I've noticed a tendency for some building textures to shimmer in the distance with white flashes when the fog is somewhat dense. (This occurs, for example, with the Sunken Flagon model.) I get the reason--the building has two textures occupying the same plane. But it is an annoying effect that detracts from the scene. One fix is to modify the building models so that the textures don't overlap, but that's a lot of work for very little gain. Does anybody have a good suggestion on how to easily disable this effect? Guess I could tone down the fog, but I like the waterfront atmosphere it provides.
Fog & the flashing building textures
#1
Posté 09 juin 2015 - 07:05
#2
Posté 09 juin 2015 - 10:54
Put a tree or bush in front of the offending model part perhaps?
#3
Posté 09 juin 2015 - 11:48
Unfortunately it's not in a good spot for that. I probably should have laid it out less geometrically so there were fewer long sight lines. Live and learn, I guess. Ah well, I was able to dampen it down a fair amount by fiddling with the fog distances.
#4
Posté 10 juin 2015 - 03:46
Unfortunately it's not in a good spot for that. I probably should have laid it out less geometrically so there were fewer long sight lines. Live and learn, I guess. Ah well, I was able to dampen it down a fair amount by fiddling with the fog distances.
A good idea for depicting any pre-technical society. When you aren't obsessed with order, buildings, etc. tend to follow the lay of the land.
#5
Posté 10 juin 2015 - 04:13
#6
Posté 10 juin 2015 - 04:45
Yes, in the canon lore, the Yawning Portal is an established Inn in the Castle Ward of Waterdeep; unfortunately the NWN map layout paid little heed to the actual map. For example, the Inn is located some distance up from the waterfront, while the NWN map has it located just a block away. Anyway I've been more or less following the NWN layout, with additional refinements plus extra details around the periphery. (For example, buildings or billboards laid along every sight line.) I figure some players may complain about the non-conformance with the official materials. I say
People are always going to complain.
- GCoyote aime ceci
#7
Posté 10 juin 2015 - 05:27
Yes, in the canon lore, the Yawning Portal is an established Inn in the Castle Ward of Waterdeep; unfortunately the NWN map layout paid little heed to the actual map. For example, the Inn is located some distance up from the waterfront, while the NWN map has it located just a block away. Anyway I've been more or less following the NWN layout, with additional refinements plus extra details around the periphery. (For example, buildings or billboards laid along every sight line.) I figure some players may complain about the non-conformance with the official materials. I say
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People are always going to complain.
As I put in the readme for Crimmor, gameplay wins over slavish accuracy to official soucebooks when it comes to such things.
- GCoyote aime ceci
#8
Posté 10 juin 2015 - 06:09
That's all well and good if it in fact did need to be a block from the waterfront for the sake of gameplay. Perhaps it did not.
#9
Posté 10 juin 2015 - 07:16
That's all well and good if it in fact did need to be a block from the waterfront for the sake of gameplay. Perhaps it did not.
About the only purpose the dock seems to serve is to present a sign saying the dock is closed.
Well it's decorative too...
#10
Posté 11 juin 2015 - 01:22
As I put in the readme for Crimmor, gameplay wins over slavish accuracy to official soucebooks when it comes to such things.
if it needs to be a block from the waterfront, it's a block from the waterfront.
Hey, for all the players know there was a big fire and that section of town had to be rebuilt since the last time Volo passed through the area.





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