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We need minigames in ME4


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#1
Seishoujyo

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You know what would be great ? Minigames like poker, arena from Citadel DLC, maybe a casino with different games like Blackjack etc.

 

If we have a ship we should be able to play poker with our companions just like we can do it in Far Cry 3 or Red Dead Redemption and win some credits (maybe even a romance could be tied to this like "if you want to sleep with me beat me at poker"), I m still mad at ME3 and that poker table in the Normandy, do not make that mistake again Bioware.

 

The Arena from The Citadel was a great idea too, Bioware should do this again and maybe add some titles to win, some tournements with a ranking, some special missions like "finish this only using this handgun or finish this with this companion".

 

What do you think ?


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#2
N7Jamaican

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Mass Effect has Quasar on the citadel... Which after a few games was boring and Pinnacle station... Tuchanka had the pyjak mini game (and I forgetting any other mini game from ME2?) and ME3... was like a PS2.0.

 

I would like mission replays (no not having a save file before each mission), more things to do on the the hubworld... (remember in GTA4 you can watch tv? short clips of nonsense?)  That would be fun to actually SEE a blasto film, whether if its 2 or 3 minutes in length...

 

Make the hubworlds feel ALIVE, like I can go see a live show, or like OP said play a popular game...  

 

But at the same time, if we didn't have those things, I wouldn't be butthurt.


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#3
Seishoujyo

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Yeah but Quasar was really boring and it was really hard to win some credits.

 

I think poker works really good in Far Cry 3 or RDR, and it could be the same in ME4.

The Arena from The Citadel DLC I think we all like it because it felt like a small ME multiplayer, I can already see here a holo Shapard as the final boss ^^

 

You re talking about Blast lol, yeah seeing a small film like the cinema in GTAV would be fun, or even be able to buy a small 2D Blasto game in a shop and play it in you room on the Tempest.



#4
fyz306903

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Poker/Blackjack would be a fun way to earn credits. If this Ark ship theory is true, then surely there'd be plenty of space for a casino! Also, a fun sub-plot with the humans being good at poker and alien characters finding the game 'alien' to them (see what I did there?) could be cool.  



#5
corporal doody

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YES!!! minigames i would love to see!!!   ME3:Citadel DLC did a good job at adding this....would have really liked a PLAYABLE poker game on the Normandy that featured the crew.



#6
CrazyCatDude

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Quazar was a really poor attempt to recreate Pazak from KotOR.  Pazak was *stupid* levels of fun, once you got the hang of it.  I liked the hacking and bypass games on the PC version of ME2.  Missed them in ME3.  If they were well done, I'd love to see some good minigames.


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#7
Sekrev

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When I saw the title I thought you meant minigames like decryption, hacking, turret sequences, mining planets and escaping reapers on the galaxy map. If anything, the game does not need that stuff. I can just about stand lockpicking minigames in Fallout and ES, it was also not much of a hassle in ME1, but horrible in ME2. Please stay away from all that stuff, it has no quality to it. Or come up with something original and enjoyable, instead of grating.



#8
Luke Pearce

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1 great mini-game is better than 5 average ones.

 

I would take Gwent or Pazaak over all of the mini-games in the Mass Effect series (Castle Arcade from ME3 Citadel DLC, Planet Scanning from ME2, Quasar from ME1 - all rubbish!) The Armax Arena was great though but it's built upon the fantastic combat, the combat was the main reason it was great.

 

Mass Effect needs its own Pazaak/Gwent though! With online multiplayer capabilities too! It's science-fiction; we need our nerdy sci-fi card game!



#9
Torgette

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You know what would be great ? Minigames like poker, arena from Citadel DLC, maybe a casino with different games like Blackjack etc.

 

If we have a ship we should be able to play poker with our companions just like we can do it in Far Cry 3 or Red Dead Redemption and win some credits (maybe even a romance could be tied to this like "if you want to sleep with me beat me at poker"), I m still mad at ME3 and that poker table in the Normandy, do not make that mistake again Bioware.

 

The Arena from The Citadel was a great idea too, Bioware should do this again and maybe add some titles to win, some tournements with a ranking, some special missions like "finish this only using this handgun or finish this with this companion".

 

What do you think ?

 

Couldn't have said it better myself! Red Dead style space poker for sure.



