The vanilla soldier is a better tech burster because of the low cooldown on CS.
Isn't there an issue getting TBs detonated by CS? I thought there was...
The vanilla soldier is a better tech burster because of the low cooldown on CS.
Isn't there an issue getting TBs detonated by CS? I thought there was...
I play him without the AR as well. I use a similar build but use venom or falcon.
Tried with AR as well but he ended up being a bit too similar to human soldier. So, got rid of AR.
Isn't there an issue getting TBs detonated by CS? I thought there was...
Not that I've heard of.
I just today posted this one: http://forum.bioware...4#entry19248350
@Clyde, Battlefield's visual theme image is built around greys with orange fire glow from one side. Hence the orange side coloring on the BF3 armor.
Venom is awesome but its awesome on everything. I wanted a little more of a power based build since usually the soldier is more of a weapons based build. Carnage is pretty underused on most kits by myself so I wanted more of a carnage spam build.
Venom is awesome but its awesome on everything. I wanted a little more of a power based build since usually the soldier is more of a weapons based build. Carnage is pretty underused on most kits by myself so I wanted more of a carnage spam build.
One of the reasons I run the venom is because of the omni blade. I sometimes just go and stab stuff.
I don't need the Venom to stab stuff. It surely does help when the enemy has a sword though. Ninja sword trumps holographic can opener. ![]()
Venom is awesome but its awesome on everything. I wanted a little more of a power based build since usually the soldier is more of a weapons based build. Carnage is pretty underused on most kits by myself so I wanted more of a carnage spam build.
It is a power damage build by virtue of no ARush really, and I agree in general that combo spam and power damage on this character is a bit more unique than trying to do an ARush bonus power build.
You can get better weapons for this though, and I am not sure you need weapon weight at rank 6 of Alliance Training.
Specifically, the CSMG is pretty mediocre. Assuming it is for armor since Acolyte and Carnage will take care of shields and trash mobs, you are looking at a whopping 1375 dps burst to armor, or ~850 sustained.
As others noted, Talon alone would work at least as well. 1450 burst armor and 1150 sustained on the same build. Or go to 1537 / 1218 with weapon damage at the end of Alliance Training since that will have the same 2.78s cd as the acolyte/csmg combo with weapon weight. The 2687 dps sustained to shields / barriers is also nice.
That reduces the Carnage / Frag damage a little since power mag is dropped for piercing, but that is more than a fair trade.
or you could run double barrel Claymore/Widow, or infinite mag Typhoon, do far more damage, and not look like a pyjak with poor armpit hygiene running around with a pink hairdryer in the process.
It is a power damage build by virtue of no ARush really, and I agree in general that combo spam and power damage on this character is a bit more unique than trying to do an ARush bonus power build.
You can get better weapons for this though, and I am not sure you need weapon weight at rank 6 of Alliance Training.
Specifically, the CSMG is pretty mediocre. Assuming it is for armor since Acolyte and Carnage will take care of shields and trash mobs, you are looking at a whopping 1375 dps burst to armor, or ~850 sustained.
As others noted, Talon alone would work at least as well. 1450 burst armor and 1150 sustained on the same build. Or go to 1537 / 1218 with weapon damage at the end of Alliance Training since that will have the same 2.78s cd as the acolyte/csmg combo with weapon weight. The 2687 dps sustained to shields / barriers is also nice.
That reduces the Carnage / Frag damage a little since power mag is dropped for piercing, but that is more than a fair trade.
True enough on the Talon. It's the better choice. Annoying on host phantoms is why I went with this build particularly. I handle them fine without the Acolyte but it's just a lot easier and honestly I'm not suffering for DPS in any case on Gold. CSMG is just light and deals with armor easily, has infinite ammo which is also attractive. I don't lose that much to teammates shooting an enemy with Lancers, Harriers, etc with it either as far as killsteals which the scoreboard of course matters. ![]()
Oh yeah on the weapon weight. Yeah probably not necessary at all but I still wanted max Carnage spam so I went for the max CD. Weapon damage is probably the "better" choice.
or you could run double barrel Claymore/Widow, or infinite mag Typhoon, do far more damage, and not look like a pyjak with poor armpit hygiene running around with a pink hairdryer in the process.
Errybody knows about the Claymore build. Most know about the infinite ammo for high ammo clip weapons. I already have a Claymore build on the Vanilla HS and IMO it's the better platform for that weapon. I just wanted something that played differently.
Errybody knows about the Claymore build. Most know about the infinite ammo for high ammo clip weapons. I already have a Claymore build on the Vanilla HS and IMO it's the better platform for that weapon. I just wanted something that played differently.
an acolyte build, you mean? You know, I've never had chlamydia before. Doesn't mean I want to try it out.
At least give that man an Adas, Talon or something else less wussy.
I always preferred the falcon on this build since it is a great ammo applicator and I love the falcon. I also enjoyed killing as many things with fire explosions instead of playing the weapon like some deerber around here ![]()
I don't think I've ever used the BF3 Soldier with anything beyond the Argus, Venom & Lancer. Maybe the Hurricane long time ago too.
Also, it's Degree or nothing; I mention Speed Stick because his armpit is orange and I have no idea what deodorant is even orange.
