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#1
OTFv-

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Struggling to play this character effectively without dying. I've got good gear but lack promotions in constitution as a rarely level those kits up. I'm guessing this character only becomes the killing machine it is when you've got a good amount of health and HoK. Or am I missing something?

#2
Texasmotiv

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HoK is the missing piece. You rely on killing before you can be killed and getting healed back up.
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#3
Proto

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Make sure to use Lady's Wrath as much as possible. Crushing Leap is a must as well.



#4
Gya

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As Texasmotiv says, HoK is key. You can craft some pretty insane HoK with tier 3 schematics, even if you don't have the superb HoK rings. I'd even prioritise HoK upgrades over higher base damage weapons that you can't upgrade.

Once you have decent HoK, as Proto mentions, Lady's Wrath is pretty important. You can self rez quite well with it, and it will often kill things off so you get the full benefit of HoK.

#5
Hellsteeth30

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Whack things with your whacker relying on your trusty HoK from whatever source.

You have my permission to use the build I invented....patent pending.

Leaping smash
Lady's Wrath
Mighty blow that isn't but kind of is.
Chargey thing I also can't remember the name of either.

The more things that die at once the better.

Oh and a top grade whacker, maul of the dragon is top tier.
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#6
ThatBruhYouDK

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http://da-skills.net...0,110,010,111,0

The build me aqnd many others use. Really effective, make sure to have HoK



#7
DrakeHasNoFlow

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Crafting hok with tier schematics is extremely important if your constitution isn't high, because even with high stats Avvar relies on being in the thick of battle with mobs so regaining your health is paramount especially in perilous. It's not unlikely to be within an inch of death but with high hok and lady's wrath aoe you can self res and even regain most if not all your health.

#8
K_A_Rnage

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How much HoK is enough HoK?
I run Maul with 11% HoK, Superb HoK ring and 18% Heal bonus on armour for a total of 24.78% HoK.
I HoK a lot but have a 2nd ring and wonder if I should HoK even more?
36.58% HoK is a LOT of HoK :D

#9
DrakeHasNoFlow

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How much HoK is enough HoK?
I run Maul with 11% HoK, Superb HoK ring and 18% Heal bonus on armour for a total of 24.78% HoK.
I HoK a lot but have a 2nd ring and wonder if I should HoK even more?
36.58% HoK is a LOT of HoK :D

Depends on how high your stats are because the higher your constitution and cunning is the less chances of you needing to equip hok accessories in all slots, and than proceed to make use of critical dmg rings/ranged defense belts (if you have them).

Since dragon maul already has an 11% hok, high stat players wouldn't need anymore than that cuz high cunning + crit dmg bonus rings means hardly anything will be alive and if you do get hit or swarmed the amount of dmg your taking isn't nearly equal to the aoe/elemental dmg your dealing.

In general, 24.78 hok is more than enough, but once again, it depends on your stats. For some, 11% hok is enough. Than again, if your getting downed by one or two arrows or brute melees in perilous, than all the hok can't help if you can't stay on your feet since Avvar is squishy by default.
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#10
Courtnehh

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For myself I find the 11% on the maul more than enough.



#11
K_A_Rnage

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In general, 24.78 hok is more than enough, but once again, it depends on your stats. For some, 11% hok is enough. Than again, if your getting downed by one or two arrows or brute melees in perilous, than all the hok can't help if you can't stay on your feet since Avvar is squishy by default.


Thanks Drake,
I'll stick with what I've got ;)

#12
Courtnehh

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Was talking to a guy who was telling me he has 50something% hok on his archer, I was like why o.o Go for deeps and you'll get more kills making the lower hok more valuable.



#13
OTFv-

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In general, 24.78 hok is more than enough, but once again, it depends on your stats. For some, 11% hok is enough. Than again, if your getting downed by one or two arrows or brute melees in perilous, than all the hok can't help if you can't stay on your feet since Avvar is squishy by default.


I have a 9% HoK greatsword and two 5% heal on kill rings. But I only have around 40 promotions (about 10 in constitution). Like you mentioned I'm getting downed in a few hits. So I should hold of avvar until I get more constitution promotes?

