ME4 Hazard Challenges
#1
Posté 09 juin 2015 - 07:14
My first thought is a Harvester or small reaper that lands in the center of the Tuchunka map blasting away poor fools. You can try to whittle down its health through guns and powers, but the most effective way to disband it is to fight through the spawns and summon the Thresher Maw.
What other map/hazard event/solutions could be used?
#2
Posté 09 juin 2015 - 07:20
I actually want new enemies. If they bring back the same enemies only then they would have been lazy or out of ideas.
#3
Posté 09 juin 2015 - 07:22
If you believe ME4 will be similiar to ME3, then I've got a bridge to sell to you...
- quebra aime ceci
#4
Posté 09 juin 2015 - 07:22
Needs more biotic extremists. "I will destroy you!"
Needs more mercs. "Eclipse forever!"
- Salarian Master Race aime ceci
#5
Posté 09 juin 2015 - 07:23
Every building will be a reactor, and every door will have its own button.
- ClydeInTheShell, 7twozero et Salarian Master Race aiment ceci
#6
Posté 09 juin 2015 - 07:27
Something random that could make each game on hazard maps unique and so less predictable (random changes of gravity, random spawning of enemies...).
- Salarian Master Race aime ceci
#7
Posté 09 juin 2015 - 07:40
random spawning of enemies...
You solo enough to know that this already exists.
#8
Posté 09 juin 2015 - 07:42
ME4 will use the same engine as DA:I. ... ahahahaha. It's going to be a completely different game... and if they really change the setting to another galaxy, then the entire game will have only a few familiar races and weapons. If any.
#9
Posté 09 juin 2015 - 07:48
A tornado that plays the the Zelda whistle tune that takes you away to the secret "Lost connection of EA servers" level.
#10
Posté 09 juin 2015 - 07:55
ME4 will use the same engine as DA:I. ... ahahahaha. It's going to be a completely different game... and if they really change the setting to another galaxy, then the entire game will have only a few familiar races and weapons. If any.
Instead of 3 Waves Survived medal you'll get a 3 Waves Connected medal.
- DaemionMoadrin, TopTrog, grailseeker91 et 1 autre aiment ceci
#11
Posté 09 juin 2015 - 08:23
Make the Claymoar an UR, that'd be extremly hazardous.
#13
Posté 09 juin 2015 - 09:00
Make the Claymoar an UR, that'd be extremly hazardous.
And make it live up to it's description too. Anyone not Krogan using it = arm fatality. Effectively turning you in a harmless decoy. ... see how fast the pugs catch on to that one.
#14
Posté 09 juin 2015 - 09:34
One Hazard challenge should be being subjected to endless images of some bored Bioware employee at a desk working on a drawing and being told it's a "teaser".
- Swan Killer aime ceci
#15
Posté 09 juin 2015 - 10:11
I would like hazard conditions not to be simply ignored by the enemy. Magic, one-way sand and similar garbage doesn't belong.
Agreed. Hazard dagger with limited visibility applied to both sides might actually have offered some nice options.





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