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Bring back: Conversation Instances


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49 réponses à ce sujet

#1
SerriceIceDandy

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Okay, I finally got round to playing Jaws of Hakkon, and one of the things that I remembered bothered me about DA:I is the floating camera during conversations with NPCs. I really miss just the standard conversations where you could see the character's faces in their dialogue. I mean, if it's a one-off line or monologue then stick without the instance. But when you have a full dialogue tree, just feels a bit disconnecting.

Just a small thing, but I wondered how others felt about it?

 


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#2
Han Shot First

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Okay, I finally got round to playing Jaws of Hakkon, and one of the things that I remembered bothered me about DA:I is the floating camera during conversations with NPCs. I really miss just the standard conversations where you could see the character's faces in their dialogue. I mean, if it's a one-off line or monologue then stick without the instance. But when you have a full dialogue tree, just feels a bit disconnecting.

Just a small thing, but I wondered how others felt about it?

 

 

That has been a common complaint around here about DA:I, so there are plenty of others who share your opinion. Hopefully Bioware has heard that feedback, and we'll see a return to the more cinematic conversations that were present in the Mass Effect games, DA:O, and DA2. DA:I felt less immersive than other recent Bioware games, and while the lack of cinematic conversations wasn't wholly responsible for that, it was a large part of it.


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#3
In Exile

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It's funny, because I wager part of why they thought they could cut it was the degree of criticism they received over their games being too cinematic. But, of course, they missed the point of why people said that about them. 


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#4
PsychoBlonde

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That has been a common complaint around here about DA:I, so there are plenty of others who share your opinion. Hopefully Bioware has heard that feedback, and we'll see a return to the more cinematic conversations that were present in the Mass Effect games, DA:O, and DA2. DA:I felt less immersive than other recent Bioware games, and while the lack of cinematic conversations wasn't wholly responsible for that, it was a large part of it.

 

Actually, I like the new conversation system.  It's lighter-weight than the fully-scripted cinematics so it means you can get more talky bits for fewer zots.  The problem is that they had so few characters that were worth talking to or that had anything like a personal arc.  There were TONS of people in Origins and DA2 who weren't companions but you could chat with about various things.  In DA:I there were very, very few that were interesting enough I could remember their names.  Enchanter Ellendra and Frederic, maybe.  The "main conflict" characters you mostly didn't even get to TALK to for more than a few moments: Briala, Gaspard, Celene, Clarel, Ser Barras, Fiona, Alexius . . . their scenes were mostly quite short.  You spent more time talking to Abelas and Flemeth. :P In Origins you had standouts like: Ser Bryant, Bann Teagan, Isolde, Connor, Arl Eamon, Knight Commander Gregoir, First Enchanter Irving, Bhelen, Lord Harrowmont, Zathrien, The Lady of the Woods, Dagna, Ruck, Wade, Herren, and so on and so on!  Even quite minor characters that vanished after the intros were interesting, like Jowan or Gorim.  Just look at the Dragon Age Keep and see how many "what happened to X character?" bits there are in Origins and even DA2.  DAI is almost BEREFT of any of these that aren't party companions.


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#5
In Exile

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Actually, I like the new conversation system.  It's lighter-weight than the fully-scripted cinematics so it means you can get more talky bits for fewer zots.  The problem is that they had so few characters that were worth talking to or that had anything like a personal arc.  There were TONS of people in Origins and DA2 who weren't companions but you could chat with about various things.  In DA:I there were very, very few that were interesting enough I could remember their names.  Enchanter Ellendra and Frederic, maybe.  The "main conflict" characters you mostly didn't even get to TALK to for more than a few moments: Briala, Gaspard, Celene, Clarel, Ser Barras, Fiona, Alexius . . . their scenes were mostly quite short.  You spent more time talking to Abelas and Flemeth. :P In Origins you had standouts like: Ser Bryant, Bann Teagan, Isolde, Connor, Arl Eamon, Knight Commander Gregoir, First Enchanter Irving, Bhelen, Lord Harrowmont, Zathrien, The Lady of the Woods, Dagna, Ruck, Wade, Herren, and so on and so on!  Even quite minor characters that vanished after the intros were interesting, like Jowan or Gorim.  Just look at the Dragon Age Keep and see how many "what happened to X character?" bits there are in Origins and even DA2.  DAI is almost BEREFT of any of these that aren't party companions.