#14
DrakeHasNoFlow

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For myself I find the 11% on the maul more than enough.


Wouldn't matter since your always being carried =)
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#15
Courtnehh

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Wouldn't matter since your always being carried =)

How very dare you, I challenge you in the scruberdome! You must carry me on my side of course.


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#16
DrakeHasNoFlow

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I have a 9% HoK greatsword and two 5% heal on kill rings. But I only have around 40 promotions (about 10 in constitution). Like you mentioned I'm getting downed in a few hits. So I should hold of avvar until I get more constitution promotes?


Your referring to the dragon great sword. You can play Avvar any time you want, but your style and how you may want to play him will be dependent on your party composition not necessarily your stats.

In the meantime, hopefully you have a superb belt of health and armor upgrades that focus on defense to make up for your low constitution?

#17
DrakeHasNoFlow

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How very dare you, I challenge you in the scruberdome! You must carry me on my side of course.


I'm not carrying you all the way to states, it's considered treason here m8.
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#18
Dieb

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"HoK" or "Promotes" is not advice.

 

 

http://da-skills.net...0,010,010,011,0

(I came up with that one after some trial-and-error. Or I didn't. I really have no idea, I don't like watching guides too much.)

 

  • Your primary concern is aggro & guard.
  • Your biggest nemesis is gaps & aggroing enemy groups that stand too far apart.
  • Your biggest advantages are mobility and AoE damage - never fight single enemies if you can leave it to someone else.
  • Your strength AND survivability hinges on the enmies surrounding you. Don't worry about damage, it will come naturally, since Amund doesn't have many skills that do not kill sh*t.

 

Charge into battle using Hakkon's Charge, and try smashing as many mobs as possible; preferably ending in a group of Archers; followed of course by an ice-charged (asap upgraded) Korth's Might to build up even more guard. The cooldown for both has been drastically reduced, and with an (asap upgraded) HC, you should spam it whenever you can - it is easily the most useful skill the Avvar has.

 

Lady's Wratch & Stormbringer will help you kill whatever is outside your swinging range; Crushing Leap is yet another gap-closer, and more importantly, allows you to leave the effective range of strong melee enemies such as Revenants and the Templar Commander, while still keeping the pressure on them.

 

 

Random tips based on gut feelings and afterthoughts while bleeding out:

 

The Avvar is like I said, a very busy class. It is mandatory to always keep tabs on where your enemies stand, and where they spawn, by checking the radar frequently. Most of the times I die, it is due to shortsighted positioning & charging. I allowed enemies to branch out too much, and they killed me with ranged attacks while my gap closers were on cooldown.

All of the Avvar's skills have relatively short cooldowns though, and you will almost never run out of stamina, so he isn't much for a basic attack spammer - against brutish melee foes, that's mostly your death sentence. Run away from them, active Lady's Wrath and spam Crushing Leap is always the safer option. You should also eye & make use of Hakkon's Charge & Korth's Might whenever you can.

 

 

All of the above being very much "IMO". I have embarassingly low promotes, nor HoK equipment, and I run fairly well on Perilous, even without being happy just to survive at all. So do not get disheartened and good luck!


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#19
ThatBruhYouDK

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I have a 9% HoK greatsword and two 5% heal on kill rings. But I only have around 40 promotions (about 10 in constitution). Like you mentioned I'm getting downed in a few hits. So I should hold of avvar until I get more constitution promotes?

What I found best on him is Dragon Maul, 200 Health Belt, Atk Ring and either HoK or Crit Damage (I prefer the second). Then I usually use either Strength or Willpower Amulet. Everyone is different though



#20
Proto

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Stamina Amulet is a must if you have it.



#21
Snakebite

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"HoK" or "Promotes" is not advice.

 

 

http://da-skills.net...0,010,010,011,0

(I came up with that one after some trial-and-error. Or I didn't. I really have no idea, I don't like watching guides too much.)

 

  • Your primary concern is aggro & guard.
  • Your biggest nemesis is gaps & aggroing enemy groups that stand too far apart.
  • Your biggest advantages are mobility and AoE damage - never fight single enemies if you can leave it to someone else.
  • Your strength AND survivability hinges on the enmies surrounding you. Don't worry about damage, it will come naturally, since Amund doesn't have many skills that do not kill sh*t.

