The ME1 minigame came with difficulty levels. Anything above normal was definitely a hassle.
I don't see how you can find the ME2 games more tedious. The code one especially, since you could get lucky and get all three code pieces almost next to each other. And they certainly resembled their actions. The dot one especially, since it was like you were literally going into the chip and activating each circuit so the thing would unluck. And the code one worked as well since it was mostly done on terminals where you'd snip bits of code together to create the bypass (aint no one got time to write that from scratch). The look and the differentiation made it more believable.
They could've done with a bypass option for people that couldn't be bothered or got tired of them, I agree with you there. But if your only praise for the ME1 minigame is that you could bypass it, that's not much praise at all. 
It's not really praise no, especially if you put it like that
I just preferred it over the next iteration of minigames, but it's like picking between two lame things. ME2's minigames just seemed slower and more tedious to me, but I find such elements kinda lazy and lame in any game. Yeah you could get lucky with the codes, or you could see them clearly and not be able to get there just yet cause of the red ones and just have to wait and get frustrated. I thought ME1's was fairly easy even if you got a hard one instead of normal, and if I didn't feel like it -> omnigel. I guess I just feel different about how related the ME2 ones were to the actual activity, it never felt like that to me but I can see what you mean.
Let's just hope we get something better, if we get something like that at all.
As for the pazaak/quasar/etc stuff, I tend to always ignore that, but I'm fine with them being there, especially if people enjoy them
Maybe one of those will hook me at some point, but never did so far.