While I think your list is too long for DA:O, honestly, I think your point is very well made. 



#6
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I think most here agree with you (me included)

Hopefully they will stop with the Skyrim copying and have classic DA conversations in the next game


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#7
Sylvius the Mad

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It's funny, because I wager part of why they thought they could cut it was the degree of criticism they received over their games being too cinematic. But, of course, they missed the point of why people said that about them. 

Because they were too cinematic?

 

I'm incredibly amused by the extent to which BioWare appears to have done what I wanted and ignored everyone else's preferences.



#8
Guest_StreetMagic_*

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It's funny, because I wager part of why they thought they could cut it was the degree of criticism they received over their games being too cinematic. But, of course, they missed the point of why people said that about them. 

 

Yeah, it's like mineral scanning. "Oh you didn't like that part? OK, we'll simplify it, but make it even more lame." One step forward, two steps back.

 

 

I like cinematic. I just don't like autodialogue and animating the cinematics to the point you feel out of control. I thought ME2 and DA2 struck a nice balance (except for LotSB and few other things, which is where the new trend started).


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#9
Guest_john_sheparrd_*

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Because they were too cinematic?

 

I'm incredibly amused by the extent to which BioWare appears to have done what I wanted and ignored everyone else's preferences.

Well at least they listened (just not to what most people wanted)



#10
Sylvius the Mad

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I like cinematic. I just don't like autodialogue and animating the cinematics to the point you feel out of control. I thought ME2 and DA2 struck a nice balance.

ME2 is perhaps the worst game I've ever played in this regard (I did not play ME3).  And DA2 was nearly as restrictive.

 

DAO worked well, I think, though even there I did complain about the game taking my control away too often (specifically with the Warden's facial expressions).  And ME wasn't bad.  But ME2 and AD2 were way too far down the path of non-interactive storytelling rather than letting me define my character.



#11
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ME2 is perhaps the worst game I've ever played in this regard (I did not play ME3).  And DA2 was nearly as restrictive.

 

DAO worked well, I think, though even there I did complain about the game taking my control away too often (specifically with the Warden's facial expressions).  And ME wasn't bad.  But ME2 and AD2 were way too far down the path of non-interactive storytelling rather than letting me define my character.

 

Well, play ME3 and then judge it. ME2 is my threshold is all I'm saying. If WE ARe going to have cinematic, I think that's about the best balance you could strike.

 

You can still control the minutia of conversation better than ME3. 



#12
Sylvius the Mad

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Well, play ME3 and then judge it. 

 

You can still control the minutia of conversation better than ME3. 

The quality of ME3 cannot change my opinion of ME2.  ME2 still will have failed, regardless of what ME3 does.  ME2 went so far in the wrong direction that I abandoned the franchise, which seems to have been a good call, since ME3 appears to have continued down that wrong path.

 

NWN was BioWare's best game in terms of player control during conversations, I think.  We got to keep camera control, the interface didn't change, the protagonist was silent - NWN did everything right.



#13
In Exile

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Because they were too cinematic?

 

I'm incredibly amused by the extent to which BioWare appears to have done what I wanted and ignored everyone else's preferences.

 

I'm not sure I follow your post. I think Bioware's criticism had a lot to do with how the cinematics were handled, and how content was paced. 



#14
Lady Artifice

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I think this is one of the most important critiques of the game. A lot of the things that bothered me, like the lack of a sense of personal connection to the events at Haven, would have been much less of a problem with a few slightly more cinematic conversations and cutscenes during the action. 


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#15
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The quality of ME3 cannot change my opinion of ME2.  ME2 still will have failed, regardless of what ME3 does.  ME2 went so far in the wrong direction that I abandoned the franchise, which seems to have been a good call, since ME3 appears to have continued down that wrong path.

 

NWN was BioWare's best game in terms of player control during conversations, I think.  We got to keep camera control, the interface didn't change, the protagonist was silent - NWN did everything right.

 

I can understand if you don't like cinematic at all.

 

I DO like it... I think it's brilliant, just with a little more control. And you gotta meet them halfway at least.


