes on the original build but I believe mostly it's just the weapons that have been changed on mine.
http://kalence.drupa...!34O54334!.F0DG
So Carnage I choose damage over radius because the radius upgrade is so ****** poor anyways. I went with Recharge over Incapacitate but both are pretty decent evolutions, I want to generate tech burst and prime for FEs rapidly so that was my choice there. Evolution six is a slam dunk for armor damage, because carnage is a power that has increase damage versus armor inherently and you're much better building to the power's strengths.
Frags are built around organic damage and armor damage. You have an acolyte, disruptor and tech bursts to deal with shields and ragdoll unprotected enemies with stunning from disruptor. So much of the game is built around armor now that you want to focus most of your damage around it a lot of the time. I went with damage over radius because Frags aren't that OP in and of themselves damage wise but certainly radius is a decent option.
Basic playstyle is pretty straight forward with 90% of the enemy types, weapon you're using will be the only thing that changes most of the time. Basically shoot to proc disruptor, generally I use acolyte on most infantry because it has the AOE proccing, controls mobs, and deals with most anything shielded. Once anything is procced fire carnage for tech burst then throw a frag for fire explosion if necessary. CSMG generally comes out on heavier armor like Ravagers, Brutes, Scions, etc.
Will edit a bit more with why I choose specific evolutions and playstyle notes as RL permits.





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