I have no problems on this playthrough, I'm a knight enchanter who has already solo killed a high dragon that was at my own level. But something I have noticed is that its "beating wings" attack is pretty much an assured death without barrier or guard. With it, I don't even see the guard or barrier even being damaged by it, but without it a character's health drops extremely fast. And there's no avoiding it, I've seen long range characters like archers get dragged from seemingly half a mile away and get killed by it (that's why I solo'd that high dragon, everyone else was dead in the first 30 seconds because of that attack). My next playthrough is going to be a rogue, so I won't have my own guard or barrier... So I'm worried. How am I going to stand a chance as a rogue? Hell, how will I stand a chance as even a mage without being a knight enchanter if I want to be a rift mage or something? It seems to me that you're fine if a barrier or guard is up for the entire fight, but dead instantly if either runs out for more than a few seconds. No rogue I've ever brought has lasted longer than a minute, none. That doesn't bode well for my next playthrough's rogue.
And I don't want to use overpowered tactics to just instant kill them. The high dragons are all a bit epic, with really nice music. I don't want to rush the battle with an attack that kills it in 10 seconds because I can't last any longer than that. I'm starting to think I'll just need to accept that my own character won't stand a chance on those playthroughs and I'll just have to control the other knight enchanter party member... Won't be as fun or easy though, since party members will never be as good at a style as your own character.





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