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#16
Sylvius the Mad

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I'm not sure I follow your post. I think Bioware's criticism had a lot to do with how the cinematics were handled, and how content was paced. 

My objection was to the cinematics themselves.  I didn't see their value, and they created all of those secondary problems you just mentioned.  How cinematics are handled won't be a problem if there aren't any cinematics.

 

The way they cut cinematics suggests that they interpreted the complaints the way I meant them, but not the way other people meant them.  I call that a win.


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#17
Sylvius the Mad

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I can understand if you don't like cinematic at all.

 

I DO like it... I think it's brilliant, just with a little more control. And you gotta meet them halfway at least.

I did.  In DAO.  DAO was my compromise position.

 

When they decided to voice the protagonist in subsequent games, I wanted something back in return.  DAI's lack of cinematics fits the bill.

 

I would rather they turned Dragon Age into a grand strategy game like Crusader Kings II rather than go full cinematic like ME3.



#18
Malthier

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I would rather they turned Dragon Age into a grand strategy game like Crusader Kings II rather than go full cinematic like ME3.

 

Weird


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#19
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I did.  In DAO.  DAO was my compromise position.

 

When they decided to voice the protagonist in subsequent games, I wanted something back in return.  DAI's lack of cinematics fits the bill.

 

I would rather they turned Dragon Age into a grand strategy game like Crusader Kings II rather than go full cinematic like ME3.

 

DAI and ME2 are exactly the same. Except the camera and animations. Why would you be against camera angles? ME2 had the same little choices... for instance, like speaking to Cassandra in Haven, and commenting on mages/family stuff, etc.. This is all in ME2 as well. Just giving these Cass scenes a more cinematic presentation would only improve it. Not worsen it or cheapen your character. The choices remain the same regardless.

 

What ME3 did different is Shepard started voicing more alignment and personal stances without any input. Or show some favorable behavior to a character, like some of the stuff with Liara. Like the minute you meet Liara in Mars Shepard gets a little doe-eyed over her...regardless of how you played before. Or pouts when Ash/Kaidan get hurt. This kind of stuff wasn't in ME2. 


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#20
Han Shot First

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I probably wouldn't purchase another Bioware game if their future titles had no cinematics and the protagonist was silent. Assuming they kept the open world approach it would probably make their games feel more like a Bethesda title, rather than less. I'd see that as a turn for the worse, as I tended to dislike the elements of DA:I that reminded me of Skyrim.


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#21
AresKeith

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I would rather they turned Dragon Age into a grand strategy game like Crusader Kings II rather than go full cinematic like ME3.

 

Ehh....


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#22
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I probably wouldn't purchase another Bioware game if their future titles had no cinematics and the protagonist was silent. Assuming they kept the open world approach it would probably make their games feel more like a Bethesda title, rather than less. I'd see that as a turn for the worse, as I tended to dislike the elements of DA:I that reminded me of Skyrim.

 

Imagine Thane's recruitment mission done like this... watching him kill Nassana from a distance, talking to him in isometric view.. :D It'd be lame as hell. This is where cinematics shine. 

 

The way it's done, you have interesting choices there still. All throughout that mission.


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#23
SardaukarElite

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My only real issue with the non-cinematic dialogue is how difficult it is to get a good look at the other participant of the conversation, particularly their face. It often felt like I was listening to a podcast while spinning my character around in the inventory screen. I think if there was a bit more camera control and an easy way to ...adopt an over the shoulder position I guess, then the system would be a lot more engaging.

 

I like cinematic dialogue when it's done well, but Dragon Age has always had issues with doing them unobtrusively, no matter how good they are overall. Anyone other than a human male gets animations that break bones and there's all kinds of funky height things going on at the best of times. So I'm interested in them pushing dialogue in ways that doesn't rely on conventional animation. Not that I want them to drop cinematics entirely, just explore options.


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#24
Gileadan

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I dimly recall that this complaint was made even before the game's release, since the elven widow whose ring was stolen was in a pre-release trailer and got some people worried. We were promptly informed that it was either this kind of side content or much less of it overall. Ah,pre-release time...also known as Before the Silence.
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#25
Eelectrica

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I just want people to stand still when I'm talking to them. Is it really too much to ask?

 

I don't need cinematic cut scenes or whatever the hell or even a voiced protagonist - just people to stand still