#10
Larry-3

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All of the Mass Effect's have had mini-games. In Mass Effect 1 just go into the night club and head up to the second level. There is mini-games in the back;. In Mass Effect 2 there is "Shoot the Pyjack". In Mass Effect 3 there are casino machines, tables, and a fighting arena.

#11
CrutchCricket

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When I saw the title I thought you meant minigames like decryption, hacking, turret sequences, mining planets and escaping reapers on the galaxy map. If anything, the game does not need that stuff. I can just about stand lockpicking minigames in Fallout and ES, it was also not much of a hassle in ME1, but horrible in ME2. Please stay away from all that stuff, it has no quality to it. Or come up with something original and enjoyable, instead of grating.

I disagree. The hacking minigames in ME2 were superior in every way to ME1's. Rather than the same "guide the thing through the things" on everything, you had different types that more closely resembles what you were actually trying to do- splice code together or match up electronic "tumblers" in order to decrypt/unlock something. The level of pseudo-realism was enjoyable and I didn't find anything particularly annoying about it. Not like lockpicking in the Elder Scrolls at all, which can indeed die in a fire.

 

Planet Scanning sucked though.

 

Otherwise I never gave "game" minigames like quasar much attention. If you could play with your crew/squadmates that might make it interesting.


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#12
SNascimento

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Agreed.

The Armax Arsenal Arena was a great addition to ME3. I'd like something Colosseum-like to the next Mass Effect. 

The game with the best mini-games I've ever played is RAGE. They very fun. And the card game in particular is very good work that keep being fresh for the whole duration of the game, with you facing tougher adversaries and getting better cards.



#13
Sekrev

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I disagree. The hacking minigames in ME2 were superior in every way to ME1's. Rather than the same "guide the thing through the things" on everything, you had different types that more closely resembles what you were actually trying to do- splice code together or match up electronic "tumblers" in order to decrypt/unlock something. The level of pseudo-realism was enjoyable and I didn't find anything particularly annoying about it. Not like lockpicking in the Elder Scrolls at all, which can indeed die in a fire.

 

Planet Scanning sucked though.

 

Otherwise I never gave "game" minigames like quasar much attention. If you could play with your crew/squadmates that might make it interesting.

 

I prefer ME1's cause it was pretty effortless, and could be bypassed as well. Though yeah it's incredibly simplistic and it's everywhere, but at least it's not much of a hassle. I disagree that anything about ME2's minigames resembled what you were actually trying to do. I mean come on 'highlight a piece of code that looks like this random symbols in the picture', and playing memory with symbols on dots.. tedious and lame. It's just a lame version of a tedious minigame, with some textures slapped on to make it seem like it has anything to do with hacking or bypassing. But then without the ease of bypassing it, or doing them quickly like in ME1.

 

Best thing they did in ME3 was just give bypassing a lock an animation and skip the minigame altogether. But then we got reaper-chase in galaxy map :(



#14
Vazgen

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I always liked code hacking minigame. Circuitry - not so much. But I didn't like the removal of those in ME3.



#15
Golden_Persona

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Playing Witcher 3 I'm absolutely hooked on Gwent. I'd love for Bioware to try and create their own unique card game. I actually really loved Quasar, brought out the ugly gambler inside of me lol.

 

I wouldn't be sad to see the hacking minigames not return though. In ME2 they brought the pacing of missions down to a halt. In ME1 since most loot was junk you would at least have a huge amounts of omni-gel to bypass that stuff.



#16
Torgette

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I always liked code hacking minigame. Circuitry - not so much. But I didn't like the removal of those in ME3.

 

They're pretty easy compared to Bioshock's pipe dream minigame, they just got super repetitive. Also never play ME2's circuitry minigame or planet scanning with a trackpad... awful!  :sick:



#17
dlux

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I don't really like mini-games, especially not these card games like in The Witcher 3 or Fallout: New Vegas. I completely ignore stuff like that.

 

Although I do like the shooting ranges in the Zelda series, but mostly because you could win special stuff by visiting them.



#18
Moghedia

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Love Gwent too, and there was a card mini game in FFVIII, I cant remember the name of it though.



