The former-no, it's definitely not as easy getting the correct set of hairstyles that can please fans and have it fit all 8 models, implement (hello physics, simulating thousands of hairstrands without clipping the model) and then bugfix (may I add the engine itself doesn't seem to support hairstyles that well, or maybe they just haven't learned enough about it to implement); the process is more complicated than armor using meshes already in the game. the latter yes, I actually agree.
I imagine though the difficulty with Skyhold outfit is that it's used as the base clothing for the main armor in the game, i.e.: you always have to have it on because it's basically part of your armor. I dunno much about that, though.
The community's modders beg to differ. Sure, most of the hairs they've created don't work on all races, but in 7 months I am very sure that a team of professionals could out-do (haha, pun) a bunch of amateurs without a proper toolkit or the resources the devs have. So that argument is not good enough for me.
As for the Skyhold outfit, modders have made significantly different versions of that (as well as used armour in Skyhold) with no problems.
"Like"s aside I think Bioware needs to readjust it's business strategy, or maybe even EA. I believe there's this philosophy that you should milk as much money as possible from a single game, as opposed to rewarding fans encouraging them to continue supporting future games. This isn't CoD EA/Bioware, you have a very loyal fanbase who continue to support each game you put out, and honestly paid cosmetic dlcs should just stop, it may seem like a loss in the beginning, but when you draw in fans with free stuff, they'll pay for the bigger stuff.
I agree, it's a terrible business model. I also think having a hair and Skyhold outfit DLC would generate more goodwill than this, regardless of it either was free.





Retour en haut