I can't think of one either. I just always assumed the deodorant residue got stained with really armpit sweet.
And Argus on BF3? I take it you make sure to put enough stability to remove all recoil, correct? I usually use Stability/EB mod combo with either stability gear or consumable (now I forget if it even needs the gear or consumable, but pretty sure it does. It's been awhile since I last used the Argus. All these things I have to try today. Hope I remember them all).
I don't think I've ever used the BF3 Soldier with anything beyond the Argus, Venom & Lancer. Maybe the Hurricane long time ago too.
Aren't you forgetting revenant ![]()
The BF3 soldier has really grown on me with time and it's probably my favorite soldier besides the quarksman. So many small variations to how he can be played. Some favorites...
Super explosion claymore gimmick - Timed right you can claymore>adrenaline rush>claymore>carnage+frag (hides reload)>claymore for insanely high, if impractical burst damage. Amusing when pulled off though. Built for pure damage for the sake of it, though rank 5 in passives is up to preference. Think I took headshots when I last tried it, but power damage might be more useful for the extra AoE damage from frags. Nice to have a good use for bonus power.
Tech burst/fire explosion CC - Sure the acolyte is a better weapon overall than the falcon, but a grenade launcher is much more fitting for a soldier from a PvP shooter, no? I take damage at rank 6 on carnage so it'll knock back guardian shields. You could probably get away with a power amp if you want, but I like cyclonics for platinum. A free reload with with the falcon means practically non-stop fun lock if you'd like some revenge on lol-goons or hunters.
Melee build because reasons - Sure you could take grenade capacity and put more points into grenades, but that would mean you aren't punching things enough. Incapacitate is skipped, as the omni-blade heavy melee isn't very good at tracking knocked down targets. There is just something fun about falcon>light melee spam. Make sure to keep martial artist up when you can, which is fairly easy if you falcon>carnage to soften things up.
Currently running this but will optimize it into this.
Shoot harrier until target attempts to dodge>carnage>frag>adrenaline rush to reload/mop up. 6/6 fire explosions followed by an adrenaline rush harrier is no joke (even with just 3 ranks for the reload). Like a hybrid of the human soldier and MQE. Not as good of a weapons class as the no CS human soldier, and definitely not as good as a combo spammer as the MQE... but a fun and effective hybrid regardless. AP IV adrenaline rush harrier for multi-hit cheese on power blocking targets.
I know I've liked the talon on him too, but I can't remember exactly what build I used with it. I think something like this. I might have taken shield boost, but I'm really not sure.
I really hope he comes back in some form in the inevitable XB1/PS4 version. Either another promo like battlefront/hardline/BF5? soldier, or even if they just replaced CS with carnage on just one of the starting human soldiers. I'd hate to see his power combination gone for good.
Learning to love the orange armpit warrior mission status; Failure.
I started the mission with heading down the stairs on Glaciers only to be greeted by instant tripple or more rockets to the face instant KO. Didn't even see it coming. it was that fast. Resisted the urge to rage gel, and some pug came to rescue my pitiful orange armpit instead. I felt shame.
It's no good. Even though I totally massacred the epeen charts with the pugs I had (more then their scores combined), I ran out of Ops way too fast in my no AdrenRush/Lancer build. Got downed within 15 minutes of extraction without gels either. So anything with Shield Boost Adren Rush is better, but it don't synergize with the Carnage power (Concussive Shot on HS synergizes better because of way faster cooldown).
Other problem I found with this kit and build. Carnage to Nades combo take too long and isn't anywhere near as reliable/effective as Inferno Nades to Carnage or Incinerate to Arc nades. The nades also need to make a direct hit with the enemy or they bounce away to delay the explosion or miss entirely. Add off host pretend toss nade issue, and heck with this.
So my current conclusion. This is the worst thought out kit in the game. Clearly rushed for marking reasons. I'll pass for now. Will let you know if I change my mind (don't wait for it). And sorry if I upset any Orange Armpit fans. Not my intention. Just don't see enough reasons to play this kit for my fire explosions fix over others. And not being part of the ME3mp lore is another nail in the coffin. As lore is very important to me too.
I don't know the window but from what I recall reading at some point in time during the past 3 years is that Carnage primer is exceedingly short
Not that window. The Carnage travel time. Starting with that then to nades take too long. Meanwhile you got 5 simultaneous rockets coming for you and there you are without ShieldBoost AdrenRush. Leaving you nothing but an armpit stain on the ground.
I don't know the window but from what I recall reading at some point in time during the past 3 years is that Carnage primer is exceedingly short
It's like 2 seconds iirc, but that shouldn't matter because you should be hitting the frags immediately afterwards.
It's like 2 seconds iirc, but that shouldn't matter because you should be hitting the frags immediately afterwards.
Calvin might have a monster throwing arm. His nades pass up the Carnage shots mid-flight. That's it...I'm pretty sure.
Similar to the build I use except I put 3 points into fitness and 4 into AR
I like maxing ARush for Bonus Power on this class, and using the Claymore. Shoot-AR-Shoot-Carnage-Shoot-Grenade-Shoot does a ridiculous amount of damage in a pretty small time period. This is way, way better against Reapers and Collectors than it is against anything else though. NT76's build is probably a more well-rounded build.