DAI and ME2 are exactly the same. Except the camera and animations. Why would you be against camera angles? ME2 had the same little choices... for instance, like speaking to Cassandra in Haven, and commenting on mages/family stuff, etc.. This is all in ME2 as well. Just giving these Cass scenes a more cinematic presentation would only improve it. Not worsen it or cheapen your character. The choices remain the same regardless.
In ME2, you don't get to choose, because the details of the thing you are choosing ia hidden from you. This is particularly true with the interrupts, but even in ordinary dialogue I found it largely impossible to determine what the paraphrases meant. Talking to TIM at the beginning was terrible, because I appeared to have no control over Shepard's behaviour.
DAI does vastly less of that.
Cinematics tend also to include not just words, but actions, and there are two major problems with that. First, it's rare that the actions are described to us well (or at all) before we choose the option that triggers them. Second, I would like the words tk be uncoupled from the actions, so I can choose them in any combination.
That's why I prefer the older games where conversation appeared only in a text box. Then they couldn't contains actions, which meant they were never directly associated.