#19
CrutchCricket

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I prefer ME1's cause it was pretty effortless, and could be bypassed as well. Though yeah it's incredibly simplistic and it's everywhere, but at least it's not much of a hassle. I disagree that anything about ME2's minigames resembled what you were actually trying to do. I mean come on 'highlight a piece of code that looks like this random symbols in the picture', and playing memory with symbols on dots.. tedious and lame. It's just a lame version of a tedious minigame, with some textures slapped on to make it seem like it has anything to do with hacking or bypassing. But then without the ease of bypassing it, or doing them quickly like in ME1.

 

Best thing they did in ME3 was just give bypassing a lock an animation and skip the minigame altogether. But then we got reaper-chase in galaxy map :(

The ME1 minigame came with difficulty levels. Anything above normal was definitely a hassle.

 

I don't see how you can find the ME2 games more tedious. The code one especially, since you could get lucky and get all three code pieces almost next to each other. And they certainly resembled their actions. The dot one especially, since it was like you were literally going into the chip and activating each circuit so the thing would unluck. And the code one worked as well since it was mostly done on terminals where you'd snip bits of code together to create the bypass (aint no one got time to write that from scratch). The look and the differentiation made it more believable.

 

They could've done with a bypass option for people that couldn't be bothered or got tired of them, I agree with you there. But if your only praise for the ME1 minigame is that you could bypass it, that's not much praise at all. ;)


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#20
Xerxes52

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I'd go in for an Arena mode like in the Citadel DLC, more so if I could earn credits while playing it.

 

The rounds could be longer though, more like ME3MP.



#21
Seishoujyo

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All of the Mass Effect's have had mini-games. In Mass Effect 1 just go into the night club and head up to the second level. There is mini-games in the back;. In Mass Effect 2 there is "Shoot the Pyjack".

 

Yeah but they sucked. We need something good.

 

We already have a shooting range in ME3, they could add some trials to make it like RE4 or GTA V shooting ranges.



#22
Golden_Persona

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Love Gwent too, and there was a card mini game in FFVIII, I cant remember the name of it though.

 

I spent more time playing the FFVIII card game than I did the actual game lol.


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#23
Sekrev

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The ME1 minigame came with difficulty levels. Anything above normal was definitely a hassle.

 

I don't see how you can find the ME2 games more tedious. The code one especially, since you could get lucky and get all three code pieces almost next to each other. And they certainly resembled their actions. The dot one especially, since it was like you were literally going into the chip and activating each circuit so the thing would unluck. And the code one worked as well since it was mostly done on terminals where you'd snip bits of code together to create the bypass (aint no one got time to write that from scratch). The look and the differentiation made it more believable.

 

They could've done with a bypass option for people that couldn't be bothered or got tired of them, I agree with you there. But if your only praise for the ME1 minigame is that you could bypass it, that's not much praise at all. ;)

 

It's not really praise no, especially if you put it like that ;) I just preferred it over the next iteration of minigames, but it's like picking between two lame things. ME2's minigames just seemed slower and more tedious to me, but I find such elements kinda lazy and lame in any game. Yeah you could get lucky with the codes, or you could see them clearly and not be able to get there just yet cause of the red ones and just have to wait and get frustrated. I thought ME1's was fairly easy even if you got a hard one instead of normal, and if I didn't feel like it -> omnigel. I guess I just feel different about how related the ME2 ones were to the actual activity, it never felt like that to me but I can see what you mean.

 

Let's just hope we get something better, if we get something like that at all.

 

As for the pazaak/quasar/etc stuff, I tend to always ignore that, but I'm fine with them being there, especially if people enjoy them :) Maybe one of those will hook me at some point, but never did so far.



#24
Seishoujyo

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I spent more time playing the FFVIII card game than I did the actual game lol.

 

Blitzball in FF10 was amazing too, better than the actual game and lame story ^^



#25
Golden_Persona

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Blitzball in FF10 was amazing too, better than the actual game and lame story ^^

 

Lol, them's fightin words. FFX is the only FF game I've played to completion and consider it one of my favorite games of all time. I actually hate Blitzball. A sports game shouldn't be based around mathmatic formulas.

 

My experience with FF has been lackluster. I don't care for FFVII, FFVIII, openly despise the XIII trilogy, and FFXII's owl monster boss still haunts my dreams. Luckily FFXV is coming along nicely. I got halfway into the very first game, but eventually gave up when the game forced me to backtrack for the 5000th time and couldn't stand the random encounters. I really want to play 6 though.