 

Charge into battle using Hakkon's Charge, and try smashing as many mobs as possible; preferably ending in a group of Archers; followed of course by an ice-charged (asap upgraded) Korth's Might to build up even more guard. The cooldown for both has been drastically reduced, and with an (asap upgraded) HC, you should spam it whenever you can - it is easily the most useful skill the Avvar has.

 

Lady's Wratch & Stormbringer will help you kill whatever is outside your swinging range; Crushing Leap is yet another gap-closer, and more importantly, allows you to leave the effective range of strong melee enemies such as Revenants and the Templar Commander, while still keeping the pressure on them.

 

 

All very good tips.

 

I would also like to add that the ice charged Elemental Affinity (upgraded Korth's Might) adds a huge bonus to defense (35% I think), the duration of which is much longer than the cool down of both Hakkon's Charge and Korth's Might.  Couple this with the low stamina cost of both of those skills, and there is no reason to never have it activated.

 

Also of note is that the upgrade to Lady's Wrath can increase the duration to be only a couple seconds shorter than the cooldown, allowing you to have this up at nearly all times.  This is invaluable seeing as it gives free hits on everything around you while you continue to use other abilities and auto-attack.

 

Nearly all abilities on the build Dieb posted can also hit through walls, so you do not even need to be in direct danger while you obliterate everything.


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#22
OTFv-

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"HoK" or "Promotes" is not advice.


http://da-skills.net...0,010,010,011,0
(I came up with that one after some trial-and-error. Or I didn't. I really have no idea, I don't like watching guides too much.)

  • Your primary concern is aggro & guard.
  • Your biggest nemesis is gaps & aggroing enemy groups that stand too far apart.
  • Your biggest advantages are mobility and AoE damage - never fight single enemies if you can leave it to someone else.
  • Your strength AND survivability hinges on the enmies surrounding you. Don't worry about damage, it will come naturally, since Amund doesn't have many skills that do not kill sh*t.

Charge into battle using Hakkon's Charge, and try smashing as many mobs as possible; preferably ending in a group of Archers; followed of course by an ice-charged (asap upgraded) Korth's Might to build up even more guard. The cooldown for both has been drastically reduced, and with an (asap upgraded) HC, you should spam it whenever you can - it is easily the most useful skill the Avvar has.

Lady's Wratch & Stormbringer will help you kill whatever is outside your swinging range; Crushing Leap is yet another gap-closer, and more importantly, allows you to leave the effective range of strong melee enemies such as Revenants and the Templar Commander, while still keeping the pressure on them.


Random tips based on gut feelings and afterthoughts while bleeding out:

The Avvar is like I said, a very busy class. It is mandatory to always keep tabs on where your enemies stand, and where they spawn, by checking the radar frequently. Most of the times I die, it is due to shortsighted positioning & charging. I allowed enemies to branch out too much, and they killed me with ranged attacks while my gap closers were on cooldown.
All of the Avvar's skills have relatively short cooldowns though, and you will almost never run out of stamina, so he isn't much for a basic attack spammer - against brutish melee foes, that's mostly your death sentence. Run away from them, active Lady's Wrath and spam Crushing Leap is always the safer option. You should also eye & make use of Hakkon's Charge & Korth's Might whenever you can.


All of the above being very much "IMO". I have embarassingly low promotes, nor HoK equipment, and I run fairly well on Perilous, even without being happy just to survive at all. So do not get disheartened and good luck!

Nice cheers, will def try this build and playstyle out.

#23
OTFv-

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Stamina Amulet is a must if you have it.


Afraid I don't, I'm currently using the 10 constitution amulet.

#24
Proto

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Afraid I don't, I'm currently using the 10 constitution amulet.

 

Stamina Amulet will help immensely. Keep an eye out.



#25
Dieb

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Stamina Amulet will help immensely. Keep an eye out.

 

Just one point in "Clear A Path" will make it obsolete though.

 

Not opposing you here, since a Stamina Amulet is generally immensely useful, but the Avvar himself seldomly ever uses more Stamina than he regenerates with that Passive.